very cool !!!! i`m interested in tut and in scene both !!!!
2014/1/21 Leonard Koch <leonardkoch...@gmail.com> > Those look great Mário. > > > On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos < > mr.mariodomin...@gmail.com> wrote: > >> Thats great! >> Verlet is a fast and flexible solution for this kind of effects, not as >> precise as Syflex though, but you are able to create your own forces which >> is great! >> I did some tests and I'm really happy with the result. >> >> https://vimeo.com/84689612 >> https://vimeo.com/84689613 >> >> I can share the scene or make a tut if anyone is interested. >> >> M >> >> >> On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <nikaragu...@gmail.com>wrote: >> >>> https://vimeo.com/84268682 >>> >>> so here is the explanation and the scene ))) >>> >>> >>> 2014/1/15 Nika Ragua <nikaragu...@gmail.com> >>> >>>> ok - look, i suggest - iICE->Browse Examples-> you load >>>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice >>>> setup that uses the weightmap to drive the turbulize effect, next >>>> you load Deformation_Verlet_Cloth - you will see how it is setted up >>>> without the lagoa or syflex. >>>> lets break the peel effect in two parts for better understanding - >>>> first is the tearing and second is the cloth movement. for the tearing we >>>> cold use my favourite voronoi shatter (or i`m finighing vdb) >>>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault >>>> that it is so cool )))) ahahaha >>>> anyway - doesn`t matter. >>>> lets start with just one piece - simple grid (we will clone it later) - >>>> if you look closele - to the stuff that we want to mimic - we will see that >>>> it becomes tearing off from borders to center , or from one border to >>>> another. >>>> >>>> so at first we have our grid pinned to the original surface - we will >>>> create a perpoint attributes -foe example lets call them pin >>>> >>>> >>>> then we are taking these pins- lets make them boolean - at the >>>> borders(or any other pattern) and swiching them - every neighbour will get >>>> the neighbours pin attribute - and we will got our pins growing over the >>>> surface. >>>> >>>> then lets add some forces - lets take the wind force for example (+y) >>>> force pushing up. >>>> and if we got our pin with zero value our mesh will be pushed up at >>>> that point. >>>> >>>> >>>> and in the end we will have with mixtures of the verlet (or lagoa or >>>> somewhere i had my cloth engine) >>>> and turbulize and pins setup the desired stuff. and we neet to clone >>>> the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight >>>> and tomorrow i`ll code this stuff. >>>> say what do you think about it. >>>> >>>> >>>> 2014/1/15 Emilio Hernandez <emi...@e-roja.com> >>>> >>>>> Cool RND!!! >>>>> >>>>> >>>>> >>>>> >>>>> 2014/1/14 Oliver Weingarten <li...@pixelpanic.de> >>>>> >>>>>> Hey! >>>>>> >>>>>> Here is a small walk through the setup..hope it´s not too bad ;) >>>>>> >>>>>> https://vimeo.com/84136431 >>>>>> >>>>>> cheers, >>>>>> oli >>>>>> >>>>>> Am 14.01.2014 13:57, schrieb Nick Angus: >>>>>> >>>>>> Awesome Oli!, please explain it to us mortals ; ) >>>>>> >>>>>> >>>>>> >>>>>> N >>>>>> >>>>>> >>>>>> >>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>>>>> *On Behalf Of *Oliver Weingarten >>>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>>>>> *To:* softimage@listproc.autodesk.com >>>>>> *Subject:* Re: A correct peeling effect >>>>>> >>>>>> >>>>>> >>>>>> Hi ! >>>>>> >>>>>> Here is a test I did mixing different things together...I can explain >>>>>> a little more if you like.. >>>>>> https://vimeo.com/84118026/settings >>>>>> >>>>>> cheers, >>>>>> oli >>>>>> >>>>>> Am 14.01.2014 09:53, schrieb olivier jeannel: >>>>>> >>>>>> Hi gang, >>>>>> >>>>>> I'm looking for doing a convincing peeling effect in Softimage >>>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate >>>>>> plate, the tiny pieces of sheet then fly away, like are gently blown away >>>>>> by the wind >>>>>> I'm running after this : https://vimeo.com/77579764 or >>>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth) >>>>>> The shot should be very close up. I'm not sure, for example, that the >>>>>> Topolizer trick https://vimeo.com/80829002 would be enough. >>>>>> >>>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >>>>>> https://vimeo.com/73933574 >>>>>> >>>>>> Any thoughts to share ? Would be great :) >>>>>> >>>>>> >>>>> >>>> >>> >> >