On Tue, Nov 03, 2015 at 12:48:09AM +0100, Marcos Cruz wrote:
> Sorry if this is a bit off-topic.
>
> An email list has just been created to discuss the Forth programming
> language on Sinclair (and Z80) computers:
>
> http://programandala.net/en.forth-sinclair.html
Cool!
OT too, but I've been
got fired for buying IBM' played a part in all of this...
Cheers,
--
Stuart Brady
getting seriously off-topic... erm, favourite crisp flavour
anyone? :)
Perrrlease, this isn't CSS! :-p
--
Stuart Brady
idea at the time!
It's easy to pick on the C5, though. Whether wafer scale integration
is/was worth pursuing is a more difficult question to answer...
Cheers,
--
Stuart Brady
in the education market?
Cheers,
--
Stuart Brady
interested in emulating undefined behaviour at
this point, nor am I interested in accurate timings.)
Cheers,
--
Stuart Brady
!
--
Stuart Brady
On Sat, Jul 22, 2006 at 04:04:52AM +0100, Simon Owen wrote:
Hi all,
I've updated SimCoupe to version 1.0, with new builds available on the
official site: http://www.simcoupe.org
Thanks, Si! I can't tell you how much I appreciate what you've done!
SimCoupe just rocks. :-)
Cheers,
--
Stuart
that. I'm sure it wouldn't be a problem, but how
'free' is it?
Thanks!
--
Stuart Brady
/index.html
It has some rough edges, but it seems to work with every FRED article.
Cheers,
--
Stuart Brady
On Sun, Jan 22, 2006 at 01:31:52AM +, Stuart Brady wrote:
I have 15 Speclone snapshots (from 5 programs). (Speclone was another
Spectrum emulator on the SAM.) Does anyone know whether Speclone used
+D snapshots? I had assumed so, only they're 49461 bytes long, and I
had expected +D
On Sat, Jan 21, 2006 at 07:07:21PM +, Philip Kendall wrote:
On Sat, Jan 21, 2006 at 03:50:24PM +, Stuart Brady wrote:
I think this should have been IM1, not IM0. Sound right?
Yes. IM0 is essentially unused on the Spectrum.
I think this should be set equal to iff1?
Almost
of the messenger loader as well as
the diff against libspectrum.
Cheers,
--
Stuart Brady
; mesload.asm
08ed: di
ld (8938),sp ; 0938
in a,(fc) ; vmpr
ld (8937),a ; 0937
in a,(fa) ; lmpr
ld (8935),a ; 0935
ld a,04
out (fc),a ; vmpr
ld sp,bcea
On Sat, Jan 21, 2006 at 05:09:51AM +, Stuart Brady wrote:
It seems to work, but needs more testing. There was one snapshot that
I couldn't get working, but I've no idea why... perhaps a timing issue?
No, it turned out to be my buggy handling of the im and iff1/2. It now
works
On Sun, Aug 28, 2005 at 11:10:03AM -, [EMAIL PROTECTED] wrote:
I tried to download Fred magazines, but it's not possible.
That's odd. It works for me:
ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/magazines/Fred/
Cheers,
--
Stuart Brady
On Mon, Aug 15, 2005 at 10:10:26PM +0100, david wrote:
Stuart Brady [EMAIL PROTECTED] wrote:
Thanks very much! However, I'm slightly worried about your use of my.
I was hoping for something that would belong to the community. It would
be the SAM Coupe Wiki, and wouldn't act as or be part
. Could someone upload a module
demonstrating this, or explain how to achieve the sound, please?
Thanks,
--
Stuart Brady
for change... just a thought
Yeah, but I think that's best avoided. IMO, the entire point of a wiki
is that you don't have to request changes.
Cheers,
--
Stuart Brady
and/or SDCC.
All your help is highly apreciated, have a nice time!
And you! Hope you have fun hacking on the Coupe!
--
Stuart Brady
[1] I think it'd be really great if the Mayhem had a protected mode.
You could then emulate other Z80-based machines (although something
similar to the SAM's mode 1
On Mon, Aug 15, 2005 at 07:43:25PM +0100, david wrote:
--- Stuart Brady [EMAIL PROTECTED] wrote:
The web situation isn't great. IMO, what we really
need is a Wiki.
It's very funny you should say this... as a programmer
I work with has just passed a version which my new
site
.
Cheers,
--
Stuart Brady
knows.
Cheers,
--
Stuart Brady
On Fri, Aug 12, 2005 at 01:00:43PM +0100, Stuart Brady wrote:
On Fri, Aug 12, 2005 at 06:36:06AM +0100, Matt Craven wrote:
Hi Stuart,
A search on World of Spectrum gives the answer of Fidcal.
http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Chezron+Software$model=spectrum
them to me!
Cheers,
--
Stuart Brady
P.S. I've tested the keyboard support with Return to Castle Wolfenstein.
Now that _has_ to be a first. ;-)
briefly
when it's released. I'm going to try adding a delay after the keyboard
scan, to see if that makes the problem go away.
Some sort of 'FN' key is something I'm thinking about... For example,
it could toggle between function keys and the numeric keypad.
Cheers,
--
Stuart Brady
On Fri, Aug 05, 2005 at 12:23:39PM +0100, Stuart Brady wrote:
The main annoyances at the moment are [...] and a strange bug when
releasing a key... it thinks the key is pressed again briefly when
it's released. I'm going to try adding a delay after the keyboard
scan, to see if that makes
that useful to
most people. People felt the same way about my Lenslok emulator (and were
right).
Thanks. :-) The Lenslok emulator looks cool, although I've not used
anything that needs it, yet.
Cheers,
--
Stuart Brady
,
--
Stuart Brady
This should have been RL B, as RLC is _without_ carry.
Cheers,
--
Stuart Brady
CALL 32768
--
Stuart Brady
On Thu, Aug 04, 2005 at 09:59:48AM +0200, Frode Tenneboe wrote:
On Wed, 3 Aug 2005 23:37:14 +0100 Stuart Brady [EMAIL PROTECTED] wrote:
I've ported the keyboard relaying program that I wrote to assembly
language, and I've found a problem: pressing ESCAPE breaks into SAM
BASIC. Could
On Thu, Aug 04, 2005 at 02:21:24PM +0200, Frode Tenneboe wrote:
On Thu, 4 Aug 2005 11:51:17 +0100 Stuart Brady [EMAIL PROTECTED] wrote:
I tried setting BREAKDI... didn't seem to help, unfortunately.
Hmmm...do you have an old ROM? how about poke svar 321,1 then?
Haven't tested
it with loadkeys.
Questions and feedback are welcome!
Cheers,
--
Stuart Brady
On Tue, Aug 02, 2005 at 01:39:25PM +0200, Aley Keprt wrote:
Stuart Brady [EMAIL PROTECTED] wrote:
Hi all,
I've written a few programs and a Linux kernel module that allow a SAM
Coupe to be used as a keyboard under Linux.
[...]
OMG, why would anyone like to use it this way?
I
On Tue, May 17, 2005 at 09:33:11PM +0100, Colin Piggot wrote:
Stuart Brady wrote:
Ooh -- very nice. I'd forgotten about Symbol-Edit.
I'm guessing Alt is Cntrl, Alt Gr is Edit, and Ctrl is Symbol?
WINDOWS MENU KEY is EDIT,
both ALT's are Symbol,
and CTRL maps directly to Sam's CNTRL
,j
310 DATA 46,m
320 DATA 47,t
330 DATA 48,c
340 DATA 52,e
350 DATA 53,q
360 DATA 56,n
370 DATA 57,r
380 DATA 61,o
390 DATA 66,l
400 DATA 70,a
410 DATA 0
420 DATA 60,,
430 DATA 51,.
440 DATA 62,:
450 DATA 0
Cheers,
--
Stuart Brady
On Tue, May 17, 2005 at 02:19:06PM +0100, Colin Piggot wrote:
Stuart Brady wrote:
BTW, how do the PS/2 - SAM interfaces work, WRT the keyboard
layout? Do you just have to ignore whatever's printed on the keyboard?
I designed my PC Keyboard Interface so it directly maps a standard UK PC
) + y. Add 70 if Shift is pressed, 140 for
Symbol, or 210 for Cntrl.
The values in the table match the diagram on page C8, but otherwise,
they appear to have no significance.
Well, I hope someone finds that useful. :-)
Cheers,
--
Stuart Brady
, and the 'swoosh' effect is great, too.
The thing I've always noticed about SID music is that the sounds are
great, but they don't seem to be controlled too well. :-(
--
Stuart Brady
people's
versions often sound much better than the originals -- or is it just me?
E.g. Thalamusic by Matt Simmonds.
--
Stuart Brady
. I'm not sure if there were
any other cards that had SAA 1099s.
Does anyone know how hard these are to get hold of?
Cheers,
--
Stuart Brady
of a motivation
for it unless I get my hands on an early Sound Blaster.
--
Stuart Brady
On Fri, Feb 18, 2005 at 11:18:51AM +0100, Frode Tenneboe wrote:
On Wed, 16 Feb 2005 19:13:12 + Stuart Brady [EMAIL PROTECTED] wrote:
Hopefully I'll get SDCC working with a tool to build SAM disks, and I'll
be able to write some games and maybe an OS. I should imagine
. Ian's
saying that he thinks he has copies of a whole load of these, and may be
able to post them somewhere, which would be very interesting.
--
Stuart Brady
choose, and why? I'm mainly interested in those that are
already supported by the GNU tools, and can be emulated relatively
efficiently.
--
Stuart Brady
On Wed, Feb 16, 2005 at 07:13:12PM +, Stuart Brady wrote:
The mayhem accelerator looks great -- I just hope that it won't be too
expensive. Having said that, it'll be great if it can external RAM.
Err, access external RAM.
--
Stuart Brady
of their time manipulating video memory anyway, this seems
like a reasonable approximation.
When I read about the SAM's extra contention in MODE 1, I couldn't help
feeling that this was a shame, since there are Spectrum games that
benefit from being played at a slightly faster speed.
Cheers,
--
Stuart
,
--
Stuart Brady
we
didn't know how to save them, either. :-)
--
Stuart Brady
-- I guess we can't have everything. :-)
--
Stuart Brady
snapshots. :-)
BTW, does anyone know the format used for the messenger snapshots?
It really ought to be in the CSS FAQ. (Unless it's the +D format, in
which case it's already there.)
Cheers,
--
Stuart Brady
Samco's Spectrum
emulator, and I am unable to convert them to any other format (to be used in
other emulators).
Yeah, I have a similar problem with messenger snapshots.
--
Stuart Brady
in if needed.
Cheers,
--
Stuart Brady
on alternating sides.
One problem I can see is that you'd have to format both sides of the
disk together, otherwise there'd be an extra delay ( 0.2s) when going
from the last sector of one track to the first sector of the next track.
--
Stuart Brady
, aka Lotus AmiPro (which was basically the first
decent Word Processor for Windows). Unfortunately, some people have
since decided that it's signed 8-bit sample data. *sigh*
--
Stuart Brady
programs years
before AmiPro came into public knowledge.
Fine. The since was a mistake. It was Samna's fault. Big deal.
--
Stuart Brady
-based format, like
TAP or something silimar.
I agree. I think TAP might be fine as-is (but I expect that a lot of
Speccy related software won't like SAM header blocks.)
--
Stuart Brady
- Forwarded message from Gavin Smith [EMAIL PROTECTED] -
Date: Wed, 29 Dec 2004 13:57:23 +
From: Gavin Smith [EMAIL PROTECTED]
To: Stuart Brady [EMAIL PROTECTED]
Subject: Re: samcoupe.org update
Quoting Stuart Brady [EMAIL PROTECTED]:
On Wed, Dec 29, 2004 at 09:32:46AM +, Gavin
- Forwarded message from Gavin Smith [EMAIL PROTECTED] -
Date: Wed, 29 Dec 2004 13:57:23 +
From: Gavin Smith [EMAIL PROTECTED]
To: Stuart Brady [EMAIL PROTECTED]
Subject: Re: samcoupe.org update
Quoting Stuart Brady [EMAIL PROTECTED]:
On Wed, Dec 29, 2004 at 09:32:46AM +, Gavin
ways to
use any spare ROM space, as well as sorts and searches, and manipulation
of trees, lists and hash tables. How much space is there?
--
Stuart Brady
machine actively refused
it.
Cannot login waiting to retry (30s)...
Yeah, I get that too.
I've also noticed that mail is taking several days to get through to the
list, and sometimes it's being dropped altogether.
--
Stuart Brady
few instructions, since I'm mainly
interested in using CF as extra memory, rather than as disk space.)
I hope your not to disapointed now.
Well, it looks like I'll still be needing the 1 meg card. But an
interface that's faster than the ATOM is surely a good thing.
Cheers,
--
Stuart Brady
, rather than as disk space.)
--
Stuart Brady
again! :)
Didn't you do the music for waterworks, wop gamma, and quite a lot of
other stuff? That was good music!
--
Stuart Brady
On Sun, Mar 16, 2003 at 11:31:31PM -, David wrote:
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, March 16, 2003 10:38 PM
Subject: Re: Mod music from Fred
Ahh, thanks! Does anybody know what was changed in the file formats
- paying
100 quid for a SAM and never using it would be a different matter.
--
Stuart Brady
possible
that there's a problem with the disk images or the code that was used to
extract the files, but this seems unlikely to me. Has anyone checked the
disk images against their own disks?
TTFN,
--
Stuart Brady
resolution wasn't required at the time when using only the
SAA1099 for playback.
Ahh, thanks! Does anybody know what was changed in the file formats to
allow for this? (I might as well write a converter for it...)
--
Stuart Brady
different? Don't tell
me that I'm being really stupid and that this is just a SAM Elite or
something. :) (I thought that was just a Coupe with a few bits sawn off.)
--
Stuart Brady
to me and/or upload to NVG along with a legal notice, please?
Thanks,
--
Stuart Brady
users would
prefer this.
The legal stuff here is different. Provided that the code is exactly the
same, this shouldn't be a problem, but how can I tell whether it is the
same? The file on NVG hasn't been taken from ESI's web site, and I
haven't any way to tell what version was on their site.
--
Stuart
the sam alive is a
waste of time?
If people are learning and enjoying what they're doing, then no.
--
Stuart Brady
On Wed, Jan 15, 2003 at 10:11:53PM +, Nev Young wrote:
8) Would you develop a title for the sam still?
A non games title perhaps.
Would you mind expanding on this, please? I'm struggling to find tasks
that the SAM would be particularly good at doing.
--
Stuart Brady
presume that there are no legal issues to worry about?
Thanks,
--
Stuart Brady
that there are no legal issues to worry about?
I think Ian is a bit paranoid about his work David B may be easier to
agree - unless someone wanted to do a Bob deal with them :)
But perhaps as a free project? Who knows.
Well obviously for free! I wasn't suggesting otherwise!
--
Stuart Brady
On Sun, Jan 12, 2003 at 12:39:29PM +, Andrew Collier wrote:
On Sunday, January 12, 2003, at 10:48 am, Stuart Brady wrote:
Presumably a good deal of work would be needed to slow the game back
down to its original speed, after the framerate had been increased?
As far as I know
.jpg
Yeah, I have one, and even where it now and again. Yours looks to be in
a much better condition than mine though, as mine's beginning to fade.
--
Stuart Brady
On Wed, Jan 08, 2003 at 09:58:38PM -, Simon Owen wrote:
Stuart Brady wrote:
I'll be making a psf font for the Linux console sooner or
later, and it'd be cool if others could use this too.
I'm definitely be interested in it (as an alternative to my current
favourite, t.fnt).
I've
On Sat, Jan 11, 2003 at 04:16:41PM -, Simon Owen wrote:
Stuart Brady wrote:
I've done part of the work for this, which may be downloaded
from http://convex.org.uk/~stuart/.
Cheers! :-)
Updated it again. I'll be leaving it alone for a short while, though.
Do you mean /usr/share
? :)
Finishing unfinished SAM projects? ahahaha... I've a few of those to do.
I've a few of those to start, since I never really did much on the Sam.
I can write some simple z80 code that seems to work, but it seems to
take me ages to get anywhere.
--
Stuart Brady
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote:
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, January 07, 2003 11:32 PM
Subject: Re: So long 2002, here comes 2003
Finishing unfinished SAM projects? ahahaha... I've
for t-states (or if you have a huge font), you'd have
little choice. Of course, you can always test the worst case.
I suppose changing the video page between scanlines would
work?
Whatever for?? But yes, it does.
Yes, that doesn't buy me anything. Oops. :)
--
Stuart Brady
On Wed, Jan 08, 2003 at 09:39:49AM -, Geoff Winkless wrote:
Stuart Brady wrote:
I'm not sure if I'm reading this correctly. Do you mean that
you had a couple of weeks holiday, and went back to
Leicester, or that your holiday was actually in Leicester?
It's not the first place
any alternative to a z-buffer.
I've noticed that most of the time there are only one or two ships
visable on the screen at a time, so I'd have thought that hidden
surface removal would often suffice. Any thoughts?
--
Stuart Brady
to be in the correct format, but will upload a good copy if I can
find one.
Would this allow a modified SAM font to be distributed? I'll be making a
psf font for the Linux console sooner or later, and it'd be cool if
others could use this too.
Thanks,
--
Stuart Brady
to tell
the difference between sam-users and sam-users-request?
Also consider that the maintainers of majordomo are not under your
employment, so unless you or somebody else wants to actually fix
this, I will not be suprised if it stays just as it is.
--
Stuart Brady
to know if it'll actually work. :-)
--
Stuart Brady
On Sun, 22 Apr 2001, Matthew J Craven wrote:
Though, by posting the previous you've actually contributed...
Frans
OK - Good point. I have contributed again.
Er, can I contribute at all?
--
Stuart Brady
On Thu, 19 Apr 2001, Aley Keprt wrote:
And what about WinCoupe sources? Where can I get source code of this GNU GPL
software?
Possibly in an email from Simon Owen?
--
Stuart Brady
to?
--
Stuart Brady
is that there's no official music module format for Sam (like
.AY for Spectrum), and nobody seems to be interested in helping me ripping
the music.
Isn't your SAMplay format the only thing we've got? I've got no idea how
to do it anyway. :-(
--
Stuart Brady
with undernet, or your internet connection in general? If
the former, then we could always use another server? (irc.astrolink.org
#samcoupe?)
--
Stuart Brady
... for the first time ever), so some serious hero-worship appears to
be appropriate. :-)
Of course, I'm not very good at thanking people so you can see how much I
appreciate this! :-)
Share and enjoy...
I'll enjoy it: just wish there was some way for me to contribute. :-(
--
Stuart Brady
On Tue, 24 Oct 2000, Aley Keprt wrote:
So, Watcom might be ANSI, and still not comatible with others. When we
look at it on binary (object file) level.
Silly question maybe, but why would we care about compatability between
compilers' object files if we've got the source?
--
Stuart Brady
say.
Yes, and don't flame the shit out of the poor guy.
--
Stuart Brady
be *that* hard...
--
Stuart Brady
On Tue, 31 Aug 1999 Aley Keprt wrote:
I am really sorry for this, but
I must recommend Stuart Brady to shut up.
I haven't actually made a posting for several weeks, so maybe you should
shut up?
--
Stuart Brady
of space/bandwidth/time/everything.
I think that you should shoot those who use xpm first. It's worse.
--
Stuart Brady
Ian Dalziel wrote:
Seems to me, if looking momentarily at the sun made you go blind, the
only idea we'd have about what it looked like would come from stories
told by blind people...
Your eyes _would_ be adjusted to the darkness...
--
Stuart Brady
Dave Whitmore wrote:
Okay, someone yell at me. :-)
I won't yell at you. I only yell at people who are wrong... Actually, I
don't really yell at them, but the words don't come out quite right. :-)
As long as it's an option, you can do whatever the hell you like with
SimCoupe.
--
Stuart Brady
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