Available for work

2017-03-29 Thread Paul Griswold
It's looking like I'll be teaching at a university in the fall, but between now and then my schedule is open. I'm honestly willing to tackle anything that'll help pay the bills. So feel free to contact me off-list if you need someone to help out. The university job isn't set in stone either, so

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Christopher Crouzet
Regarding GetArrayMinimum: there is a min() function in VEX, or were you referring to something else? Note that I'm still using Houdini 13 where support for arrays is not as extended as in later versions, but I rarely feel the need for

RE: Houdini Digital Assets for Softies

2017-03-29 Thread Jonathan Moore
| BTW, I suspect that many on this list might prefer we move the discussion elsewhere to stop the off-topic noise. I was thinking of Google groups being a good option. Sounds like a good idea. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

RE: Houdini Digital Assets for Softies

2017-03-29 Thread Jonathan Moore
I’m with you Jordi. I think the greatest opportunity here is harnessing the experience of the Softimage artist community but cross fertilising it with Houdini artists that know how to mine Houdini’s rich possibilities. I think it could end up a an interesting diversion but noting essential to

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Andy Nicholas
Yep, agreed. I think we can be more ambitious. Rather than just cloning old workflows, we should use them as inspiration to improve on. There’s no point precisely duplicating something if that ends up causing long time Houdini users confusion because it doesn’t work the way they expect, or if

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Jordi Bares
Don't you think although the inspiration may be to clone useful components and tools found in Softimage there is potentially a much bigger scope? Not only that, traditional Houdini artists may find these tools useful too? I guess what I am trying to say is, Softimage is dead, let's move on to

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Olivier Jeannel
The EOL_lib or The KnightsOfNi_lib 2017-03-29 20:05 GMT+02:00 Fabricio Chamon : > softLib looks good! > > Em qua, 29 de mar de 2017 às 18:51, Andy Nicholas > escreveu: > >> >> >> >> >> >> >> >> >> >> >> haha! :) >> >> >> >> >> >> Will leave this

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Fabricio Chamon
softLib looks good! Em qua, 29 de mar de 2017 às 18:51, Andy Nicholas escreveu: > > > > > > > > > > > haha! :) > > > > > > Will leave this question hanging tonight in case anyone else wants > > to chime in. Final decision can happen tomorrow. > > > > > > > On 29/03/2017

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Andy Nicholas
haha! :) Will leave this question hanging tonight in case anyone else wants to chime in. Final decision can happen tomorrow. On 29/03/2017 17:38, Olivier Jeannel wrote: Autodesk lib ? N too rancorous... On Wednesday, March 29, 2017, Andy Nicholas

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Olivier Jeannel
Autodesk lib ? N too rancorous... On Wednesday, March 29, 2017, Andy Nicholas wrote: > I'd probably go with something like Andy's siLib or softLib - it's a bit > more obvious what it is. Probably the latter if it was up to me. > > What do you guys think? Any other

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Andy Nicholas
I'd probably go with something like Andy's siLib or softLib - it's a bit more obvious what it is. Probably the latter if it was up to me. What do you guys think? Any other suggestions? On 29/03/2017 17:14, Jonathan Moore wrote: I was thinking H20... On 29 March 2017 at 17:12, Andy Goehler

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Jonathan Moore
I was thinking H20... On 29 March 2017 at 17:12, Andy Goehler wrote: > In honor of inspiration how about? > > • softLib > • siLib > • ICELib > > > > On Mar 29, 2017, at 6:08 PM, Andy Nicholas > wrote: > > > > Continuing the thread here: > >

Re: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
Sound like a plan to me. On 29 March 2017 at 17:00, Andy Nicholas wrote: > I'm more than happy to help. I'm just unsure how much time I'll be able to > devote to this as I'm pretty busy with some personal work at the moment. > > How about I set up something similar to

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Andy Goehler
In honor of inspiration how about? • softLib • siLib • ICELib > On Mar 29, 2017, at 6:08 PM, Andy Nicholas wrote: > > Continuing the thread here: > > Any suggestions for a name? > A > > On 29/03/2017 17:00, Andy Nicholas wrote: >> I'm more than happy to help. I'm just

Houdini Digital Assets for Softies

2017-03-29 Thread Andy Nicholas
Continuing the thread here: Any suggestions for a name? A On 29/03/2017 17:00, Andy Nicholas wrote: > I'm more than happy to help. I'm just unsure how much time I'll be > able to devote to this as I'm pretty busy with some personal work at > the moment. > > How about I set up something similar

RE: Maya Time Editor

2017-03-29 Thread Sofronis Efstathiou
Hi Anto, Thank you for your reply – its much appreciated. From what I have seen and tested, locking or hiding the channels does not stop them from having their animation data stored in the source clip – which is odd and fairly unintuitive, as well inefficient. In Softimage we had many more

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
I'm more than happy to help. I'm just unsure how much time I'll be able to devote to this as I'm pretty busy with some personal work at the moment. How about I set up something similar to Nick's on Github and we go from there? We need a name for it. Let's start a new thread on the list and

Re: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
I'm still waiting for other willing volunteers. :) On 29 March 2017 at 16:36, Andy Nicholas wrote: > Good idea. He's organised his library in the standard Houdini way so I'm > sure he'll be able to help guide things if you're looking to move forward > with this. > > > On

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Good idea. He's organised his library in the standard Houdini way so I'm sure he'll be able to help guide things if you're looking to move forward with this. On 29/03/2017 16:02, Jonathan Moore wrote: By the way, does anybody have any issues if I talk to Nick Taylor ref the idea of putting

RE: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
By the way, does anybody have any issues if I talk to Nick Taylor ref the idea of putting a qLib like library together. I think he’s done a sterling effort with his AeLib library, which mirrors the framework of the qLib library. I’m also a fan of his work for - http://futuredeluxe.co.uk/ - and

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
> Arrays and vop (or vex if that's your thing) are keys if you want to maintain speed imho. Definitely. Getting into Vex in a big way has been a complete game changer for me in the last couple of years or so. There's just so much you can do with it, and like you said, it's super fast. It's

RE: Random Thoughts about H.

2017-03-29 Thread Jonathan Moore
With my limited knowledge of XSI the main areas where I think ICE wins is the ease of manipulating arrays in a nodal manner that has no real parallel in VOPs. I’m specifically talking about pop, push, sort, get average, maximum, minimum, sum etc, etc. And that’s before we get into to the great

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
Thank you Andy ! Got to try that when I'm back :) I should send you some scene with some questions (somedays). I wanted to do this with Mikael, but sometimes you don't want to bother people to much, plus you have to be sure that what you're asking has sense, and sometimes you just want to find

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Thanks for sharing. It's useful to see where you see issues. > I miss the "sort array with key" You need two nodes: "Array Arg Sort", and "Array Reorder". Use the Array Arg Sort to sort your "key" value and produce indices, which you then feed to the "Array Reorder". Maybe that's the first

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
I'm not comfident enough to tell, and I can only speak for vop (not vex). Having to build a for each loop set of nodes, well it took me time to figure (in fact Mikael tut was the answer) Having to work with per prim vertex array seems to be a limitation when coming to sort those vertex. I have

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Heh! Flattery will get you everywhere ;) Yes, they make sense in both packages to me, and you have the added benefit of being able to see the arrays directly in Houdini using the Geometry Spreadsheet, rather than turning on the visualisation in Softimage and have them disappearing off the top

Re: Random Thoughts about H.

2017-03-29 Thread Jordi Bares
I was wondering if using arrays in Houdini makes as much sense as in Softimage… Andy??? You are the expert here. jb > On 29 Mar 2017, at 10:57, Andy Nicholas wrote: > > Hi Olivier, where do you see the biggest difference with ICE arrays and > Houdini arrays? In both

Re: Random Thoughts about H.

2017-03-29 Thread Pierre Schiller
Me wants. :D On Wed, Mar 29, 2017 at 3:48 AM, Olivier Jeannel wrote: > An example of something we own as ice user : > One of the first thing I replicated was the Modulate by Volume. > When I arrived on Houdini and saw all those tutorial with people using the > Attribute

Re: Random Thoughts about H.

2017-03-29 Thread Andy Nicholas
Hi Olivier, where do you see the biggest difference with ICE arrays and Houdini arrays? In both you have ways of adding, removing, sorting, etc. elements in the array in whatever context you're in, no? A On 29/03/2017 09:48, Olivier Jeannel wrote: An example of something we own as ice user :

Re: Random Thoughts about H.

2017-03-29 Thread Olivier Jeannel
An example of something we own as ice user : One of the first thing I replicated was the Modulate by Volume. When I arrived on Houdini and saw all those tutorial with people using the Attribute transfer, I tried to use it myself and was horrified : I found it slow and not precize. Nobody was using