gracias mi amigo

On Sat, Nov 3, 2012 at 12:18 PM, Tim Crowson <[email protected]
> wrote:

>  Thanks for this! My typical workflow has been to export an OBJ to modo,
> which has had EPS export of UVs for years now. Glad to know I can save
> myself the extra step finally!
>
> *Tim Crowson
> **Lead CG Artist*
>
> *Magnetic Dreams Animation Studio, Inc.
> *2525 Lebanon Pike, Building C. Nashville, TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> [email protected]
>
>
> On 11/3/2012 3:47 AM, Eric Thivierge wrote:
>
> You can send them to Animal Logic care of Eric Thivierge. I'm make sure he
> gets them, promise... :D
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Nov 3, 2012 at 7:44 PM, James De Colling <
> [email protected]> wrote:
>
>> where do I send the beers?
>>
>>  your a champ, cheers!
>>
>>
>> On Saturday, November 3, 2012, Simon Anderson wrote:
>>
>>> Mr one again you ROOOOCK! haha.. :)
>>>
>>> checks you monday
>>>
>>> On Sat, Nov 3, 2012 at 3:40 PM, Ahmidou Lyazidi 
>>> <[email protected]>wrote:
>>>
>>>> Just forgot to say, it's obiviou but as it's a vector file, you can
>>>> choose whatever size you want while importing in photoshop.
>>>>
>>>> Have a nice week end!
>>>>
>>>>
>>>>
>>>>  2012/11/3 Ahmidou Lyazidi <[email protected]>
>>>>
>>>>> I have seen some people complaining about the UV stamp feature in
>>>>> Softimage, and I also found it annoying that you can't specifiy the image
>>>>> size, and that it's asking if we want replace the current texture with the
>>>>> UV one, which I'm sure everybody reply "NO".
>>>>> So I gave it a try and it was quite straight forward. I was first
>>>>> thinking writing SVG as it's just xml, but Photoshop can't read them, so
>>>>> instead I found a Python module that can write .eps files.
>>>>>
>>>>> You can download it here
>>>>> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp
>>>>>
>>>>> Just copy the files in your plugin folder, the command is located in
>>>>> the tool menu of the texture editor.
>>>>> You can also run it as a command:
>>>>> Application.stampUV( name, path, collection of UVprojections )
>>>>>
>>>>> Ho and the per UV projection is not working yet.
>>>>>
>>>>> Cheers
>>>>>
>>>>> --
>>>>> Ahmidou Lyazidi
>>>>> Director | TD | CG artist
>>>>> http://vimeo.com/ahmidou/videos
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Ahmidou Lyazidi
>>>> Director | TD | CG artist
>>>> http://vimeo.com/ahmidou/videos
>>>>
>>>>
>>>
>>>
>>> --
>>> -------------------
>>> Simon Ben Anderson
>>> blog: http://vinyldevelopment.wordpress.com/
>>>
>>>
>
>
>

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