I am trying to use a weightmap on my emitter to drive/multiply particle
speed in a simple particle simulation. I have run in to the old context
mismatch between polymesh data and pointclouds trying to put my weightmap
values into emission speed. I am guessing I should find weightmap values at
emit
simpler than you're expecting. In a basic way:
Get_Particle_Emit_Location - getData (cls.WeightMapCls.Weight_Map.Weights)
- speed input of your emit node.
On 20 October 2014 13:51, Morten Bartholdy x...@colorshopvfx.dk wrote:
I am trying to use a weightmap on my emitter to drive/multiply
I would like to emit particles from a cached pointcloud but it seems there
is no way to plug a pointcloud directly in as emitter - how is this done?
Morten
You can get the pointPositions from another pointcloud and feed them into
the positions port of an Add Point node in your new pointcloud, then move
them with forces etc.
On 20 October 2014 15:24, Morten Bartholdy x...@colorshopvfx.dk wrote:
I would like to emit particles from a cached
Hi All,
We have 2 softimage 2013 licenses, and we need to upgrade to 2015
The only option I could find on AD site to get Soft 2015, is via the ultimate
bundle..
Is this really the only option?
Can't we upgrade our 2013 to 2015? Or buy new soft 2015 licenses?
I am breaking my head on AD awfull
I'm not sure yet it's going to work, I'm trying to replicate a picking
cession as the factory one, but when you pick an object it's opening a
contextual menu, and return a string depending of the choosed item in the
menu.
Unfortunately calling a custom tool is a non blocking command, the rest of
Hi Oz
You should really talk to your reseller about purchase options, you won’t find
anything on the Autodesk websites.
You can’t buy Softimage 2015 on its own any more. Only existing Softimage
customers with active Subscriptions are able to buy stand alone Softimage 2015.
See as you have
right, it's not possible because you'd have to run your own message
loop like pickelement does, and there is nothing for that in the SDK.
On Mon, Oct 20, 2014 at 11:34 AM, Ahmidou Lyazidi ahmidou@gmail.com wrote:
I'm not sure yet it's going to work, I'm trying to replicate a picking
cession
Yes, good point Raffaele. We've talked about doing it that way too.
On 10/19/2014 4:49 PM, Raffaele Fragapane wrote:
BTW you don't need to be able to run Maya to compile something for it.
As long as you have the linux header and lib includes you can compile
away.
Whether there are licensing
I see...
A message is just a while loop waiting to get the instruction to stop,
right?
So if I wrap the tool into a command the will wait for a plugin.Userdata to
be valid and return it it should work I guess. Any thing against that?
Thanks
Le 20 oct. 2014 11:45, Luc-Eric Rousseau
it's more complicated than a while loop.. you have to pump OS messages
for the tool to work and the user be able to click on stuff and the
viewport to redraw.
You also need to prevent re-entrency (i.e preventing launching a new
command while current command is still running) which would
Well, that's too bad :/
Le 20 oct. 2014 14:17, Luc-Eric Rousseau luceri...@gmail.com a écrit :
it's more complicated than a while loop.. you have to pump OS messages
for the tool to work and the user be able to click on stuff and the
viewport to redraw.
You also need to prevent re-entrency
Thanks for the explanation anyway
Le 20 oct. 2014 18:30, ahmidou@gmail.com a écrit :
Well, that's too bad :/
Le 20 oct. 2014 14:17, Luc-Eric Rousseau luceri...@gmail.com a écrit :
it's more complicated than a while loop.. you have to pump OS messages
for the tool to work and the user be able
do people still swear by this monitor, I am finally in the market for a 27
incher.
-Original Message-
From: Ben Houston
Sent: Thursday, December 20, 2012 10:50 AM
To: softimage@listproc.autodesk.com
Subject: Re: Off topic but useful tip: 27 Korean WQHD (2560X1440)
LEDMonitors are
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