.
On Dec 7, 2012 6:25 PM, Adam Sale adamfs...@gmail.com wrote:
I believe this should be supported by Crate, but with a simple example we
generated a shattered cube, with internal faces with UV's.
The problem happens when we Exported Crate from Soft and Imported on the
Maya side with Crate
blush
On Mon, Dec 10, 2012 at 12:40 PM, Stephen Davidson
magic...@bellsouth.netwrote:
I just finished watching the AU Master Class presentation on the AREA
Exploring the power of Non-Linear Character Setup with Autodesk Softimage
presented by Adam Sale.
This was an excellent advanced
I'll see if I can dig up the scripts / scene.. I should have them
somewhere..
They were pretty simple if I remember correctly.. the scripts that is.
And a couple were community available scripts that I believe can be had off
rray.de
Adam
On Mon, Dec 10, 2012 at 5:39 PM, Adam Sale adamfs
We're having issues getting GATOR to correctly transfer UVs from one mesh
to another. They are dissimilar meshes, which should be ok, but we do get
he following error which is a bit perplexing.
# ERROR : 2000 - The cluster property could not be added. This type of
cluster property requires the
Hey guys.
We have a condition here where we move data between mudbox, maya and soft,
and on the return trip into Soft, index reordering affects shape loading.
In one of our scenes, we've encountered an issue where shapes will no
longer transfer onto two of the objects correctly, the vertex ids
at 9:52 PM, Adam Sale adamfs...@gmail.com wrote:
Hey guys.
We have a condition here where we move data between mudbox, maya and soft,
and on the return trip into Soft, index reordering affects shape loading.
In one of our scenes, we've encountered an issue where shapes will no
longer transfer
its been confirmed and logged as bug..
On Fri, Nov 23, 2012 at 10:23 AM, Adam Sale adamfs...@gmail.com wrote:
yep.. doing all of that. Same name, using Pics. .
Still no dice.
I've tried this on 2013 and higher... same problem.
On Fri, Nov 23, 2012 at 10:00 AM, Luc-Eric Rousseau
I've had issues with Strands, but not with particles, and Momentum Deform
RBDs
On Wed, Nov 21, 2012 at 10:59 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:
What didn't work with Alembic? Seems to work on my end.
On Wednesday, November 21, 2012, Nick Angus wrote:
Does anyone have
oh yeah... here we go
On Mon, Nov 19, 2012 at 10:31 AM, carl callewaert c...@fundi3d.com wrote:
I am there Sun-Wed
c
From: Adam Sale adamfs...@gmail.com
Reply-To: softimage@listproc.autodesk.com
Date: Monday, 19 November, 2012 1:46 PM
To: softimage@listproc.autodesk.com
Subject: Any
gracias mi amigo
On Sat, Nov 3, 2012 at 12:18 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Thanks for this! My typical workflow has been to export an OBJ to modo,
which has had EPS export of UVs for years now. Glad to know I can save
myself the extra step finally!
*Tim Crowson
Hey Arvid.. I just copy pasted your request and posted on Beta.. hopefully
something will come of it.
On Tue, Oct 30, 2012 at 9:20 AM, Arvid Björn arvidbj...@gmail.com wrote:
Sign me up for all of these!
I wish stamping was just simpler, I'd perfer if the stamp function didn't
actually
with a little different solution. I
created the splash particles on different pointcloud, it works too.
Cheers
2012/10/24 Adam Sale adamfs...@gmail.com:
Either way, this is something that should just work with the provided
tasks.
On Wed, Oct 24, 2012 at 9:53 AM, Daniel Brassard
On 22 October 2012 17:54, Adam Sale adamfs...@gmail.com wrote:
Dang.. forgot that I had built it in a 2014 Beta..
Here is a link with a similar simple setup for 2012
https://www.dropbox.com/sh/z8p4v5kkh24fqhg/PlWaklwcbU/Raintest2012.scn
Frame 27 is the first instance of this extra tail
this one..
Thanks for any help..
Adam
On Mon, Oct 22, 2012 at 12:47 AM, Thomas Volkmann
li...@thomasvolkmann.comwrote:
**
Unfortunately the scene crashes at startup... at least on my machine :/
/Thomas
Adam Sale adamfs...@gmail.com hat am 22. Oktober 2012 um 05:35
geschrieben:
Hey
How about Zoomerator?
http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/zoomerator-mel
On Mon, Oct 22, 2012 at 4:29 PM, Chris Gardner chrisg.dot@gmail.comwrote:
docs on the feature:
Hey folks, Its been a while since I've used strands, and I recently came
across an issue that I can't remember how to fix. Searching archives yields
no useful results, as I'm not sure how to frame my query.
If I emit Strands from particles ( like rain streaks), and then spawning
particles based
, rejigging!
It's fine, I'm almost done.
Cheers
On 17 October 2012 00:29, Adam Sale adamfs...@gmail.com wrote:
Not in front of Softimage right now, but what if you hook up a rendertree
with a surface shader as the light color input for an occlusion shader?
You should be able to rendermap
momentum and implosia... done..
You can break up with ICE
http://vimeo.com/28138992
but you will need to extract the islands individually to run with vanilla
bullet rbds..
And ICE shatter has issues with complex shapes, lots of concavities.
Which is where Implosia shines.
The default shattering
Not in front of Softimage right now, but what if you hook up a rendertree
with a surface shader as the light color input for an occlusion shader?
You should be able to rendermap that and have the both the surface color
and occlusion baked into the map, non?
On Tue, Oct 16, 2012 at 1:56 AM,
I was having probems with this the other day as well, but I got it
working.. eventually. I used the spawn on trigger, and just had to
make sure I specified the target pointcloud in the spawn ppg..
It was a bit finicky though.. I had to go back through the docs again, came
across the same
time to migrate en masse to SI Community
On Fri, Oct 5, 2012 at 7:30 AM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
That's just sad...
-Tim
On 10/5/2012 9:14 AM, Luc-Eric Rousseau wrote:
from what I read on si-community.com looks like xsibase.com has
quietly closed down
wow.. Looking great. !!
I love the muscle solver..looks so interactive..
On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Excellent stuff, man! Can't wait to see what you make next. :)
On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge
nice doc Todd. Thanks !!
On Mon, Sep 24, 2012 at 6:42 AM, Ben Davis
benjamincliffordda...@gmail.comwrote:
Thanks for sharing, very clear presentation !
Ben
--
Benjamin Clifford Davis
. However I haven't had a chance to
test this fully.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Saturday, September 22, 2012 12:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: transferring
thought I would bring this back up again, in case anyone missed the
original post.
Any takers..
Am I right in thinking the best way to approach this is the multi cloud
approach?
On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale adamfs...@gmail.com wrote:
Hey guys.. wondering if state id is supported
same behavior.. Camera hits a wall and stops dead. I'd like to see this
behavior changed as well.. a royal PITA when trying to get in close for
modeling detail work..
Usually, I just tag points and then reframe, but still would be nice to
have this adjust automatically..
On Fri, Sep 21, 2012 at
Hey guys.. wondering if state id is supported over in maya. when sending
ice scenes over. I've been looking around, and it doesn't appear to be the
case, just wanted to check here before embarking on a mission of futility.
I know the attribute can be cached over, however, once there, I'm not sure
hey Tim.. far as I remember you can export a tagTemplate for reimport onto
other characters..
On Tue, Sep 11, 2012 at 7:18 AM, Tim Leydecker bauero...@gmx.de wrote:
Ahh.
Actionplot to Fcurves using a loaded *.motor file gives me a new action
to drag into the mixer.
Reality check:
I want
I don't see any word of the RT viewer in the news letter. Any update on the
status of this? Crossing fingers...
On Tue, Sep 11, 2012 at 8:33 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
Hey everyone --
Just wanted to announce that me and Mihail Djurev from Chaos will be
presenting some
yup. I envy Vray in Maya for that..
On Tue, Sep 11, 2012 at 10:15 AM, Manuel Huertas Marchena
lito...@hotmail.com wrote:
...Also looking forward to RT version, that ll be awesome!
*
*
*Manuel Huertas* *Marchena*
www.envmanu.carbonmade.com
--
From:
[
softimage-boun...@listproc.autodesk.com] on behalf of Adam Sale [
adamfs...@gmail.com]
*Sent:* 11 September 2012 18:03
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Motionbuilder/Softimage default rig for MocapData
slap-ons?
hey Tim.. far as I remember you can export
Guillaume, best of luck in your future endeavors and thanks for all the
great work you've done pushing ICE modeling and Crowd FX in particular.
On Mon, Sep 3, 2012 at 3:20 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Starting to look like Fabric needs to buy the Softimage brand
Sad to hear of all these AD guys getting let go, especially with the amount
of enthusiasm they had for Softimage. Stephens blog and XSI support are an
amazing resource. What a vacuum his departure will leave. Thanks for all
the help and stability running the Beta programs..
Adam
On Mon, Sep 3,
my main issue, other than the great list of suggestion here, is to have a
more stable throughput into Maya. For every time I use the Send to maya
feature, I have to use FBX instead, as the send to does not pass the data
correctly.
I can't even count the number of times I have used Send to, only
same here. Had to apply for a new area account... awaiting reply mail..
On Mon, Aug 13, 2012 at 11:38 AM, Kai Wolter kaiwolte...@gmail.com wrote:
waiting on my password reset mail to log back in and vote!
On 13/08/2012, at 7:20 PM, Rob Chapman wrote:
last time I logged in to the area
H...in the fine print is it?
Perhaps a statute of limitations based on the wearer outgrowing the jacket?
:-)
On Mon, Aug 13, 2012 at 8:57 PM, Upinder Dhaliwal udhali...@gmail.comwrote:
Voted and best of luck. You should post a photo with that jacket [?]
*--
Upinder Dhaliwal*
I had to rain check Sig this year... too much work over here to find a few
day window..
Down a pint for me.. :-)
Adam
On Fri, Jul 27, 2012 at 10:14 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Unfortunately our plans to get over there fell through - was going to be
too
other than the obvious of generating hair from given polys, I don't know of
a way with built in Soft hair.
On Fri, Jul 20, 2012 at 12:11 PM, Simon Van de Lagemaat
si...@theembassyvfx.com wrote:
Anyone know a workaround for the problem of XSI hair guides clumping up in
areas with higher
Nice work Guys... Looked like a great meeting of the minds :-)
On Tue, Jul 3, 2012 at 3:03 AM, Rob Chapman tekano@gmail.com wrote:
that's like totally like awesome with like tons of good shit!
New Yorkers eh, gotta, like, love em :)
thanks a lot for sharing - good visuals to see and
The main thing I am looking for is the RT capability VRay currently has
with Maya / Max. Love it. Without it, a lot of the quick iteration gets
lost..
The last I heard from Chaos Group, this was a priority for V2.
On Fri, Jun 22, 2012 at 10:01 AM, Serguei Kalentchouk
ditto.. links not working here either.
These batch of mails are the first bunch that have shown up since the
18th..
But the fact I got this last batch suggests we're mostly up and running
again.. i hope..
On Sun, May 27, 2012 at 11:49 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
same foe
k..
i was starting to jones a bit.
On Sun, May 27, 2012 at 1:22 PM, Steven Caron car...@gmail.com wrote:
this is funny to me, i know frustrating for others but... its like there
are a buncha people in a room trying to talk to each other on their cell
phones with bad reception. hello?
It may not be high on the priority list, but I'm starting to see a trend
where we get the beginnings of a lot of really cool tools in ICE, but they
are never really fully flushed out to make them usable to the average user.
Syflex, and ICE kine as well as ICE modeling come to mind. Some great
Its a request I asked for on this recent Beta.. Per point access is crucial
to getting anything REALLY good out of Syflex
On Mon, Apr 30, 2012 at 9:03 AM, Dominik d...@shedmtl.com wrote:
Thx Chris for the answer. I'm not good with point array so I think I'll
go for a more pin and mimic way :)
for the best settings ( time not withstanding) try the nederhorst settings
( google search) picture perfect flicker free renders every time..
but again.. only if time is not an issue :)
On Tue, Apr 24, 2012 at 7:16 AM, Lawrence Pankhurst lp3ds...@gmail.comwrote:
Hey guys.. Its nice to hear of the new names that will be taking Softimage
forward over the coming years.
Welcome aboard, though you've been on board for some time now :-)
A.
On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com wrote:
:)
BTW I didn't mean to imply the old guard
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