...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair
*Sent:* Tuesday, February 25, 2014 7:23 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Anybody succes with the new skin shader for Arnold?
SSS softens displacement detail, in any renderer. Can you
: Wednesday, February 26, 2014 10:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anybody succes with the new skin shader for Arnold?
that looks like the deep scatter radius is way too high, are you sure it's
within a reasonable range? try disabling it temporarily and see if it goes away.
it could
To: softimage@listproc.autodesk.com
Subject: RE: Anybody succes with the new skin shader for Arnold?
Kicking the SSS in the butt will disable this for sure. However, in all other
place the sss looks just fine. It looks like that the SSS are bouncing a lot
amplifying the effect. Sure, the eyelids
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
*Sent:* Wednesday, February 26, 2014 11:21 AM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Anybody succes with the new skin shader for Arnold?
Kicking the SSS in the butt
you should join the sitoa/mtoa mailing lists to get your answers... i have
not used the new skin shader but from your last post you noticed there is
no diffuse component but that is actually physically correct according to
what marcos said.
On Tue, Feb 25, 2014 at 9:30 AM, Szabolcs Matefy
SSS softens displacement detail, in any renderer. Can you share some
screenshots to help us understand the issues? Maybe show us what you expect
versus what you get? Soften too much compared to what?
What kind of displacement are you using? The skin shader doesn't support
bump or autobump, if
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