It's a matter of whether you want it simulated for all frame or just the first
frame. And at modeling stack, you could still add operators on top of your
deformer Ice tree or shuffle their orders ;)
Sent from my iPhone
On 13 Apr, 2013, at 6:55 AM, "Sam" mailto:sbowl...@cox.net>>
wrote:
I have
Yes Matt. That was what I meant as I didn't know the price of XSI 1.0. Assuming
if it was the price of the current Softimage, then those packaging and thick
copies of printed docs would have constitute to a big portion of the cost price.
On 13 Apr, 2013, at 11:32 AM, "Matt Lind" wrote:
> prin
printing wasn't a huge concern in those days as the software sold for nearly
$13,000 USD with about $200 going towards printing and manufacturing materials.
The extra materials acted as a way to help justify the high cost of the
software in the eyes of a pre-internet sales business climate. Wh
Basically the guy took 24 minutes to explain a 2 minute concept.
The main point is Modo can define the order in which deformers are evaluated to
solve envelope weights, and envelope weights are assigned using 'weight
containers' which are logical assignments of points to deformers. A different
production ready and version support ? i'd go 20$, but i would make it a
package with something like production ready motion trails (like taro but
prod tested, see Rray) even a small bundal of 4 animation essentials addons
would be well received i expect ;)
On 13 April 2013 04:21, Adam Sale wrot
I really wonder how much XSI 1.0 would have cost given that those prints would
have been very expensive in the past...
Sent from my iPhone
On 13 Apr, 2013, at 1:13 AM, "Stephen Blair" wrote:
> Softimage Friday Flashback #115
> http://wp.me/powV4-2FJ
> The XSI 1.0 box set
<>
I'd go in the 5 - 15 dollar range for plugins like that.
On Fri, Apr 12, 2013 at 6:08 PM, Steven Caron wrote:
> one with those features could earn a higher return, $50 is maybe still a
> little steep. not because i think the work will so easy it doesn't deserve
> $50 but to make sure it isn't t
i want to watch it, but the speed is killing me... anyone care to summarize
the feature(s)?
On Fri, Apr 12, 2013 at 2:37 PM, Marco Peixoto wrote:
> This seems really interesting and a new way of dealing with Envelope
> Weights:
>
>
> http://vimeo.com/63720234
>
one with those features could earn a higher return, $50 is maybe still a
little steep. not because i think the work will so easy it doesn't deserve
$50 but to make sure it isn't too steep and dissuade people to buy it
On Fri, Apr 12, 2013 at 5:57 PM, Miquel Campos wrote:
> I am also interested,
If you transform the vectors by the global kine transform of the object
they come from they will be in world space.
Assuming you are reading from another object and getting its point
positions (and those are local) and want their global coordinates the above
step is what you need.
If you want them
I sure am interested :)
Christopher
Miquel Campos
Friday, April 12,
2013 8:57 PM
I am also
interested, and pretty sure all the animators at Shed are also
interested :)About Maya grease pencil. was
one before but not free: http://zurbrigg.com/blue-pencil
maybe was mor
I am also interested, and pretty sure all the animators at Shed are also
interested :)
About Maya grease pencil. was one before but not free:
http://zurbrigg.com/blue-pencil maybe was more than one .
Miquel Campos
www.akaosaru.com
2013/4
I think it's something that animators are really missing and I've had tons
of requests from animators I've worked with in the past. I'm sure they'd
want it for free but if you put it at a price point where it's easily
attainable such as the $5-$10 mark you'll get a bunch of bites.
It also depends
I am interested!
2013/4/12 Eric Thivierge
> I think it's something that animators are really missing and I've had tons
> of requests from animators I've worked with in the past. I'm sure they'd
> want it for free but if you put it at a price point where it's easily
> attainable such as the $5-$
Sounds like a cool idea Ahmidou.
Was the one on maya free before it get in 2014 ?
I don't think it's a tool you can expect to be very expensive...
I hope you can sell enough license to make it worth the dev.
On 12 April 2013 17:37, Steven Caron wrote:
> free, or $10
>
> s
>
>
> On Fri, Apr 12,
I would pay for it.
From: Ahmidou Lyazidi
Sent: Friday, April 12, 2013 8:34 PM
To: softimage@listproc.autodesk.com
Subject: [Pool] Any interest for a grease pencil tool?
Hello guys,
I'm thinking of making a grease pencil tool, but I would like to know if there
is a real interest in it, and wha
free, or $10
s
On Fri, Apr 12, 2013 at 5:34 PM, Ahmidou Lyazidi wrote:
> Hello guys,
> I'm thinking of making a grease pencil tool, but I would like to know if
> there is a real interest in it, and what would be a faire price for this
> kind of tool
>
> Thanks
>
> --
Hello guys,
I'm thinking of making a grease pencil tool, but I would like to know if
there is a real interest in it, and what would be a faire price for this
kind of tool
Thanks
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/vide
Thanks guys, I knew it would be something simple.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Friday, April 12, 2013 4:07 PM
To: softimage
Subject: Re: dumb simulated/unsimulated ICE trees question
what peter
what peter said,
if ice has a simulation stack it only processes the modeling stack at the
"first frame", then evolves from there.
with no simulation stack the modeling stack is processed from scratch each
frame
On Fri, Apr 12, 2013 at 4:01 PM, Peter Agg wrote:
> Have you still got a simulated
Have you still got a simulated stack on there? Just select it and delete it
on the sphere.
On 12 April 2013 23:54, Sam wrote:
> I have created a very basic push deform that deforms a sphere based on the
> distance from a null. It works fine as an unsumulated ICE tree as long as
> the timeline i
I have created a very basic push deform that deforms a sphere based on the
distance from a null. It works fine as an unsumulated ICE tree as long as
the timeline isn't playing, but once I hit play on the timeline it does
nothing. I've tried moving it to the simulated tree, but it adds to the
"push"
> No problem. As we all know, emails can be easily misunderstood. =)
>
> **
>
What exactly did you mean by that comment, Ed? :-Z
Hi All
Anyone used Autodesk Vault. Its now on my 2014 subscriber downloads. From what
I can see it only seems to work with 3dsmax (on the M & E apps). I see the pro
version has version control. Wonder if theres any chance of that ever coming to
SI in the future.
Kind regards
=
This commun
That makes sense. I'm used to seeing him in all the Siggraph videos, so I
was wondering why he wasnt in this one.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Friday, April 12, 2013 2:25 AM
This seems really interesting and a new way of dealing with Envelope
Weights:
http://vimeo.com/63720234
i am not fully understanding what's trying to be achieved but maybe just
like you would with ICE and make two operators, one which writes to a
datablob, user data, or ice attribute and the other that reads it?
also, asking for the geometry from the modeling stack like he suggested
sounds like it m
Want to make a PSD for facial rigging.
I got bone based rig and want to override some poses with exact
target shapes and to have full control over its activation (per vertex).
B
W dniu 2013-04-12 22:49, Alok pisze:
The only way to do it keep your operator lowest in the operator stack.
Other hac
The only way to do it keep your operator lowest in the operator stack.
Other hacky way would be to have duplicate mesh without any operators
and read point positions from that. You also feed the data to your
operator using user data. But I am not able to understand why would you
want to do that
Yes, I understand it.
The whole point is to bypass this behaviour somehow and get pos A into
the deformer even if it is above envelope operator.
W dniu 2013-04-12 22:39, Alok pisze:
The whole idea of the operator stack to have progressive changes. If
you have envelope operator below your custom
Actually it is false, because I got deformed vertices
into my deformer any way. So anything I do inside my operator
is relative to the previous operator in the stack...
Instead, I want to get vertices in world space or in X3DObject space
fed into my deformer. How can I do that ?
W dniu 2013-04-1
The whole idea of the operator stack to have progressive changes. If you
have envelope operator below your custom operator then the point
positions array will return current state after the update from the
envelope operator.
For example, let's say an arbitrary point "x" in the mesh is at pos A
Yeah, it should.
You're reading from the Modeling stack, so the envelope didn't happen at
that point.
Then you're setting the positions, so anything between your operator and
the Modeling marker might as well not exist because it's overridden by your
data.
On Fri, Apr 12, 2013 at 4:26 PM, Bart
If you "ignored" the stack below it (by e.g. muting all unwanted
operators), you will notice that you are changing the input of your
deform operator. Not what you want, I suppose.
Are you probably looking for "freezing" all operators below yours? They
will all disappear doing so.
To do so, se
Hey,
Lets forget about node transformations, only vertices are being deformed.
If, within an update function I get a geometry like this:
Primitive prim = (CRef)ctx.GetInputValue(0,0);
PolygonMesh mesh(prim.GetGeometry(0,siConstructionModeModeling));
CVertexRefArray outPoints = outMesh.GetVertice
I’m not seeing it in my subscription download page yet; I’m assuming servers
are still in the process of getting updated.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 12, 2013 12:22 PM
To: r
Ah, that works better :-)
Thanks, donno how I could overlook that one.
- Ronald
On 4/12/2013 21:22, Stephen Blair wrote:
You can download or install.
http://screencast.com/t/j1OAP86J4W
Install Now takes care of the download and extraction for you.
On 12/04/2013 3:08 PM, Toonafish wrote:
inst
I don't see the plastic pedestal in those pics.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 12, 2013 01:13 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flas
It's in the download section of my subscription page. But I was a bit
too optimistic when I said "installing" I suppose, the online installer
tells me it will take 4 days and 12 hours to dowload 43 MB's ...and
climbing... 29 days and 7 hours :-/
- Ronald
On 4/12/2013 21:13, phil harbath w
You can download or install.
http://screencast.com/t/j1OAP86J4W
Install Now takes care of the download and extraction for you.
On 12/04/2013 3:08 PM, Toonafish wrote:
installing right now, no download available. There just seems to be an
online install available this time.
- Ronald
On 4/12/2
I am curious where this online installer is located.
From: Toonafish
Sent: Friday, April 12, 2013 3:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2014
installing right now, no download available. There just seems to be an online
install available this time.
- Ronald
On 4/1
installing right now, no download available. There just seems to be an
online install available this time.
- Ronald
On 4/12/2013 20:28, phil harbath wrote:
Softimage facebook says its available to subscription members, it
doesn’t seem to be available to me yet... anyone else have any luck.
Softimage facebook says its available to subscription members, it doesn’t seem
to be available to me yet... anyone else have any luck.
>From what you said you're already setting the pointpositions (aka
deforming), so you have *already* *taken over*. You can set the deformation
to be absolute if your data is absolute and taking the object's transform
into consideration.
If you mean if you can disable operators downwards... no, you
Turned out they were photographs iirc...
On Fri, Apr 12, 2013 at 8:55 PM, Sam Cuttriss wrote:
> They were just an elaborate surface with incidence shader werent they?
> those old boxes still look great,
>
>
>
> On Fri, Apr 12, 2013 at 10:25 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wr
They were just an elaborate surface with incidence shader werent they?
those old boxes still look great,
On Fri, Apr 12, 2013 at 10:25 AM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:
> ahh yes the infamous xsi 'smoke' product covers.. that were "rendered in
> xsi, honest" for about 6 m
ehe AD 2014 logo style (smoke and movement in 2013 almost = XSI 1.0 box
art) :)))
On Fri, Apr 12, 2013 at 7:25 PM, adrian wyer wrote:
> ahh yes the infamous xsi 'smoke' product covers.. that were "rendered in
> xsi, honest" for about 6 months, until "oh, er actually they weren't"
>
> hehehe
>
>
ahh yes the infamous xsi 'smoke' product covers.. that were "rendered in
xsi, honest" for about 6 months, until "oh, er actually they weren't"
hehehe
a
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen B
They did things with more
time put into it. Overall nicer with books etc. Now you just download
your stuff and sent on a bus.
Christopher
Stephen Blair
Friday, April 12,
2013 1:12 PM
Softimage Friday Flashback #115
http://wp.me/powV4-2FJ
The XSI 1.0 box set
Softimage Friday Flashback #115
http://wp.me/powV4-2FJ
The XSI 1.0 box set
I just came across this program:
http://www.shotbox.se/
Looks interesting and it has a feature to retime the storyboards, not sure
if the other boards adjust accordingly, but worth a look. It's also in
free beta testing.
Cheers,
George
On Mon, Mar 25, 2013 at 12:51 AM, Stefan Andersson wrote:
Hi,
I'm working on a customOperator which is deforimg a mesh.
It is sitting at the top of an animation construction mode .
I would like it to take over the deformation at some point
and ignore entire construction stack below it.
thanks,
Bartek
Actually to be fair, 3ds Max got the same amount of time Softimage did.
Maya was broken up into two presentations for the Motionbuilder and Mudbox
accompaniments, but in all it had about the same amount of time as soft,
perhaps a couple minutes longer.
The Short film presentation.. nothing much cou
Hi,
I didn't have time to see this the other day & now the link's dead.
Does anyone have a working link?
Thanks,
Adam.
-
Yoyo Digital Ltd.
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Chris Chia
To: "so
Adam good job! But still that AD thing. Maya and 3DS got in my
perception 80% of the whole presentation incluiding that Short film
thing.
Mark I think he just gave up and is still traveling in his vintage VW
through the Tibet or something like that.
For me it is very clear now that AD in never
Well done Adam.
On Fri, Apr 12, 2013 at 5:20 PM, Steffen Dünner
wrote:
> IMHO your presentation was outstanding. Made Softimage look really cool to
> work with. Especially in comparison to this guy trying to present 3dsmax...
> ;)
>
>
> 2013/4/12 Adam Sale
>
>> I have to give it up to guys like
IMHO your presentation was outstanding. Made Softimage look really cool to
work with. Especially in comparison to this guy trying to present 3dsmax...
;)
2013/4/12 Adam Sale
> I have to give it up to guys like Mark. Presenting under tight time frames
> is tougher than it looks.
> Was a lot of f
I have to give it up to guys like Mark. Presenting under tight time frames
is tougher than it looks.
Was a lot of fun though...
On Fri, Apr 12, 2013 at 2:24 AM, Graham Bell wrote:
> We have a Tech Marketing team who usually handles these types of
> presentations, including any of show booths.
Test Succeeded. Please move to the next procedure in Chamber 2.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan
Fregtman
Sent: Friday, April 12, 2013 4:56 PM
To: XSI Mailing List
Subject: Re: Testing
Tested. :p
On Fri,
Tested. :p
On Fri, Apr 12, 2013 at 10:36 AM, chris chia wrote:
> Testing
>
Testing
I think this unsimulated stuff is
happening right on time with Polynoid lecture on the vimeo ice
group :)
Super stuff Leonard, congratulations !
Le 12/04/2013 10:03, Sam a écrit :
Very
Nice! A
Hi all. I'm having to fake some sort of motion blur on my volume render
using strands, which is working nicely and is sufficient for my needs.
However, by their nature, my strand trails only flow backwards giving me a
backwards-only blur and I need to match this look on some regular,
hard-surface
Hello,
Maybe in the RegisterViewPortCallBack
you can set the siDisplayCallback to siPreEndFrame or siEndFrame so it is
drawn after all other elements in the scene
Hope it helps
ben
From: angel...@oneanimation.com
Date: Fri, 12 Apr 2013 10:21:32 +0800
Subject: Re: needing help with writing a cu
We have a Tech Marketing team who usually handles these types of presentations,
including any of show booths. Guys like myself and Mark sit outside of this
team and focus on other areas. This can make it hard to devote the required
time time to making demos for these types of things.
Mark was 'o
I agree, Adam was very clear, concise and likable.
DAN
On Fri, Apr 12, 2013 at 11:43 AM, Sam wrote:
> Adam did a great job. What happened to Mark?
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chr
Adam did a great job. What happened to Mark?
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Thursday, April 11, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage promo
Ad
Nice...L A friend of mine had to wait only one month a year ago or so...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Friday, April 12, 2013 9:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 201
On Fri, Apr 12, 2013 at 2:36 AM, Szabolcs Matefy wrote:
> So is there any Canadian job for a Softimage artist from Hungary?
If there is, and you have an experience as I have, plan to wait 3-4 months
for your visa / work permit. :\
Eric Thivierge
http
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