Yep, there is huge speed improvement over older version they have. Was more
than surprise when I tested in on an character. Old scene that was slow to
render just got new breath :)
On Mon, Mar 25, 2013 at 3:33 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
mirko, just asked our
I use a combination if Celtx and Blender. I edit all storyboards in
Blender, but have the scripts and storyboard images (with description) in
Celtx.
The reason is mainly because they are both free, so regardless of where I
work I can use them (and they are available on all platforms). I never
Thanks, Ho Chung!
Writing to the MaterialID attribute works (array of integers), but not
to Materials (array of strings).
Workaround would be to create an ICE array via scripting, I got that
working already, but still I wonder why the problem is.
Could you please check this code?
NewScene(,
Hi Paul,
Not sure if this was meant for me?
Regards
Sandy
Sandy Sutherland | Technical Supervisor
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Bk [p...@bustykelp.com]
Sent: 24 March 2013 23:46
I think it's safe to say it was meant to Edy but was accidentally sent to
the whole Softimage list.
/Jens
On Mon, Mar 25, 2013 at 10:17 AM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Hi Paul,
Not sure if this was meant for me?
Regards
Sandy
Sandy Sutherland |
Sorry about that mis post. It wasn't meant for the whole world. Anyway. Seeing
as it's out there, I may as well take the opportunity to say that we're looking
for creature td's and artists, so if anyone wants to send me a reel, then I'd
be happy to take a look.
Paul
On 25 Mar 2013, at
http://wp.me/powV4-2E1
On 25/03/2013 4:29 AM, Eugen Sares wrote:
Thanks, Ho Chung!
Writing to the MaterialID attribute works (array of integers), but not
to Materials (array of strings).
Workaround would be to create an ICE array via scripting, I got that
working already, but still I wonder
Doh... you have to wrap the string twice in a safe array and use
DataArray2D...
You thought of this at the dentist's? Normally pain's no good for the
brain...
Many thanks!!
Am 25.03.2013 15:11, schrieb Stephen Blair:
http://wp.me/powV4-2E1
On 25/03/2013 4:29 AM, Eugen Sares wrote:
Thanks,
Hi, I'm sure I'm missing something simple here, but I'm looking for a
way to rotate the UVW's of an object around a null with a fall off.
Using the rotate node in ICE I'm able to rotate the whole set around,
but I'm having trouble finding a way to shift the rotation vector to a
custom spot.
You just need to offset the object from the center rotate it and then do
the reverse offset on the result.
Pointpositions + -1 times position of custom center.
Rotate the positions.
Rotated position + position of custom center.
On Mar 25, 2013 10:19 AM, Tim Bolland tim_boll...@hotmail.co.uk wrote:
Ok, here's the complete JScript for creating MaterialIDs.
A lot of hoops to jump through for something seemingly simple...
For some obscure reason the viewport does not update with the shader
colors. You have to render to see the result.
Also, I don't know why string attribute Materials can only
Thanks Leonard I'll give it a go!
On 25/03/2013 16:39, Leonard Koch wrote:
You just need to offset the object from the center rotate it and then
do the reverse offset on the result.
Pointpositions + -1 times position of custom center.
Rotate the positions.
Rotated position + position of
That would be a bug.
Softimage is suspposed to handle the conversion from Jscript array to SafeArray
as that's how it's handled in the rest of the application.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
hey!
did anyone ever have a problem with disappearing lagoa sims? i'm trying
to solve inelastics and elastics
, breakable structure kind of thing. it works fine at lowres and as soon
as i up my resolution or increase the substeps the point cloud just
completely disappears after a bunch of
woops that last sentence should of read - not on a friday - with a deadline.
and *this* was the non exploding version example https://vimeo.com/59306941
best
Rob
On 25 March 2013 22:03, Rob Chapman tekano@gmail.com wrote:
yes, its normal. its a good way of keeping all the non hardcore
Wondering anyone out there using an very old version of XSI, 7.01 and
have experiences with this problem we are having?
We have an ICE structure made up of animating ICE blobs, and are trying
to use the Fast SSS shader, but we get a geometry error when we try and
render an image. The ICE blob
When you see 'GAPP' in the error, it usually means it's coming from mental ray.
'small triangle' usually means there is one or more triangles on the mesh that
are scaled to zero area/size. Mental ray doesn't like that. I think the
minimum allowed is 0.001.
If you need to not display
Finally got time to look at it closer...
Well it looks like it's working perfectly ! And it's so simple !
The animators are testing it right now but it looks super cool now ;-)
Thanks mate !
Hi, I have a scene whereas the local translation is frozen, when I
create an ICE Tree, which two ICE trees have been supplied to me, the
object moves from it center, the center stays where it should but the
object moves immediately after plugging it into the ice tree ?
One of the ICE trees
http://www.autodesk.com/products/autodesk-softimage/overview
The custom primitives are missing from the new feature list...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/26 Luc-Eric Rousseau luceri...@gmail.com:
http://www.autodesk.com/products/autodesk-softimage/overview
I was trying to make sense of the paragraphs, then I saw the e-mail
address...
Welcome back?
On Tue, Mar 26, 2013 at 1:10 PM, Christopher
christop...@thecreativesheep.ca wrote:
Hi, I have a scene whereas the local translation is frozen, when I create
an ICE Tree, which two ICE trees have been
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