There is a very big difference between functional archaic, and well... xsi
hair
On 13 November 2013 02:54, Gustavo Eggert Boehs gustav...@gmail.com wrote:
we too have arcaic hair/fur and cloth :p
so... we only miss arcaic sculpt now :D
Gustavo E Boehs
Dpto. de Expressão Gráfica
To: softimage@listproc.autodesk.com
Subject: Re: Mootz!!! What we reallly need is EM_SewingMachine
There is a very big difference between functional archaic, and well... xsi hair
On 13 November 2013 02:54, Gustavo Eggert Boehs gustav...@gmail.com wrote:
we too have arcaic hair/fur and cloth :p
so
subsequent update are quite
functional.
*From:* Sebastien Sterling sebastien.sterl...@gmail.com
*Sent:* Wednesday, November 13, 2013 9:36 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Mootz!!! What we reallly need is EM_SewingMachine
There is a very big difference between functional
I'll +1 for cloth and hair. I'll add again the native modeling tools
need a serious update though. As for sculpt, there already is a powerful
tool in zbrush unless were talking about simple push, pull, smooth brush
features. And with the Goz plugin ,working between the two is fairly
painless
to be the shiny future either.
From: Sebastien Sterling
Sent: Wednesday, November 13, 2013 5:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mootz!!! What we reallly need is EM_SewingMachine
Maybe Pete, not functional is a bit harsh, i'm not trying to start a war, but
its been 10 years... it still
On Tue, Nov 12, 2013 at 8:36 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P
Maya only wins this because it has them, there archaic and most good stuff
is third party, but they are available.
Shouldn't be too
"I guess it's always nice to be reminded that the grass is indeed
greener on the other side of the fence ? :P"
Not really... every time I have to jump over the fence, "I see dead
people..." :-\
Ah, well... life ain't perfect... :-)
On 13/11/2013
Sorry about that, was more wanting to get some more detail as to why
that stuff might be called archaic.
On Wed, Nov 13, 2013 at 2:23 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Why ,yes Luc-Eric, i am aware that it has been Christmas for Maya in these
areas, and you forgot to
No don't Eric the timing was perfect, it made me laugh :) i just haven't
heard great things about nCloth from the 100 odd maya users i see every day
at work, the general consensus seem to be that it's the only option
available unless you want to splash out 5000$ per license for Qualoth :P
On 13
Forget my request to move on to em_tree (although I want it) but here is a
plug in I think a lot of us need. Something like Marvelous Designer but
inside Softimage and most importantly without such a embarrassing bad nameJ
Might be a good place to start thinking about using FABRIC engine to
Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P
Maya only wins this because it has them, there archaic and most good stuff
is third party, but they are available.
On 13 November 2013 02:17, Greg Punchatz g...@janimation.com wrote:
Forget my request to move on to
we too have arcaic hair/fur and cloth :p
so... we only miss arcaic sculpt now :D
Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog
2013/11/12 Sebastien Sterling sebastien.sterl...@gmail.com
Cloth,
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