wow.. Looking great. !!
I love the muscle solver..looks so interactive..

On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman <[email protected]>wrote:

> Excellent stuff, man! Can't wait to see what you make next. :)
>
>
> On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge <
> [email protected]> wrote:
>
>> Hi everyone,
>>
>> I can't resist to show you my first application made using Creation
>> Platform :).
>> So here is an SPH solver, to simulate various type of liquids using
>> particles: http://vimeo.com/groups/fabric/videos/50136753
>>
>> After a couple of days, I was really impressed on how easy it was to
>> navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
>> much more like a 'nodal graph nightmare' to me :).
>> Sometime, visual nodal programming is just not the good way to build
>> complex things.
>>
>> But to keep a link with Softimage (and for those who don't know Fabric
>> Engine technology yet), the very interesting thing is that this kind of
>> solver could be used directly from your favourite DCC . That means that the
>> same code written to define a rig solver, a particle effect, a geometry
>> generator or a deformer could be use between several applications like
>> Softimage or Maya.
>>
>> Cheers,
>>
>> Guillaume Laforge
>>
>>
>>
>

Reply via email to