gracias mi amigo
On Sat, Nov 3, 2012 at 12:18 PM, Tim Crowson <[email protected] > wrote: > Thanks for this! My typical workflow has been to export an OBJ to modo, > which has had EPS export of UVs for years now. Glad to know I can save > myself the extra step finally! > > *Tim Crowson > **Lead CG Artist* > > *Magnetic Dreams Animation Studio, Inc. > *2525 Lebanon Pike, Building C. Nashville, TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected] > > > On 11/3/2012 3:47 AM, Eric Thivierge wrote: > > You can send them to Animal Logic care of Eric Thivierge. I'm make sure he > gets them, promise... :D > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Sat, Nov 3, 2012 at 7:44 PM, James De Colling < > [email protected]> wrote: > >> where do I send the beers? >> >> your a champ, cheers! >> >> >> On Saturday, November 3, 2012, Simon Anderson wrote: >> >>> Mr one again you ROOOOCK! haha.. :) >>> >>> checks you monday >>> >>> On Sat, Nov 3, 2012 at 3:40 PM, Ahmidou Lyazidi >>> <[email protected]>wrote: >>> >>>> Just forgot to say, it's obiviou but as it's a vector file, you can >>>> choose whatever size you want while importing in photoshop. >>>> >>>> Have a nice week end! >>>> >>>> >>>> >>>> 2012/11/3 Ahmidou Lyazidi <[email protected]> >>>> >>>>> I have seen some people complaining about the UV stamp feature in >>>>> Softimage, and I also found it annoying that you can't specifiy the image >>>>> size, and that it's asking if we want replace the current texture with the >>>>> UV one, which I'm sure everybody reply "NO". >>>>> So I gave it a try and it was quite straight forward. I was first >>>>> thinking writing SVG as it's just xml, but Photoshop can't read them, so >>>>> instead I found a Python module that can write .eps files. >>>>> >>>>> You can download it here >>>>> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp >>>>> >>>>> Just copy the files in your plugin folder, the command is located in >>>>> the tool menu of the texture editor. >>>>> You can also run it as a command: >>>>> Application.stampUV( name, path, collection of UVprojections ) >>>>> >>>>> Ho and the per UV projection is not working yet. >>>>> >>>>> Cheers >>>>> >>>>> -- >>>>> Ahmidou Lyazidi >>>>> Director | TD | CG artist >>>>> http://vimeo.com/ahmidou/videos >>>>> >>>>> >>>> >>>> >>>> -- >>>> Ahmidou Lyazidi >>>> Director | TD | CG artist >>>> http://vimeo.com/ahmidou/videos >>>> >>>> >>> >>> >>> -- >>> ------------------- >>> Simon Ben Anderson >>> blog: http://vinyldevelopment.wordpress.com/ >>> >>> > > >

