Re: Envelopes, Weights, Deformers and setting them up.
Interesting, tks for sharing Pedro On Tue, Jan 21, 2014 at 12:06 AM, pedro santos probi...@gmail.com wrote: This was the solution I came up with. Still refining it to have more options per null but already using it in production. Cheers https://vimeo.com/84025815 On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos manny.papama...@autodesk.com wrote: Perhaps deform by volume? This doesn't deal with weight though but can be flexible since you can interactively mod the radius on the volume deformers. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos Sent: Monday, January 06, 2014 4:45 PM To: softimage@listproc.autodesk.com Subject: Envelopes, Weights, Deformers and setting them up. Hi We use Species here for ease and speed. So the head and jaw have their deformers, and the facial expressions are done through Shapes on a FaceRig panel. For some time now the animator wants some additional Facial controls so he isn't restricted by the range of the shapes. And he wants something that does not turn into a cumbersome task given the revisions/iterations over an asset. I'm fairly new to Softimage and these were the approaches I went about: Doritos I had it setup, just one thing that is dragging the process; Envelopes are generated by distance but there's always normalization. So if I want them to just have a straight spherical falloff into black I can't. Or even to falloff into another dummy null weight, I can't. So I had to paint, around the ears, on the top of the head and sides, neck, etc. I was trying to minimize paitings so iterations on a model's rig can be faster. I could put an inplicit per Derformer set on Bounding Volume Limit. But it's an abrupt cut off. Deform by Spine Creates the falloff I want from the curve. I like the drawn deformations it does on mouth and eyes. I do an operator per curve, since the combined weights of several curves seems wonky. The downside seems to be that I can't transfer them with GATOR. How would you come about to transfer Deform by Spine between objects to save time? General Concerns. I come from Lightwave and Envelopes to me seem to be like a box of weights that are usually normalized. I see that deformers like Cage, Spine also generate such box of weights, but they don't seem to be handled as envelopes. How flexible and manipulated can be weights and the underlying connections of Softimage between the mesh object, the weight, the control null and the deforming operator?? Seems to me that such weights don't exist without the deformers. This Image https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/WeightMapsDeform.png illustrates what I'me trying to do. Cheers probiner -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
RE: Gear installation question
It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that… Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
Re: Gear installation question
I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.comwrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that… Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
Re: Remember location in Anim Editor per curve.
That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should return to the framing I was last at. A large part of my time is spent flipping between these different curves, would be nice it if remembered where I was. On 21 January 2014 10:41, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: I think he means an auto-memo-cam kind of thing dependant on selection. I don't think it's quite possible to make it unambiguous given that it'd probably be a considerable amount of additional data, and that you can mix and match curves into conflicting views. Maya does something like that if I remember right, but Maya's is both a singleton view and has severely limited context capabilities, with the upshot it tends to get less tangled and not as over-optioned as Soft's FCeditor. On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: So you want it to remember that for rotx on object1 you were around frame 50 at value 12. Then when you click posy on object58 you want it to remember you were at frame 5,000 at value 0.25? Eric T. On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: Guess not then.. If anyone's listening out there.. I know this isn't an ICE request, so will probabbly go to the bottom of the list, but it would be a great feature to have for us animators. On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com mailto:m...@simonpickard.com mailto:m...@simonpickard.com mailto:m...@simonpickard.com wrote: Hello all, Hopefully I'm mssing something silly (quite possible) but Is there a way to tell Softimage Xsi to remember where is was framed in the anim editor as you work per curve? It's a good workout having to pan and zoom each time I go from a PosY to a RotX, and I'll miss it for sure, but if there's some setting that'll made Softimage a little more 'smart' when it comes to working in the anim editor (so it remembers where it was per curve) before my hand falls off I'd love to hear about it. Regards, Simon -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Gear installation question
I've had a couple of issues with GEAR_MC. Wire colours and such. Rolled back to the original for now, gear 1.1.0, can find it on rray.de/xsi still. On 21 January 2014 11:13, Will Sharkey willjshar...@gmail.com wrote: I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.comwrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that… Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- -- www.matinai.com
RE: Gear installation question
Hm. The latest Gear-MC has no pythonlibs folder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey Sent: Tuesday, January 21, 2014 12:14 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that... Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
RE: Gear installation question
OK, I went back one version and it works. The real difference is that the folder in the buggy one didn't include any pyc file...Oh my... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, January 21, 2014 12:27 PM To: softimage@listproc.autodesk.com Subject: RE: Gear installation question Hm. The latest Gear-MC has no pythonlibs folder From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey Sent: Tuesday, January 21, 2014 12:14 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Gear installation question I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that... Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
RE: Gear installation question
And OK, I finally managed to resolve it So, it seems, that those pyc files made the difference... Second, I moved all the stuff onto the network workgroup, then in the setenv.bat I directed the pytonpath to the pythonlib folder, and voila, it works! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, January 21, 2014 12:38 PM To: softimage@listproc.autodesk.com Subject: RE: Gear installation question OK, I went back one version and it works. The real difference is that the folder in the buggy one didn't include any pyc file...Oh my... From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Tuesday, January 21, 2014 12:27 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Gear installation question Hm. The latest Gear-MC has no pythonlibs folder From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey Sent: Tuesday, January 21, 2014 12:14 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Gear installation question I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.commailto:szabol...@crytek.com wrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that... Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
Re: Matrices and tidiness in compounds' PPG.
Ok, maybe my last message was a bit confusing. Here's more info :D What do I want? 1a - Have a compound where I decompose a matrix so I can filter its components, channels, and choose both SRT transform and rotation orders. I have it already but only outputting the Multiplied Vector. 1b - In the compound, output the final matrix after having all those changes. But right now I can't, because SRT to Matrix as no Transform Order, only uses SRT order. (explained further on the post) 2 - Get a better PPG look for a matrix input and a 2D array of check-boxes for UI clarity. Anyways an Inverted Matrix fed onto Multiply by 3D Vector does what I want; instead of applying the kinematics, it takes them. But there's a problem! If you split and combine the Matrix (I want to filter stuff, right?) it comes out with differences!! That's because SRT to Matrix does not respect the Inverted matrix Transform Order, TRS. IMAGE: https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/InvertMatrixSRT.png Here is how they look decomposed. IMAGE: https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/MatrixSRTOrder.png They use different Trasform Orders. SRT and TSR. But there's no way in SRT to Matrix to output a TRS Multiplication Order, so I don't know how to combine again the components into a matrix output. I'm sure I was not the first to notice this! So I was asking how you guys deal with it. Cheers On Tue, Jan 21, 2014 at 12:23 AM, pedro santos probi...@gmail.com wrote: Hello Doing a compound that can handle most matrix operations of vectors I have been encountering that the good Multiply 3D Vector by Matrix alone can't handle. Compound is a somewhat monolithic and big in the PPG and I'm looking for ways to optimize it. Two of the attached images show: what a matrix input looks like in a PPG and also that I'm using 4D vectors to filter each matrix component, XYZ for the respective coordinates and W for all. I would like to hide the matrix input from the PPG (who writes matrices' inputs?!) and also have a better filter panel like the mockup also attached in the image. Do you know of such way on could make such layout? Considering also Select Case as last resort for 8 cases( All, None, X, Y, Z, XY, XZ, YZ). Another thing I've noticed is that SRT to Matrix and Matrix to SRT offer now Transfomation Order (SRT, STR, RST, etc) like Rotation to Euler to Rotation and Rotation to Euler offer (XYZ, XZY, YXZ, etc). This represents two sides of a problem: - While the compound I'm doing transforms a vector in a custom order. (Multiply (S), Rotate Vector (R), Add (T) in which order I want). I can't seem to be able to combine S R and T into a single matrix output with the correct transform order. How do you guys do it? - If I invert a matrix and then make it pass through Matrix to SRT and SRT to Matrix, the components are still inverted but their order is back to SRT instead of TRS like it would happen on an inverted matrix, so I can't decompose a matrix, change something and assemble it back intact. Image attached for clarity. Thanks in advance. Cheers Pedro Alpiarça dos Santos -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
Re: Friday Flashback #155
Unfortunately, being Mayans, normal was also a sad place to be ;) Morten Den 20. januar 2014 kl. 18:05 skrev Luc-Eric Rousseau luceri...@gmail.com: The Mayan saw random things starting to go wrong in their world, but they deleted their user pref and everything went back to normal. On Mon, Jan 20, 2014 at 11:11 AM, Grahame Fuller grahame.ful...@autodesk.com wrote: It wasn't really a prediction either, it's just the way their calendar was divided. I predict that the end of the month will happen at midnight, Jan. 31. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker Sent: Monday, January 20, 2014 10:56 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #155 I stand corrected. The Mayans predicted the end of an era.
Re: LINUX again
Hey Sly, Did you set up your linktab file for path translation? It still won't save you from third party stuff like Alembic plugins, but for textures, refmodels and such, it should pretty much work: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/linktab_use.htm Cheers, -- Alan On Fri, Jan 17, 2014 at 11:16 PM, Sylvain Lebeau s...@shedmtl.com wrote: Hi Gareth, yes of course, path are different But my problem was the scene was not loading at all even locally on a XSI interactive windows session and crashed it right away. We were able to make the scene finally load. And then was hoping deadline automatic path translation would cary the rest. But unfortunatly, its was doing well to access the .scn file and load it.. but everything inside xsi pointing to something external stuffs was not translated. (textures, Alembic, xref models, ...) I will look at the idea of hacking the Deadline submitter to convert the inner paths at the moment of sending to the farm. maybe a good patch before we do the whole farm conversion to linux. Also will talk to Ryan at thinkbox for other toughts. We also we're able to fix the realtime playback crash bug by adding an X11 fix... I also think this fixed the numeric parameters that we're disapearing when sliding the slider in a PPGlook's it shows up properly now. Deleted the /usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11 directory to make sure that we don't use the X11 libraries provided with SoftImage. It was an old fix from our early tests that we didnt applied yet since we we're able to start Xsi Just did apply this fix again and it did help alot it seem's Also, my preferences are now kept and drag and drop works inside of xsi. We simply deleted the prefs and redone it again from scratch. Now everything in my favorite shader container is drag and dropping properly in the render tree... I dont know if i will ever be able to drag and drop from XnView to Xsi since they both use seperate window managers that's sad, but not a show stopper So far so good, sun is finally rising ! All credits goes to JF my Linux IT Alien. we are almost there! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Jan 16, 2014, at 5:25 AM, gareth bell garethb...@outlook.com wrote: 3. will be fixed with a path swapper script - as the paths on windows will be different to the ones on linux - I've had to do this before -- From: s...@shedmtl.com Subject: LINUX again Date: Wed, 15 Jan 2014 21:31:20 -0500 To: softimage@listproc.autodesk.com CC: j...@suid.com Hi everyone!!! We finally have a running XSI 2014 sp2 on Linux CentOS 6.3 and Arnold (sitoa 3.0.1) it's all fresh and overall run's pretty well... Just want to ask you guys if you got these bugs on your side too? And if you got any advices to counter them. 1- If we select RealTime playback mode and press play, XSI vanish away. Even in an empty scene. 100% reproducable. 2- Preferences does not seems to be kept. (We will look into this tomorrow with linux IT) 3- Scenes created on linux wont open on a windows box. (Error says everything is disconnected from the scene) This fucks up my plan for small projects i wanted to render with deadline and automatic path translation on my windows farm. We will convert the farm soon enough tough. Wich will probably fix this... 4- When you use a slider in a PPG, the parametric number disapears. Graphics drivers maybe? We use the ones from Nvidia and not the RPM fusion ones. 5- Drag and drop doesnt work from XnView to render tree But also inside the rendertree when you want to drag a shader from the left list onto the tree... I need to go in menu/nodes then select one ak ... Not able to use my favorites column anymore. @Marc Antoine thank you for the recompile, everything works perfectly bro!! And cant wait for Holger's and Platige's shader pack!! I miss them alot. thank you all for any help and toughts! Greatly appreciated. sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ Screen Shot 2013-10-03 at 12.15.25 AM.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com Screen Shot 2013-10-03 at 12.15.25 AM.png
Re: Envelopes, Weights, Deformers and setting them up.
Cool. One interesting solution too would be to use meshes instead of nulls. we used that in production and it worked quite nice for body parts, but it surely lacked the speed and procedural behaviour of your solution, which works better for face deformers. Heat algorithms tend to be very usefull too, in situations where the mesh folds a lot. ( hey Pedro!! que fixe que continuas cheio de ideias :) ) 2014/1/21 Marco Peixoto mpe...@gmail.com Interesting, tks for sharing Pedro On Tue, Jan 21, 2014 at 12:06 AM, pedro santos probi...@gmail.com wrote: This was the solution I came up with. Still refining it to have more options per null but already using it in production. Cheers https://vimeo.com/84025815 On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos manny.papama...@autodesk.com wrote: Perhaps deform by volume? This doesn't deal with weight though but can be flexible since you can interactively mod the radius on the volume deformers. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos Sent: Monday, January 06, 2014 4:45 PM To: softimage@listproc.autodesk.com Subject: Envelopes, Weights, Deformers and setting them up. Hi We use Species here for ease and speed. So the head and jaw have their deformers, and the facial expressions are done through Shapes on a FaceRig panel. For some time now the animator wants some additional Facial controls so he isn't restricted by the range of the shapes. And he wants something that does not turn into a cumbersome task given the revisions/iterations over an asset. I'm fairly new to Softimage and these were the approaches I went about: Doritos I had it setup, just one thing that is dragging the process; Envelopes are generated by distance but there's always normalization. So if I want them to just have a straight spherical falloff into black I can't. Or even to falloff into another dummy null weight, I can't. So I had to paint, around the ears, on the top of the head and sides, neck, etc. I was trying to minimize paitings so iterations on a model's rig can be faster. I could put an inplicit per Derformer set on Bounding Volume Limit. But it's an abrupt cut off. Deform by Spine Creates the falloff I want from the curve. I like the drawn deformations it does on mouth and eyes. I do an operator per curve, since the combined weights of several curves seems wonky. The downside seems to be that I can't transfer them with GATOR. How would you come about to transfer Deform by Spine between objects to save time? General Concerns. I come from Lightwave and Envelopes to me seem to be like a box of weights that are usually normalized. I see that deformers like Cage, Spine also generate such box of weights, but they don't seem to be handled as envelopes. How flexible and manipulated can be weights and the underlying connections of Softimage between the mesh object, the weight, the control null and the deforming operator?? Seems to me that such weights don't exist without the deformers. This Image https://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/WeightMapsDeform.png illustrates what I'me trying to do. Cheers probiner -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
Re: [Pool] Any interest for a grease pencil tool?
bump! Would love to hear if you're getting anywhere with this, definitely got a few seats ready to purchase here :) On 10 December 2013 02:57, Enrique Caballero enriquecaball...@gmail.comwrote: yay! On Tue, Dec 10, 2013 at 10:56 AM, David Rivera activemotionpictu...@yahoo.com wrote: YES!! Awesome news!! On Thursday, December 5, 2013 6:23 PM, Ahmidou Lyazidi ahmidou@gmail.com wrote: Hey everyone, Sorry for the (very) late reply! I've been extended on the project I was working on and didn't found the time to polish things, but the prototype is still there and functional, The good news is I'm finishing next week for good, and will have a few weeks off to finish this thing. I'll keep you informed as soon as I'll be on this project again. Cheers --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/12/3 David Rivera activemotionpictu...@yahoo.com YES!! Grease pencil, PLEASE Totally useful for the 2D artist to motion the 3D model! On Monday, December 2, 2013 5:05 AM, javier gonzalez javi09warr...@gmail.com wrote: Any news? 2013/12/2 Sebastien Sterling sebastien.sterl...@gmail.com +1 On 2 December 2013 09:13, Enrique Caballero enriquecaball...@gmail.comwrote: still interested in this btw :) On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero enriquecaball...@gmail.com wrote: hows the grease pencil plugin lookin? The animators here are eagerly looking forward to it On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero enriquecaball...@gmail.com wrote: awesome ahmidou :) keep us posted. On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Hi Enrique, I'm working on it on my spare time, all the interactive manipulation is working, and I'm currently on the window resizing part. the next steps are: - a custom display host to display when not manipulating - some way to move the keys, there are differant way to do that, it's not fixed yet, but I was thinking using the animation mixer or a pyQt view, or even the netview. it's probably going to be released sometime in august :) Cheers. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/6/28 Enrique Caballero enriquecaball...@gmail.com After reading a recent thread about 3rd party plugins, it reminded me. Totally still willing to buy this plugin for our 25+ animators, if you are developing it. -Enrique On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero enriquecaball...@gmail.com wrote: Hey Ahmidou, I will ask the animators for their feedback and forward you the results. That sounds pretty awesome already :) On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: i just gota say this is pretty heart warming to see, i think I'll buy one on principal even if I'm not necessarily an animator these days, i can use it to mark stuff out on models :) On 19 April 2013 09:50, Ahmidou Lyazidi ahmidou@gmail.com wrote: Hi Enrique, good to know :) Do you have any special special expectation on it? currently I'm planning those features: 2D paint and erase screen space onion skin scene persistance ability to move frames on the timeline I'll eventually add those in a second time: multi layers per layer depth distance per layer opacity surface object space strokes (to draw on objects) wacom presure Cheers --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/4/18 Enrique Caballero enriquecaball...@gmail.com Not to drive the point too strongly, but if you make this tool Ahmidou and you do a really good job on it, and price it reasonably, I can promise to buy between 30-40 licenses of it. The animators here are driving me absolutely insane about the topic -- www.matinai.com
Re: A correct peeling effect
Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some tests and I'm really happy with the result. https://vimeo.com/84689612 https://vimeo.com/84689613 I can share the scene or make a tut if anyone is interested. M On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua nikaragu...@gmail.com wrote: https://vimeo.com/84268682 so here is the explanation and the scene ))) 2014/1/15 Nika Ragua nikaragu...@gmail.com ok - look, i suggest - iICE-Browse Examples- you load Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice setup that uses the weightmap to drive the turbulize effect, next you load Deformation_Verlet_Cloth - you will see how it is setted up without the lagoa or syflex. lets break the peel effect in two parts for better understanding - first is the tearing and second is the cloth movement. for the tearing we cold use my favourite voronoi shatter (or i`m finighing vdb) (lol i`m kinda tired of puttig it everywhere, but it is not my fault that it is so cool ahahaha anyway - doesn`t matter. lets start with just one piece - simple grid (we will clone it later) - if you look closele - to the stuff that we want to mimic - we will see that it becomes tearing off from borders to center , or from one border to another. so at first we have our grid pinned to the original surface - we will create a perpoint attributes -foe example lets call them pin then we are taking these pins- lets make them boolean - at the borders(or any other pattern) and swiching them - every neighbour will get the neighbours pin attribute - and we will got our pins growing over the surface. then lets add some forces - lets take the wind force for example (+y) force pushing up. and if we got our pin with zero value our mesh will be pushed up at that point. and in the end we will have with mixtures of the verlet (or lagoa or somewhere i had my cloth engine) and turbulize and pins setup the desired stuff. and we neet to clone the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and tomorrow i`ll code this stuff. say what do you think about it. 2014/1/15 Emilio Hernandez emi...@e-roja.com Cool RND!!! 2014/1/14 Oliver Weingarten li...@pixelpanic.de Hey! Here is a small walk through the setup..hope it´s not too bad ;) https://vimeo.com/84136431 cheers, oli Am 14.01.2014 13:57, schrieb Nick Angus: Awesome Oli!, please explain it to us mortals ; ) N *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Oliver Weingarten *Sent:* Tuesday, 14 January 2014 9:57 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A correct peeling effect Hi ! Here is a test I did mixing different things together...I can explain a little more if you like.. https://vimeo.com/84118026/settings cheers, oli Am 14.01.2014 09:53, schrieb olivier jeannel: Hi gang, I'm looking for doing a convincing peeling effect in Softimage Scenario is :peeling of a thin aluminium sheet from a chocolate plate, the tiny pieces of sheet then fly away, like are gently blown away by the wind I'm running after this : https://vimeo.com/77579764 or https://vimeo.com/69646311 quality. (those are Max Mcloth) The shot should be very close up. I'm not sure, for example, that the Topolizer trick https://vimeo.com/80829002 would be enough. What do guys think ? Another Method ? Syflex à la Mario-Domingo ? https://vimeo.com/73933574 Any thoughts to share ? Would be great :)
Re: A correct peeling effect
Those look great Mário. On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos mr.mariodomin...@gmail.comwrote: Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some tests and I'm really happy with the result. https://vimeo.com/84689612 https://vimeo.com/84689613 I can share the scene or make a tut if anyone is interested. M On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua nikaragu...@gmail.com wrote: https://vimeo.com/84268682 so here is the explanation and the scene ))) 2014/1/15 Nika Ragua nikaragu...@gmail.com ok - look, i suggest - iICE-Browse Examples- you load Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice setup that uses the weightmap to drive the turbulize effect, next you load Deformation_Verlet_Cloth - you will see how it is setted up without the lagoa or syflex. lets break the peel effect in two parts for better understanding - first is the tearing and second is the cloth movement. for the tearing we cold use my favourite voronoi shatter (or i`m finighing vdb) (lol i`m kinda tired of puttig it everywhere, but it is not my fault that it is so cool ahahaha anyway - doesn`t matter. lets start with just one piece - simple grid (we will clone it later) - if you look closele - to the stuff that we want to mimic - we will see that it becomes tearing off from borders to center , or from one border to another. so at first we have our grid pinned to the original surface - we will create a perpoint attributes -foe example lets call them pin then we are taking these pins- lets make them boolean - at the borders(or any other pattern) and swiching them - every neighbour will get the neighbours pin attribute - and we will got our pins growing over the surface. then lets add some forces - lets take the wind force for example (+y) force pushing up. and if we got our pin with zero value our mesh will be pushed up at that point. and in the end we will have with mixtures of the verlet (or lagoa or somewhere i had my cloth engine) and turbulize and pins setup the desired stuff. and we neet to clone the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and tomorrow i`ll code this stuff. say what do you think about it. 2014/1/15 Emilio Hernandez emi...@e-roja.com Cool RND!!! 2014/1/14 Oliver Weingarten li...@pixelpanic.de Hey! Here is a small walk through the setup..hope it´s not too bad ;) https://vimeo.com/84136431 cheers, oli Am 14.01.2014 13:57, schrieb Nick Angus: Awesome Oli!, please explain it to us mortals ; ) N *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Oliver Weingarten *Sent:* Tuesday, 14 January 2014 9:57 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A correct peeling effect Hi ! Here is a test I did mixing different things together...I can explain a little more if you like.. https://vimeo.com/84118026/settings cheers, oli Am 14.01.2014 09:53, schrieb olivier jeannel: Hi gang, I'm looking for doing a convincing peeling effect in Softimage Scenario is :peeling of a thin aluminium sheet from a chocolate plate, the tiny pieces of sheet then fly away, like are gently blown away by the wind I'm running after this : https://vimeo.com/77579764 or https://vimeo.com/69646311 quality. (those are Max Mcloth) The shot should be very close up. I'm not sure, for example, that the Topolizer trick https://vimeo.com/80829002 would be enough. What do guys think ? Another Method ? Syflex à la Mario-Domingo ? https://vimeo.com/73933574 Any thoughts to share ? Would be great :)
Re: A correct peeling effect
very cool i`m interested in tut and in scene both 2014/1/21 Leonard Koch leonardkoch...@gmail.com Those look great Mário. On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos mr.mariodomin...@gmail.com wrote: Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some tests and I'm really happy with the result. https://vimeo.com/84689612 https://vimeo.com/84689613 I can share the scene or make a tut if anyone is interested. M On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua nikaragu...@gmail.comwrote: https://vimeo.com/84268682 so here is the explanation and the scene ))) 2014/1/15 Nika Ragua nikaragu...@gmail.com ok - look, i suggest - iICE-Browse Examples- you load Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice setup that uses the weightmap to drive the turbulize effect, next you load Deformation_Verlet_Cloth - you will see how it is setted up without the lagoa or syflex. lets break the peel effect in two parts for better understanding - first is the tearing and second is the cloth movement. for the tearing we cold use my favourite voronoi shatter (or i`m finighing vdb) (lol i`m kinda tired of puttig it everywhere, but it is not my fault that it is so cool ahahaha anyway - doesn`t matter. lets start with just one piece - simple grid (we will clone it later) - if you look closele - to the stuff that we want to mimic - we will see that it becomes tearing off from borders to center , or from one border to another. so at first we have our grid pinned to the original surface - we will create a perpoint attributes -foe example lets call them pin then we are taking these pins- lets make them boolean - at the borders(or any other pattern) and swiching them - every neighbour will get the neighbours pin attribute - and we will got our pins growing over the surface. then lets add some forces - lets take the wind force for example (+y) force pushing up. and if we got our pin with zero value our mesh will be pushed up at that point. and in the end we will have with mixtures of the verlet (or lagoa or somewhere i had my cloth engine) and turbulize and pins setup the desired stuff. and we neet to clone the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and tomorrow i`ll code this stuff. say what do you think about it. 2014/1/15 Emilio Hernandez emi...@e-roja.com Cool RND!!! 2014/1/14 Oliver Weingarten li...@pixelpanic.de Hey! Here is a small walk through the setup..hope it´s not too bad ;) https://vimeo.com/84136431 cheers, oli Am 14.01.2014 13:57, schrieb Nick Angus: Awesome Oli!, please explain it to us mortals ; ) N *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Oliver Weingarten *Sent:* Tuesday, 14 January 2014 9:57 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A correct peeling effect Hi ! Here is a test I did mixing different things together...I can explain a little more if you like.. https://vimeo.com/84118026/settings cheers, oli Am 14.01.2014 09:53, schrieb olivier jeannel: Hi gang, I'm looking for doing a convincing peeling effect in Softimage Scenario is :peeling of a thin aluminium sheet from a chocolate plate, the tiny pieces of sheet then fly away, like are gently blown away by the wind I'm running after this : https://vimeo.com/77579764 or https://vimeo.com/69646311 quality. (those are Max Mcloth) The shot should be very close up. I'm not sure, for example, that the Topolizer trick https://vimeo.com/80829002 would be enough. What do guys think ? Another Method ? Syflex à la Mario-Domingo ? https://vimeo.com/73933574 Any thoughts to share ? Would be great :)
Hardware recommendations for softimage 2014?
Hi, I know this is an old one, about hardware configurations, but I´d like to ask what kind of motherboard+processor+graphics card would you go to really work with a nice feedback in response to softimage 2014 modeling / rendering / simulation? Thanks. Best regards. David.
Re: Have you seen a fluor sack model in xsi ready to animate?
Hi Eric Thivierge, I know this is quite an old thread, but I have a friend who wants to give a shot to become an animator in softimage. I didn´t want to point him to download Malcom from animschool, so instead I thought of Harold Sac model (really basic stuff so he can start on animation). But the link is now broken and I don´t know if you have an updated link on it? Could you please help me out with that? Thanks. -Best regards. David. On Wednesday, May 26, 2010 9:19 PM, Eric Thivierge / XSI Database ethivie...@gmail.com wrote: Would love feedback on it. Message me offline with any issues and I'll see if I can fix it up a bit. Cheers, Eric Thivierge Technical Director http://www.ethivierge.com On Wed, May 26, 2010 at 9:58 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Eric! I knew I had seen it somewhere!. I´ll try it just for fun on xsi 2010 :) Bests. David. From: Eric Thivierge / XSI Database ethivie...@gmail.com To: softimage@listproc.autodesk.com Sent: Wed, May 26, 2010 7:54:30 PM Subject: Re: Have you seen a fluor sack model in xsi ready to animate? http://www.xsidatabase.com/content/harold_sak I need to really update it but maybe it'll work for now? Eric Thivierge Technical Director http://www.ethivierge.com On Wed, May 26, 2010 at 8:41 PM, David Rivera activemotionpictu...@yahoo.com wrote: I think I´ve seen it somewhere back when XSI wasn´t even born. But I´ve searched for a rigged model of the famous sack (or at least something that would appeal to it in xsi) but so far I haven´t got any luck. It´s not that I can´t create one...it´s just that a valuable time would go to waste if it already exist. Have you seen one ready to animate? Thanks. ps: I know maya´s got gazillions of these...but xsi? David.
Re: Have you seen a fluor sack model in xsi ready to animate?
Hey, I might have it at home on a hard drive or it's still sitting in the xsidb archive .zip file I created when I shut it down but I don't have access to the ftp at work. I can look tonight unless someone else on the list has the archive handy to see if it's in there. I don't mind if you want to share it via dropbox or something. I should put it on my site when I find it. Will take a look tonight. Eric T. On Tuesday, January 21, 2014 1:08:27 PM, David Rivera wrote: Hi Eric Thivierge, I know this is quite an old thread, but I have a friend who wants to give a shot to become an animator in softimage. I didn´t want to point him to download Malcom from animschool, so instead I thought of Harold Sac model (really basic stuff so he can start on animation). But the link is now broken and I don´t know if you have an updated link on it? Could you please help me out with that? Thanks. -Best regards. David. On Wednesday, May 26, 2010 9:19 PM, Eric Thivierge / XSI Database ethivie...@gmail.com wrote: Would love feedback on it. Message me offline with any issues and I'll see if I can fix it up a bit. Cheers, Eric Thivierge Technical Director http://www.ethivierge.com http://www.ethivierge.com/ On Wed, May 26, 2010 at 9:58 PM, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Thank you Eric! I knew I had seen it somewhere!. I´ll try it just for fun on xsi 2010 :) Bests. David. From: Eric Thivierge / XSI Database ethivie...@gmail.com mailto:ethivie...@gmail.com To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Sent: Wed, May 26, 2010 7:54:30 PM Subject: Re: Have you seen a fluor sack model in xsi ready to animate? http://www.xsidatabase.com/content/harold_sak I need to really update it but maybe it'll work for now? Eric Thivierge Technical Director http://www.ethivierge.com http://www.ethivierge.com/ On Wed, May 26, 2010 at 8:41 PM, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: I think I´ve seen it somewhere back when XSI wasn´t even born. But I´ve searched for a rigged model of the famous sack (or at least something that would appeal to it in xsi) but so far I haven´t got any luck. It´s not that I can´t create one...it´s just that a valuable time would go to waste if it already exist. Have you seen one ready to animate? Thanks. ps: I know maya´s got gazillions of these...but xsi? David.
Re: Have you seen a fluor sack model in xsi ready to animate?
I still have that zip. Harold the sack is in it: https://dl.dropboxusercontent.com/u/441883/xsi/xsiDB_resources.zip On Tue, Jan 21, 2014 at 1:11 PM, Eric Thivierge ethivie...@hybride.comwrote: Hey, I might have it at home on a hard drive or it's still sitting in the xsidb archive .zip file I created when I shut it down but I don't have access to the ftp at work. I can look tonight unless someone else on the list has the archive handy to see if it's in there. I don't mind if you want to share it via dropbox or something. I should put it on my site when I find it. Will take a look tonight. Eric T. On Tuesday, January 21, 2014 1:08:27 PM, David Rivera wrote: Hi Eric Thivierge, I know this is quite an old thread, but I have a friend who wants to give a shot to become an animator in softimage. I didn´t want to point him to download Malcom from animschool, so instead I thought of Harold Sac model (really basic stuff so he can start on animation). But the link is now broken and I don´t know if you have an updated link on it? Could you please help me out with that? Thanks. -Best regards. David. On Wednesday, May 26, 2010 9:19 PM, Eric Thivierge / XSI Database ethivie...@gmail.com wrote: Would love feedback on it. Message me offline with any issues and I'll see if I can fix it up a bit. Cheers, Eric Thivierge Technical Director http://www.ethivierge.com http://www.ethivierge.com/ On Wed, May 26, 2010 at 9:58 PM, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Thank you Eric! I knew I had seen it somewhere!. I´ll try it just for fun on xsi 2010 :) Bests. David. From: Eric Thivierge / XSI Database ethivie...@gmail.com mailto:ethivie...@gmail.com To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Sent: Wed, May 26, 2010 7:54:30 PM Subject: Re: Have you seen a fluor sack model in xsi ready to animate? http://www.xsidatabase.com/content/harold_sak I need to really update it but maybe it'll work for now? Eric Thivierge Technical Director http://www.ethivierge.com http://www.ethivierge.com/ On Wed, May 26, 2010 at 8:41 PM, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: I think I´ve seen it somewhere back when XSI wasn´t even born. But I´ve searched for a rigged model of the famous sack (or at least something that would appeal to it in xsi) but so far I haven´t got any luck. It´s not that I can´t create one...it´s just that a valuable time would go to waste if it already exist. Have you seen one ready to animate? Thanks. ps: I know maya´s got gazillions of these...but xsi? David.
Solutions for running softimage on a MAC Station?
Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David.
Re: Solutions for running softimage on a MAC Station?
The only way I have ever seen this done sucessfully is through bootcamp. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Jan 21, 2014 at 1:40 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David.
Re: Solutions for running softimage on a MAC Station?
Parallel Desktop is a good one too! P. El 1/21/2014 3:43 PM, Eric Lampi escribió: The only way I have ever seen this done sucessfully is through bootcamp. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Jan 21, 2014 at 1:40 PM, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David.
Re: Hardware recommendations for softimage 2014?
The very best money can buy :D whats your budget? On Tue, Jan 21, 2014 at 7:03 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this is an old one, about hardware configurations, but I´d like to ask what kind of motherboard+processor+graphics card would you go to really work with a nice feedback in response to softimage 2014 modeling / rendering / simulation? Thanks. Best regards. David.
RE: Solutions for running softimage on a MAC Station?
Hi David As per Eric mail for really heavy duty Softimage the only real windows option is to bootcamp which then runs windows. I have also had Linux runing on one of our older Mac Book Pros (no Mac OS X at all) which ran Softimage very well. Sadly a native mac version is unlikely which is a shame as I personally feel it would give Softimages sales a bit of a boost. From: David Rivera [activemotionpictu...@yahoo.com] Sent: 21 January 2014 08:40 PM To: softimage@listproc.autodesk.com Subject: Solutions for running softimage on a MAC Station? Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
RE: Solutions for running softimage on a MAC Station?
Hi Jordi Will definitely need to test this myself. Which version are you using? 8 or 9 ? We have an intro to 3D course (modelling , texturing, simple animation with a pre defined rig) which I was going to boot camp for. This may be an easier solution. From: Jordi Bares [jordiba...@gmail.com] Sent: 21 January 2014 10:20 PM To: David Rivera; softimage@listproc.autodesk.com Subject: Re: Solutions for running softimage on a MAC Station? It worked for me perfectly using Parallels, speed wise is perfect but there is one thing to take in account, you need more memory as you are holding both operating systems plus the software, render data, etc… And two, you are sharing the memory card of your graphics card (you can fine-tune this) but I felt this was the key limiting factor for me, big big scenes overflow the 2Gb Graphcs card I have… :-P Other than that it is actually extremely fun to virtualise Softimage, you can share data between systems, your devices (usb keys for example) are going to be piped wherever you want… etc… truly amazing. And also you can make your mac video capture record your Softimage session and still the machine works perfectly so there is a lot of power under the bonet. So, my conclusion is that if you are going to do power user work it is better to bootcamp as a solution, if you are doing production work but does not require massive amount of graphics card memory you are better of with Parallels. hope that helps. Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 21 Jan 2014, at 18:40, David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Gradient in PPG
Evening Would any of you happen to know how to add a gradient (siControlGradient) item to a PPG layout? With any of the standard data types it is pretty straight forward: parameter, label, UI type. A color item is given its own method, where instead of pointing to a single parameter you point to float parameter representing red and it handles the rest. But how exactly does this function with gradients? By definition it cannot be linked to only a single parameter, but there is no special method for it like with color. The docs would suggest that it is possible, but provides no information as to how. Blindly flinging arguments at it has gotten me nowhere. http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/siPPGControlType.html Cheers
RE: Gradient in PPG
Gradients are intended for use with shader PPGs. I'm tempted to say there was work done in the 2012 release to make them available for custom property/operator PPGs, but I cannot say for sure. I do know there is a bug with some of the scripting languages for defining a gradient as siControlGradient (or whatever the enum is) doesn't work. You have to use the string 'gradient' instead. Same issue applies to texture projection widget for choosing which texture projection to use. Like with any other PPG Layout control, the parameter(s) the control is expected to drive must exist before it'll appear on the PPG layout. The gradient control expects at least 3 different scalars before it'll draw. One for position (_pos), another for the interpolant (_mid), and one for the value driven by the other two. The gradient can accept up to 8 scalars for each. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mathias N Sent: Tuesday, January 21, 2014 2:14 PM To: softimage Subject: Gradient in PPG Evening Would any of you happen to know how to add a gradient (siControlGradient) item to a PPG layout? With any of the standard data types it is pretty straight forward: parameter, label, UI type. A color item is given its own method, where instead of pointing to a single parameter you point to float parameter representing red and it handles the rest. But how exactly does this function with gradients? By definition it cannot be linked to only a single parameter, but there is no special method for it like with color. The docs would suggest that it is possible, but provides no information as to how. Blindly flinging arguments at it has gotten me nowhere. http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/siPPGControlType.html Cheers
Re: Envelopes, Weights, Deformers and setting them up.
Nice workflow you have there! On 1/20/2014 4:06 PM, pedro santos wrote: This was the solution I came up with. Still refining it to have more options per null but already using it in production. Cheers https://vimeo.com/84025815 On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos manny.papama...@autodesk.com mailto:manny.papama...@autodesk.com wrote: Perhaps deform by volume? This doesn't deal with weight though but can be flexible since you can interactively mod the radius on the volume deformers. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos Sent: Monday, January 06, 2014 4:45 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Envelopes, Weights, Deformers and setting them up. Hi We use Species here for ease and speed. So the head and jaw have their deformers, and the facial expressions are done through Shapes on a FaceRig panel. For some time now the animator wants some additional Facial controls so he isn't restricted by the range of the shapes. And he wants something that does not turn into a cumbersome task given the revisions/iterations over an asset. I'm fairly new to Softimage and these were the approaches I went about: Doritos I had it setup, just one thing that is dragging the process; Envelopes are generated by distance but there's always normalization. So if I want them to just have a straight spherical falloff into black I can't. Or even to falloff into another dummy null weight, I can't. So I had to paint, around the ears, on the top of the head and sides, neck, etc. I was trying to minimize paitings so iterations on a model's rig can be faster. I could put an inplicit per Derformer set on Bounding Volume Limit. But it's an abrupt cut off. Deform by Spine Creates the falloff I want from the curve. I like the drawn deformations it does on mouth and eyes. I do an operator per curve, since the combined weights of several curves seems wonky. The downside seems to be that I can't transfer them with GATOR. How would you come about to transfer Deform by Spine between objects to save time? General Concerns. I come from Lightwave and Envelopes to me seem to be like a box of weights that are usually normalized. I see that deformers like Cage, Spine also generate such box of weights, but they don't seem to be handled as envelopes. How flexible and manipulated can be weights and the underlying connections of Softimage between the mesh object, the weight, the control null and the deforming operator?? Seems to me that such weights don't exist without the deformers. This Imagehttps://dl.dropboxusercontent.com/u/143766132/Forums/SI-Community/WeightMapsDeform.png illustrates what I'me trying to do. Cheers probiner -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
Re: A correct peeling effect
A little test here as well : https://vimeo.com/84720064 Le 21/01/2014 18:58, Mário Domingos a écrit : Ok guys ill share the scene and make a tut as soon as possible :) On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua nikaragu...@gmail.com mailto:nikaragu...@gmail.com wrote: very cool i`m interested in tut and in scene both 2014/1/21 Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com Those look great Mário. On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos mr.mariodomin...@gmail.com mailto:mr.mariodomin...@gmail.com wrote: Thats great! Verlet is a fast and flexible solution for this kind of effects, not as precise as Syflex though, but you are able to create your own forces which is great! I did some tests and I'm really happy with the result. https://vimeo.com/84689612 https://vimeo.com/84689613 I can share the scene or make a tut if anyone is interested. M On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua nikaragu...@gmail.com mailto:nikaragu...@gmail.com wrote: https://vimeo.com/84268682 so here is the explanation and the scene ))) 2014/1/15 Nika Ragua nikaragu...@gmail.com mailto:nikaragu...@gmail.com ok - look, i suggest - iICE-Browse Examples- you load Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice setup that uses the weightmap to drive the turbulize effect, next you load Deformation_Verlet_Cloth - you will see how it is setted up without the lagoa or syflex. lets break the peel effect in two parts for better understanding - first is the tearing and second is the cloth movement. for the tearing we cold use my favourite voronoi shatter (or i`m finighing vdb) (lol i`m kinda tired of puttig it everywhere, but it is not my fault that it is so cool ahahaha anyway - doesn`t matter. lets start with just one piece - simple grid (we will clone it later) - if you look closele - to the stuff that we want to mimic - we will see that it becomes tearing off from borders to center , or from one border to another. so at first we have our grid pinned to the original surface - we will create a perpoint attributes -foe example lets call them pin then we are taking these pins- lets make them boolean - at the borders(or any other pattern) and swiching them - every neighbour will get the neighbours pin attribute - and we will got our pins growing over the surface. then lets add some forces - lets take the wind force for example (+y) force pushing up. and if we got our pin with zero value our mesh will be pushed up at that point. and in the end we will have with mixtures of the verlet (or lagoa or somewhere i had my cloth engine) and turbulize and pins setup the desired stuff. and we neet to clone the meshes with Create Copies from Polygon Mesh node - i`m sleepy tonight and tomorrow i`ll code this stuff. say what do you think about it. 2014/1/15 Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com Cool RND!!! 2014/1/14 Oliver Weingarten li...@pixelpanic.de mailto:li...@pixelpanic.de Hey! Here is a small walk through the setup..hope it´s not too bad ;) https://vimeo.com/84136431 cheers, oli Am 14.01.2014 13:57, schrieb Nick Angus: Awesome Oli!, please explain it to us mortals ; ) N *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oliver Weingarten *Sent:* Tuesday, 14 January 2014 9:57 PM *To:*
Re: Gradient in PPG
you need to create an array of parameters with the right types and add the control on the first parameter. So it's just like the color widget. Check the Gradient operator in the fxtree. Open its .spdl file to see how it works. it's something like, one integer for type, and 8 groups of rgb color and a float for their position. something like that. isn't the SDK documentation awesome. On Tue, Jan 21, 2014 at 5:13 PM, Mathias N mdawn...@gmail.com wrote: Evening Would any of you happen to know how to add a gradient (siControlGradient) item to a PPG layout? With any of the standard data types it is pretty straight forward: parameter, label, UI type. A color item is given its own method, where instead of pointing to a single parameter you point to float parameter representing red and it handles the rest. But how exactly does this function with gradients? By definition it cannot be linked to only a single parameter, but there is no special method for it like with color. The docs would suggest that it is possible, but provides no information as to how. Blindly flinging arguments at it has gotten me nowhere. http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/siPPGControlType.html Cheers
Re: Solutions for running softimage on a MAC Station?
I use VMWare Fusion for this. Works perfectly. Can't tell the difference between the VM or bootcamp. Funny that pretty much the fastest box I've run Softimage on is a Macbook Pro via a VM. Seems more stable than Linux as well. (runs for cover) On 22 January 2014 08:14, Angus Davidson angus.david...@wits.ac.za wrote: Hi Jordi Will definitely need to test this myself. Which version are you using? 8 or 9 ? We have an intro to 3D course (modelling , texturing, simple animation with a pre defined rig) which I was going to boot camp for. This may be an easier solution. -- *From:* Jordi Bares [jordiba...@gmail.com] *Sent:* 21 January 2014 10:20 PM *To:* David Rivera; softimage@listproc.autodesk.com *Subject:* Re: Solutions for running softimage on a MAC Station? It worked for me perfectly using Parallels, speed wise is perfect but there is one thing to take in account, you need more memory as you are holding both operating systems plus the software, render data, etc… And two, you are sharing the memory card of your graphics card (you can fine-tune this) but I felt this was the key limiting factor for me, big big scenes overflow the 2Gb Graphcs card I have… :-P Other than that it is actually extremely fun to virtualise Softimage, you can share data between systems, your devices (usb keys for example) are going to be piped wherever you want… etc… truly amazing. And also you can make your mac video capture record your Softimage session and still the machine works perfectly so there is a lot of power under the bonet. So, my conclusion is that if you are going to do power user work it is better to bootcamp as a solution, if you are doing production work but does not require massive amount of graphics card memory you are better of with Parallels. hope that helps. Jordi Bares jordiba...@gmail.com On 21 Jan 2014, at 18:40, David Rivera activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Solutions for running softimage on a MAC Station?
i've worked extensively on Macs with Softimage for years..(windows via Bootcamp) Bootcamp is WAY better than Parallels for this. never had an issue I could put down to the Mac when running Bootcamp. On Tuesday, January 21, 2014 8:30 PM, Simon Pickard m...@simonpickard.com wrote: I use VMWare Fusion for this. Works perfectly. Can't tell the difference between the VM or bootcamp. Funny that pretty much the fastest box I've run Softimage on is a Macbook Pro via a VM. Seems more stable than Linux as well. (runs for cover) On 22 January 2014 08:14, Angus Davidson angus.david...@wits.ac.za wrote: Hi Jordi Will definitely need to test this myself. Which version are you using? 8 or 9 ? We have an intro to 3D course (modelling , texturing, simple animation with a pre defined rig) which I was going to boot camp for. This may be an easier solution. From: Jordi Bares [jordiba...@gmail.com] Sent: 21 January 2014 10:20 PM To: David Rivera; softimage@listproc.autodesk.com Subject: Re: Solutions for running softimage on a MAC Station? It worked for me perfectly using Parallels, speed wise is perfect but there is one thing to take in account, you need more memory as you are holding both operating systems plus the software, render data, etc… And two, you are sharing the memory card of your graphics card (you can fine-tune this) but I felt this was the key limiting factor for me, big big scenes overflow the 2Gb Graphcs card I have… :-P Other than that it is actually extremely fun to virtualise Softimage, you can share data between systems, your devices (usb keys for example) are going to be piped wherever you want… etc… truly amazing. And also you can make your mac video capture record your Softimage session and still the machine works perfectly so there is a lot of power under the bonet. So, my conclusion is that if you are going to do power user work it is better to bootcamp as a solution, if you are doing production work but does not require massive amount of graphics card memory you are better of with Parallels. hope that helps. Jordi Bares jordiba...@gmail.com On 21 Jan 2014, at 18:40, David Rivera activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
D3 Softimage?
Has anyone on the list ever output a project from Softimage for use in D3 Studio? It seems fairly straightforward, but I'd love pointers from anyone who's already done it before. Thanks, Paul — Sent from Mailbox for iPad
Re: Solutions for running softimage on a MAC Station?
Bootcamp all the way. Ran a 12-seat company on them for 3 years. Still run 2 of the workstations 3 years later. Nice things about the (old) Mac Pro compared to almost any Windows machine: looks, build quality, near silence, efficient cooling, plus you could put a Mac-friendly cheap graphics card in and a real beast for Windows. Right now they stay in Windows 98% of the time, running Softimage and Redshift, with Titans for rendering. I don't expect to be able to do the same for the new ones any time soon -- unfortunately, AMD/ATI cards are useless to me.
Re: Remember location in Anim Editor per curve.
Would speed up my workflow quite a bit. I'd love to see undo's per channel as well. 'Buffer Curves' is s 2002. Let's get a history of undo's per channel sorted, you know it makes sense. On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote: That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should return to the framing I was last at. A large part of my time is spent flipping between these different curves, would be nice it if remembered where I was. On 21 January 2014 10:41, Raffaele Fragapane raffsxsil...@googlemail.comwrote: I think he means an auto-memo-cam kind of thing dependant on selection. I don't think it's quite possible to make it unambiguous given that it'd probably be a considerable amount of additional data, and that you can mix and match curves into conflicting views. Maya does something like that if I remember right, but Maya's is both a singleton view and has severely limited context capabilities, with the upshot it tends to get less tangled and not as over-optioned as Soft's FCeditor. On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge ethivie...@hybride.comwrote: So you want it to remember that for rotx on object1 you were around frame 50 at value 12. Then when you click posy on object58 you want it to remember you were at frame 5,000 at value 0.25? Eric T. On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: Guess not then.. If anyone's listening out there.. I know this isn't an ICE request, so will probabbly go to the bottom of the list, but it would be a great feature to have for us animators. On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com mailto:m...@simonpickard.com wrote: Hello all, Hopefully I'm mssing something silly (quite possible) but Is there a way to tell Softimage Xsi to remember where is was framed in the anim editor as you work per curve? It's a good workout having to pan and zoom each time I go from a PosY to a RotX, and I'll miss it for sure, but if there's some setting that'll made Softimage a little more 'smart' when it comes to working in the anim editor (so it remembers where it was per curve) before my hand falls off I'd love to hear about it. Regards, Simon -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Gear installation question
Hello, sorry i am a little late here :P The latest Gear_mc release is here : https://github.com/miquelcampos/GEAR_mc/releases/tag/v1.0.15 and it has the pythonlib folders. I have a pile of email with bugs to fix, I would like to make a little upgrade soon, but is always a mater of time. About the .pyc should not be a difference. Also first time you load Gear should generate it in your computer. I will investigate this issue Cheers, Miquel PS: Thanks to the people who report bugs and for your patience :P Miquel Campos www.miquelTD.com On Tue, Jan 21, 2014 at 6:42 AM, Szabolcs Matefy szabol...@crytek.comwrote: And OK, I finally managed to resolve it So, it seems, that those pyc files made the difference… Second, I moved all the stuff onto the network workgroup, then in the setenv.bat I directed the pytonpath to the pythonlib folder, and voila, it works! *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Tuesday, January 21, 2014 12:38 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Gear installation question OK, I went back one version and it works. The real difference is that the folder in the buggy one didn’t include any pyc file…Oh my… *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Tuesday, January 21, 2014 12:27 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Gear installation question Hm. The latest Gear-MC has no pythonlibs folder *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Will Sharkey *Sent:* Tuesday, January 21, 2014 12:14 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Gear installation question I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.com wrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that… Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
Re: Gear installation question
aha! :) I think some people is downloading the DEV version that is what you get in the front page of github. You should use always the releases section. here is the direct link: https://github.com/miquelcampos/GEAR_mc/releases I hope it helps. Miquel Campos www.miquelTD.com On Wed, Jan 22, 2014 at 12:12 AM, Miquel Campos miquel.cam...@gmail.comwrote: Hello, sorry i am a little late here :P The latest Gear_mc release is here : https://github.com/miquelcampos/GEAR_mc/releases/tag/v1.0.15 and it has the pythonlib folders. I have a pile of email with bugs to fix, I would like to make a little upgrade soon, but is always a mater of time. About the .pyc should not be a difference. Also first time you load Gear should generate it in your computer. I will investigate this issue Cheers, Miquel PS: Thanks to the people who report bugs and for your patience :P Miquel Campos www.miquelTD.com On Tue, Jan 21, 2014 at 6:42 AM, Szabolcs Matefy szabol...@crytek.comwrote: And OK, I finally managed to resolve it So, it seems, that those pyc files made the difference… Second, I moved all the stuff onto the network workgroup, then in the setenv.bat I directed the pytonpath to the pythonlib folder, and voila, it works! *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Tuesday, January 21, 2014 12:38 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Gear installation question OK, I went back one version and it works. The real difference is that the folder in the buggy one didn’t include any pyc file…Oh my… *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Tuesday, January 21, 2014 12:27 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Gear installation question Hm. The latest Gear-MC has no pythonlibs folder *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Will Sharkey *Sent:* Tuesday, January 21, 2014 12:14 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Gear installation question I managed to get Gear_Mc working. My Pythonpath look like this: C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then replaced the contents of the gear folder with the new Gear_Mc files. On Tue, Jan 21, 2014 at 11:03 AM, Szabolcs Matefy szabol...@crytek.com wrote: It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got an error message that there is no module named gear.xsi It drives me crazy, I just need to make a demonstration how easy to do sophisticated stuff with Gear, and now I sit in neck deep in the ... Anyway, I have the following folder extracted from the Gear_MC-Master zip file (downloaded from the github) Workgroup Sources Gear I directed the Pythonpath folder to the parent folder of gear folder (c:\Users\szabolcsm\Downloads\GEAR_mc-master\GEAR_mc-master on my computer) In vain Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Monday, January 20, 2014 6:48 PM To: softimage@listproc.autodesk.com Subject: Re: Gear installation question I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio Mucino wrote: What I did was to manually copy the gear libs folder into my Python26/Lib/ folder. It worked like a charm. On 20/01/2014 11:01 AM, Szabolcs Matefy wrote: Hey folks, Does anybody have an idea how can I install Gear without changing the Environment variable on the computer? Our head of IT was a bit nervous when I told, I wanted to change that… Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message,
Re: Remember location in Anim Editor per curve.
Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are so 2002 :p On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote: Would speed up my workflow quite a bit. I'd love to see undo's per channel as well. 'Buffer Curves' is s 2002. Let's get a history of undo's per channel sorted, you know it makes sense. On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote: That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should return to the framing I was last at. A large part of my time is spent flipping between these different curves, would be nice it if remembered where I was. On 21 January 2014 10:41, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I think he means an auto-memo-cam kind of thing dependant on selection. I don't think it's quite possible to make it unambiguous given that it'd probably be a considerable amount of additional data, and that you can mix and match curves into conflicting views. Maya does something like that if I remember right, but Maya's is both a singleton view and has severely limited context capabilities, with the upshot it tends to get less tangled and not as over-optioned as Soft's FCeditor. On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge ethivie...@hybride.comwrote: So you want it to remember that for rotx on object1 you were around frame 50 at value 12. Then when you click posy on object58 you want it to remember you were at frame 5,000 at value 0.25? Eric T. On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: Guess not then.. If anyone's listening out there.. I know this isn't an ICE request, so will probabbly go to the bottom of the list, but it would be a great feature to have for us animators. On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com mailto:m...@simonpickard.com wrote: Hello all, Hopefully I'm mssing something silly (quite possible) but Is there a way to tell Softimage Xsi to remember where is was framed in the anim editor as you work per curve? It's a good workout having to pan and zoom each time I go from a PosY to a RotX, and I'll miss it for sure, but if there's some setting that'll made Softimage a little more 'smart' when it comes to working in the anim editor (so it remembers where it was per curve) before my hand falls off I'd love to hear about it. Regards, Simon -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Remember location in Anim Editor per curve.
So are your rigs. On 22 January 2014 17:04, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are so 2002 :p On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote: Would speed up my workflow quite a bit. I'd love to see undo's per channel as well. 'Buffer Curves' is s 2002. Let's get a history of undo's per channel sorted, you know it makes sense. On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote: That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should return to the framing I was last at. A large part of my time is spent flipping between these different curves, would be nice it if remembered where I was. On 21 January 2014 10:41, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I think he means an auto-memo-cam kind of thing dependant on selection. I don't think it's quite possible to make it unambiguous given that it'd probably be a considerable amount of additional data, and that you can mix and match curves into conflicting views. Maya does something like that if I remember right, but Maya's is both a singleton view and has severely limited context capabilities, with the upshot it tends to get less tangled and not as over-optioned as Soft's FCeditor. On Tue, Jan 21, 2014 at 9:28 AM, Eric Thivierge ethivie...@hybride.com wrote: So you want it to remember that for rotx on object1 you were around frame 50 at value 12. Then when you click posy on object58 you want it to remember you were at frame 5,000 at value 0.25? Eric T. On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: Guess not then.. If anyone's listening out there.. I know this isn't an ICE request, so will probabbly go to the bottom of the list, but it would be a great feature to have for us animators. On 18 January 2014 16:52, Simon Pickard m...@simonpickard.com mailto:m...@simonpickard.com wrote: Hello all, Hopefully I'm mssing something silly (quite possible) but Is there a way to tell Softimage Xsi to remember where is was framed in the anim editor as you work per curve? It's a good workout having to pan and zoom each time I go from a PosY to a RotX, and I'll miss it for sure, but if there's some setting that'll made Softimage a little more 'smart' when it comes to working in the anim editor (so it remembers where it was per curve) before my hand falls off I'd love to hear about it. Regards, Simon -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!