Hi Vincent,
I have repro-ed this and this is tagged under SOFT-8906 for further
investigation.
Regards
-Ivan
On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia chris.c...@autodesk.com wrote:
Hi Vincent,
Thanks for the info.
I have forwarded this issue to the team for further investigation.
Hi
Maya's cameras clearly have a defined Focal Length Tab.
Where in Soft is this because sitting with the Driector yesterday soft
really did it self no favours, I was telling him how it a great app is but
he now not having any of it.
On the camera prop's menu there is the Focal Length but its
Camera Focal Length is always in mm. It's a global standard.
Just check the Enable box and set the Film Aperture to something realistic,
for example I always use the aperture of the Arri Alexa camera (23.76/25.4
= 0.9354 inches).
After that you could just set the lens with the Focal Length.
/Jens
I would think because mm is the standard in focal lengths.
Lenses' focallengths and also sensor sizes - which also play a role in how
much the camera sees - are always given in mm.
On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote:
Hi
Maya's cameras clearly have a defined Focal
Hi Ben
I may be missing your point here, but afaik focal length is expressed in mm
wheereas backplanes ie. the Film Aperture (chip size in digital cameras) is
expressed in inches - both as in Soft. We use this all the time and use Red
and Alexa data to get it right when matching CGI to real
Yeah the Film Aperture should really be in mm in Softimage... Don't get why
it's in inches.
/Jens
On Thu, Apr 18, 2013 at 12:08 PM, Leonard Koch leonardkoch...@gmail.comwrote:
I would think because mm is the standard in focal lengths.
Lenses' focallengths and also sensor sizes - which also
Sorry maybe I have confussed I mean the standard numbers such as 40mm 35mm
22mm lenz, When he said lets try a 40mm lenz how does that equate in soft
Thanks
On 18 April 2013 11:10, Jens Lindgren jens.lindgren@gmail.com wrote:
Yeah the Film Aperture should really be in mm in Softimage...
It's ages since I needed to do this (or even used MR for that matter...)
but I'm familiar enough with it to say that I'm not a noob. I've also
meticulously followed the guides on Stephen's blog to the letter.
However, it doesn't work. No errors anywhere, just nothing. All services
are running
On the Projection Plane tab:
Enable it, set Film Aperture X to 0.9354 (the value of a Arri Alexa
camera), chose whatever lens in mm in the Focal Length field.
/Jens
On Thu, Apr 18, 2013 at 12:26 PM, Ben Beckett nebbeck...@gmail.com wrote:
Sorry maybe I have confussed I mean the standard
Thanks that brill to know, thankyou everyone
On 18 April 2013 11:32, Jens Lindgren jens.lindgren@gmail.com wrote:
On the Projection Plane tab:
Enable it, set Film Aperture X to 0.9354 (the value of a Arri Alexa
camera), chose whatever lens in mm in the Focal Length field.
/Jens
On
not really getting it.
If you set the proper settings for the backplane, the focal length lens
settings are as they are.
There's no 'equate in soft' setting for lenses, all 3D apps follow real
world mechanics.
Rob
\/-\/\/
On 18-4-2013 12:26, Ben Beckett wrote:
Well there is no confussion in Maya as such, it just seem very odd in soft.
It maybe base on real world settings, but for a dum nut like me some times
maya seem to have it nailed.
On 18 April 2013 11:37, Rob Wuijster r...@casema.nl wrote:
not really getting it.
If you set the proper
NIce thanks, this is what am saying.
On 18 April 2013 11:48, Martin furik...@gmail.com wrote:
You need to enable Projection Plane and specify the Film Aperture.
You may need to convert mms to inches because SI only uses inches for Film
Aperture.
You could also create a custom property like
Did you allow the processes in the windows-firewall? (raysat.exe,
raysatsi20blablablaserver.exe, xsibatch.exe) Not sure if the
raysatsi..server.exe has to be allowed on each client but won't hurt them.
The rayhost file can contain machine names as well as the IP adresses.
Should not make a
Afaik the orientation tools for instances on XSI hairs are limited so you
will either need ICE or this:
http://feathertools.michael-buettner.com/
http://feathertools.michael-buettner.com/
Hope you get it sorted.
Morten
Den 15. april 2013 kl. 22:06 skrev Ben Beckett nebbeck...@gmail.com:
Hi
A shot in the dark:
vista or windows 7 or windows 8?
user profile missing administrator rights on the slave or master for the
process?
It seems the newer versions of windows have a modified network access mechanism,
where in XP you would usually be fine having the same user profile and
Thanks for the info, Paul and Peter - much obliged :)
Morten
Den 15. april 2013 kl. 20:54 skrev pete...@skynet.be:
If you just want to polygonize pointclouds and be done with it – get
Polygonizer I guess.
But If you’re at all excited by the prospect of messing around with
topology in
Not to drive the point too strongly, but if you make this tool Ahmidou and
you do a really good job on it, and price it reasonably, I can promise to
buy between 30-40 licenses of it.
The animators here are driving me absolutely insane about the topic
On Tue, Apr 16, 2013 at 10:55 AM, Raffaele
Oh I forgot to tell you, this addon has a custom option that you can easily
edit, but it won't remember your custom settings unless you create a preset
file and load it every time.
I don't know if you can code, but even if you don't know Python or
scripting in general, you can add a new preset
What Softimage version?
It works on 2014, but if I set it to the OpenG: 4.x significantly slower
than the Latest setting. No Crah.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Christopher
Sent: Wednesday, April 17, 2013 7:49 PM
2013 SP1.
Szabolcs Matefy
Thursday, April
18, 2013 8:23 AM
What
Softimage version?It
works on 2014, but if I set it to the OpenG: 4.x significantly slower
than the Latest setting. No Crah.From:
softimage-boun...@listproc.autodesk.com
Hey,
If anyone at Autodesk is listening, I'd like to talk about getting some
support for UDIM and Mudbox's tiled numbering conventions. With Mari
becoming the go-to tool for texturing, our workflow would obviously get a
lot easier if I didn't have to load all those textures and build compounds
2013
On 18 April 2013 14:39, Christopher christop...@thecreativesheep.ca wrote:
2013 SP1.
Szabolcs Matefy szabol...@crytek.com
Thursday, April 18, 2013 8:23 AM
What Softimage version?
** **
It works on 2014, but if I set it to the OpenG: 4.x significantly slower
than the
OK, working now. It was down to Windows firewall. Needed to set an
incoming port rule on the slaves. Thought I only needed to on the master.
All good now.
Thanks again,
DAN
On Thu, Apr 18, 2013 at 2:59 PM, Dan Yargici danyarg...@gmail.com wrote:
Thanks, guys, I'll delve deeper and let you
Maybe I am completely off the track but isn't it that Referenced Model
are locked for any manipulations including ICE Trees. I mean, you would
the ICE Tree on the Local Model before referencing it.
ALOK
GANDHI
/ chef directeur technique - lead technical director
alok.gan...@modusfx.com
You don't need to blow away the whole folder, it's just easier.. user
preferences and keyboard mapping are already separate files in the
preference folder. you can just copy them or write a script that
blows everything else.
if you keep the preference file though, remove the workgroup setting
in
2014SP1 add button to safely offload user temp caches etc? whilst
maintaining workgroup/keyboard mapping/output format prefs etc
a
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
Sent: 18
If find in these cases if I rename the folder, then when a new one is
made I can go and retrieve bits and pieces out of the old one to get
back certain stuff.
S.
On 2013/04/18 3:19 PM, adrian wyer wrote:
i think the key phrase was;
deleting the whole user folder.. that does clears a few
Interesting development between Maxon and AMD
Maxon is busy setting up partnerships, Adobe, and now AMD
Now if only Autodesk will start doing some of this with Softimage, I
will be a happy man
http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html
*AMD FirePro^(TM) W-Series
Isn't that just a commercial? Not sure there's really anything
groundbreaking happening there to be honest!
DAN
On Thu, Apr 18, 2013 at 5:21 PM, Leoung O'Young digim...@digimata.comwrote:
Interesting development between Maxon and AMD
Maxon is busy setting up partnerships, Adobe, and now
Hey guys, I hope the ICE gurus on the list can help me.
Im using slide on surface on a mesh, simulating water drops falling on a leaf
and then sliding and dripping . It all works perfectly until I deform the leaf
with some enveloped bones. The particles don't follow the surface of the leaf
You said it. FTA:
*This communication is brought to you by AMD in association with
AnimationXpress.com http://www.animationxpress.com/.
*
On Thu, Apr 18, 2013 at 10:28 AM, Dan Yargici danyarg...@gmail.com wrote:
Isn't that just a commercial? Not sure there's really anything
groundbreaking
Sorry, I should have think twice before sending the e-mail
On 4/18/2013 11:37 AM, Alan Fregtman wrote:
You said it. FTA:
/This communication is brought to you by *AMD* in association with
*AnimationXpress.com http://www.animationxpress.com/*.
/
On Thu, Apr 18, 2013 at 10:28 AM, Dan Yargici
We have developed an in-house node in Arnold just to do that. I think the
best solution for now is to compile your own render tree node for reading
Mari Textures.
On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn arvidbj...@gmail.com wrote:
Hey,
If anyone at Autodesk is listening, I'd like to
Last time I tried that I ended up realizing that hair is too basic for this
task, and even though it's kind of possible to use vertex maps for
orientation, it's way to unreliable, and too hard to control. I went with
mbFeatherTools, and even though it can be a bit slow, it was a relief to
see how
so the Lidar problem has reared it's ugly head again!
Dan, i noticed in your script you are pulling RGBA data and writing to the
cache file but it doesn't seem to read into the new cloud... any
thoughts?
a
_
From: softimage-boun...@listproc.autodesk.com
.AMD FireProT W-Series is fully tested, certified optimised for MAXON
Cinema 4D.
I don't buy that anymore. I bought a FirePro couple years ago (actually it
was its predecessor named FireGL), just because AMD claimed the same for
Softimage (fully certified, yeah right). They should have
To be honest even on a Nvidia quadro 4000 soft is still no where near where it
should be for a professional graphics card. Although Its the same with all of
ADSK stable. The Quadro drivers just dont seem to be providing nearly the 3d
Ommmph over a similar specced gaming card. Its like Both
That's just the way we've been accustomed to. But a reference is (or should
be) as simple as pulling data from disk. New properties, ICE Trees,
deleting polys? I don't see any reason to prohibit such things, as long as
the integrity of the file on disk remains.
On Thu, Apr 18, 2013 at 9:32 AM,
Referenced models support data being applied atop of the model and retained
between saves. This data is local to the scene and stored in the model's delta.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Thursday,
Don't get me started with this. Copying topology from references to local
scene objects :) HA it sounded nice to me at first too. But then the
hell brakes loose and you start banging your head against your wacom stylus
:)
Actually it would be a really powerful thing if it's stable. but as I
Ah... I'm not interested in the stylus-in-the-head experience, so thanks
for the advice!
@Alan:
Thanks, that's what I meant!
Goes without saying that the DeleteComponent op (and any geometry-changing
operators for that matter) are also on the no-no list.
On Thu, Apr 18, 2013 at 3:47 PM,
Hi, it's getting too late now, and I'm already in a
making-one-mousclick-where-I-normally-make-twenty mode. so can someone
please help me?
I need to batch process a couple of fbx files, but my script doesn't
wait for the import (FBXImport()) to finish and hence doesn't find all
the stuff it
Just found it I was building the shader collection BEFORE the import
and tried to process it afterwards.
Even a double facepalm wouldn't be enough...
thanks
On 04/18/2013 10:58 PM, Bartosz Opatowiecki wrote:
W dniu 2013-04-18 22:40, Thomas Volkmann pisze:
Hi, it's getting too late now,
Has anyone ever used Yeti for maya ? its a pretty amazing node based
hair/fur/feather system with an interface which to some may look awfully
familiar :P, its pretty amazing how production ready it is, i think its
unavailable in America cause of some patent someone put down on anything
resembling
Hi I'm having trouble installing Softimage using Nvidia drivers from
ELREPO.
Softimage opens and everything works fine, except the viewport is not
displaying geometry only bounding boxes.
The steps for the installation where:
Install Centos 6.3
Install Nvidia Drivers from ELREPO (noveau driver
If you have things enabled in you GPU settings such as Vsync, you can
try to disable everything.
I did have issues in the past because of that..
J
On 18/04/2013 8:54 AM, Sebastien Sterling wrote:
2013
On 18 April 2013 14:39, Christopher christop...@thecreativesheep.ca
wrote:
i get that it's dependant on the card, but all i wanted was for a simple
color ramp to show up in the view port, surely this is possible without
HQV...right ? or is it just the shader is outdated ? maybe there is a newer
node I'm not using yet ?
On 19 April 2013 00:29, Jason S
I just tried it and it works here (on a pretty old card).
Even if it's procedural, it only shows up if you have a texture support
so be sure you have one.
Maybe I missed it in the tread but what is your card?
J
On 18/04/2013 6:50 PM, Sebastien Sterling wrote:
i get that it's dependant
Completely agree. This is KILLING us on our current project. Soft and Maya.
On Thu, Apr 18, 2013 at 5:53 AM, Arvid Björn arvidbj...@gmail.com wrote:
Hey,
If anyone at Autodesk is listening, I'd like to talk about getting some
support for UDIM and Mudbox's tiled numbering conventions. With
Am 18.04.2013 18:20, schrieb Alok Gandhi:
We have developed an in-house node in Arnold just to do that. I think
the best solution for now is to compile your own render tree node for
reading Mari Textures.
On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn arvidbj...@gmail.com
My card is perfectly adequate, and yes I use a planer tex projection, all
standard, I know its procedural, but the HQV makes things chug for me, to
be honest my qualm is more with the fact that the shader doesn't show up in
anything but the HQV, its not like I was asking for SSS straight in the
It must have been the
scene that I was testing it on, I tried another scene and it works.
Sebastien what shader doesn't show up for you except HQV ? Rough SSS in
view-port would be nice :)
Christopher
Sebastien Sterling
Thursday, April
18, 2013 7:25 PM
My card is
The director might need to read into the fundamentals of his job.
In first place the focal length doesn't mean much without knowing how big
the film back is and where it is.
40mm on a m4/3 (or any small sensor) is a fairly long lens, like shallow
depth portrait long. On an Epic it's actually
Yes, symlinking solved the error.
:D
How do you unload a Delta as a EMDL object for editing in a clean scene
? I have updated the reference object model with UV. I can't save the
reference object - model as a EMDL object without saving it as a model,
I hope there is a workaround for this ?
::Christopher
How many animators do you
have working ? Nice to use such a tool on a Cintiq.
::Christopher
Enrique Caballero
Thursday, April
18, 2013 7:16 AM
Not to drive the
point too strongly, but if you make this tool Ahmidou and you do a
really good job on it, and price it
syntax error: unexpected word amalgamation
1. How do you unload a Delta as a EMDL object for editing in a clean
scene?
2. I have updated the reference object model with UV.
3. I can't save the reference object - model as a EMDL object without
saving it as a model.
4. I hope
syntax error : Missing Hello and Thank You
On 18 April 2013 17:51, Sam Cuttriss tea...@gmail.com wrote:
syntax error: unexpected word amalgamation
1. How do you unload a Delta as a EMDL object for editing in a clean
scene?
2. I have updated the reference object model with UV.
http://thedailywtf.com/
you guys are making my filters not work... stop replying :)
On Thu, Apr 18, 2013 at 6:12 PM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:
http://thedailywtf.com/
I have been contemplating a filter myself given the now established 360
degrees, no thread left alone, participation of the last few weeks.
I apologize in advance for compromising your filter yet again Steven, but I
will only do so to invite others to do as Steven asks, so that my
soon-to-come
How do you unload a Delta as a EMDL object for editing in a clean scene?You
can open the preset from the manager and refresh.I have updated the
reference object model with UV.On my side I have updated the compound with
a reference.I can't save the reference object I can't animate this object -
My motto for video cards is if it says ATI AMD on the outside it's crap on
the inside. I don't care how fast a card is, if the drivers suck, the card
is going to suck. ATI drivers have always sucked (first one I bought was
about 20 years ago (it was also the last one I bought)) and it hasn't
Right you said without HQV sorry.
Maybe one of the RT Mental Mill shaders can do it
(need to enable an env. variable for that)
Took a while to at-all be able to see procedural textures in the viewer,
but I admit the HQV shader compiling can take it's toll.
Though with the HQV,
for simple
I suppose this would be a good place to ask..something Ive always
wondered. I understand the controls on the Projection Plane tab well
enough, but on the Primitive tab, under the Pict and Pixel Ratio sliders
theres one called Feild of View, which seems adjust the lens distortion
similar to
Oh nvm, I just realized they are directly linked together, changing one
also changes the other. Makes sense now.
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
:)
Here you go...
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQm2DcEsR-rp1q59jBYbt1m6ILA-gBpxusiTgfYTUeklAQEQKVl
Bartek
W dniu 2013-04-18 23:06, Thomas Volkmann pisze:
Just found it I was building the shader collection BEFORE the
import and tried to process it afterwards.
What Nvidia card are you having?
Why can't you download the drivers from the official nvidia site?
Did you do a lspci command to see whether your card is being recognised by your
OS?
On 19 Apr, 2013, at 6:35 AM, Macbeth R.
berser...@gmail.commailto:berser...@gmail.com wrote:
Hi I'm having
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