wow.. Looking great. !! I love the muscle solver..looks so interactive.. On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman <[email protected]>wrote:
> Excellent stuff, man! Can't wait to see what you make next. :) > > > On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge < > [email protected]> wrote: > >> Hi everyone, >> >> I can't resist to show you my first application made using Creation >> Platform :). >> So here is an SPH solver, to simulate various type of liquids using >> particles: http://vimeo.com/groups/fabric/videos/50136753 >> >> After a couple of days, I was really impressed on how easy it was to >> navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds >> much more like a 'nodal graph nightmare' to me :). >> Sometime, visual nodal programming is just not the good way to build >> complex things. >> >> But to keep a link with Softimage (and for those who don't know Fabric >> Engine technology yet), the very interesting thing is that this kind of >> solver could be used directly from your favourite DCC . That means that the >> same code written to define a rig solver, a particle effect, a geometry >> generator or a deformer could be use between several applications like >> Softimage or Maya. >> >> Cheers, >> >> Guillaume Laforge >> >> >> >

