No that's too advanced for games. :P
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
Sent: 14 février 2014 15:35
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #159
...
...using Phoenix Tools ParticleSuite. ;)
-Original Message-
From: Eric Thivierge [mailto:ethivie...@hybride.com]
Sent: Friday, February 14, 2014 3:10 PM
To: softimage@listproc.autodesk.com
Cc: Ed Harriss
Subject: Re: Friday Flashback #159
I think next week's flash back should in
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Stephen Blair
*Sent:* Friday, February 14, 2014 1:10 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Friday Flashback #159
Friday Flashback #159
Before XSI the app, it was .XSI the file f
@listproc.autodesk.com
Subject: Friday Flashback #159
Friday Flashback #159
Before XSI the app, it was .XSI the file format for game devs
http://wp.me/powV4-2YZ
Friday Flashback #159
Before XSI the app, it was .XSI the file format for game devs
http://wp.me/powV4-2YZ
Friday Flashback #158
2002 and the New Processing Rendering Family: BatchUniversal, Batch, and
mental ray
Dec 1998, Nintento signs with Softimage 3D
http://phx.corporate-ir.net/phoenix.zhtml?c=82844&p=irol-newsArticle&ID=15109&highlight=
found this recently :) has it already been posted ?
On 31 January 2014 20:38, Stephen Blair wrote:
> Friday Flashback #157
> 1999. Art is Self
Friday Flashback #157
1999. Art is Self-Expression
http://wp.me/powV4-2Yi
image-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 24, 2014 10:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #156
Ah, forgot to click Publish
http://wp.me/powV4-2Y1
On Fri, Jan 24, 2014 at 3:16 PM, Eric Thivierge wrote:
Link no wor
it?"
>>
>>
>>
>> 2014/1/24 Stephen Blair > <mailto:stephenrbl...@gmail.com>>
>>
>> Friday Flashback #156
>> *SOFTIMAGE|3D Ahead of the game*
>> /High octane fuel for the mind...No speed limits...Total freedom/
>> http://wp.me/powV4-2Y1
>>
>>
>>
>
Link no workie...
On Friday, January 24, 2014 3:04:49 PM, Artur Woźniak wrote:
"
This is somewhat embarrassing, isn’t it?"
2014/1/24 Stephen Blair mailto:stephenrbl...@gmail.com>>
Friday Flashback #156
*SOFTIMAGE|3D Ahead of the game*
/High octane fuel f
"This is somewhat embarrassing, isn’t it?"
2014/1/24 Stephen Blair
> Friday Flashback #156
> *SOFTIMAGE|3D Ahead of the game*
> *High octane fuel for the mind...No speed limits...Total freedom*
> http://wp.me/powV4-2Y1
>
>
Friday Flashback #156
*SOFTIMAGE|3D Ahead of the game*
*High octane fuel for the mind...No speed limits...Total freedom*
http://wp.me/powV4-2Y1
inal Message-
> > From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
> > Sent: Monday, January 20, 2014 10:56 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Friday Flashback #155
> >
> > I stand corrected. The Mayans predicted the end of an era.
softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Monday, January 20, 2014 10:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #155
I stand corrected. The Mayans predicted the end of an era.
--
autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com ] On Behalf Of Tim
> Leydecker
> > Sent: Monday, January 20, 2014 10:56 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Friday Flashback #155
> >
> > I stand corrected. The Mayans predicted the end of an era.
>
, January 20, 2014 10:56 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #155
>
> I stand corrected. The Mayans predicted the end of an era.
Behalf Of Tim Leydecker
Sent: Monday, January 20, 2014 10:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #155
I stand corrected. The Mayans predicted the end of an era.
But http://www.3dwillneverbethesame.com
shows a Softimage XSI 7.01 startup/splashscreen now.
the
world on Dec. 21. 2012 already.
I didn´t even bother to buy any more support/supscription...
On 17.01.2014 22:00, Stephen Blair wrote:
Friday Flashback #155
The future of 3d animation began 14 years ago on this day, Jan 17th.
Was it worth the wait?
http://wp.me/powV4-2XA
--
support/supscription...
On 17.01.2014 22:00, Stephen Blair wrote:
Friday Flashback #155
The future of 3d animation began 14 years ago on this day, Jan
17th.
Was it worth the wait?
http://wp.me/powV4-2XA
--
ec. 21. 2012 already.
I didn´t even bother to buy any more support/supscription...
On 17.01.2014 22:00, Stephen Blair wrote:
Friday Flashback #155
The future of 3d animation began 14 years ago on this day, Jan 17th.
Was it worth the wait?
http://wp.me/powV4-2XA
/supscription...
On 17.01.2014 22:00, Stephen Blair wrote:
Friday Flashback #155
The future of 3d animation began 14 years ago on this day, Jan 17th.
Was it worth the wait?
http://wp.me/powV4-2XA
Friday Flashback #155
The future of 3d animation began 14 years ago on this day, Jan 17th.
Was it worth the wait?
http://wp.me/powV4-2XA
@listproc.autodesk.com
Subject: RE: Friday Flashback #154
Olivier (Ozoux)?
I don't recall him posting much to the public lists. He was more active
internally on betas and such.
Matt
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:sof
PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #154
I'm surprised that so many other people seem to have posted more than Olivier.
I would have thought he'd be second after Kim.
gray
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@lis
er Kim.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: Friday, January 10, 2014 4:00 PM
> To: softimage@listproc.autodesk.com
> Subject: Friday Flashback #154
>
> Friday Flashb
softimage@listproc.autodesk.com
> Subject: Friday Flashback #154
>
> Friday Flashback #154
> The XSI list 13 years ago...
> http://wp.me/powV4-2Xa
>
4:00 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #154
Friday Flashback #154
The XSI list 13 years ago...
http://wp.me/powV4-2Xa
<>
Friday Flashback #154
The XSI list 13 years ago...
http://wp.me/powV4-2Xa
Ha - funny.
MB
Den 4. januar 2014 kl. 18:52 skrev Stephen Blair :
> Hi Morten
>
> For awhile, all the code names were based on islands: Sumatra, Samoa,
> Ibiza,...
> http://xsisupport.com/2011/10/14/friday-flashback-39/
> <http://xsisupport.com/2011/10/1
Hi Morten
For awhile, all the code names were based on islands: Sumatra, Samoa,
Ibiza,...
http://xsisupport.com/2011/10/14/friday-flashback-39/
On Sat, Jan 4, 2014 at 12:45 PM, Morten Bartholdy wrote:
> I never actually heard where the Code name Sumatra came from. I have
> suspected
Blair :
> Friday Flashback #153
> Sumatra splash
> 1998
> http://wp.me/powV4-2WG <http://wp.me/powV4-2WG>
Friday Flashback #153
Sumatra splash
1998
http://wp.me/powV4-2WG
can someone please remake kaboom in ICE ?
this was such a fun tool.
From: Stephen Blair
Sent: Friday, December 27, 2013 6:30 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #152
Friday Flashback #152 KABOOM! Now you too can create your own earth-shattering
kabooms!
http
Friday Flashback #152 KABOOM! Now you too can create your own
earth-shattering kabooms!
http://wp.me/powV4-2Wu
Friday Flashback #151
Xmas XSI logo from 2004
http://wp.me/powV4-2Wn
I will take the free XSI license and the chinese XSI Manual, please :)
MB
Den 13. december 2013 kl. 19:42 skrev Stephen Blair
:
> Friday Flashback #150
> XSI v2.0 Special Competitive Trade in Program, valid till 31-December 2001
> http://wp.me/powV4-2VY <http://wp.me/powV4-2VY>
Friday Flashback #150
XSI v2.0 Special Competitive Trade in Program, valid till 31-December 2001
http://wp.me/powV4-2VY
easter egg. lol
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: 6 décembre 2013 09:50
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #149
>
6 décembre 2013 09:50
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #149
It was a working sumatra/XSI mockup in visual basic.
Or did you guys have a special version of Softimage|3D with layouts, a scene
explorer, selection filters, etc.
It was a working sumatra/XSI mockup in visual basic.
Or did you guys have a special version of Softimage|3D with layouts, a
scene explorer, selection filters, etc.
my first thought was, it looks like Lightwave...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mr Alexei
Godek
Sent: Friday, December 06, 2013 1:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #149
it's a lot better than 3dmax actual interface ja! and judging by the tools
i see on the pic, i could say the same !
Francisco.
On Friday, December 6, 2013, Stephen Blair wrote:
> Friday Flashback #149
> 1996: What SOFTIMAGE|3D might have looked like in an alternate universe
>
nt:* 06 December 2013 12:34
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Friday Flashback #149
>
>
>
> windows 3.11 style - beautiful
>
>
>
> On 6 December 2013 12:31, Martin Chatterjee <
> martin.chatterjee.li...@googlemail.com> wrote:
>
> E
i like it!
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mr Alexei
Godek
Sent: 06 December 2013 12:34
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #149
windows 3.11 style - beautiful
On 6
meo.com/chatterjee ]
>
>
> On Fri, Dec 6, 2013 at 1:16 PM, Stephen Blair wrote:
>
>> Friday Flashback #149
>> 1996: What SOFTIMAGE|3D might have looked like in an alternate universe
>> http://wp.me/powV4-2Vz
>>
>
>
--
ale...@xtfx.co.uk
http://www.xtfx.co.uk/
//vimeo.com/chatterjee ]
>
>
> On Fri, Dec 6, 2013 at 1:16 PM, Stephen Blair wrote:
>
>> Friday Flashback #149
>> 1996: What SOFTIMAGE|3D might have looked like in an alternate universe
>> http://wp.me/powV4-2Vz
>>
>
>
Ek!!!
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Fri, Dec 6, 2013 at 1:16 PM, Stephen Blair wrote:
> Friday Flashback #149
> 1996: What SOFTIMAGE|3D might have looked like in an alternate un
ih.
Am 12/6/2013 1:16 PM, schrieb Stephen Blair:
Friday Flashback #149
1996: What SOFTIMAGE|3D might have looked like in an alternate universe
http://wp.me/powV4-2Vz
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effects GmbH
Kontorhaus Osth
Friday Flashback #149
1996: What SOFTIMAGE|3D might have looked like in an alternate universe
http://wp.me/powV4-2Vz
Nice! They did shattering already back in '89... =}
Am 29.11.2013 16:52, schrieb Stephen Blair:
Friday Flashback #148
"Faux Pas" (1989) by #Softimage, Daniel Langois, Georges Mauro and
Char Davies
http://wp.me/powV4-2Tq
---
Diese E-Mail ist frei von Viren und Malware,
Friday Flashback #148
"Faux Pas" (1989) by #Softimage, Daniel Langois, Georges Mauro and Char
Davies
http://wp.me/powV4-2Tq
:)
Den 26. november 2013 kl. 17:46 skrev Stephen Blair
:
> The duck also appeared in Friday Flashback #138:
> http://xsisupport.com/2013/09/20/friday-flashback-138/
> <http://xsisupport.com/2013/09/20/friday-flashback-138/>
>
>
> On Tue, Nov 26, 2013 at 9:57
The duck also appeared in Friday Flashback #138:
http://xsisupport.com/2013/09/20/friday-flashback-138/
On Tue, Nov 26, 2013 at 9:57 AM, Morten Bartholdy wrote:
> I remember that duck! That is from back when I started using Softimage
> :)
>
>
>
> Morten
>
>
>
>
I remember that duck! That is from back when I started using Softimage :)
Morten
Den 22. november 2013 kl. 19:01 skrev Stephen Blair
:
> Friday Flashback #147
> http://wp.me/powV4-2UR <http://wp.me/powV4-2UR>
> April 1992 #SOFTIMAGE Animation Software Breaks New Ground
Friday Flashback #147
http://wp.me/powV4-2UR
April 1992 #SOFTIMAGE Animation Software Breaks New Ground
Friday Flashback #146
Sculpting a polymesh with a txt map, then and now
http://wp.me/powV4-2eW
of the author and do not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre
Carbonneau
Sent: Friday, November 08, 2013 3:54 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday
oc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 8 novembre 2013 15:05
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #145
Not really. They copied Apple's UI design from the 80's.
Matt
_
ign way back in the
> 90’s! ;)
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair
> *Sent:* 8 novembre 2013 12:21
> *To:* softimage@listproc.autodesk.com
> *Subject:* Friday F
roc.autodesk.com
[softimage-boun...@listproc.autodesk.com]
On Behalf Of Marc-Andre Carbonneau [marc-andre.carbonn...@ubisoft.com]
Sent: Friday, November 08, 2013 10:07 AM
To: softimage@listproc.autodesk.com
Subject: RE: Frida
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre
> Carbonneau [marc-andre.carbonn...@ubisoft.com]
> *Sent:* Friday, November 08, 2013 10:07 AM
> *To:* softimage@listproc.autodesk.com
> *Subje
2013 10:07 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #145
Softimage was so much ahead of its time using flat design way back in the 90’s!
;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent:
Softimage was so much ahead of its time using flat design way back in the 90's!
;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 8 novembre 2013 12:21
To: softimage@listproc.autodesk.com
Subject: Friday Flas
Friday Flashback #145
http://wp.me/powV4-2U7
Screenshot of Wam!Net ROD Render in SOFTIMAGE|3D. From the Softimage web
site back in 2000/2001.
s freedom, but the design
says big brother.
On Fri, Nov 1, 2013 at 6:59 AM, Stephen Blair wrote:
Friday Flashback #144
FREEDOM circa 2001
http://wp.me/powV4-2TN
mixed feelings about this one. The word says freedom, but the design
says big brother.
On Fri, Nov 1, 2013 at 6:59 AM, Stephen Blair wrote:
> Friday Flashback #144
> FREEDOM circa 2001
> http://wp.me/powV4-2TN
Friday Flashback #144
FREEDOM circa 2001
http://wp.me/powV4-2TN
HaHa,
1996 screencaptures! this was also a normal preview-rendersize at the
time;-) .
Am 10/25/2013 5:11 PM, schrieb Stephen Blair:
Friday Flashback #143
Some SOFTIMAGE|3D screen captures, and some other stuff, from a NAB
1996 video about SOFTIMAGE | DS. I think the parrot character was
Friday Flashback #143
Some SOFTIMAGE|3D screen captures, and some other stuff, from a NAB 1996
video about SOFTIMAGE | DS. I think the parrot character was named "Rudy"
or "Ruby", and was used to demo channels and motion capture.
http://wp.me/powV4-2T9
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Sven Constable
> *Sent:* Friday, October 18, 2013 11:47 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142
>
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Fast and interactive yes, but it crashed a lot,
didn't it? I'm curious, in 1998 I was a student learning
Softimage|3D and the standal
On Fri, Oct 18, 2013 at 4:50 PM, Marc-Andre Carbonneau
wrote:
> I totally agree with you Luc-Eric, it had some pretty slick stuff that
> Softimage didn't have. I don't remember
> how many particles you could have in your scene before slowing it down?
In 1997 we were running Pentium Pro at 200Mhz
Wasn't it Jean-Luc Corenthin the dev that was the intermediary on Soft
side?
-Original Message-
From: Marc-Andre Carbonneau [mailto:marc-andre.carbonn...@ubisoft.com]
Sent: October-18-13 4:50 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
ArcSciMed
riday, October 18, 2013 12:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
The other thing about it that was awesome was the fact that if you stopped the
render and started it again where you left off, the simulation would not be the
same. You had to render start to fini
013 1:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
I never really used it beyond doing a tutorial, but I loved the interface, the
widgets and the opengl look. It had manipulators which softimage 3D also did
not have. So much more modern than softimage|3D; hard to bel
y, October 18, 2013 4:12 PM
To: softimage
Subject: Re: Friday Flashback #142
Hehehe I remember loosing all animation curves every time I exited the program!
On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi
mailto:ericla...@gmail.com>> wrote:
The other thing about it that was awesome was the
ctobre 2013 16:18
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
I never really used it beyond doing a tutorial, but I loved the interface, the
widgets and the opengl look. It had manipulators which softimage 3D also did
not have. So much more modern than softimage|3D;
I never really used it beyond doing a tutorial, but I loved the
interface, the widgets and the opengl look. It had manipulators which
softimage 3D also did not have. So much more modern than softimage|3D;
hard to believe it's from 1995, and you would only get a new softimage
GUI 5 years later.
I t
hics infrastructure. Anybody
>> remember the SGI windows workstations?
>>
>> ** **
>>
>> ** **
>>
>> Matt
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listpro
Constable
Sent: 18 octobre 2013 15:27
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Yes, that would explain it. I had to use a cheap Matrox/ATI card or something
in that class. I later switched to 3DLabs for my personal workstation. Did a
better job with Softimage|3D, but I
...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
> *Sent:* Friday, October 18, 2013 2:59 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142
>
> ** **
>
> It started on SGI with Softimage|
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to
Windows NT
image-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 2:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to Windows
NT
ailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, October 18, 2013 11:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in 1998
I was a student lear
nipulation found
in most 3d packages.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
I remembe
packages.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
I remember that. I was sooo looking forward to
odesk.com] On Behalf Of Stephen Blair
Sent: Friday, October 18, 2013 11:17 AM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #142
Friday Flashback #142
SOFTIMAGE|PARTICLE
http://wp.me/powV4-2Sk
softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
Ahh yes.
When I first started learning to use it I had a Deskside Onyx all to myself,
around 1995 I think it was. I did a 5 minute simulation just keying on and
off forces just to get an idea what they did. I think I still have it on a
D1 tape
http://vimeopro.com/user7979713/3d-work
On Fri, Oct 18, 2013 at 11:17 AM, Stephen Blair wrote:
> Friday Flashback #142
> SOFTIMAGE|PARTICLE
> http://wp.me/powV4-2Sk
>
Friday Flashback #142
SOFTIMAGE|PARTICLE
http://wp.me/powV4-2Sk
Subject: Re: Friday Flashback #141
yes, isn't nostalgia just memory with all the bad times forgotten?.. I'll have
to add a pict of my full set of Softimage|3D boxed set manuals (v3.8 I
believe)..fun to look through, turning to a random page
we find gems.." ...For example, calcu
hter in the reel. It was
one of my favorite games EVER. I'm sure Sega recouped a big part
of the cost of the game with my visits to the arcade :-D .
Thanks for posting it!
On 11/10/2013 9:31 AM, Stephen Blair wrote:
Friday Flashback #1
d a big part of the
cost of the game with my visits to the arcade :-D .
Thanks for posting it!
On 11/10/2013 9:31 AM, Stephen Blair wrote:
Friday Flashback #141
1997 Softimage reel
http://wp.me/powV4-2RX
Friday Flashback #141
1997 Softimage reel
http://wp.me/powV4-2RX
Friday Flashback 140
Support desk at the old Softimage HQ
http://wp.me/powV4-2RE
--
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[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, September 27, 2013 9:01 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #139
The contenders I can think of:
- Blue Sky
- Manex Entertainment (Ma
@listproc.autodesk.com
Subject: Re: Friday Flashback #139
I'm betting on mainframe entertainment
On 27 Sep 2013 20:03, "Vladimir Jankijevic"
mailto:vladi...@elefantstudios.ch>> wrote:
you can check out the information about M&E here:
http://www.sec.gov/Archives/edgar/data/
to drill down and get a rough idea of
>> Softimage / Maya / MAx seats ? Or is it just bundled up with the rest of
>> the M & E information.
>>
>>
>>
>> From: Luc-Eric Rousseau [luceri...@gmail.com]
>> Sent: 27 Septem
the M & E information.
>
>
>
> From: Luc-Eric Rousseau [luceri...@gmail.com]
> Sent: 27 September 2013 07:23 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #139
>
> I'm sure the numbers are accurate. But I'm not sure how to inter
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