Re: Softimage transition audience poll
Hey Alan you are missing the option Screw Autodesk I will stay with Softimage until I believe there is something better. So I didn't vote. Cheers! 2014-03-04 10:37 GMT-06:00 Alan Fregtman alan.fregt...@gmail.com: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
No option for sticking with Softimage till the end? On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Softimage transition audience poll
I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
My question is where will you transition to. If you don't transition, no need to vote. I get that it hasn't fallen yet necessarily, but it's only a matter of time for reasons revealed today. When it happens, where will you go? That is my question. I will stick with Soft for personal stuff too but I'm going to be making an effort in learning Houdini and Maya to a competent level this year. On Tue, Mar 4, 2014 at 11:41 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: yea missing option that a lot of people will take.. stick with SI as lng as possible On Tue, Mar 4, 2014 at 5:39 PM, Emilio Hernandez emi...@e-roja.comwrote: Hey Alan you are missing the option Screw Autodesk I will stay with Softimage until I believe there is something better. So I didn't vote. Cheers! 2014-03-04 10:37 GMT-06:00 Alan Fregtman alan.fregt...@gmail.com: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
I think Allan wants to know with the poll the migration to software that will be available in the future, which is something everybody on the user list should be interested. I think that, as a softimage user is pretty important to see where all the majority of users or studios would migrate, softimage in that case is not a chance, at least if you think in the next 10 years. Nice to see houdini goes ahead. On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote: No option for sticking with Softimage till the end? On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comjavascript:_e(%7B%7D,'cvml','alan.fregt...@gmail.com'); wrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
Well yes. Putting into that perspective the poll. It is fine then. I will migrate when I find that something is better. But I believe that adding such option will give a more clear result of what is going on with us. And leaving out the stick to Softimage option kind of biases the poll IMHO. Specially with the last option I will go back to 2D. I believe again IMHO that then the Softiamge option is missing. Cheers! 2014-03-04 10:47 GMT-06:00 Francisco Criado malcriad...@gmail.com: I think Allan wants to know with the poll the migration to software that will be available in the future, which is something everybody on the user list should be interested. I think that, as a softimage user is pretty important to see where all the majority of users or studios would migrate, softimage in that case is not a chance, at least if you think in the next 10 years. Nice to see houdini goes ahead. On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote: No option for sticking with Softimage till the end? On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
question is clear true but right now non of those really offers me anything that I can use in daily work covering all are from modeling to rig animation lighting and rendering. anything form the list would mean either months of learning to be at even close level to be able to make anything in reasonable time, or to hire more people that are proficient in those software and then go through all story again learning new pipeline and organisationin my opinion neither option is worth of time and will rather stick with SI as 99% of projects for the past 17 years are in range that can be done easily even at current level of software. I can see me changing pipeline only if something completely new arrive at market that can match my needs, right now nothing like that is on horizon. biggest hole that everything else have is character aniamtion, only maya can match that part BUT then big minus in Maya is rigging so that falls out of plan as well On Tue, Mar 4, 2014 at 5:47 PM, Francisco Criado malcriad...@gmail.comwrote: I think Allan wants to know with the poll the migration to software that will be available in the future, which is something everybody on the user list should be interested. I think that, as a softimage user is pretty important to see where all the majority of users or studios would migrate, softimage in that case is not a chance, at least if you think in the next 10 years. Nice to see houdini goes ahead. On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote: No option for sticking with Softimage till the end? On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
Houdini would be the clear choice. So now if SideFX can show some safe-place-love toward the raped and abused... and give out a nice cross-over discount for Houdini FX... :) Daniel VFXM
Re: Softimage transition audience poll
+1 2014-03-04 10:55 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com: question is clear true but right now non of those really offers me anything that I can use in daily work covering all are from modeling to rig animation lighting and rendering. anything form the list would mean either months of learning to be at even close level to be able to make anything in reasonable time, or to hire more people that are proficient in those software and then go through all story again learning new pipeline and organisationin my opinion neither option is worth of time and will rather stick with SI as 99% of projects for the past 17 years are in range that can be done easily even at current level of software. I can see me changing pipeline only if something completely new arrive at market that can match my needs, right now nothing like that is on horizon. biggest hole that everything else have is character aniamtion, only maya can match that part BUT then big minus in Maya is rigging so that falls out of plan as well On Tue, Mar 4, 2014 at 5:47 PM, Francisco Criado malcriad...@gmail.comwrote: I think Allan wants to know with the poll the migration to software that will be available in the future, which is something everybody on the user list should be interested. I think that, as a softimage user is pretty important to see where all the majority of users or studios would migrate, softimage in that case is not a chance, at least if you think in the next 10 years. Nice to see houdini goes ahead. On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote: No option for sticking with Softimage till the end? On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
If I were SideFX's Marketing team I would do a coupon code called like XSILOVE that gives you a sweet discount on new licenses. Wouldn't that be nice? :) Hope they're listening. On Tue, Mar 4, 2014 at 11:58 AM, Daniel H vfxc...@gmail.com wrote: Houdini would be the clear choice. So now if SideFX can show some safe-place-love toward the raped and abused... and give out a nice cross-over discount for Houdini FX... :) Daniel VFXM
Re: Softimage transition audience poll
I will stick with SI for modeling. I think Maya still has to improve a lot to match SI in that aspect. Modo seems like a good alternative for modeling but I doubt it will offer more than the last Softimage any time soon. I work for games but since I don't own a game publisher company, I really can't pick my software. I have to use whatever my client is using, and I guess Maya and Motion Builder, and maybe Max jobs are going to increase even more around here. Maya is a pita but Max is even worst so my only option would be Maya +MB. I can import models from Softimage, but with motion, rigs and other stuff is a little more complicated. So I plan to improve my Maya and Motion Builder skills. Martin
Re: Softimage transition audience poll
I like how your proprietary tech option is in /quotation marks/. Proprietary technology. LOL!!! -Tim On 3/4/2014 10:53 AM, Emilio Hernandez wrote: Well yes. Putting into that perspective the poll. It is fine then. I will migrate when I find that something is better. But I believe that adding such option will give a more clear result of what is going on with us. And leaving out the stick to Softimage option kind of biases the poll IMHO. Specially with the last option I will go back to 2D. I believe again IMHO that then the Softiamge option is missing. Cheers! 2014-03-04 10:47 GMT-06:00 Francisco Criado malcriad...@gmail.com mailto:malcriad...@gmail.com: I think Allan wants to know with the poll the migration to software that will be available in the future, which is something everybody on the user list should be interested. I think that, as a softimage user is pretty important to see where all the majority of users or studios would migrate, softimage in that case is not a chance, at least if you think in the next 10 years. Nice to see houdini goes ahead. On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com mailto:mdawn...@gmail.com wrote: No option for sticking with Softimage till the end? On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.com wrote: I've set up a poll out of curiosity... /Where will you transition to when Softimage falls?/ Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.) -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
Re: Softimage transition audience poll
+1 for sticking with Softimage as long as I can, probably 3-5 years. Then we can have a poll :) /Jens On Tue, Mar 4, 2014 at 6:03 PM, Martin Yara furik...@gmail.com wrote: I will stick with SI for modeling. I think Maya still has to improve a lot to match SI in that aspect. Modo seems like a good alternative for modeling but I doubt it will offer more than the last Softimage any time soon. I work for games but since I don't own a game publisher company, I really can't pick my software. I have to use whatever my client is using, and I guess Maya and Motion Builder, and maybe Max jobs are going to increase even more around here. Maya is a pita but Max is even worst so my only option would be Maya +MB. I can import models from Softimage, but with motion, rigs and other stuff is a little more complicated. So I plan to improve my Maya and Motion Builder skills. Martin -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Softimage transition audience poll
XSILOVE Yes, that would be awesome! ...everything is cool when you're part of a team... Daniel VFXM On Tue, Mar 4, 2014 at 11:01 AM, Alan Fregtman alan.fregt...@gmail.comwrote: If I were SideFX's Marketing team I would do a coupon code called like XSILOVE that gives you a sweet discount on new licenses. Wouldn't that be nice? :) Hope they're listening.
Re: Softimage transition audience poll
Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... /Where will you transition to when Softimage falls?/ Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
Keep in mind this when you are taking a decision. If you upgrade to maya/max you wont be able to use soft anymore. only way to use it is dropping sub. I wonder how many people will leave AD roof now with this stupid decision they made. Please note that the right to use the Softimage license will terminate at the end of the transition period if you are still on Subscription. You will be transitioned to the latest release of either 3ds Max or Maya depending on your initial choice. If you want to continue to use your Softimage license after Feb 1, 2016 you should not renew your Subscription contract for a period beyond that date. You will be able to continue to use Softimage but will forfeit any future updates to either 3ds Max or Maya. From: Ben Rogall Sent: Tuesday, March 04, 2014 6:42 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... Where will you transition to when Softimage falls? Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
RE: Softimage transition audience poll
im guessing they don't want you to have 2 production apps for the price of one, basically admitting that a two year old Soft will be AT LEAST as productive as Maya 2016 a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Rogall Sent: 04 March 2014 17:42 To: softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_content http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid= 190 task=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... Where will you transition to when Softimage falls? Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
What if you're on a suite which includes Softimage? Will you also be forced into a subscription which does not allow use of past versions of Softimage? On 3/4/2014 11:51 AM, Massimo Galluzzo wrote: Keep in mind this when you are taking a decision. If you upgrade to maya/max you wont be able to use soft anymore. only way to use it is dropping sub. I wonder how many people will leave AD roof now with this stupid decision they made. /Please note that the right to use the Softimage license will terminate at the end of the transition period if you are still on Subscription. You will be transitioned to the latest release of either 3ds Max or Maya depending on your initial choice. If you want to continue to use your Softimage license after Feb 1, 2016 you should not renew your Subscription contract for a period beyond that date. You will be able to continue to use Softimage but will forfeit any future updates to either 3ds Max or Maya. / // // *From:* Ben Rogall mailto:xsi_l...@shaders.moederogall.com *Sent:* Tuesday, March 04, 2014 6:42 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... /Where will you transition to when Softimage falls?/ Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
RE: Softimage transition audience poll
Mostly a lack of respect. From: Ben Rogall [xsi_l...@shaders.moederogall.com] Sent: 04 March 2014 07:42 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... Where will you transition to when Softimage falls? Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.) table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage transition audience poll
On Tue, Mar 4, 2014 at 12:42 PM, Ben Rogall xsi_l...@shaders.moederogall.com wrote: Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. I suspect it makes it easier for them to sell the IP outright or maybe even license it, after that date... lawyer mumbojumbo, I bet.
Re: Softimage transition audience poll
This is just my 0.02c regarding Houdini pricing... You can always negociate with SideFX. They are a very open company driven by passion. Studios interested in making a transition should discuss with Janet Fraser ja...@sidefx.com Yes the extra $$$ for the floating license is weird. IMHO they should revise that pricing. But otherwise, workstation license is 4,495$. Autodesk users are often hesitant to pay for upgrades because they don't feel like they're getting much in return. With Houdini you get blown away every release. And your studio can have its say in the development roadmap. Mantra is a very solid renderer, actively developed by SideFX. I wonder how much studios pay for their rendering needs? Mantra rendering is FREE (aka unlimited). It's both REYES and Physical. How much do studios pay for FumeFX (and Max and Vray when you don't wan't to render in scanline), render layers that don't match and need to be fixed in comp, cloth in Maya and issues related to supporting multiple softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE is an awesome little creation platform but has never reached maturity. It can all be done in Houdini + more. Man time is often wasted in studios, Houdini has that philosophy that everything can be offloaded to the farm, easily, without any or very little development. How much time wasted with finding the right format for storing your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. I'm sure you too have tried them all! Houdini's .bgeo stores everything from points to volumes, nurbs, metaballs, custom attributes and has always supported geometry with changing topology. Can be compressed, or not. Can be made ascii. They have a standalone geometry viewer that is pretty cool. Any data stored in a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also fully integrated in the software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!). How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini scene is always lightweight because of its referencing philosophy. In fact , a Houdini scene is based on the UNIX file system. You can unpack a full scene on your hard drive as a directory structure. It is true when they say Houdini is a pipeline on its own. With built-in environment variables, you can set up a small pipeline very easily. Often times I find myself doing a full project within the same scene. Never had any instabilities in years with Houdini. Never needed to merge in an empty scene to fix some random scene corruption. They support every Linux flavors or Windows, or Mac. They have daily builds and a 100% free learning edition with no time limitation. I see a lot of potential in Houdini Engine for games or even for film if Bifrost fails to deliver in a reasonable time frame. In fact I have become such a Houdini fanboy that every time I finish a project I'm tempted to send flowers and chocolate to Toronto. Of course your mileage may vary but overall I don't think Houdini is so overpriced considering all the problems you'll skip with it. I choose to stick with the real passionate people, not the greedy blood suckers. All the insecurity Autodesks generates regarding its development roadmap and licensing schemes has been doing too much damage in its user base (includes Maya for the last 10 years). Incidentally, if you visit the Houdini forums, you'll find a community that is very mature, positive and helpful. Vincent On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson angus.david...@wits.ac.zawrote: Mostly a lack of respect. -- *From:* Ben Rogall [xsi_l...@shaders.moederogall.com] *Sent:* 04 March 2014 07:42 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http
Re: Softimage transition audience poll
Thanks Vincent. I needed that speech. I posted my comment about Maya being appealing BEFORE I saw the clause that Softimage would stop working in two years. What part of the pipeline would you say a company can rely entirely on Houdini for? FX and Rendering, what else? On 04-Mar-14 14:10, Vincent Fortin wrote: This is just my 0.02c regarding Houdini pricing... You can always negociate with SideFX. They are a very open company driven by passion. Studios interested in making a transition should discuss with Janet Fraser ja...@sidefx.com mailto:ja...@sidefx.com Yes the extra $$$ for the floating license is weird. IMHO they should revise that pricing. But otherwise, workstation license is 4,495$. Autodesk users are often hesitant to pay for upgrades because they don't feel like they're getting much in return. With Houdini you get blown away every release. And your studio can have its say in the development roadmap. Mantra is a very solid renderer, actively developed by SideFX. I wonder how much studios pay for their rendering needs? Mantra rendering is FREE (aka unlimited). It's both REYES and Physical. How much do studios pay for FumeFX (and Max and Vray when you don't wan't to render in scanline), render layers that don't match and need to be fixed in comp, cloth in Maya and issues related to supporting multiple softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE is an awesome little creation platform but has never reached maturity. It can all be done in Houdini + more. Man time is often wasted in studios, Houdini has that philosophy that everything can be offloaded to the farm, easily, without any or very little development. How much time wasted with finding the right format for storing your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. I'm sure you too have tried them all! Houdini's .bgeo stores everything from points to volumes, nurbs, metaballs, custom attributes and has always supported geometry with changing topology. Can be compressed, or not. Can be made ascii. They have a standalone geometry viewer that is pretty cool. Any data stored in a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also fully integrated in the software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!). How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini scene is always lightweight because of its referencing philosophy. In fact , a Houdini scene is based on the UNIX file system. You can unpack a full scene on your hard drive as a directory structure. It is true when they say Houdini is a pipeline on its own. With built-in environment variables, you can set up a small pipeline very easily. Often times I find myself doing a full project within the same scene. Never had any instabilities in years with Houdini. Never needed to merge in an empty scene to fix some random scene corruption. They support every Linux flavors or Windows, or Mac. They have daily builds and a 100% free learning edition with no time limitation. I see a lot of potential in Houdini Engine for games or even for film if Bifrost fails to deliver in a reasonable time frame. In fact I have become such a Houdini fanboy that every time I finish a project I'm tempted to send flowers and chocolate to Toronto. Of course your mileage may vary but overall I don't think Houdini is so overpriced considering all the problems you'll skip with it. I choose to stick with the real passionate people, not the greedy blood suckers. All the insecurity Autodesks generates regarding its development roadmap and licensing schemes has been doing too much damage in its user base (includes Maya for the last 10 years). Incidentally, if you visit the Houdini forums, you'll find a community that is very mature, positive and helpful. Vincent On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: Mostly a lack of respect. *From:* Ben Rogall [xsi_l...@shaders.moederogall.com mailto:xsi_l...@shaders.moederogall.com] *Sent:* 04 March 2014 07:42 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat
RE: Softimage transition audience poll
Amen Vincent. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin Sent: 4 mars 2014 14:11 To: softimage Subject: Re: Softimage transition audience poll This is just my 0.02c regarding Houdini pricing... You can always negociate with SideFX. They are a very open company driven by passion. Studios interested in making a transition should discuss with Janet Fraser ja...@sidefx.commailto:ja...@sidefx.com Yes the extra $$$ for the floating license is weird. IMHO they should revise that pricing. But otherwise, workstation license is 4,495$. Autodesk users are often hesitant to pay for upgrades because they don't feel like they're getting much in return. With Houdini you get blown away every release. And your studio can have its say in the development roadmap. Mantra is a very solid renderer, actively developed by SideFX. I wonder how much studios pay for their rendering needs? Mantra rendering is FREE (aka unlimited). It's both REYES and Physical. How much do studios pay for FumeFX (and Max and Vray when you don't wan't to render in scanline), render layers that don't match and need to be fixed in comp, cloth in Maya and issues related to supporting multiple softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE is an awesome little creation platform but has never reached maturity. It can all be done in Houdini + more. Man time is often wasted in studios, Houdini has that philosophy that everything can be offloaded to the farm, easily, without any or very little development. How much time wasted with finding the right format for storing your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. I'm sure you too have tried them all! Houdini's .bgeo stores everything from points to volumes, nurbs, metaballs, custom attributes and has always supported geometry with changing topology. Can be compressed, or not. Can be made ascii. They have a standalone geometry viewer that is pretty cool. Any data stored in a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also fully integrated in the software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!). How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini scene is always lightweight because of its referencing philosophy. In fact , a Houdini scene is based on the UNIX file system. You can unpack a full scene on your hard drive as a directory structure. It is true when they say Houdini is a pipeline on its own. With built-in environment variables, you can set up a small pipeline very easily. Often times I find myself doing a full project within the same scene. Never had any instabilities in years with Houdini. Never needed to merge in an empty scene to fix some random scene corruption. They support every Linux flavors or Windows, or Mac. They have daily builds and a 100% free learning edition with no time limitation. I see a lot of potential in Houdini Engine for games or even for film if Bifrost fails to deliver in a reasonable time frame. In fact I have become such a Houdini fanboy that every time I finish a project I'm tempted to send flowers and chocolate to Toronto. Of course your mileage may vary but overall I don't think Houdini is so overpriced considering all the problems you'll skip with it. I choose to stick with the real passionate people, not the greedy blood suckers. All the insecurity Autodesks generates regarding its development roadmap and licensing schemes has been doing too much damage in its user base (includes Maya for the last 10 years). Incidentally, if you visit the Houdini forums, you'll find a community that is very mature, positive and helpful. Vincent On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Mostly a lack of respect. From: Ben Rogall [xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com] Sent: 04 March 2014 07:42 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php
Re: Softimage transition audience poll
it should still work, you just stop renewing subscription ie. don't update your licenses for 2017 versions of maya or max On Tue, Mar 4, 2014 at 11:24 AM, Francois Lord flordli...@gmail.com wrote: I posted my comment about Maya being appealing BEFORE I saw the clause that Softimage would stop working in two years.
Re: Softimage transition audience poll
Thank you for this detailed insight, Vincent. This makes me feel better, and almost eager to try Houdini now. I know it's very powerful, just a little worried about the day-to-day workflow. On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin vfor...@gmail.com wrote: This is just my 0.02c regarding Houdini pricing... You can always negociate with SideFX. They are a very open company driven by passion. Studios interested in making a transition should discuss with Janet Fraser ja...@sidefx.com Yes the extra $$$ for the floating license is weird. IMHO they should revise that pricing. But otherwise, workstation license is 4,495$. Autodesk users are often hesitant to pay for upgrades because they don't feel like they're getting much in return. With Houdini you get blown away every release. And your studio can have its say in the development roadmap. Mantra is a very solid renderer, actively developed by SideFX. I wonder how much studios pay for their rendering needs? Mantra rendering is FREE (aka unlimited). It's both REYES and Physical. How much do studios pay for FumeFX (and Max and Vray when you don't wan't to render in scanline), render layers that don't match and need to be fixed in comp, cloth in Maya and issues related to supporting multiple softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE is an awesome little creation platform but has never reached maturity. It can all be done in Houdini + more. Man time is often wasted in studios, Houdini has that philosophy that everything can be offloaded to the farm, easily, without any or very little development. How much time wasted with finding the right format for storing your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. I'm sure you too have tried them all! Houdini's .bgeo stores everything from points to volumes, nurbs, metaballs, custom attributes and has always supported geometry with changing topology. Can be compressed, or not. Can be made ascii. They have a standalone geometry viewer that is pretty cool. Any data stored in a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also fully integrated in the software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!). How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini scene is always lightweight because of its referencing philosophy. In fact , a Houdini scene is based on the UNIX file system. You can unpack a full scene on your hard drive as a directory structure. It is true when they say Houdini is a pipeline on its own. With built-in environment variables, you can set up a small pipeline very easily. Often times I find myself doing a full project within the same scene. Never had any instabilities in years with Houdini. Never needed to merge in an empty scene to fix some random scene corruption. They support every Linux flavors or Windows, or Mac. They have daily builds and a 100% free learning edition with no time limitation. I see a lot of potential in Houdini Engine for games or even for film if Bifrost fails to deliver in a reasonable time frame. In fact I have become such a Houdini fanboy that every time I finish a project I'm tempted to send flowers and chocolate to Toronto. Of course your mileage may vary but overall I don't think Houdini is so overpriced considering all the problems you'll skip with it. I choose to stick with the real passionate people, not the greedy blood suckers. All the insecurity Autodesks generates regarding its development roadmap and licensing schemes has been doing too much damage in its user base (includes Maya for the last 10 years). Incidentally, if you visit the Houdini forums, you'll find a community that is very mature, positive and helpful. Vincent On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson angus.david...@wits.ac.za wrote: Mostly a lack of respect. -- *From:* Ben Rogall [xsi_l...@shaders.moederogall.com] *Sent:* 04 March 2014 07:42 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two
Re: Softimage transition audience poll
for what its worth, same thing happened with the transition from SI3D to XSI. at the time of the SPM dongles, customers had to send back the old flexlm dongles (or the paperwork to testify the Irix license managers were no longer functional) in order to get permanent SPM licenses. It wasn’t enforced everywhere though. From: adrian wyer Sent: Tuesday, March 04, 2014 6:51 PM To: softimage@listproc.autodesk.com Subject: RE: Softimage transition audience poll im guessing they don't want you to have 2 production apps for the price of one, basically admitting that a two year old Soft will be AT LEAST as productive as Maya 2016 a From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Rogall Sent: 04 March 2014 17:42 To: softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... Where will you transition to when Softimage falls? Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
well they didn't change XSI that much in last few years, so i don't see reason to switch the software now. More/less if i have Arnold, Redshift, Gear in Softimage XSI 7.5 i wouldn't have that much reason to upgrade to autodesk at all. So that SI will miss some minor upgrades in next few years, doesn't affect me too much. I just hope that third part developers won't stop developing their very cool stuff witch makes SI still best option on market. Current version of Softimage if it remain in AVID would probably be XSI 8.5 or in best case XSI 9 :) On Tue, Mar 4, 2014 at 9:03 PM, pete...@skynet.be wrote: for what its worth, same thing happened with the transition from SI3D to XSI. at the time of the SPM dongles, customers had to send back the old flexlm dongles (or the paperwork to testify the Irix license managers were no longer functional) in order to get permanent SPM licenses. It wasn't enforced everywhere though. *From:* adrian wyer adrian.w...@fluid-pictures.com *Sent:* Tuesday, March 04, 2014 6:51 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage transition audience poll im guessing they don't want you to have 2 production apps for the price of one, basically admitting that a two year old Soft will be AT LEAST as productive as Maya 2016 a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Rogall *Sent:* 04 March 2014 17:42 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Softimage transition audience poll
Made a Houdini thread: http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=30999 Cheers On Tue, Mar 4, 2014 at 8:31 PM, Mladen Kevic mladen.ke...@gmail.com wrote: well they didn't change XSI that much in last few years, so i don't see reason to switch the software now. More/less if i have Arnold, Redshift, Gear in Softimage XSI 7.5 i wouldn't have that much reason to upgrade to autodesk at all. So that SI will miss some minor upgrades in next few years, doesn't affect me too much. I just hope that third part developers won't stop developing their very cool stuff witch makes SI still best option on market. Current version of Softimage if it remain in AVID would probably be XSI 8.5 or in best case XSI 9 :) On Tue, Mar 4, 2014 at 9:03 PM, pete...@skynet.be wrote: for what its worth, same thing happened with the transition from SI3D to XSI. at the time of the SPM dongles, customers had to send back the old flexlm dongles (or the paperwork to testify the Irix license managers were no longer functional) in order to get permanent SPM licenses. It wasn't enforced everywhere though. *From:* adrian wyer adrian.w...@fluid-pictures.com *Sent:* Tuesday, March 04, 2014 6:51 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Softimage transition audience poll im guessing they don't want you to have 2 production apps for the price of one, basically admitting that a two year old Soft will be AT LEAST as productive as Maya 2016 a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Rogall *Sent:* 04 March 2014 17:42 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.) -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
Re: Softimage transition audience poll
LightWave comes around as outdated, but LWCAD might catter some people doing speed modeling all day long. https://www.youtube.com/watch?v=jc-MYQyNgO8feature=youtu.be Cheers On Tue, Mar 4, 2014 at 9:31 PM, Michael Clarke m...@bluecstudios.com wrote: This is the INSANE part of the whole mess. OK, I can't speak for Autodesk as far as knowing the economics behind killing off Soft. It's entirely conceivable that the cost of maintaining even a skeletal development team was not justified. BTW, I am REALLY trying to give them the benefit of the doubt here). HOWEVER, based on what their valued Soft customer base is going through with all this, it would seem completely reasonable to offer the transition and allow the customers to continue to use their old copies of Soft into perpetuity. Is AD concerned that they will not be able to offer enough of a compelling alternative in Maya or Max to convince soft users to abandon a dead platform and renew maintenance on their products that are still being developed? I DO NOT GET IT. What is the point in forcing users to make a choice like this? What harm comes to AD by allowing users to pull Soft out of the closet now and then and use it ? If AD can transition Maya into a far superior product, wouldn't this just take care of itself? Truly adding insult to injury here. On Mar 4, 2014, at 11:51 AM, Massimo Galluzzo mass...@massimogalluzzo.it wrote: Keep in mind this when you are taking a decision. If you upgrade to maya/max you wont be able to use soft anymore. only way to use it is dropping sub. I wonder how many people will leave AD roof now with this stupid decision they made. *Please note that the right to use the Softimage license will terminate at the end of the transition period if you are still on Subscription. You will be transitioned to the latest release of either 3ds Max or Maya depending on your initial choice. If you want to continue to use your Softimage license after Feb 1, 2016 you should not renew your Subscription contract for a period beyond that date. You will be able to continue to use Softimage but will forfeit any future updates to either 3ds Max or Maya. * *From:* Ben Rogall xsi_l...@shaders.moederogall.com *Sent:* Tuesday, March 04, 2014 6:42 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.) Michael Clarke Design Blue C Studios 713-927-9835 -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
Re: Softimage transition audience poll
As Jordi explained it is hardly a character creation/animation tool in its current stage. Morten Den 4. marts 2014 kl. 20:27 skrev Christian Gotzinger cgo...@googlemail.com: Thank you for this detailed insight, Vincent. This makes me feel better, and almost eager to try Houdini now. I know it's very powerful, just a little worried about the day-to-day workflow. On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin vfor...@gmail.com mailto:vfor...@gmail.com wrote: This is just my 0.02c regarding Houdini pricing... You can always negociate with SideFX. They are a very open company driven by passion. Studios interested in making a transition should discuss with Janet Fraser ja...@sidefx.com mailto:ja...@sidefx.com Yes the extra $$$ for the floating license is weird. IMHO they should revise that pricing. But otherwise, workstation license is 4,495$. Autodesk users are often hesitant to pay for upgrades because they don't feel like they're getting much in return. With Houdini you get blown away every release. And your studio can have its say in the development roadmap. Mantra is a very solid renderer, actively developed by SideFX. I wonder how much studios pay for their rendering needs? Mantra rendering is FREE (aka unlimited). It's both REYES and Physical. How much do studios pay for FumeFX (and Max and Vray when you don't wan't to render in scanline), render layers that don't match and need to be fixed in comp, cloth in Maya and issues related to supporting multiple softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE is an awesome little creation platform but has never reached maturity. It can all be done in Houdini + more. Man time is often wasted in studios, Houdini has that philosophy that everything can be offloaded to the farm, easily, without any or very little development. How much time wasted with finding the right format for storing your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. I'm sure you too have tried them all! Houdini's .bgeo stores everything from points to volumes, nurbs, metaballs, custom attributes and has always supported geometry with changing topology. Can be compressed, or not. Can be made ascii. They have a standalone geometry viewer that is pretty cool. Any data stored in a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also fully integrated in the software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!). How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini scene is always lightweight because of its referencing philosophy. In fact , a Houdini scene is based on the UNIX file system. You can unpack a full scene on your hard drive as a directory structure. It is true when they say Houdini is a pipeline on its own. With built-in environment variables, you can set up a small pipeline very easily. Often times I find myself doing a full project within the same scene. Never had any instabilities in years with Houdini. Never needed to merge in an empty scene to fix some random scene corruption. They support every Linux flavors or Windows, or Mac. They have daily builds and a 100% free learning edition with no time limitation. I see a lot of potential in Houdini Engine for games or even for film if Bifrost fails to deliver in a reasonable time frame. In fact I have become such a Houdini fanboy that every time I finish a project I'm tempted to send flowers and chocolate to Toronto. Of course your mileage may vary but overall I don't think Houdini is so overpriced considering all the problems you'll skip with it. I choose to stick with the real passionate people, not the greedy blood suckers. All the insecurity Autodesks generates regarding its development roadmap and licensing schemes has been doing too much damage in its user base (includes Maya for the last 10 years). Incidentally, if you visit the Houdini forums, you'll find a community that is very mature, positive and helpful. Vincent On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: Mostly a lack of respect. From: Ben Rogall [ xsi_l...@shaders.moederogall.com mailto:xsi_l...@shaders.moederogall.com ] Sent: 04 March 2014 07:42 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all
Re: Softimage transition audience poll
those are some nice tools no matter what application it is in. On Tue, Mar 4, 2014 at 2:38 PM, pedro santos probi...@gmail.com wrote: LightWave comes around as outdated, but LWCAD might catter some people doing speed modeling all day long. https://www.youtube.com/watch?v=jc-MYQyNgO8feature=youtu.be