We are still investigating the Unreal implementation but we've had a few
discussions on what this means and how it can be used going forward.
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality
Eric,
There are/will be specific features for the Unreal Engine on the way?
I'm really curious to see what you're planning :)
2016-06-24 4:08 GMT+02:00 Greg Punchatz :
> Great news!!! The weighting bit for the future has me intrigued.
>
> Secretly I hope that Kraken and
Great news!!! The weighting bit for the future has me intrigued.
Secretly I hope that Kraken and fabric end up being a full felged
character animation app. We need a program that is to animation and rigging
what Zbrush was to modeling...
On Thursday, June 23, 2016, Eric Thivierge
Hey Sebastien,
We'll be tackling geometry deformation in our 1.4 release where we will be
integrating the work Phil Taylor did with the Rigging Toolbox. With that
we'll also be providing tools for exporting geometry + skin weights to
Alembic and maybe some other tools for painting skin weights in
Re-Release the Kraken !!! looking Cool Eric ;).
Is it possible to skin or paint weight maps in Kraken, or Fabric engine ?
and then pipe them back into other apps, is there a ui for this?
On 23 June 2016 at 23:57, Eric Thivierge wrote:
> Hi everyone,
>
> I just wanted to
Hi everyone,
I just wanted to share that we've just release Kraken 1.2. You can get more
details here:
http://fabricengine.com/kraken-1-2/
High Level Overview Video:
https://vimeo.com/171764840
What's New in Kraken 1.2 Video:
https://vimeo.com/171764841
Kraken is an Open Source rigging
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