Re: Kraken 1.2 Released!

2016-06-24 Thread Eric Thivierge
We are still investigating the Unreal implementation but we've had a few discussions on what this means and how it can be used going forward. Best, Eric T. Eric Thivierge http://www.ethivierge.com On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality

Re: Kraken 1.2 Released!

2016-06-24 Thread Enter Reality
Eric, There are/will be specific features for the Unreal Engine on the way? I'm really curious to see what you're planning :) 2016-06-24 4:08 GMT+02:00 Greg Punchatz : > Great news!!! The weighting bit for the future has me intrigued. > > Secretly I hope that Kraken and

Re: Kraken 1.2 Released!

2016-06-23 Thread Greg Punchatz
Great news!!! The weighting bit for the future has me intrigued. Secretly I hope that Kraken and fabric end up being a full felged character animation app. We need a program that is to animation and rigging what Zbrush was to modeling... On Thursday, June 23, 2016, Eric Thivierge

Re: Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
Hey Sebastien, We'll be tackling geometry deformation in our 1.4 release where we will be integrating the work Phil Taylor did with the Rigging Toolbox. With that we'll also be providing tools for exporting geometry + skin weights to Alembic and maybe some other tools for painting skin weights in

Re: Kraken 1.2 Released!

2016-06-23 Thread Sebastien Sterling
Re-Release the Kraken !!! looking Cool Eric ;). Is it possible to skin or paint weight maps in Kraken, or Fabric engine ? and then pipe them back into other apps, is there a ui for this? On 23 June 2016 at 23:57, Eric Thivierge wrote: > Hi everyone, > > I just wanted to

Kraken 1.2 Released!

2016-06-23 Thread Eric Thivierge
Hi everyone, I just wanted to share that we've just release Kraken 1.2. You can get more details here: http://fabricengine.com/kraken-1-2/ High Level Overview Video: https://vimeo.com/171764840 What's New in Kraken 1.2 Video: https://vimeo.com/171764841 Kraken is an Open Source rigging