Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some tests and I'm really happy with the result.
https://vimeo.com/84689612 https://vimeo.com/84689613 I can share the scene or make a tut if anyone is interested. M On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua <[email protected]> wrote: > https://vimeo.com/84268682 > > so here is the explanation and the scene ))) > > > 2014/1/15 Nika Ragua <[email protected]> > >> ok - look, i suggest - iICE->Browse Examples-> you load >> Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice >> setup that uses the weightmap to drive the turbulize effect, next >> you load Deformation_Verlet_Cloth - you will see how it is setted up >> without the lagoa or syflex. >> lets break the peel effect in two parts for better understanding - first >> is the tearing and second is the cloth movement. for the tearing we cold >> use my favourite voronoi shatter (or i`m finighing vdb) >> (lol i`m kinda tired of puttig it everywhere, but it is not my fault that >> it is so cool )))) ahahaha >> anyway - doesn`t matter. >> lets start with just one piece - simple grid (we will clone it later) - >> if you look closele - to the stuff that we want to mimic - we will see that >> it becomes tearing off from borders to center , or from one border to >> another. >> >> so at first we have our grid pinned to the original surface - we will >> create a perpoint attributes -foe example lets call them pin >> >> >> then we are taking these pins- lets make them boolean - at the borders(or >> any other pattern) and swiching them - every neighbour will get the >> neighbours pin attribute - and we will got our pins growing over the >> surface. >> >> then lets add some forces - lets take the wind force for example (+y) >> force pushing up. >> and if we got our pin with zero value our mesh will be pushed up at that >> point. >> >> >> and in the end we will have with mixtures of the verlet (or lagoa or >> somewhere i had my cloth engine) >> and turbulize and pins setup the desired stuff. and we neet to clone the >> meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and >> tomorrow i`ll code this stuff. >> say what do you think about it. >> >> >> 2014/1/15 Emilio Hernandez <[email protected]> >> >>> Cool RND!!! >>> >>> >>> >>> >>> 2014/1/14 Oliver Weingarten <[email protected]> >>> >>>> Hey! >>>> >>>> Here is a small walk through the setup..hope it´s not too bad ;) >>>> >>>> https://vimeo.com/84136431 >>>> >>>> cheers, >>>> oli >>>> >>>> Am 14.01.2014 13:57, schrieb Nick Angus: >>>> >>>> Awesome Oli!, please explain it to us mortals ; ) >>>> >>>> >>>> >>>> N >>>> >>>> >>>> >>>> *From:* [email protected] [ >>>> mailto:[email protected]<[email protected]>] >>>> *On Behalf Of *Oliver Weingarten >>>> *Sent:* Tuesday, 14 January 2014 9:57 PM >>>> *To:* [email protected] >>>> *Subject:* Re: A correct peeling effect >>>> >>>> >>>> >>>> Hi ! >>>> >>>> Here is a test I did mixing different things together...I can explain a >>>> little more if you like.. >>>> https://vimeo.com/84118026/settings >>>> >>>> cheers, >>>> oli >>>> >>>> Am 14.01.2014 09:53, schrieb olivier jeannel: >>>> >>>> Hi gang, >>>> >>>> I'm looking for doing a convincing peeling effect in Softimage >>>> Scenario is :peeling of a thin aluminium sheet from a chocolate plate, >>>> the tiny pieces of sheet then fly away, like are gently blown away by the >>>> wind >>>> I'm running after this : https://vimeo.com/77579764 or >>>> https://vimeo.com/69646311 quality. (those are Max Mcloth) >>>> The shot should be very close up. I'm not sure, for example, that the >>>> Topolizer trick https://vimeo.com/80829002 would be enough. >>>> >>>> What do guys think ? Another Method ? Syflex à la Mario-Domingo ? >>>> https://vimeo.com/73933574 >>>> >>>> Any thoughts to share ? Would be great :) >>>> >>>> >>> >> >

