Re: Envelopes, Weights, Deformers and setting them up.

2014-01-21 Thread Marco Peixoto
Interesting, tks for sharing Pedro On Tue, Jan 21, 2014 at 12:06 AM, pedro santos probi...@gmail.com wrote: This was the solution I came up with. Still refining it to have more options per null but already using it in production. Cheers https://vimeo.com/84025815 On Mon, Jan 6, 2014 at

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the

Re: Gear installation question

2014-01-21 Thread Will Sharkey
I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Toonafish
That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should

Re: Gear installation question

2014-01-21 Thread Matt Morris
I've had a couple of issues with GEAR_MC. Wire colours and such. Rolled back to the original for now, gear 1.1.0, can find it on rray.de/xsi still. On 21 January 2014 11:13, Will Sharkey willjshar...@gmail.com wrote: I managed to get Gear_Mc working. My Pythonpath look like this:

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
Hm. The latest Gear-MC has no pythonlibs folder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey Sent: Tuesday, January 21, 2014 12:14 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I managed

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
OK, I went back one version and it works. The real difference is that the folder in the buggy one didn't include any pyc file...Oh my... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, January 21, 2014

RE: Gear installation question

2014-01-21 Thread Szabolcs Matefy
And OK, I finally managed to resolve it So, it seems, that those pyc files made the difference... Second, I moved all the stuff onto the network workgroup, then in the setenv.bat I directed the pytonpath to the pythonlib folder, and voila, it works! From:

Re: Matrices and tidiness in compounds' PPG.

2014-01-21 Thread pedro santos
Ok, maybe my last message was a bit confusing. Here's more info :D What do I want? 1a - Have a compound where I decompose a matrix so I can filter its components, channels, and choose both SRT transform and rotation orders. I have it already but only outputting the Multiplied Vector. 1b - In the

Re: Friday Flashback #155

2014-01-21 Thread Morten Bartholdy
Unfortunately, being Mayans, normal was also a sad place to be ;) Morten Den 20. januar 2014 kl. 18:05 skrev Luc-Eric Rousseau luceri...@gmail.com: The Mayan saw random things starting to go wrong in their world, but they deleted their user pref and everything went back to normal. On Mon,

Re: LINUX again

2014-01-21 Thread Alan Fregtman
Hey Sly, Did you set up your linktab file for path translation? It still won't save you from third party stuff like Alembic plugins, but for textures, refmodels and such, it should pretty much work: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/linktab_use.htm

Re: Envelopes, Weights, Deformers and setting them up.

2014-01-21 Thread Tiago Craft
Cool. One interesting solution too would be to use meshes instead of nulls. we used that in production and it worked quite nice for body parts, but it surely lacked the speed and procedural behaviour of your solution, which works better for face deformers. Heat algorithms tend to be very usefull

Re: [Pool] Any interest for a grease pencil tool?

2014-01-21 Thread Matt Morris
bump! Would love to hear if you're getting anywhere with this, definitely got a few seats ready to purchase here :) On 10 December 2013 02:57, Enrique Caballero enriquecaball...@gmail.comwrote: yay! On Tue, Dec 10, 2013 at 10:56 AM, David Rivera activemotionpictu...@yahoo.com wrote:

Re: A correct peeling effect

2014-01-21 Thread Mário Domingos
Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some tests and I'm really happy with the result. https://vimeo.com/84689612 https://vimeo.com/84689613 I can share the

Re: A correct peeling effect

2014-01-21 Thread Leonard Koch
Those look great Mário. On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos mr.mariodomin...@gmail.comwrote: Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some

Re: A correct peeling effect

2014-01-21 Thread Nika Ragua
very cool i`m interested in tut and in scene both 2014/1/21 Leonard Koch leonardkoch...@gmail.com Those look great Mário. On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos mr.mariodomin...@gmail.com wrote: Thats great! Verlet is a fast and flexible solution for this kind of

Hardware recommendations for softimage 2014?

2014-01-21 Thread David Rivera
Hi, I know this is an old one, about hardware configurations, but I´d like to ask what kind of motherboard+processor+graphics card would you go to really work with a nice feedback in response to softimage 2014 modeling / rendering / simulation? Thanks. Best regards. David.

Re: Have you seen a fluor sack model in xsi ready to animate?

2014-01-21 Thread David Rivera
Hi Eric Thivierge, I know this is quite an old thread, but I have a friend who wants to give a shot to become an animator in softimage. I didn´t want to point him to download Malcom from animschool, so instead I thought of Harold Sac model (really basic stuff so he can start on animation). But

Re: Have you seen a fluor sack model in xsi ready to animate?

2014-01-21 Thread Eric Thivierge
Hey, I might have it at home on a hard drive or it's still sitting in the xsidb archive .zip file I created when I shut it down but I don't have access to the ftp at work. I can look tonight unless someone else on the list has the archive handy to see if it's in there. I don't mind if you want

Re: Have you seen a fluor sack model in xsi ready to animate?

2014-01-21 Thread Alan Fregtman
I still have that zip. Harold the sack is in it: https://dl.dropboxusercontent.com/u/441883/xsi/xsiDB_resources.zip On Tue, Jan 21, 2014 at 1:11 PM, Eric Thivierge ethivie...@hybride.comwrote: Hey, I might have it at home on a hard drive or it's still sitting in the xsidb archive .zip file I

Solutions for running softimage on a MAC Station?

2014-01-21 Thread David Rivera
Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Eric Lampi
The only way I have ever seen this done sucessfully is through bootcamp. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Jan 21, 2014 at 1:40 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Pablo Tufaro
Parallel Desktop is a good one too! P. El 1/21/2014 3:43 PM, Eric Lampi escribió: The only way I have ever seen this done sucessfully is through bootcamp. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Jan 21, 2014 at 1:40 PM, David Rivera

Re: Hardware recommendations for softimage 2014?

2014-01-21 Thread Ognjen Vukovic
The very best money can buy :D whats your budget? On Tue, Jan 21, 2014 at 7:03 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this is an old one, about hardware configurations, but I´d like to ask what kind of motherboard+processor+graphics card would you go to really

RE: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Angus Davidson
Hi David As per Eric mail for really heavy duty Softimage the only real windows option is to bootcamp which then runs windows. I have also had Linux runing on one of our older Mac Book Pros (no Mac OS X at all) which ran Softimage very well. Sadly a native mac version is unlikely which is a

RE: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Angus Davidson
Hi Jordi Will definitely need to test this myself. Which version are you using? 8 or 9 ? We have an intro to 3D course (modelling , texturing, simple animation with a pre defined rig) which I was going to boot camp for. This may be an easier solution.

Gradient in PPG

2014-01-21 Thread Mathias N
Evening Would any of you happen to know how to add a gradient (siControlGradient) item to a PPG layout? With any of the standard data types it is pretty straight forward: parameter, label, UI type. A color item is given its own method, where instead of pointing to a single parameter you point to

RE: Gradient in PPG

2014-01-21 Thread Matt Lind
Gradients are intended for use with shader PPGs. I'm tempted to say there was work done in the 2012 release to make them available for custom property/operator PPGs, but I cannot say for sure. I do know there is a bug with some of the scripting languages for defining a gradient as

Re: Envelopes, Weights, Deformers and setting them up.

2014-01-21 Thread David Gallagher
Nice workflow you have there! On 1/20/2014 4:06 PM, pedro santos wrote: This was the solution I came up with. Still refining it to have more options per null but already using it in production. Cheers https://vimeo.com/84025815 On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos

Re: A correct peeling effect

2014-01-21 Thread olivier jeannel
A little test here as well : https://vimeo.com/84720064 Le 21/01/2014 18:58, Mário Domingos a écrit : Ok guys ill share the scene and make a tut as soon as possible :) On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua nikaragu...@gmail.com mailto:nikaragu...@gmail.com wrote: very cool

Re: Gradient in PPG

2014-01-21 Thread Luc-Eric Rousseau
you need to create an array of parameters with the right types and add the control on the first parameter. So it's just like the color widget. Check the Gradient operator in the fxtree. Open its .spdl file to see how it works. it's something like, one integer for type, and 8 groups of rgb color

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Simon Pickard
I use VMWare Fusion for this. Works perfectly. Can't tell the difference between the VM or bootcamp. Funny that pretty much the fastest box I've run Softimage on is a Macbook Pro via a VM. Seems more stable than Linux as well. (runs for cover) On 22 January 2014 08:14, Angus Davidson

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread john clausing
i've worked extensively on Macs with Softimage for years..(windows via Bootcamp) Bootcamp is WAY better than Parallels for this. never had an issue I could put down to the Mac when running Bootcamp. On Tuesday, January 21, 2014 8:30 PM, Simon Pickard m...@simonpickard.com wrote:

D3 Softimage?

2014-01-21 Thread Paul Griswold
Has anyone on the list ever output a project from Softimage for use in D3 Studio? It seems fairly straightforward, but I'd love pointers from anyone who's already done it before. Thanks, Paul  — Sent from Mailbox for iPad

Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Ed Manning
Bootcamp all the way. Ran a 12-seat company on them for 3 years. Still run 2 of the workstations 3 years later. Nice things about the (old) Mac Pro compared to almost any Windows machine: looks, build quality, near silence, efficient cooling, plus you could put a Mac-friendly cheap graphics card

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Simon Pickard
Would speed up my workflow quite a bit. I'd love to see undo's per channel as well. 'Buffer Curves' is s 2002. Let's get a history of undo's per channel sorted, you know it makes sense. On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote: That would be a great feature ! -

Re: Gear installation question

2014-01-21 Thread Miquel Campos
Hello, sorry i am a little late here :P The latest Gear_mc release is here : https://github.com/miquelcampos/GEAR_mc/releases/tag/v1.0.15 and it has the pythonlib folders. I have a pile of email with bugs to fix, I would like to make a little upgrade soon, but is always a mater of time.

Re: Gear installation question

2014-01-21 Thread Miquel Campos
aha! :) I think some people is downloading the DEV version that is what you get in the front page of github. You should use always the releases section. here is the direct link: https://github.com/miquelcampos/GEAR_mc/releases I hope it helps.

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Raffaele Fragapane
Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are so 2002 :p On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote: Would speed up my workflow quite a bit. I'd love to see undo's per channel as well. 'Buffer Curves' is s 2002. Let's get a

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Simon Pickard
So are your rigs. On 22 January 2014 17:04, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are so 2002 :p On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote: Would speed up my workflow