Couple of Bare boards and a vlsi asic socket please :) I want to make a
flashier home for my golden asic ;)
Well, I know it was done in wirewrapped logic chips first (a rats nest), and
then that circuit schematic was turned into verilog and sent to vlsi for
manufacturing. Although iirc Bruce told me they were using someone else first
(or vlsi changed their process mid way), and they had to convert
There should be a Fred file extractor I wrote a looking time ago somewhere on
nvg, I think.
David Zambonini wrote a whole article on the timings for this which became a
part of Based On An Idea... (Iirc). I'll see if I can dig up a link to the
pdfs. But! A lot of that timing info made it into Sim Coupe.
Most of it's simple stuff - wait for the line interrupt for a specific line, or
Btw... I think the link to the dsk is busted right now...
I thought about doing something like this a while back, but as ever didn't get
chance to play with the idea. For me, the trick would have been to say screw it
and randomly/genetically generate the code required to change the palette. On
modern CPUs it shouldn't take more than a few hours to
If SimCoupe uses rdtsc without setting the CPU thread affinity, there are
issues on some systems where it loses track when the thread is scheduled onto
another CPU core. Usually a bios update can fix this, or switching to use
QueryPerformanceCounter.
-Original Message-
From: Simon
Oh god. I'm willing to bet I get ripped a new one on the Sandman's Shadow
stuff. Yet another ball dropped :( sorry Gordon.
-Original Message-
From: Colin Piggot
Sent: Friday, March 11, 2011 17:08
To: sam-users@nvg.ntnu.no
Subject: Re: SAM Revival 24?
Any news on SAM Revival 24.
...
or dedicated 3D instructions (such as the SAM),
it's nearly always best to break out the matrix into individual linear
equations, take the common pieces and only calculate them once, and then
operate on them that way.
--
Simon Cooke
Director of Engineering / Business Developer, X-RAY KID STUDIOS
Yeah, but you know, looking back... I think it was a bit of a pipedream.
Would have been better to focus on coming up with a new system - or a new
ASIC.
*sigh* I hate getting older. It makes you much more cynical.
-Original Message-
From: owner-sam-us...@nvg.ntnu.no
all the divides in.
On machines without SIMD or dedicated 3D instructions (such as the SAM),
it's nearly always best to break out the matrix into individual linear
equations, take the common pieces and only calculate them once, and then
operate on them that way.
--
Simon Cooke
Director
I had an idea a while back to release it as an Incan themed game - kind of
like Prey, but set in an Incan pyramid on the North Pole that was revealed
via global warming. Filled with... Statues of Ice :)
--
Simon Cooke
Director of Engineering / Business Developer, X-RAY KID STUDIOS -
www.x
You only really need quaternions if you're doing animation or interpolation.
If you can live with the gimble lock, euler's fine.
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: Tuesday, August 04, 2009 10:05 AM
To:
I wish I did. would love to get in touch with him again.
--
Simon Cooke
Director of Engineering, X-RAY KID STUDIOS - www.x-raykid.com
http://www.x-raykid.com/
Founder, Popcorn Films - www.popcornfilms.com http://www.popcornfilms.com/
Cell: 206 250 7892 XBOX Live GamerTag: Spec Tec
Hey guys.
I was wondering. does anyone have a fully-detailed breakdown of instruction
timings for the SAM? Including at various points in the screen?
I'm tempted to write a code-generator to render bitmaps in more than the 16
colors available, using a genetic algorithm (or even a monte
IIRC there's also a big brass one that goes all the way through to the black
bottom of the PSU - try giving that a tighten too. (That's what always
caused it for me).
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Colin Piggot
Sent:
Merry Christmas J I was digging through my old CDs, and I came across this:
http://home.earthlink.net/~simoncooke/samcoupe/boai/boai_issue_1.pdf
Issue 2 will be up as soon as I find a converter from a 13 year old version
of MS Publisher. :D
Sanders
Sent: Friday, December 05, 2008 2:01 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Merry Christmas!
The link is broken, you cruel Santa!
David
2008/12/5 Simon Cooke [EMAIL PROTECTED]:
Merry Christmas J I was digging through my old CDs, and I came across
this:
http://home.earthlink.net
IIRC, RETI is used with Mode 2 interrupts to allow for interrupt
daisy-chaining. Unless you've got hardware which uses them to vector
interrupts to a table, you really don't want to use them.
I'm curious.. why are you using Mode 2 interrupts? It's slower than the
regular ones, as it has to look
That's looking pretty solid dude J
Si
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Calvin Allett
Sent: Friday, September 26, 2008 1:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Speed issue's with POINT (x,y)
http://www.youtube.com/watch?v=2RenBQ5GD24
That's nearly
Activision, IIRC, owns the Infocom games.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, June 17, 2008 12:17 AM
To: sam-users@nvg.ntnu.no; Steve Parry-Thomas
Subject: RE: Grabbing floppy images
Quoting Steve
ISTR Stefan being from there/living there. Anyone else?
Friend of mine is moving to work @ WETA, and I was hoping I could set him up
with someone to show him the sights ;-)
Si
I'm amused... was just doing a search for some old friends on Google, and lo
and behold... we were talking about trying to get a good 3D renderer going back
in 1995.
Some things never change ;-)
Si
clipping isn't necessary and as a result to not pay anything for
it.
Simon Cooke:
thanks for the link, obviously I'll have to read it before I can
comment properly. Have you ever implemented whatever it suggests?
On Sun, Jun 1, 2008 at 11:59 PM, Tobermory [EMAIL PROTECTED] wrote:
Looks really good
You might want to consider this method instead of a reciprocal table:
http://swox.com/~tege/divcnst-pldi94.pdf
See the book Hacker's Delight for a less opaque way of looking at this
stuff :D
Basically, though, it's a way of generating a table of constants that when
multiplied with another
website; www.ronstirling.co.uk, watch my films;
www.youtube.com/ronstirling
- Original Message
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, February 28, 2008 7:21:15 AM
Subject: Wish me luck...
I just sent out my first ever horror screenplay into the black
Yep, still in Seattle. I almost moved to Santa Monica recently, but the
stars didn't align quite right.
Victoria's awesome. Most Romantic BB Ever. :)
Si
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of James R Curry
Sent: 01/30/2008 5:05 AM
To:
Which side? British Columbia or Quebec? Or somewhere in between?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of [EMAIL PROTECTED]
Sent: 01/30/2008 3:06 AM
To: sam-users@nvg.ntnu.no
Subject: RE: USA move SAM stuff up for grabs
Quoting Simon Cooke
4 or 5 last count? There's me, you, Steve Taylor... not sure who else. :D
I'm way up for the idea of a reunion :) Of course, now I'm much older, so
more drinking and drugs will need to be involved. :D
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of
Would you guys mind digging my screenplay post? This is a bit of an
experiment; I'm in the middle of writing another one and I'm trying to see
where it goes.
Link here:
http://digg.com/movies/UNSEALED_a_fantasy_horror_black_comedy_screenplay
Cheers!
Si
--
Blog:
Damn, that sucks. My sympathies to his family L
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Ian Spencer
Sent: 12/11/2007 5:53 AM
To: sam-users@nvg.ntnu.no
Subject: Sam Family -1
Sadly I have to report that the Sam family has just lost a long standing
member. Bob
Isn't MasterDOS effectively PD now? You could just require people to have
that.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of David Brant
Sent: 11/21/2007 1:56 PM
To: sam-users@nvg.ntnu.no
Subject: Re: SAMDOS
I've had ago with your information
. honest.
It's a surprise. Or will be. Some day.
http://home.earthlink.net/~simoncooke/images/whatsdis.png
Si
--
Blog: http://www.accidentalscientist.com
http://www.accidentalscientist.com
Photos: http://www.flickr.com/people/fleetingshadow
Has anyone considered porting SimCoupe to C#, so that it could be put out as
an XNA project, and people could run SIMCoupe on their XBOX 360's? :D
Ah, running on a television. that's old school ;-)
Si
--
Blog: http://www.accidentalscientist.com
http://www.accidentalscientist.com
Oh crap...
Yeah, I was looking into doing it at some point... unfortunately, I never
got around to it :(
I really did Gordon a huge disservice. In my defense, it was right at the
point when I started college, and lost steam on a lot of projects.
-Original Message-
From: [EMAIL
. We've got enough people in the biz on here :)
Si
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of [EMAIL PROTECTED]
Sent: 08/21/2007 6:53 AM
To: sam-users@nvg.ntnu.no; Simon Cooke
Subject: RE: What genre`s are we missing
Quoting Simon Cooke [EMAIL
It's from the soundtrack to John Carpenter's The Fog - composed by John
Carpenter
http://forums.finalgear.com/showthread.php?t=20392
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andrew Collier
Sent: 07/28/2007 5:14 AM
To: sam-users@nvg.ntnu.no
Ouch. I'm hurt. :D
Of course, no way to work on it now. No idea where all my equipment went. I
had a bunch in the loft at my Dad's place. But it's not there any more :(
So no discs, no source material :(
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf
Interesting... Defender uses HPEN/LPEN... any idea how it uses it? I always
figured that by the time you've read it, it's too late to do anything useful
with it - never mind make a choice about what to do next.
Support for unresponsive ASIC? Sounds kinda weird :) What's that either? :)
Nice work
Wow That's pretty awesome. Thanks Dan for putting me in there - although
I really need to edit a bit here and there. I don't think it was Dave
Gommeren's fault; I may just have been using the compressor wrongly. (erk!)
Si
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hehehe :) Kind of scary to see how much.. erm.. thinner I
was looking back then. And geekier :)
If you want to find out how it works, do a search online
for "Card Manipulation", and look at the various routines - you'll find it
eventually :) (or for more explicit info, just email me
Back in ye olde days, Colin MacD, Ian Slavin, Steve Taylor and Stefan all
posted here. I think most of them still lurk - at least, Colin MacD
certainly does. ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett
Sent: 08/02/2005 5:56 PM
Does anyone have a
working email address for Chris White any more?
Just wondering
:)
Si
(busy busy busy
trying to ship http://sufferingtiesthatbind.com/)
Nice work! What did you use to do that?
-Original Message-
... ever since getting the audio CD on the front of Sam Revival 11 (great
work, by the way, Colin!) I had been wondering what some of the old
E-Tracker (etc) music would have sounded like without the technical
restrictions of the
Dave wrote:
We had ProDOS in ROM at the show, IIRC. Or at least, we
copied it into
and out of ROM so you could boot to CPM.
Yep, I remember that you where also working very hard on
a dos to live in it as well, IIR?
Yeah, but like most things of mine, too many great ideas, not
From: [EMAIL PROTECTED]
david:
Except for the CF side of this, this does sound a little like the
idea Cookie Martin Rookyard
worked
on - the MultiROM...
I only know the MGT ROM-RAM interface. Dis it get further
than an idea
and are there any docs/details about it ?
Ah yes... The Nick Roberts brochures :)
Si
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Owen
Sent: Tuesday, February 22, 2005 11:29 AM
To: sam-users@nvg.ntnu.no
Subject: Brochure scans
Andy Chandler wrote:
You can find it's
to all audience, is it?
(Or do you mean the same E3 as I do?...)
/---
Aley
- Original Message -
From: Simon Cooke mailto:[EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday
OK, sorry for being, like, totally redundant there.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Cooke
Sent: Tuesday, February 22, 2005 10:13 PM
To: sam-users@nvg.ntnu.no
Subject: RE: Brochure scans
Ah yes... The Nick Roberts brochures
I will be there!
Yay!
(Oh, and I just got
made Lead Engineer of the Tools Division @ Surreal Software :-) double
yay!)
Jason Thacker wrote:
One snag, I haven't got a clue how! I have a Sam on the way
courtesy of E-Bay, but no manuals :( I am desperately trying
to track down online resources for teaching programming on
the Sam, I haven't had too much success so far, but does
anybody have any ideas where I
It's a little early
for this, I know... but...
Anyone planning on
being at Burning Man or E3 this year?
I'm going to be at
both (provided that life stays on an even keel). And I'd love to get together
for a drink somewhere and show off my new 'Merkin accent. (And awful Sean
Connery and
Stewart Skardon wrote:
If this was on a tape file, it's probably the version of
Shanghai that was given away on a Your Sinclair cover tape
with issue 84, where the game was credited to Franxoft on the
cover tape pages.
I think they probably changed the name to avoid
offence.Simon
Aley Keprt wrote:
Frantisek Fuka told me, that ALL texts of his 128k demos
Fuxoft Soundtrack part 3 or 4 were removed, including the
country of origin. I don't know what issue of what magazine
it was, otherwise we could possibly compare it to the
original version. (Fortunately, both these
Aley Keprt wrote:
Exactly.
I looked at it, and there is
- changed name of the proggie
- no author name
- no country info
- no description of tunes
Originally the proggie contains a detailed description of all
26 tunes. I think it is one of the best AY music demos ever
written (all
Edwin Blink wrote:
From: Simon Cooke [EMAIL PROTECTED]
Hey! Mine converts both ways too!
For PC too ?
Nah, runs on the SAM itself. But it converts to and from ASCII and COMET
formats, with your own choice of line terminator.
Hey! Mine converts both ways too!
What files does it fail on, Andrew?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edwin Blink
Sent: Tuesday, January 11, 2005 3:02 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Comet-ASCII
From: Andrew Collier
Aley Keprt wrote:
I must add that this GoodSAMC is a holy nonsense. Sorry that
I complain once again, but really - eh - where is any good
point in having all these non-official ZXS games
compilations in a disk database? I bet every one of us have
got his own 10 or 30 ZXS disks. Should
Aley Keprt wrote:
Codemasters and a few others denied the distribution. Of
course. We can check each game against WoS for sure.
I'd like to point out at this point that we really need to make sure that -
regardless of copyright issues - we have copies archived for posterity. Even
if most
Aley Keprt wrote:
Sent: Tuesday, January 04, 2005 1:18 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Multiplayer Sam
Sorry, I am really busy now, so I really can't continue this.
I will end up with a short message:
IT'S ALREADY DONE AND IT WORKS!
If this is not enough, I can't help you.
Aley Keprt wrote:
Sent: Tuesday, January 04, 2005 1:18 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Multiplayer Sam
Sorry, I am really busy now, so I really can't continue this.
I will end up with a short message:
IT'S ALREADY DONE AND IT WORKS!
If this is not enough, I can't help you.
Whenever I try to run the one from the GoodSAMC library, it does
nothing and then crashes. Even if I use Andy Collier's fix
from Fred 80.
Mine?
Yeah... At least, it had the Mnemotech logo on it...
Maybe DZ's?
Si
Whenever I try to run the one from the GoodSAMC library, it does
nothing and then crashes. Even if I use Andy Collier's fix
from Fred 80.
Mine?
Yeah... At least, it had the Mnemotech logo on it...
Maybe DZ's?
Si
Aley wrote:
No complete dump! You just need to start with the same
emulator.exe file, the same ROM files, and DSK/TAP file. Then
you send keys (+ additional I/O input, if it's random).
That's all you need to handle.
Sam doesn't have any ability of real random number
generation. It's
Aley wrote:
No complete dump! You just need to start with the same
emulator.exe file, the same ROM files, and DSK/TAP file. Then
you send keys (+ additional I/O input, if it's random).
That's all you need to handle.
Sam doesn't have any ability of real random number
generation. It's
Edwin Blink wrote:
Had a quick look at it but my Cs not that good.
Could your explain your solution ?
Edwin
OK... Gotta ask... What's your day job, Edwin? If you can write assembler
like a demon, and not C, then we need to fix that. I'm willing to help in
any way I can.
Edwin Blink wrote:
Had a quick look at it but my Cs not that good.
Could your explain your solution ?
Edwin
OK... Gotta ask... What's your day job, Edwin? If you can write assembler
like a demon, and not C, then we need to fix that. I'm willing to help in
any way I can.
Dan Doore wrote:
Aley Keprt wrote:
DSK has no header, so it is good as long as it has .dsk
file extension...
They have indeed.
Well, and what is that MaxiDOS?
Cookie's A-level Computer Studies project :-)
It's a special format that uses extra tracks (81 and 82?) to
store the
Dan Doore wrote:
Aley Keprt wrote:
DSK has no header, so it is good as long as it has .dsk
file extension...
They have indeed.
Well, and what is that MaxiDOS?
Cookie's A-level Computer Studies project :-)
It's a special format that uses extra tracks (81 and 82?) to
store the
Just out of
interest... does anyone have a working copy of the RGB demo from Fred 74
too?
Whenever I try to
run the one from the GoodSAMC library, it does nothing and thencrashes.
Even if I use Andy Collier's fix from Fred 80.
Thanks,
Si
Just out of interest... does anyone have a working copy of the RGB demo from
Fred 74 too?
Whenever I try to run the one from the GoodSAMC library, it does nothing and
then crashes. Even if I use Andy Collier's fix from Fred 80.
Thanks,
Si
Hi
folks..
Embarassing question
here... *cough*
Anyone got any idea
how to install SAMDOS on a new disk? I tried copying onto a new SimCoupe
disk,but for some reason that didn't work.
I've got a christmas
pressie for you if you can figure it out :)
Thanks,
Simon
Hi folks..
Embarassing question here... *cough*
Anyone got any idea how to install SAMDOS on a new disk? I tried copying onto a
new SimCoupe disk, but for some reason that didn't work.
I've got a christmas pressie for you if you can figure it out :)
Thanks,
Simon
that goes alongwith this. (I
think it's an old C64 tune that was ported to the Amiga).
=====Simon Cooke ([EMAIL PROTECTED])
12/26/2004
with this. (I think it's an old C64 tune that was ported to the Amiga).
=
Simon Cooke ( [EMAIL PROTECTED]) 12/26/2004
Dan Dooré wrote:
I like the idea of a new, all-encompassing disk format for
the samcoupe.org archive (SCOA anyone?) as it will bring
together many disparate formats DSK/SDF/SAD etc. into one,
but it has to be able to hold the full geometry of the disk.
One thing to remember though is that
From: Colin Macdonald
What about the paper mags, does anyone still have those?
I've got all ... Erm... 2 issues of BOAI that I can put up, provided that
there are no objections from the Rookyards.
(I lost touch with them a while back... I need to get back in touch).
C.
PS : Mr Cooke,
Simon Owen wrote:
Simon Cooke wrote:
Look at the files on the archive which were kept in teledisk format
(ending in .td0) for example - we have no way of extracting
these now.
It'd be a shame to lose other things that way.
The later SimCoupe betas can open .td0 files (read-only), so
Geoff Winkless wrote:
And on the subject of the accelerator board, I remember
Cookie showing one running Lemmings at the second Gloucester
show that someone (can't remember ... was it Nev? don't think
so) had built... what happened to that?
Well, here's a bit of history...
I designed
Andy Chandler wrote:
As for the accelerator, I think I remember seeing that in
action. Am I right in thinking it affected the screen refresh
slightly and there was the odd line across the screen,
possibly where the ASIC didn't gain access to the video RAM
in time? (I'm pretending to know
Frode wrote:
In the GoodSAMC directory there are currently 525 files which
I'm fairly certain nobody cares is released or not. At least
nobody has raised their voice yet.
Well, apart from the fact that there's a bunch of unfinished stuff by me in
there, which is a little embarassing (because
From: [EMAIL PROTECTED]
Hi all,
I wrote this mainly for my own use, but in case anyone else
would find it useful I've put it up for download:
http://www.intensity.org.uk/samcoupe/pyz80.html
COMET's a great program, but recently I've been spoiled by
exposure to luxuries like
For the hard of reading among us... erm...
huh?
Sorry, I'm watching this whole theatrical drama unfold, and
I just don't get it. Can I get some crib-notes?
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard
BennettSent: Wednesday, November 17, 2004 10:03
Andrew Collier wrote:
On Oct 24, 2004, at 10:54 pm, Andy Chandler wrote:
when you think of SAM music, who springs to mind first?
I dunno - Craig Turberfield?
;)
Andrew
Ah yes... The best musician ever to be named after somewhere you grow
potatoes.
Oh wait a minute... That would
Here we go...
:)
Si
==
Hi
folks,
I just thought I'd
throw a few pictures your direction from the short film I've been working
on.
(I produced it (as
well as some 2nd-unit camera work) and am editing, compositing and color timing
it... other friends of mine wrote, directed, acted
[sorry if this arrives multiple times... I've got way
too many email accounts... and I figured that the list rejects messages if
they're not from subscribers]
Just wanted to do a
quick roll call... the last person I saw in person was Colin MacDonald when he
came out to do some
I hear that in spades I'm just watching the 641st error
come up in memtest on my PC at the moment. Damn you Corsair!
:)
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Howard
PriceSent: Friday, August 27, 2004 1:43 AMTo:
sam-users@nvg.ntnu.noSubject: Re:
*sniff* *sniff*... That was beautiful :)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dan Doore
Sent: Thursday, May 06, 2004 11:43 AM
To: Sam Users
Subject: A slice of Nostalgia
It's been on CSS but I'd though I'd post it here too.
Yeah, this is the latest greatest trick they're using to get around AV
software.
Zip files are encrypted when they're password protected, so they generate a
random key, and zip it up using it. They then get the user to decrypt it
manually. The AV software can't do anything about it unless it can
Nope, not got one. No SAM here, alas. :(
Si
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Edwin Blink
Sent: Friday, April 02, 2004 7:40 AM
To: sam-users@nvg.ntnu.no
Subject: Atom Poll
How many of you :
-Do have a Atom ?
-Don't have a atom ?
If you
IIRC, the XMEM line goes low when the external memory area is addressed
(upper 32k of the memory map, with external memory turned on in HMEM).
The external memory addressing is controlled by two latches at ports 128 and
129 (XMEML and XMEMH), which decide which 16k page of the external memory is
It's fully encoded with A15 and MREQ, from what I remember.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, March 24, 2004 3:34 AM
To: sam-users@nvg.ntnu.no
Subject: Antw: RE: /XMEM
Thanks for the braindump Simon
But
, March 05, 2004 1:00 AM
To: sam-users@nvg.ntnu.no
Subject: AJ Incorporates Demodisks
Does anyone still have the AJ Incorporates Demodisks?
Disks 1, 7 and 8 are on NVG in .td0 format, but only disk 8 appears to work.
Disks 1 and 7 use a custom boot loader (written by Simon Cooke?), which
attempt
We're all friends here...
Realization: U.S. English.
Realisation: U.K. English.
Some U.S. spellings are actually old English spellings, and the language
separated over time.
So the correct spelling depends on the country you're in. Typically, if
you see z being used for s in words, it's
or that screen. This was
before compression became commonly available, which is why it was
useful.
Simon
- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Saturday, March 13, 2004 6:57 AM
Subject: RE: AJ Incorporates Demodisks
Simon Cooke wrote
From: david
Unfortunately it wasnt - but Simon Owen found a copy. Unfortunately
again -
only the Comet to Ascii bit works :(
Huh...
That's odd. It should have worked. The original version only did one
way, but the v2 one should have worked both ways.
Simon
david wrote:
I wonder if anyone can assist?
Basically I'm looking for two utilities...
1) A disassembler for SAM which will output a raw ASCII listing
2) an ASCII to Comet convertor.
I know the second certainly exists - indeed, I think one may have
been written by either Cookie or Andrew
From: Frode Tenneboe [EMAIL PROTECTED]
Hi.
Very OT, but I'm having trouble finding information about
this topic and since I know some people are very knowledgable in
this area on the list I thought I should try
Does anybody here know a great deal about the workings of
shaders
From: David
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, October 12, 2003 9:11 PM
Subject: Re: Hardware
Yeah, you can. That's how the MultiROM worked :)
Si
Did you ever get TurboMon working with that btw?
You
From: Nev Young [EMAIL PROTECTED]
If it is a read of the ROM then you need to assert ROMCSL ROMCSRL to
turn off the ROM. Dunno if you could do that fast enough to be
effective
within one read cycle though.
I'm sure some one will be along in a moment to prove me wrong.
*cough*
;-)
Yeah,
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