I'll throw it there, but its more towards the Fabric Engine guys ( and for
you too of course )
Since some of the Softimage users do not use python ( blasphemy, I know ),
yesterday I was looking at Fabric engine and it has huge potentials
They said clearly that if you're not familiar with python
Wasn't visual programming to be part of FE 2.0?
It's somewhere in the long list of replies on FE ;-)
Rob
\/-\/\/
On 6-3-2014 9:25, Nicolas Esposito wrote:
I'll throw it there, but its more towards the Fabric Engine guys ( and
for you too of course )
Since some
I think you meant Python = coding, so I just wanted to note that Python is
not equal to Scripting and FE's KL seems closer to Javascript than it is to
Python.
I still see FE not very viable for freelancer artists and very small
companies, not yet at least.
I wish ADSK had retired SI when FE,
Right now for me there's not much difference between Python, Javascript or
KL, simply because I'm not familiar with none of them :-D
I just sent an email to Paul, explaining what I would like to achieve with
Fabric, specifically with the Realtime Renderer
Hopefully it wont be super-complicated,
Same here.
Learning to code is out of my range.
Le 06/03/2014 11:05, Nicolas Esposito a écrit :
Right now for me there's not much difference between Python,
Javascript or KL, simply because I'm not familiar with none of them :-D
I just sent an email to Paul, explaining what I would like to
I'm with Raffaele, I think it doesn't make much sense to cling to SI when
it comes to developing tools. I've built a ton of custom Soft and ICE tools
that help us in our workflow, but ever since the news has been dropped I
don't intend to spend much more time developing them further.
This is a
How do ICE trees get ported elsewhere?
On 6 March 2014 10:20, Christian Gotzinger cgo...@googlemail.com wrote:
I'm with Raffaele, I think it doesn't make much sense to cling to SI when
it comes to developing tools. I've built a ton of custom Soft and ICE tools
that help us in our workflow,
ICE compounds get ported by converting them to scripts / nodes in the other
applications. Those who have built them should have the chops to get it
done since at its core, it is just math and logic.
I'm 100% behind Raf here. Unless you're working at a studio where you need
to continue to dev
Is there anything out there at all like ICE? I'm not a coder, but
understand the concepts as I used to code a long time ago, which is what
made ICE a great tool for someone like me.
On 6 March 2014 11:29, Eric Thivierge ethivie...@gmail.com wrote:
ICE compounds get ported by converting them to
Houdini seems to be the closest thing:
http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
On 6 March 2014 12:12, Chris Marshall chrismarshal...@gmail.com wrote:
Is there anything out there at all like ICE? I'm not a coder, but
understand the concepts as I used to code a long time ago,
My comment regarding Python familiarity was trying to say that if you can
write code in a dynamic language like python or javascript, then KL will be
accessible to you. With FE2.0 we will have visual programming capabilities,
but the library of KL nodes will have to build up in much the same way
I know that Fabric engine is growing up fast and honestly I'm really happy
to know that visual programming is on the way, so at least I will be able
to try out the basic and understand whats going on, then, over time maybe
the library of the KL nodes will expand, so it'll be accessible to a
wider
I think all parties points are valid and *really* non-contradictory
(nobody right or wrong mostly depending on each's situation)
For me (personally), if photoshop officially got retired (analogy not
used lightly)
it would absolutely remain my tool of choice,
knowing there wouldn't be anything
Hey Guys,
Calling out all the Soft Tool developers/ TDs out there. I know there are
lots of awesome out there for Soft but let's create more tools for the
community.
I am willing to devote my time to develop more tools and will ask the same
of other developers.
If anyone has a request / idea
AWSOME Alok! This is attitude!
I have a few ideas that will really can improve the workflow. I don't
know how far can you get under the hood to start switching cables. Count
me in for any alpha/beta testing.
Cheers!
---
Emilio Hernández
Can I humbly suggest TDs spend their time more productively instead, for
both themselves and the community, and start looking at other vendors?
We can wish upon a star all we want, but, as hurtful as it might be, Soft
is dead and will not be brought back to life. You can tazer the corpse
until it
Great Emilio
Do let me know what you have in mind. Of Course one can go only as deep as
the SDK can let. But still, I have seen and done things which were
apparently impossible but with little zest ans passion and some clever
workarounds a lot can be acheived.
On Thu, Mar 6, 2014 at 8:43 AM,
Not really Raffaele.
There are a lot of us that switching to other tool will mean loss of time
and be less competitive by using other software. Specially Maya. And that
in my particular case I can hold up at Softimage as long as there is an OS
that runs it.
How far can you improve your
Raff, Well I would like to humbly disagree with your 'corspe' analogy.
People will still continue to use Soft. Maybe not big shops and huge
pipelines but those small shops and lone artists that have been using it
for many years.
I think AD stopping development does not mean that it will not be
If you're a Softimage user, and plan to stick to it, which in many cases is
a perfectly viable strategy, go for it. Tag along.
However, if you're a TD and your livelyhood depends on hired work, I very
strongly recommend you amend mistakes you might have made in not
diversifying before, and start
Then go for it. The guys who left the industry when Soft|3D was shut down
and both Lightwave users still writing in LScript will welcome you with
open arms :)
On Thu, Mar 6, 2014 at 2:36 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Raff, Well I would like to humbly disagree with your
Sorry Raffael but this time I don't share your opinion and Sanskrit analogy.
Softimage is still a perfect viable solution and devs can still make profit
of us that will stay still a long time with Softimage until something
better in all of its aspects comes out.
I cannot give my self the luxury
Raff, from livelihood point of view , I strongly agree with you. Nobody
should live in the dreamworld and cling to the idea that they can find
employment as Soft TD in the coming years. Wheels have already started to
turn I think in big studio since yesterday. I am sure during the past 24
hours, a
I agree with Raffaele. I think it may be fine to complete your current tool
projects for SI, but starting new ones just doesn't make too much sense.
I'm not a TD (just a guy who script a little) but I'm planing to finish and
polish a few tools I have so I can use them meanwhile I have some
Sorry, that's confirmation bias.
Can I ask if you're a developer and/or ever tried profiting from small time
dev work for Softimage? And that was BEFORE it was killed.
Of if you've seen what similar circumstances wrought upon LW developers who
didn't jump ship in time?
I'm a developer, intimately
I am not a blind Softimage fanatic. I have been using Maya for three
years from now for other reasons. When I tried to switch entirley to Maya
about 1 year ago, looking at this moment coming when last years rumors were
just about the same, I just couldn't.The time I need to spend in Maya
The point isn't if you continue to use SI or not. SI is still a valid
option for a few years. I will use it for modeling until Maya gets better
or Modo offers something really big.
But developing tools is different. It requires API knowledge that can't be
translated to another software, so
I have to agree with Emilio. I have over 10 years of experience with the
present interface, and I remember
postponing the transition from Softimage 3D to XS,I in 2000, for almost 3
years. I'm glad I did it now, but it was
painful. Now that I have a snappy render from Redshift 3D, and I'm finally
Haha Stephen. Reading your post it just happened the same to me with the
Softiamge 3D transition to XSI.
Until one day I uninstalled Softimge 3D for sure. I started at XSI 3.0
Glad to see I was not the only one.
Cheers!
---
Emilio
I also believe that Fabric Engine is going to rock. I have been following
it very closely. For me I just need one more high level step and give it a
try to integrate it into my personal workflow.
The only thing I thank Maya is that I got into scripting again, and it got
me to start scripting in
Perhaps 3 years might be pushing-it.
Most people having moved from 1 different solution in the past can
become productive after a month or two in a new environment, remapping
pretty much the same concepts in a different interface (and hotkeys)
(intimidation being the main obstacle)
But
Well speaking of soultions, what I use in my arsenal being Softimage the
core of my small but efficient pipeline is:
3D related
PFtrack
Vue
Realflow
Zbrush
Mari
Comp related and VFX
AE
Nuke
Mocha
Editing
Media Composer
Finishing
DS This one is now also discontinued by Avid, but I fell in love
32 matches
Mail list logo