Re: ICE Tree on reference model, what gives?

2013-04-18 Thread ivan tay
Hi Vincent, I have repro-ed this and this is tagged under SOFT-8906 for further investigation. Regards -Ivan On Thu, Apr 18, 2013 at 1:45 PM, Chris Chia chris.c...@autodesk.com wrote: Hi Vincent, Thanks for the info. I have forwarded this issue to the team for further investigation.

Camera Focal Length

2013-04-18 Thread Ben Beckett
Hi Maya's cameras clearly have a defined Focal Length Tab. Where in Soft is this because sitting with the Driector yesterday soft really did it self no favours, I was telling him how it a great app is but he now not having any of it. On the camera prop's menu there is the Focal Length but its

Re: Camera Focal Length

2013-04-18 Thread Jens Lindgren
Camera Focal Length is always in mm. It's a global standard. Just check the Enable box and set the Film Aperture to something realistic, for example I always use the aperture of the Arri Alexa camera (23.76/25.4 = 0.9354 inches). After that you could just set the lens with the Focal Length. /Jens

Re: Camera Focal Length

2013-04-18 Thread Leonard Koch
I would think because mm is the standard in focal lengths. Lenses' focallengths and also sensor sizes - which also play a role in how much the camera sees - are always given in mm. On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote: Hi Maya's cameras clearly have a defined Focal

Re: Camera Focal Length

2013-04-18 Thread Morten Bartholdy
Hi Ben I may be missing your point here, but afaik focal length is expressed in mm wheereas backplanes ie. the Film Aperture (chip size in digital cameras) is expressed in inches - both as in Soft. We use this all the time and use Red and Alexa data to get it right when matching CGI to real

Re: Camera Focal Length

2013-04-18 Thread Jens Lindgren
Yeah the Film Aperture should really be in mm in Softimage... Don't get why it's in inches. /Jens On Thu, Apr 18, 2013 at 12:08 PM, Leonard Koch leonardkoch...@gmail.comwrote: I would think because mm is the standard in focal lengths. Lenses' focallengths and also sensor sizes - which also

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
Sorry maybe I have confussed I mean the standard numbers such as 40mm 35mm 22mm lenz, When he said lets try a 40mm lenz how does that equate in soft Thanks On 18 April 2013 11:10, Jens Lindgren jens.lindgren@gmail.com wrote: Yeah the Film Aperture should really be in mm in Softimage...

Satellite rendering with 2012sp1

2013-04-18 Thread Dan Yargici
It's ages since I needed to do this (or even used MR for that matter...) but I'm familiar enough with it to say that I'm not a noob. I've also meticulously followed the guides on Stephen's blog to the letter. However, it doesn't work. No errors anywhere, just nothing. All services are running

Re: Camera Focal Length

2013-04-18 Thread Jens Lindgren
On the Projection Plane tab: Enable it, set Film Aperture X to 0.9354 (the value of a Arri Alexa camera), chose whatever lens in mm in the Focal Length field. /Jens On Thu, Apr 18, 2013 at 12:26 PM, Ben Beckett nebbeck...@gmail.com wrote: Sorry maybe I have confussed I mean the standard

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
Thanks that brill to know, thankyou everyone On 18 April 2013 11:32, Jens Lindgren jens.lindgren@gmail.com wrote: On the Projection Plane tab: Enable it, set Film Aperture X to 0.9354 (the value of a Arri Alexa camera), chose whatever lens in mm in the Focal Length field. /Jens On

Re: Camera Focal Length

2013-04-18 Thread Rob Wuijster
not really getting it. If you set the proper settings for the backplane, the focal length lens settings are as they are. There's no 'equate in soft' setting for lenses, all 3D apps follow real world mechanics. Rob \/-\/\/ On 18-4-2013 12:26, Ben Beckett wrote:

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
Well there is no confussion in Maya as such, it just seem very odd in soft. It maybe base on real world settings, but for a dum nut like me some times maya seem to have it nailed. On 18 April 2013 11:37, Rob Wuijster r...@casema.nl wrote: not really getting it. If you set the proper

Re: Camera Focal Length

2013-04-18 Thread Ben Beckett
NIce thanks, this is what am saying. On 18 April 2013 11:48, Martin furik...@gmail.com wrote: You need to enable Projection Plane and specify the Film Aperture. You may need to convert mms to inches because SI only uses inches for Film Aperture. You could also create a custom property like

RE: Satellite rendering with 2012sp1

2013-04-18 Thread Sven Constable
Did you allow the processes in the windows-firewall? (raysat.exe, raysatsi20blablablaserver.exe, xsibatch.exe) Not sure if the raysatsi..server.exe has to be allowed on each client but won't hurt them. The rayhost file can contain machine names as well as the IP adresses. Should not make a

Re: XSI Hair

2013-04-18 Thread Morten Bartholdy
Afaik the orientation tools for instances on XSI hairs are limited so you will either need ICE or this: http://feathertools.michael-buettner.com/ http://feathertools.michael-buettner.com/ Hope you get it sorted. Morten Den 15. april 2013 kl. 22:06 skrev Ben Beckett nebbeck...@gmail.com: Hi

Re: Satellite rendering with 2012sp1

2013-04-18 Thread Tim Leydecker
A shot in the dark: vista or windows 7 or windows 8? user profile missing administrator rights on the slave or master for the process? It seems the newer versions of windows have a modified network access mechanism, where in XP you would usually be fine having the same user profile and

Re: emTopolizer or emPolygonizer?

2013-04-18 Thread Morten Bartholdy
Thanks for the info, Paul and Peter - much obliged :) Morten Den 15. april 2013 kl. 20:54 skrev pete...@skynet.be: If you just want to polygonize pointclouds and be done with it – get Polygonizer I guess. But If you’re at all excited by the prospect of messing around with topology in

Re: [Pool] Any interest for a grease pencil tool?

2013-04-18 Thread Enrique Caballero
Not to drive the point too strongly, but if you make this tool Ahmidou and you do a really good job on it, and price it reasonably, I can promise to buy between 30-40 licenses of it. The animators here are driving me absolutely insane about the topic On Tue, Apr 16, 2013 at 10:55 AM, Raffaele

Re: Camera Focal Length

2013-04-18 Thread Martin
Oh I forgot to tell you, this addon has a custom option that you can easily edit, but it won't remember your custom settings unless you create a preset file and load it every time. I don't know if you can code, but even if you don't know Python or scripting in general, you can add a new preset

RE: HQV Reliability

2013-04-18 Thread Szabolcs Matefy
What Softimage version? It works on 2014, but if I set it to the OpenG: 4.x significantly slower than the Latest setting. No Crah. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Sent: Wednesday, April 17, 2013 7:49 PM

Re: HQV Reliability

2013-04-18 Thread Christopher
2013 SP1. Szabolcs Matefy Thursday, April 18, 2013 8:23 AM What Softimage version?It works on 2014, but if I set it to the OpenG: 4.x significantly slower than the Latest setting. No Crah.From: softimage-boun...@listproc.autodesk.com

Native UDIM support?

2013-04-18 Thread Arvid Björn
Hey, If anyone at Autodesk is listening, I'd like to talk about getting some support for UDIM and Mudbox's tiled numbering conventions. With Mari becoming the go-to tool for texturing, our workflow would obviously get a lot easier if I didn't have to load all those textures and build compounds

Re: HQV Reliability

2013-04-18 Thread Sebastien Sterling
2013 On 18 April 2013 14:39, Christopher christop...@thecreativesheep.ca wrote: 2013 SP1. Szabolcs Matefy szabol...@crytek.com Thursday, April 18, 2013 8:23 AM What Softimage version? ** ** It works on 2014, but if I set it to the OpenG: 4.x significantly slower than the

Re: Satellite rendering with 2012sp1

2013-04-18 Thread Dan Yargici
OK, working now. It was down to Windows firewall. Needed to set an incoming port rule on the slaves. Thought I only needed to on the master. All good now. Thanks again, DAN On Thu, Apr 18, 2013 at 2:59 PM, Dan Yargici danyarg...@gmail.com wrote: Thanks, guys, I'll delve deeper and let you

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Alok
Maybe I am completely off the track but isn't it that Referenced Model are locked for any manipulations including ICE Trees. I mean, you would the ICE Tree on the Local Model before referencing it. ALOK GANDHI / chef directeur technique - lead technical director alok.gan...@modusfx.com

Re: unresponsive under win7

2013-04-18 Thread Luc-Eric Rousseau
You don't need to blow away the whole folder, it's just easier.. user preferences and keyboard mapping are already separate files in the preference folder. you can just copy them or write a script that blows everything else. if you keep the preference file though, remove the workgroup setting in

RE: unresponsive under win7

2013-04-18 Thread adrian wyer
2014SP1 add button to safely offload user temp caches etc? whilst maintaining workgroup/keyboard mapping/output format prefs etc a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: 18

Re: unresponsive under win7

2013-04-18 Thread Sandy Sutherland
If find in these cases if I rename the folder, then when a new one is made I can go and retrieve bits and pieces out of the old one to get back certain stuff. S. On 2013/04/18 3:19 PM, adrian wyer wrote: i think the key phrase was; deleting the whole user folder.. that does clears a few

AMD MAXON Cinema 4D.

2013-04-18 Thread Leoung O'Young
Interesting development between Maxon and AMD Maxon is busy setting up partnerships, Adobe, and now AMD Now if only Autodesk will start doing some of this with Softimage, I will be a happy man http://www.animationxpress.com/images/AMD_FirePropacks_more_speed.html *AMD FirePro^(TM) W-Series

Re: AMD MAXON Cinema 4D.

2013-04-18 Thread Dan Yargici
Isn't that just a commercial? Not sure there's really anything groundbreaking happening there to be honest! DAN On Thu, Apr 18, 2013 at 5:21 PM, Leoung O'Young digim...@digimata.comwrote: Interesting development between Maxon and AMD Maxon is busy setting up partnerships, Adobe, and now

Slide on Deforming Surface

2013-04-18 Thread Mário Domingos
Hey guys, I hope the ICE gurus on the list can help me. Im using slide on surface on a mesh, simulating water drops falling on a leaf and then sliding and dripping . It all works perfectly until I deform the leaf with some enveloped bones. The particles don't follow the surface of the leaf

Re: AMD MAXON Cinema 4D.

2013-04-18 Thread Alan Fregtman
You said it. FTA: *This communication is brought to you by AMD in association with AnimationXpress.com http://www.animationxpress.com/. * On Thu, Apr 18, 2013 at 10:28 AM, Dan Yargici danyarg...@gmail.com wrote: Isn't that just a commercial? Not sure there's really anything groundbreaking

Re: AMD MAXON Cinema 4D.

2013-04-18 Thread Leoung O'Young
Sorry, I should have think twice before sending the e-mail On 4/18/2013 11:37 AM, Alan Fregtman wrote: You said it. FTA: /This communication is brought to you by *AMD* in association with *AnimationXpress.com http://www.animationxpress.com/*. / On Thu, Apr 18, 2013 at 10:28 AM, Dan Yargici

Re: Native UDIM support?

2013-04-18 Thread Alok Gandhi
We have developed an in-house node in Arnold just to do that. I think the best solution for now is to compile your own render tree node for reading Mari Textures. On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn arvidbj...@gmail.com wrote: Hey, If anyone at Autodesk is listening, I'd like to

Re: XSI Hair

2013-04-18 Thread Arvid Björn
Last time I tried that I ended up realizing that hair is too basic for this task, and even though it's kind of possible to use vertex maps for orientation, it's way to unreliable, and too hard to control. I went with mbFeatherTools, and even though it can be a bit slow, it was a relief to see how

RE: terrain ascii xyz import

2013-04-18 Thread adrian wyer
so the Lidar problem has reared it's ugly head again! Dan, i noticed in your script you are pulling RGBA data and writing to the cache file but it doesn't seem to read into the new cloud... any thoughts? a _ From: softimage-boun...@listproc.autodesk.com

RE: AMD MAXON Cinema 4D.

2013-04-18 Thread Sven Constable
.AMD FireProT W-Series is fully tested, certified optimised for MAXON Cinema 4D. I don't buy that anymore. I bought a FirePro couple years ago (actually it was its predecessor named FireGL), just because AMD claimed the same for Softimage (fully certified, yeah right). They should have

RE: AMD MAXON Cinema 4D.

2013-04-18 Thread Angus Davidson
To be honest even on a Nvidia quadro 4000 soft is still no where near where it should be for a professional graphics card. Although Its the same with all of ADSK stable. The Quadro drivers just dont seem to be providing nearly the 3d Ommmph over a similar specced gaming card. Its like Both

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Vincent Fortin
That's just the way we've been accustomed to. But a reference is (or should be) as simple as pulling data from disk. New properties, ICE Trees, deleting polys? I don't see any reason to prohibit such things, as long as the integrity of the file on disk remains. On Thu, Apr 18, 2013 at 9:32 AM,

RE: ICE Tree on reference model, what gives?

2013-04-18 Thread Matt Lind
Referenced models support data being applied atop of the model and retained between saves. This data is local to the scene and stored in the model's delta. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Thursday,

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Vladimir Jankijevic
Don't get me started with this. Copying topology from references to local scene objects :) HA it sounded nice to me at first too. But then the hell brakes loose and you start banging your head against your wacom stylus :) Actually it would be a really powerful thing if it's stable. but as I

Re: ICE Tree on reference model, what gives?

2013-04-18 Thread Vincent Fortin
Ah... I'm not interested in the stylus-in-the-head experience, so thanks for the advice! @Alan: Thanks, that's what I meant! Goes without saying that the DeleteComponent op (and any geometry-changing operators for that matter) are also on the no-no list. On Thu, Apr 18, 2013 at 3:47 PM,

scripting: wait until import is finished

2013-04-18 Thread Thomas Volkmann
Hi, it's getting too late now, and I'm already in a making-one-mousclick-where-I-normally-make-twenty mode. so can someone please help me? I need to batch process a couple of fbx files, but my script doesn't wait for the import (FBXImport()) to finish and hence doesn't find all the stuff it

Re: scripting: wait until import is finished

2013-04-18 Thread Thomas Volkmann
Just found it I was building the shader collection BEFORE the import and tried to process it afterwards. Even a double facepalm wouldn't be enough... thanks On 04/18/2013 10:58 PM, Bartosz Opatowiecki wrote: W dniu 2013-04-18 22:40, Thomas Volkmann pisze: Hi, it's getting too late now,

Re: XSI Hair

2013-04-18 Thread Sebastien Sterling
Has anyone ever used Yeti for maya ? its a pretty amazing node based hair/fur/feather system with an interface which to some may look awfully familiar :P, its pretty amazing how production ready it is, i think its unavailable in America cause of some patent someone put down on anything resembling

libGL.so error, elrepo NVIDIA drivers, Viewport is not displaying geometry.

2013-04-18 Thread Macbeth R.
Hi I'm having trouble installing Softimage using Nvidia drivers from ELREPO. Softimage opens and everything works fine, except the viewport is not displaying geometry only bounding boxes. The steps for the installation where: Install Centos 6.3 Install Nvidia Drivers from ELREPO (noveau driver

Re: HQV Reliability

2013-04-18 Thread Jason S
If you have things enabled in you GPU settings such as Vsync, you can try to disable everything. I did have issues in the past because of that.. J On 18/04/2013 8:54 AM, Sebastien Sterling wrote: 2013 On 18 April 2013 14:39, Christopher christop...@thecreativesheep.ca wrote:

Re: HQV Reliability

2013-04-18 Thread Sebastien Sterling
i get that it's dependant on the card, but all i wanted was for a simple color ramp to show up in the view port, surely this is possible without HQV...right ? or is it just the shader is outdated ? maybe there is a newer node I'm not using yet ? On 19 April 2013 00:29, Jason S

Re: HQV Reliability

2013-04-18 Thread Jason S
I just tried it and it works here (on a pretty old card). Even if it's procedural, it only shows up if you have a texture support so be sure you have one. Maybe I missed it in the tread but what is your card? J On 18/04/2013 6:50 PM, Sebastien Sterling wrote: i get that it's dependant

Re: Native UDIM support?

2013-04-18 Thread Gene Crucean
Completely agree. This is KILLING us on our current project. Soft and Maya. On Thu, Apr 18, 2013 at 5:53 AM, Arvid Björn arvidbj...@gmail.com wrote: Hey, If anyone at Autodesk is listening, I'd like to talk about getting some support for UDIM and Mudbox's tiled numbering conventions. With

Re: Native UDIM support?

2013-04-18 Thread Vincent Ullmann
Am 18.04.2013 18:20, schrieb Alok Gandhi: We have developed an in-house node in Arnold just to do that. I think the best solution for now is to compile your own render tree node for reading Mari Textures. On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn arvidbj...@gmail.com

Re: HQV Reliability

2013-04-18 Thread Sebastien Sterling
My card is perfectly adequate, and yes I use a planer tex projection, all standard, I know its procedural, but the HQV makes things chug for me, to be honest my qualm is more with the fact that the shader doesn't show up in anything but the HQV, its not like I was asking for SSS straight in the

Re: HQV Reliability

2013-04-18 Thread Christopher
It must have been the scene that I was testing it on, I tried another scene and it works. Sebastien what shader doesn't show up for you except HQV ? Rough SSS in view-port would be nice :) Christopher Sebastien Sterling Thursday, April 18, 2013 7:25 PM My card is

Re: Camera Focal Length

2013-04-18 Thread Raffaele Fragapane
The director might need to read into the fundamentals of his job. In first place the focal length doesn't mean much without knowing how big the film back is and where it is. 40mm on a m4/3 (or any small sensor) is a fairly long lens, like shallow depth portrait long. On an Epic it's actually

Re: libGL.so error, elrepo NVIDIA drivers, Viewport is not displaying geometry.

2013-04-18 Thread Macbeth R.
Yes, symlinking solved the error. :D

Saving Delta Objects as EMDL ?

2013-04-18 Thread Christopher
How do you unload a Delta as a EMDL object for editing in a clean scene ? I have updated the reference object model with UV. I can't save the reference object - model as a EMDL object without saving it as a model, I hope there is a workaround for this ? ::Christopher

Re: [Pool] Any interest for a grease pencil tool?

2013-04-18 Thread Christopher
How many animators do you have working ? Nice to use such a tool on a Cintiq. ::Christopher Enrique Caballero Thursday, April 18, 2013 7:16 AM Not to drive the point too strongly, but if you make this tool Ahmidou and you do a really good job on it, and price it

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Sam Cuttriss
syntax error: unexpected word amalgamation 1. How do you unload a Delta as a EMDL object for editing in a clean scene? 2. I have updated the reference object model with UV. 3. I can't save the reference object - model as a EMDL object without saving it as a model. 4. I hope

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Jeremie Passerin
syntax error : Missing Hello and Thank You On 18 April 2013 17:51, Sam Cuttriss tea...@gmail.com wrote: syntax error: unexpected word amalgamation 1. How do you unload a Delta as a EMDL object for editing in a clean scene? 2. I have updated the reference object model with UV.

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Xavier Lapointe
http://thedailywtf.com/

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Steven Caron
you guys are making my filters not work... stop replying :) On Thu, Apr 18, 2013 at 6:12 PM, Xavier Lapointe xl.mailingl...@gmail.comwrote: http://thedailywtf.com/

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Raffaele Fragapane
I have been contemplating a filter myself given the now established 360 degrees, no thread left alone, participation of the last few weeks. I apologize in advance for compromising your filter yet again Steven, but I will only do so to invite others to do as Steven asks, so that my soon-to-come

Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Guillaume Laforge
How do you unload a Delta as a EMDL object for editing in a clean scene?You can open the preset from the manager and refresh.I have updated the reference object model with UV.On my side I have updated the compound with a reference.I can't save the reference object I can't animate this object -

RE: AMD MAXON Cinema 4D.

2013-04-18 Thread Sam
My motto for video cards is if it says ATI AMD on the outside it's crap on the inside. I don't care how fast a card is, if the drivers suck, the card is going to suck. ATI drivers have always sucked (first one I bought was about 20 years ago (it was also the last one I bought)) and it hasn't

Re: HQV Reliability

2013-04-18 Thread Jason S
Right you said without HQV sorry. Maybe one of the RT Mental Mill shaders can do it (need to enable an env. variable for that) Took a while to at-all be able to see procedural textures in the viewer, but I admit the HQV shader compiling can take it's toll. Though with the HQV, for simple

Re: Camera Focal Length

2013-04-18 Thread Chris Covelli
I suppose this would be a good place to ask..something Ive always wondered. I understand the controls on the Projection Plane tab well enough, but on the Primitive tab, under the Pict and Pixel Ratio sliders theres one called Feild of View, which seems adjust the lens distortion similar to

Re: Camera Focal Length

2013-04-18 Thread Chris Covelli
Oh nvm, I just realized they are directly linked together, changing one also changes the other. Makes sense now. Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher

Re: scripting: wait until import is finished

2013-04-18 Thread Bartosz Opatowiecki
:) Here you go... https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQm2DcEsR-rp1q59jBYbt1m6ILA-gBpxusiTgfYTUeklAQEQKVl Bartek W dniu 2013-04-18 23:06, Thomas Volkmann pisze: Just found it I was building the shader collection BEFORE the import and tried to process it afterwards.

Re: libGL.so error, elrepo NVIDIA drivers, Viewport is not displaying geometry.

2013-04-18 Thread Chris Chia
What Nvidia card are you having? Why can't you download the drivers from the official nvidia site? Did you do a lspci command to see whether your card is being recognised by your OS? On 19 Apr, 2013, at 6:35 AM, Macbeth R. berser...@gmail.commailto:berser...@gmail.com wrote: Hi I'm having