very cool !!!! i`m interested in tut and in scene both !!!!

2014/1/21 Leonard Koch <leonardkoch...@gmail.com>

> Those look great Mário.
>
>
> On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos <
> mr.mariodomin...@gmail.com> wrote:
>
>> Thats great!
>> Verlet is a fast and flexible solution for this kind of effects, not as
>> precise as Syflex though, but you are able to create your own forces which
>> is great!
>> I did some tests and I'm really happy with the result.
>>
>> https://vimeo.com/84689612
>> https://vimeo.com/84689613
>>
>> I can share the scene or make a tut if anyone is interested.
>>
>> M
>>
>>
>> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <nikaragu...@gmail.com>wrote:
>>
>>> https://vimeo.com/84268682
>>>
>>> so here is the explanation and the scene )))
>>>
>>>
>>> 2014/1/15 Nika Ragua <nikaragu...@gmail.com>
>>>
>>>> ok - look, i suggest - iICE->Browse Examples-> you load
>>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice
>>>> setup that uses the weightmap to drive the turbulize effect, next
>>>> you load Deformation_Verlet_Cloth - you will see how it is setted up
>>>> without the lagoa or syflex.
>>>> lets break the peel effect in two parts for better understanding -
>>>> first is the tearing and second is the cloth movement. for the tearing we
>>>> cold use my favourite voronoi shatter (or i`m finighing vdb)
>>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault
>>>> that it is so cool )))) ahahaha
>>>> anyway - doesn`t matter.
>>>> lets start with just one piece - simple grid (we will clone it later) -
>>>> if you look closele - to the stuff that we want to mimic - we will see that
>>>> it becomes tearing off from borders to center , or from one border to
>>>> another.
>>>>
>>>> so at first we have our grid pinned to the original surface - we will
>>>> create a perpoint attributes -foe example lets call them pin
>>>>
>>>>
>>>> then we are taking these pins- lets make them boolean - at the
>>>> borders(or any other pattern) and swiching them - every neighbour will get
>>>> the neighbours pin attribute - and we will got our pins growing over the
>>>> surface.
>>>>
>>>> then lets add some forces - lets take the wind force for example (+y)
>>>> force pushing up.
>>>> and if we got our pin with zero value our mesh will be pushed up at
>>>> that point.
>>>>
>>>>
>>>> and in the end we will have with mixtures of the verlet (or lagoa or
>>>> somewhere i had my cloth engine)
>>>> and turbulize and pins setup the desired stuff. and we neet to clone
>>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight
>>>> and tomorrow i`ll code this stuff.
>>>> say what do you think about it.
>>>>
>>>>
>>>> 2014/1/15 Emilio Hernandez <emi...@e-roja.com>
>>>>
>>>>> Cool RND!!!
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de>
>>>>>
>>>>>>  Hey!
>>>>>>
>>>>>> Here is a small walk through the setup..hope it´s not too bad ;)
>>>>>>
>>>>>> https://vimeo.com/84136431
>>>>>>
>>>>>> cheers,
>>>>>> oli
>>>>>>
>>>>>>  Am 14.01.2014 13:57, schrieb Nick Angus:
>>>>>>
>>>>>>  Awesome Oli!, please explain it to us mortals  ; )
>>>>>>
>>>>>>
>>>>>>
>>>>>> N
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>>>>>> *On Behalf Of *Oliver Weingarten
>>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM
>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>> *Subject:* Re: A correct peeling effect
>>>>>>
>>>>>>
>>>>>>
>>>>>> Hi !
>>>>>>
>>>>>> Here is a test I did mixing different things together...I can explain
>>>>>> a little more if you like..
>>>>>> https://vimeo.com/84118026/settings
>>>>>>
>>>>>> cheers,
>>>>>> oli
>>>>>>
>>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel:
>>>>>>
>>>>>> Hi gang,
>>>>>>
>>>>>> I'm looking for doing a convincing peeling effect in Softimage
>>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate
>>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown away
>>>>>> by the wind
>>>>>> I'm running after this : https://vimeo.com/77579764 or
>>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth)
>>>>>> The shot should be very close up. I'm not sure, for example, that the
>>>>>> Topolizer trick https://vimeo.com/80829002 would be enough.
>>>>>>
>>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ?
>>>>>> https://vimeo.com/73933574
>>>>>>
>>>>>> Any thoughts to share ? Would be great :)
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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