No worries! We owe you thanks!
Am 18.01.2013 11:28, schrieb julian:
On 18/01/2013 09:58, Eugen Sares wrote:
No, I was using beta 0.6. Hah, disance keeping works in 0.7. Very good!
If you include regular objects for placement, too, you might want to
consider renaming it to "PlaceReflectionTool"
On 18/01/2013 09:58, Eugen Sares wrote:
No, I was using beta 0.6. Hah, disance keeping works in 0.7. Very good!
If you include regular objects for placement, too, you might want to
consider renaming it to "PlaceReflectionTool" or something. Just a
suggestion.
Thanks again!
Eugen - I know it's
No, I was using beta 0.6. Hah, disance keeping works in 0.7. Very good!
If you include regular objects for placement, too, you might want to
consider renaming it to "PlaceReflectionTool" or something. Just a
suggestion.
Thanks again!
Am 18.01.2013 10:40, schrieb julian:
On 18/01/2013 09:04, E
On 18/01/2013 09:04, Eugen Sares wrote:
Julian,
since I'm putting the new tool to use at the moment:
bug:
does not work on Nurbs surfaces. Looking into the source, it should...
feature request:
- allow any object, not just lights.
- keep distance of existing objects/lights.
- place multiple sele
Julian,
since I'm putting the new tool to use at the moment:
bug:
does not work on Nurbs surfaces. Looking into the source, it should...
feature request:
- allow any object, not just lights.
- keep distance of existing objects/lights.
- place multiple selected objects/lights at once, for consiste
...works with VRay lights as well.
Coool! Thanks!!
Am 14.01.2013 11:57, schrieb julian:
On 14/01/2013 10:52, Eugen Sares wrote:
Thanks, Julian! This is getting nice...
Mind sharing the source code again?
Eugen, the source should be in the src directory of the Addon :-)
On 14/01/2013 10:52, Eugen Sares wrote:
Thanks, Julian! This is getting nice...
Mind sharing the source code again?
Eugen, the source should be in the src directory of the Addon :-)
Thanks, Julian! This is getting nice...
Mind sharing the source code again?
Best,
Eugen
Am 14.01.2013 11:06, schrieb julian:
Although it's not addressing all the feature requests so far, over the
weekend I've updated the Addon to work on pre-existing lights which
should provide support for Arno
Although it's not addressing all the feature requests so far, over the
weekend I've updated the Addon to work on pre-existing lights which
should provide support for Arnold and VRay. In the tests I've done with
Arnold lights it works fine. i.e. just select an existing light or light
root and th
On second thought, here's a variation of that idea:
On LMB pressed, place the selected light to create a highlight. On MMB pressed
(or LMB + modifier key)
copy the selected light and use the copy to place the new highlight.
This way, you will never need to query the user for what type of new li
ts too and adjust their
shape.
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian
Sent: 09 January 2013 18:56
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool
On 04/12/2012 10:
On 10/01/2013 09:54, Stefan Kubicek wrote:
Awesome!
Just get ready for the inevitable flood of feature requests! ;-)
Here's one:
When no light is selected, create a new one. When a light is selected,
use that to place the highlight instead of creating a new one.
For inspiration:
I stumble
On 10/01/2013 09:42, Brent McPherson wrote:
Julian,
If I had to approach this in the tool SDK I would probably just store the
relative mouse offset that was applied while shift-dragging and add this onto
the input mouse position when not shift-dragging.
That way the spotlight position wouldn'
hat you can create area lights too and adjust their
shape.
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian
Sent: 09 January 2013 18:56
To: softimage@listproc.autodesk.com
Subject: Re: Place Hi
can create area lights too and adjust their shape.
--
Brent
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of julian
Sent: 09 January 2013 18:56
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool
m] On Behalf Of Julian
Sent: 09 January 2013 22:26
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool
On 09/01/2013 21:00, Brent McPherson wrote:
> Just curious.
>
> Did you keep the shift modifier key from the original tool as a way to
> adjust the distance of the light
On 09/01/2013 21:00, Brent McPherson wrote:
Just curious.
Did you keep the shift modifier key from the original tool as a way to adjust
the distance of the light from the surface? (Don't have a build I can use to
install the tool right now...)
--
Brent
Hi Brent, I intended all along to do tha
k.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Julian
Sent: 09 January 2013 20:34
To: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool
On 09/01/2013 20:15, Eugen Sares wrote:
> Ok, tested it. What you do is create a new light every time the tool
> is called.
>
n...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of julian
> Sent: 09 January 2013 18:56
> To: softimage@listproc.autodesk.com
> Subject: Re: Place Highlight Tool
>
> On 04/12/2012 10:23, Brent McPherson wrote:
> > Hi Eugen,
> >
> >
On 09/01/2013 20:15, Eugen Sares wrote:
Ok, tested it. What you do is create a new light every time the tool
is called.
May I suggest something? It would be better if you allowed selected
lights to be moved instead of creating new ones, keeping the distance
between the light and the surface.
Th
: softimage@listproc.autodesk.com
Subject: Re: Place Highlight Tool
On 04/12/2012 10:23, Brent McPherson wrote:
> Hi Eugen,
>
> Yes, it would be simple to do with the Tool SDK.
>
> In fact, we already have a spot light creation tool example that ships with
> Softimage (search for Spot
Ok, tested it. What you do is create a new light every time the tool is
called.
May I suggest something? It would be better if you allowed selected
lights to be moved instead of creating new ones, keeping the distance
between the light and the surface.
This way, you could also ignore the light
That's cool, Julian, thanks!
I wonder why it only works on mental ray lights... I'm using VRay.
After all, it's not possible to create custom lights with the SDK.
VRay/Arnold lights are practically regular lights with an additional
shader attached. Should be working too, no?
Cheers,
Eugen
Am 0
On 04/12/2012 10:23, Brent McPherson wrote:
Hi Eugen,
Yes, it would be simple to do with the Tool SDK.
In fact, we already have a spot light creation tool example that ships with
Softimage (search for SpotLightCreateTool in the custom tools addon) so only
the reflected ray part would need to
Thanks, guys!! I guess I'll have a look into the tools sdk shortly...
A "Perspective Tool" to tweak a Camera's perspective without "zooming"
would also be nice.
Am 05.12.2012 02:08, schrieb Vincent Ullmann:
Am 04.12.2012 10:16, schrieb Eugen Sares:
Hi,
I'd have good use for a tool to place hi
Am 04.12.2012 10:16, schrieb Eugen Sares:
Hi,
I'd have good use for a tool to place highlights/reflections.
Select a light (or any other scene object), click/move cursor over any
surface, and the light gets placed on the reflected ray of the camera
-> surface point ray.
3ds max has such a tool
I did something like that some time ago.. but never got the time to
release it. :)
What i just did (in a Script):
- Create a Null
- Create a Light
- Get Camera
- Get Mesh
- Add the "Constrain to Closest Surface"-ICE-Tree to the Null to
constrain it to the MeshSurface
- Do some Math:
I believe the current version of HDRLight Studio has a tool that does this.
You might want to toy with it to see if its interaction model is worth
emulating.
Inspiration http://www.youtube.com/watch?v=G7NGPfFDDZ4 @ 4m:45s
;)
On Tue, Dec 4, 2012 at 5:23 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:
> Hi Eugen,
>
> Yes, it would be simple to do with the Tool SDK.
>
> In fact, we already have a spot light creation tool example that sh
Hi Eugen,
Yes, it would be simple to do with the Tool SDK.
In fact, we already have a spot light creation tool example that ships with
Softimage (search for SpotLightCreateTool in the custom tools addon) so only
the reflected ray part would need to be added.
Anyone up for the challenge? ;-)
--
On 04/12/2012 09:16, Eugen Sares wrote:
Hi,
I'd have good use for a tool to place highlights/reflections.
Select a light (or any other scene object), click/move cursor over any
surface, and the light gets placed on the reflected ray of the camera
-> surface point ray.
3ds max has such a tool s
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