Re: Humanize Maya effort alive? or - Effective customization??

2014-10-17 Thread Christopher Crouzet
And what are you demonstrating, Sebastien? A recalcitrant, chronic, and annoying, selfishness with a strong flavor of stubbornness and whining. I'm not defending AD nor Maya here, I highly dislike both of them. There's a LOT of aspects in Maya that could/should be improved but everything has been

Re: Humanize Maya effort alive? or - Effective customization??

2014-10-17 Thread Martin Yara
First, I hate Maya and I wish I wouldn't have to use it. But we have to be fair, Maya is getting better, slowly, but getting better. Well, it was so bad that it couldn't get worse. The humanize Maya is too slow? Maybe, but you can't say it isn't happening. You just can't expect the same

RE: Humanize Maya effort alive? or - Effective customization??

2014-10-17 Thread gareth bell
Try using Softimage with the Maya interaction mode enabled. It's a reasonable transition point - using the software you are familiar with but with a different keymap. Not perfect, but a good start to transitioning Date: Fri, 17 Oct 2014 17:04:07 +0900 Subject: Re: Humanize Maya effort alive? or

Re: SemiOT: organizing images textures

2014-10-17 Thread Paul Griswold
I ended up spending my entire evening with my WinPro 8 tablet in front of me trying out all the various image organizing packages to try to figure out the good from the bad. Here's what I've learned... The first thing I will warn everyone is, always always always choose Advanced Install or

Re: SemiOT: organizing images textures

2014-10-17 Thread Byron Nash
Between *** ...looks like iTunes and Lightroom had a baby...*, and ***The interface icons look a bit like they were designed by the person who makes the Baby Einstein videos., *I think you may have a fallback career as a software reviewer Paul. :-) Thanks for sharing your comprehensive research

Re: SemiOT: organizing images textures

2014-10-17 Thread olivier jeannel
While you're at this, did you find a decent font manager ? Something that might get PC close to a Mac ? Just asking ... Le 17/10/2014 13:05, Paul Griswold a écrit : I ended up spending my entire evening with my WinPro 8 tablet in front of me trying out all the various image organizing packages

Re: SemiOT: organizing images textures

2014-10-17 Thread Rob Wuijster
Suitcase Fusion from Extensis? Rob \/-\/\/ On 17-10-2014 16:04, olivier jeannel wrote: While you're at this, did you find a decent font manager ? Something that might get PC close to a Mac ? Just asking ... Le 17/10/2014 13:05, Paul Griswold a écrit : I ended up

Re: SemiOT: organizing images textures

2014-10-17 Thread olivier jeannel
Nice, I'm having a look. Thank you Rob ! Le 17/10/2014 16:25, Rob Wuijster a écrit : Suitcase Fusion

Re: SemiOT: organizing images textures

2014-10-17 Thread Stephen Davidson
Thanks, Paul...good reviews. I just wanted to let you know that FastStone does not handle HDMI files. On Fri, Oct 17, 2014 at 10:42 AM, olivier jeannel olivier.jean...@noos.fr wrote: Nice, I'm having a look. Thank you Rob ! Le 17/10/2014 16:25, Rob Wuijster a écrit : Suitcase Fusion

Re: SemiOT: organizing images textures

2014-10-17 Thread Paul Griswold
I may end up writing something up and posting it to SI-Community. I'm waiting on client revisions so I spent the morning finding more packages to test: IMatch 5 Digital Asset Manager, Photo Supreme, DBGallery, and Phase One Media Pro are this morning's fun. Sadly, ACDSee started choking and

Friday Flashback #194

2014-10-17 Thread Stephen Blair
SOFTIMAGE|3D screenshot from September 2004, showing the Major Motoko Kusanagi character from the Ghost in the Shell game developed by Cavia http://wp.me/powV4-36E

Re: SemiOT: organizing images textures

2014-10-17 Thread Ben Rogall
That new list is pretty much what I've been looking into, though mostly for family photo management. I like the idea of more Digital Asset Management based apps where different users and machines could use the database. Photo Supreme looks pretty good based on price and availability of both

RE: Friday Flashback #194

2014-10-17 Thread Matt Lind
2004? You sure that’s correct? Softimage|3D was already a few years past retirement at that point. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, October 17, 2014 10:02 AM To:

Re: Friday Flashback #194

2014-10-17 Thread Stephen Blair
Hi Matt That's the timestamp on the file, and on the wikipedia page for Cavia, it lists: - *Ghost in the Shell: Stand Alone Complex http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex_(video_game)* - (2004, PlayStation 2 http://en.wikipedia.org/wiki/PlayStation_2)

Re: Friday Flashback #194

2014-10-17 Thread Francois Lord
Softimage|3D 4.0 was still being used in Japan long after XSI was released. On 17-Oct-14 14:11, Stephen Blair wrote: Hi Matt That's the timestamp on the file, and on the wikipedia page for Cavia, it lists: * /Ghost in the Shell: Stand Alone Complex

Re: subscription for maya on linux

2014-10-17 Thread David Gallagher
Ok we'll try that. Thank you! On 10/16/2014 9:17 PM, Jill Ramsay (Contractor) wrote: As far as I have been able to ascertain... (don't shoot me if I end up being wrong please!), your EDU license should work with Linux, but reasons that are not currently clear, the download is not posted. You

Re: Friday Flashback #194

2014-10-17 Thread Jason S
I installed and opened-up SI 3D a while ago.  it was like looking at a toy. everything was super simple, almost like toy, the Material editor.. lol , Huuge buttons, it was hard to see how we made pretty complex things with it. On 10/17/14

Re: Friday Flashback #194

2014-10-17 Thread Jason S
It was also a bit like a friendly kitten / rocket lol nothing like it until XSI1.5,  which was 3-4 years after the last real (v3.7) version Wonder what would eventually supercede XSI 2015 on that kitten/rocket front. On 10/17/14 15:06,

Re: Friday Flashback #194

2014-10-17 Thread Jason S
On 10/17/14 15:33, Jason S wrote: Wonder what would eventually supercede XSI 2015 on that kitten/rocket front. Maybe a humanized Maya? I would think not much more likely than it could replace SI|3D during those 3-4 years.

OT: Potentially Realistic World Imagining - Graphic Novel Concept

2014-10-17 Thread skuby
Split the work. What is not work. (aka professional baseball player, artist, advertiser, banker, etc., would not be considered 'actual' work) What is work, required fields only: (Security, sanitation, clothing, transportation, housing, energy, communications systems, tools production, food,