Thats great!
Verlet is a fast and flexible solution for this kind of effects, not as
precise as Syflex though, but you are able to create your own forces which
is great!
I did some tests and I'm really happy with the result.

https://vimeo.com/84689612
https://vimeo.com/84689613

I can share the scene or make a tut if anyone is interested.

M


On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <[email protected]> wrote:

> https://vimeo.com/84268682
>
> so here is the explanation and the scene )))
>
>
> 2014/1/15 Nika Ragua <[email protected]>
>
>> ok - look, i suggest - iICE->Browse Examples-> you load
>> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice
>> setup that uses the weightmap to drive the turbulize effect, next
>> you load Deformation_Verlet_Cloth - you will see how it is setted up
>> without the lagoa or syflex.
>> lets break the peel effect in two parts for better understanding - first
>> is the tearing and second is the cloth movement. for the tearing we cold
>> use my favourite voronoi shatter (or i`m finighing vdb)
>> (lol i`m kinda tired of puttig it everywhere, but it is not my fault that
>> it is so cool )))) ahahaha
>> anyway - doesn`t matter.
>> lets start with just one piece - simple grid (we will clone it later) -
>> if you look closele - to the stuff that we want to mimic - we will see that
>> it becomes tearing off from borders to center , or from one border to
>> another.
>>
>> so at first we have our grid pinned to the original surface - we will
>> create a perpoint attributes -foe example lets call them pin
>>
>>
>> then we are taking these pins- lets make them boolean - at the borders(or
>> any other pattern) and swiching them - every neighbour will get the
>> neighbours pin attribute - and we will got our pins growing over the
>> surface.
>>
>> then lets add some forces - lets take the wind force for example (+y)
>> force pushing up.
>> and if we got our pin with zero value our mesh will be pushed up at that
>> point.
>>
>>
>> and in the end we will have with mixtures of the verlet (or lagoa or
>> somewhere i had my cloth engine)
>> and turbulize and pins setup the desired stuff. and we neet to clone the
>> meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and
>> tomorrow i`ll code this stuff.
>> say what do you think about it.
>>
>>
>> 2014/1/15 Emilio Hernandez <[email protected]>
>>
>>> Cool RND!!!
>>>
>>>
>>>
>>>
>>> 2014/1/14 Oliver Weingarten <[email protected]>
>>>
>>>>  Hey!
>>>>
>>>> Here is a small walk through the setup..hope it´s not too bad ;)
>>>>
>>>> https://vimeo.com/84136431
>>>>
>>>> cheers,
>>>> oli
>>>>
>>>>  Am 14.01.2014 13:57, schrieb Nick Angus:
>>>>
>>>>  Awesome Oli!, please explain it to us mortals  ; )
>>>>
>>>>
>>>>
>>>> N
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [
>>>> mailto:[email protected]<[email protected]>]
>>>> *On Behalf Of *Oliver Weingarten
>>>> *Sent:* Tuesday, 14 January 2014 9:57 PM
>>>> *To:* [email protected]
>>>> *Subject:* Re: A correct peeling effect
>>>>
>>>>
>>>>
>>>> Hi !
>>>>
>>>> Here is a test I did mixing different things together...I can explain a
>>>> little more if you like..
>>>> https://vimeo.com/84118026/settings
>>>>
>>>> cheers,
>>>> oli
>>>>
>>>> Am 14.01.2014 09:53, schrieb olivier jeannel:
>>>>
>>>> Hi gang,
>>>>
>>>> I'm looking for doing a convincing peeling effect in Softimage
>>>> Scenario is :peeling of a thin aluminium sheet from a chocolate plate,
>>>> the tiny pieces of sheet then fly away, like are gently blown away by the
>>>> wind
>>>> I'm running after this : https://vimeo.com/77579764 or
>>>> https://vimeo.com/69646311 quality. (those are Max Mcloth)
>>>> The shot should be very close up. I'm not sure, for example, that the
>>>> Topolizer trick https://vimeo.com/80829002 would be enough.
>>>>
>>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ?
>>>> https://vimeo.com/73933574
>>>>
>>>> Any thoughts to share ? Would be great :)
>>>>
>>>>
>>>
>>
>

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