Re: Whiskeytree Athens tech demo

2013-11-25 Thread Chris Marshall
amazing!!! On 23 November 2013 17:15, Michael Heberlein micheberl...@gmail.com wrote: Looks really cool, thanks for sharing! Am 23.11.2013 08:13 schrieb Alok Gandhi alok.gandhi2...@gmail.com: Very impressive indeed! Bravo Whiskeytree! Sent from my iPhone On Nov 22, 2013, at 11:58 PM,

Re: SPEEDTree and Alembic Import - Softimage + 3DMax

2013-11-25 Thread David Rivera
Hi, thanks for the reply. We finally acquired SpeedTree at my workplace, and now we´re exporting alembic files for 3Ds Max and Softimage. Though the alembic file on 3Ds Max import only works once. Then, it gets broken, as it fails to load animation the next time the file opens. It just stays

Location to 3D vector?

2013-11-25 Thread Sergio Mucino
Hello everyone. Quick question... I'm using a Get Closest Location node to retrieve the closest location from a given object onto a surface he's sitting on. This node throws out a location value, but I need to decompose that into its 3 component values. However, I cannot

Re: Location to 3D vector?

2013-11-25 Thread Vladimir Jankijevic
just connect the location into a getData node's 'Source' port and set the reference to 'PointPosition' of the getData node. :) On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino sergio.muc...@modusfx.comwrote: Hello everyone. Quick question... I'm using a Get Closest Location node to retrieve

Re: Location to 3D vector?

2013-11-25 Thread Alan Fregtman
...and you can connect the output of that to a 3D Vector to Scalar node to split it to individual X, Y and Z float values. On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: just connect the location into a getData node's 'Source' port and set the

Re: Location to 3D vector?

2013-11-25 Thread Paul
Locations are where you get data. You can get pretty much anything from the value of a weight map to the actual position at that location. On 25 Nov 2013, at 18:47, Sergio Mucino sergio.muc...@modusfx.com wrote: Hello everyone. Quick question... I'm using a Get Closest Location node to

Re: Location to 3D vector?

2013-11-25 Thread Sergio Mucino
Awesome! Exactly what I needed. Thanks guys! On 25/11/2013 1:58 PM, Alan Fregtman wrote: ...and you can connect the output of that to a "3D Vector to Scalar" node to split it to individual X, Y and Z float values.

How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
Hey guys, I have an event OnBeginSceneOpen that I need to prevent from triggering if the event is cancelled. For example, if you open a scene and you're prompted to save your scene because it's dirty, and you say Cancel, you've cancelled your OpenScene() but OnBeginSceneOpen has triggered. What

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Xavier
Hey Alan, siOnBeginSceneOpenhttp://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_om/siEventID.html#siOnBeginSceneOpen has an filename attribute. Can't you just check if it's empty when cancelled? Sorry can't really test atm, just a thought. Cheers On Tue, Nov 26, 2013 at

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
It's not empty. Remember this is AFTER you've chosen to open a scene. You told it to open a scene, picked a file, hit OK, it asked you to save your current (dirty) scene and you answered Cancel. You have aborted the opening of the scene, but the begin event triggered. On Mon, Nov 25, 2013 at

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alok Gandhi
Just return True to abort the event (False will make it run) On 11/25/2013 5:59 PM, Alan Fregtman wrote: It's not empty. Remember this is AFTER you've chosen to open a scene. You told it to open a scene, picked a file, hit OK, it asked you to save your current (dirty) scene and you answered

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
Hi Alok, You've misread. I'm trying to *detect* aborted events, not *cause* them. On Mon, Nov 25, 2013 at 6:04 PM, Alok Gandhi alok.gan...@modusfx.comwrote: Just return True to abort the event (False will make it run) On 11/25/2013 5:59 PM, Alan Fregtman wrote: It's not empty. Remember

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Xavier
Hey Alok, not sure that would work since he doesn't know if the SceneOpen was cancelled in the first place. Altho he could check if the scene is dirty before performing the task, which means the scene was not saved. Good luck. On Tue, Nov 26, 2013 at 9:59 AM, Alan Fregtman

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alok Gandhi
ah now that I read full post , you want to detect whether user has clicked the cancel button. Well for that, I think once the event has you are too late to detect that. You better implement that on onBeginSave instead. On 11/25/2013 6:04 PM, Alok Gandhi wrote: Just return True to abort the