Re: Anybody succes with the new skin shader for Arnold?

2014-02-26 Thread Andreas Bystrom
> *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy > > *Sent:* Wednesday, February 26, 2014 11:21 AM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Anybody succes with the new skin shader for Arnol

RE: Anybody succes with the new skin shader for Arnold?

2014-02-26 Thread Szabolcs Matefy
21 AM To: softimage@listproc.autodesk.com Subject: RE: Anybody succes with the new skin shader for Arnold? Kicking the SSS in the butt will disable this for sure. However, in all other place the sss looks just fine. It looks like that the SSS are bouncing a lot amplifying the effect. Sure, the ey

RE: Anybody succes with the new skin shader for Arnold?

2014-02-26 Thread Szabolcs Matefy
strom Sent: Wednesday, February 26, 2014 10:40 AM To: softimage@listproc.autodesk.com Subject: Re: Anybody succes with the new skin shader for Arnold? that looks like the deep scatter radius is way too high, are you sure it's within a reasonable range? try disabling it temporarily and see if it goes

Re: Anybody succes with the new skin shader for Arnold?

2014-02-26 Thread Andreas Bystrom
all in the eyesocket... > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair > *Sent:* Tuesday, February 25, 2014 7:23 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Anybody succes with the new skin s

Re: Anybody succes with the new skin shader for Arnold?

2014-02-25 Thread Stephen Blair
SSS softens displacement detail, in any renderer. Can you share some screenshots to help us understand the issues? Maybe show us what you expect versus what you get? Soften too much compared to what? What kind of displacement are you using? The skin shader doesn't support bump or autobump, if that

Re: Anybody succes with the new skin shader for Arnold?

2014-02-25 Thread Steven Caron
you should join the sitoa/mtoa mailing lists to get your answers... i have not used the new skin shader but from your last post you noticed there is no diffuse component but that is actually physically correct according to what marcos said. On Tue, Feb 25, 2014 at 9:30 AM, Szabolcs Matefy wrote:

Anybody succes with the new skin shader for Arnold?

2014-02-25 Thread Szabolcs Matefy
Hey guys I'm testing Arnold, and I found the new skin shader a little odd. First of all, it seems, that it softens the displacement way too much, though I made my character with slightly exaggerated details, and yet, those almost completely gone with the SSS...Could any of you show me some good