Re: Softimage transition audience poll

2014-03-04 Thread Emilio Hernandez
Hey Alan you are missing the option Screw Autodesk I will stay with
Softimage until I believe there is something better.

So I didn't vote.

Cheers!




2014-03-04 10:37 GMT-06:00 Alan Fregtman alan.fregt...@gmail.com:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)




Re: Softimage transition audience poll

2014-03-04 Thread Mathias N
No option for sticking with Softimage till the end?


On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)




Softimage transition audience poll

2014-03-04 Thread Alan Fregtman
I've set up a poll out of curiosity...

*Where will you transition to when Softimage falls?* Vote!

http://strawpoll.me/1257710

(Multiple-choice allowed btw.)


Re: Softimage transition audience poll

2014-03-04 Thread Alan Fregtman
My question is where will you transition to. If you don't transition, no
need to vote.

I get that it hasn't fallen yet necessarily, but it's only a matter of time
for reasons revealed today. When it happens, where will you go? That is my
question.

I will stick with Soft for personal stuff too but I'm going to be making an
effort in learning Houdini and Maya to a competent level this year.



On Tue, Mar 4, 2014 at 11:41 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 yea missing option that a lot of people will take.. stick with SI as lng
 as possible


 On Tue, Mar 4, 2014 at 5:39 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Hey Alan you are missing the option Screw Autodesk I will stay with
 Softimage until I believe there is something better.

 So I didn't vote.

 Cheers!




 2014-03-04 10:37 GMT-06:00 Alan Fregtman alan.fregt...@gmail.com:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)






Re: Softimage transition audience poll

2014-03-04 Thread Francisco Criado
I think Allan wants to know with the poll the migration to software that
will be available in the future, which is something everybody on the user
list should be interested. I think that, as a softimage user is pretty
important to see where all the majority of users or studios would migrate,
softimage in that case is not a chance, at least if you think in the next
10 years. Nice to see houdini goes ahead.

On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote:

 No option for sticking with Softimage till the end?


 On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman 
 alan.fregt...@gmail.comjavascript:_e(%7B%7D,'cvml','alan.fregt...@gmail.com');
  wrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)





Re: Softimage transition audience poll

2014-03-04 Thread Emilio Hernandez
Well yes.  Putting into that perspective the poll.  It is fine then.

I will migrate when I find that something is better.  But I believe that
adding such option will give a more clear result of what is going on with
us.  And leaving out the stick to Softimage option kind of biases the
poll IMHO.  Specially with the last option I will go back to 2D.  I
believe again IMHO that then the Softiamge option is missing.

Cheers!


2014-03-04 10:47 GMT-06:00 Francisco Criado malcriad...@gmail.com:

 I think Allan wants to know with the poll the migration to software that
 will be available in the future, which is something everybody on the user
 list should be interested. I think that, as a softimage user is pretty
 important to see where all the majority of users or studios would migrate,
 softimage in that case is not a chance, at least if you think in the next
 10 years. Nice to see houdini goes ahead.


 On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote:

 No option for sticking with Softimage till the end?


 On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)





Re: Softimage transition audience poll

2014-03-04 Thread Mirko Jankovic
question is clear true but right now non of those really offers me anything
that I can use in daily work covering all are from modeling to rig
animation lighting and rendering.
anything form the list would mean either months of learning to be at even
close level to be able to make anything in reasonable time, or to hire more
people that are proficient in those software and then go through all story
again learning new pipeline and organisationin my opinion neither
option is worth of time and will rather stick with SI as 99% of projects
for the past 17 years are in range that can be done easily even at current
level of software. I can see me changing pipeline only if something
completely new arrive at market that can match my needs, right now nothing
like that is on horizon. biggest hole that everything else have is
character aniamtion, only maya can match that part BUT then big minus in
Maya is rigging so that falls out of plan as well


On Tue, Mar 4, 2014 at 5:47 PM, Francisco Criado malcriad...@gmail.comwrote:

 I think Allan wants to know with the poll the migration to software that
 will be available in the future, which is something everybody on the user
 list should be interested. I think that, as a softimage user is pretty
 important to see where all the majority of users or studios would migrate,
 softimage in that case is not a chance, at least if you think in the next
 10 years. Nice to see houdini goes ahead.


 On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote:

 No option for sticking with Softimage till the end?


 On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)





Re: Softimage transition audience poll

2014-03-04 Thread Daniel H
Houdini would be the clear choice. So now if SideFX can show some
safe-place-love toward the raped and abused... and give out a nice
cross-over discount for Houdini FX... :)

Daniel
VFXM


Re: Softimage transition audience poll

2014-03-04 Thread Emilio Hernandez
+1




2014-03-04 10:55 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 question is clear true but right now non of those really offers me
 anything that I can use in daily work covering all are from modeling to rig
 animation lighting and rendering.
 anything form the list would mean either months of learning to be at even
 close level to be able to make anything in reasonable time, or to hire more
 people that are proficient in those software and then go through all story
 again learning new pipeline and organisationin my opinion neither
 option is worth of time and will rather stick with SI as 99% of projects
 for the past 17 years are in range that can be done easily even at current
 level of software. I can see me changing pipeline only if something
 completely new arrive at market that can match my needs, right now nothing
 like that is on horizon. biggest hole that everything else have is
 character aniamtion, only maya can match that part BUT then big minus in
 Maya is rigging so that falls out of plan as well


 On Tue, Mar 4, 2014 at 5:47 PM, Francisco Criado malcriad...@gmail.comwrote:

 I think Allan wants to know with the poll the migration to software that
 will be available in the future, which is something everybody on the user
 list should be interested. I think that, as a softimage user is pretty
 important to see where all the majority of users or studios would migrate,
 softimage in that case is not a chance, at least if you think in the next
 10 years. Nice to see houdini goes ahead.


 On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com wrote:

  No option for sticking with Softimage till the end?


 On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)






Re: Softimage transition audience poll

2014-03-04 Thread Alan Fregtman
If I were SideFX's Marketing team I would do a coupon code called like
XSILOVE that gives you a sweet discount on new licenses.

Wouldn't that be nice? :) Hope they're listening.



On Tue, Mar 4, 2014 at 11:58 AM, Daniel H vfxc...@gmail.com wrote:

 Houdini would be the clear choice. So now if SideFX can show some
 safe-place-love toward the raped and abused... and give out a nice
 cross-over discount for Houdini FX... :)

 Daniel
 VFXM



Re: Softimage transition audience poll

2014-03-04 Thread Martin Yara
I will stick with SI for modeling. I think Maya still has to improve a lot
to match SI in that aspect. Modo seems like a good alternative for modeling
but I doubt it will offer more than the last Softimage any time soon.

I work for games but since I don't own a game publisher company, I really
can't pick my software. I have to use whatever my client is using, and I
guess Maya and Motion Builder, and maybe Max jobs are going to increase
even more around here. Maya is a pita but Max is even worst so my only
option would be Maya +MB.

I can import models from Softimage, but with motion, rigs and other stuff
is a little more complicated. So I plan to improve my Maya and Motion
Builder skills.

Martin


Re: Softimage transition audience poll

2014-03-04 Thread Tim Crowson
I like how your proprietary tech option is in /quotation marks/. 
Proprietary technology. LOL!!!

-Tim

On 3/4/2014 10:53 AM, Emilio Hernandez wrote:

Well yes.  Putting into that perspective the poll.  It is fine then.

I will migrate when I find that something is better.  But I believe 
that adding such option will give a more clear result of what is going 
on with us.  And leaving out the stick to Softimage option kind of 
biases the poll IMHO.  Specially with the last option I will go back 
to 2D.  I believe again IMHO that then the Softiamge option is missing.


Cheers!


2014-03-04 10:47 GMT-06:00 Francisco Criado malcriad...@gmail.com 
mailto:malcriad...@gmail.com:


I think Allan wants to know with the poll the migration to
software that will be available in the future, which is something
everybody on the user list should be interested. I think that, as
a softimage user is pretty important to see where all the majority
of users or studios would migrate, softimage in that case is not a
chance, at least if you think in the next 10 years. Nice to see
houdini goes ahead.


On Tuesday, March 4, 2014, Mathias N mdawn...@gmail.com
mailto:mdawn...@gmail.com wrote:

No option for sticking with Softimage till the end?


On Tue, Mar 4, 2014 at 5:37 PM, Alan Fregtman
alan.fregt...@gmail.com wrote:

I've set up a poll out of curiosity...

/Where will you transition to when Softimage falls?/ Vote!

http://strawpoll.me/1257710

(Multiple-choice allowed btw.)





--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
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inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
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Re: Softimage transition audience poll

2014-03-04 Thread Jens Lindgren
+1 for sticking with Softimage as long as I can, probably 3-5 years. Then
we can have a poll :)

/Jens




On Tue, Mar 4, 2014 at 6:03 PM, Martin Yara furik...@gmail.com wrote:

 I will stick with SI for modeling. I think Maya still has to improve a lot
 to match SI in that aspect. Modo seems like a good alternative for modeling
 but I doubt it will offer more than the last Softimage any time soon.

 I work for games but since I don't own a game publisher company, I really
 can't pick my software. I have to use whatever my client is using, and I
 guess Maya and Motion Builder, and maybe Max jobs are going to increase
 even more around here. Maya is a pita but Max is even worst so my only
 option would be Maya +MB.

 I can import models from Softimage, but with motion, rigs and other stuff
 is a little more complicated. So I plan to improve my Maya and Motion
 Builder skills.

 Martin




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Softimage transition audience poll

2014-03-04 Thread Daniel H
XSILOVE Yes, that would be awesome! ...everything is cool when you're
part of a team...

Daniel
VFXM


On Tue, Mar 4, 2014 at 11:01 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 If I were SideFX's Marketing team I would do a coupon code called like
 XSILOVE that gives you a sweet discount on new licenses.

 Wouldn't that be nice? :) Hope they're listening.



Re: Softimage transition audience poll

2014-03-04 Thread Ben Rogall
Yep. Or $4495 for a workstation license and then $2495 per year. For a 
minute there it looked like Autodesk was doing something half reasonable 
with the free transition offer to Softimage + Maya. But then I saw that 
accepting that means that I would not be allowed to use Softimage at all 
after February 2016. I'm not even sure what Autodesk gains from that.


Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:
What I find interesting in the fact that people want to jump the 
Autodesk boat is that they seem to forget they have to buy a new 
software.
For a company that relies entirely on Softimage, that decision is not 
a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

In two years when Bifrost will be nearing maturity, Maya will become a 
lot more appealing if you stay on subscription. Be kind with your bean 
counter.


just sayin.

On 04-Mar-14 11:37, Alan Fregtman wrote:

I've set up a poll out of curiosity...

/Where will you transition to when Softimage falls?/ Vote!

http://strawpoll.me/1257710

(Multiple-choice allowed btw.)







Re: Softimage transition audience poll

2014-03-04 Thread Massimo Galluzzo
Keep in mind this when you are taking a decision. If you upgrade to maya/max 
you wont be able to use soft anymore. only way to use it is dropping sub. I 
wonder how many people will leave AD roof now with this stupid decision they 
made.

Please note that the right to use the Softimage license will terminate at the 
end of the transition period if you are still on Subscription. You will be 
transitioned to the latest release of either 3ds Max or Maya depending on your 
initial choice. If you want to continue to use your Softimage license after Feb 
1, 2016 you should not renew your Subscription contract for a period beyond 
that date. You will be able to continue to use Softimage but will forfeit any 
future updates to either 3ds Max or Maya. 



From: Ben Rogall 
Sent: Tuesday, March 04, 2014 6:42 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage transition audience poll

Yep. Or $4495 for a workstation license and then $2495 per year. For a minute 
there it looked like Autodesk was doing something half reasonable with the free 
transition offer to Softimage + Maya. But then I saw that accepting that means 
that I would not be allowed to use Softimage at all after February 2016. I'm 
not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:

  What I find interesting in the fact that people want to jump the Autodesk 
boat is that they seem to forget they have to buy a new software. 
  For a company that relies entirely on Softimage, that decision is not a cheap 
one. Houdini is 7000$ for a floating license plus 4000$ per year!
  http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

  In two years when Bifrost will be nearing maturity, Maya will become a lot 
more appealing if you stay on subscription. Be kind with your bean counter.

  just sayin.


  On 04-Mar-14 11:37, Alan Fregtman wrote:

I've set up a poll out of curiosity... 

Where will you transition to when Softimage falls? Vote!

http://strawpoll.me/1257710


(Multiple-choice allowed btw.)







RE: Softimage transition audience poll

2014-03-04 Thread adrian wyer
im guessing they don't want you to have 2 production apps for the price of
one, basically admitting that a two year old Soft will be AT LEAST as
productive as Maya 2016
 
a

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Rogall
Sent: 04 March 2014 17:42
To: softimage@listproc.autodesk.com
Subject: Re: Softimage transition audience poll


Yep. Or $4495 for a workstation license and then $2495 per year. For a
minute there it looked like Autodesk was doing something half reasonable
with the free transition offer to Softimage + Maya. But then I saw that
accepting that means that I would not be allowed to use Softimage at all
after February 2016. I'm not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:


What I find interesting in the fact that people want to jump the Autodesk
boat is that they seem to forget they have to buy a new software. 
For a company that relies entirely on Softimage, that decision is not a
cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!
http://www.sidefx.com/index.php?option=com_content
http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=
190 task=viewid=385Itemid=190

In two years when Bifrost will be nearing maturity, Maya will become a lot
more appealing if you stay on subscription. Be kind with your bean counter.

just sayin.


On 04-Mar-14 11:37, Alan Fregtman wrote:


I've set up a poll out of curiosity... 

Where will you transition to when Softimage falls? Vote!

http://strawpoll.me/1257710


(Multiple-choice allowed btw.)







Re: Softimage transition audience poll

2014-03-04 Thread Ben Rogall
What if you're on a suite which includes Softimage? Will you also be 
forced into a subscription which does not allow use of past versions of 
Softimage?


On 3/4/2014 11:51 AM, Massimo Galluzzo wrote:
Keep in mind this when you are taking a decision. If you upgrade to 
maya/max you wont be able to use soft anymore. only way to use it is 
dropping sub. I wonder how many people will leave AD roof now with 
this stupid decision they made.
/Please note that the right to use the Softimage license will 
terminate at the end of the transition period if you are still on 
Subscription. You will be transitioned to the latest release of either 
3ds Max or Maya depending on your initial choice. If you want to 
continue to use your Softimage license after Feb 1, 2016 you should 
not renew your Subscription contract for a period beyond that date. 
You will be able to continue to use Softimage but will forfeit any 
future updates to either 3ds Max or Maya. /

//
//
*From:* Ben Rogall mailto:xsi_l...@shaders.moederogall.com
*Sent:* Tuesday, March 04, 2014 6:42 PM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: Softimage transition audience poll
Yep. Or $4495 for a workstation license and then $2495 per year. For a 
minute there it looked like Autodesk was doing something half 
reasonable with the free transition offer to Softimage + Maya. But 
then I saw that accepting that means that I would not be allowed to 
use Softimage at all after February 2016. I'm not even sure what 
Autodesk gains from that.


Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:
What I find interesting in the fact that people want to jump the 
Autodesk boat is that they seem to forget they have to buy a new 
software.
For a company that relies entirely on Softimage, that decision is not 
a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

In two years when Bifrost will be nearing maturity, Maya will become 
a lot more appealing if you stay on subscription. Be kind with your 
bean counter.


just sayin.

On 04-Mar-14 11:37, Alan Fregtman wrote:

I've set up a poll out of curiosity...
/Where will you transition to when Softimage falls?/ Vote!
http://strawpoll.me/1257710
(Multiple-choice allowed btw.)








RE: Softimage transition audience poll

2014-03-04 Thread Angus Davidson
Mostly a lack of respect.



From: Ben Rogall [xsi_l...@shaders.moederogall.com]
Sent: 04 March 2014 07:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage transition audience poll

Yep. Or $4495 for a workstation license and then $2495 per year. For a minute 
there it looked like Autodesk was doing something half reasonable with the free 
transition offer to Softimage + Maya. But then I saw that accepting that means 
that I would not be allowed to use Softimage at all after February 2016. I'm 
not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:
What I find interesting in the fact that people want to jump the Autodesk boat 
is that they seem to forget they have to buy a new software.
For a company that relies entirely on Softimage, that decision is not a cheap 
one. Houdini is 7000$ for a floating license plus 4000$ per year!
http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

In two years when Bifrost will be nearing maturity, Maya will become a lot more 
appealing if you stay on subscription. Be kind with your bean counter.

just sayin.

On 04-Mar-14 11:37, Alan Fregtman wrote:
I've set up a poll out of curiosity...

Where will you transition to when Softimage falls? Vote!

http://strawpoll.me/1257710

(Multiple-choice allowed btw.)




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Re: Softimage transition audience poll

2014-03-04 Thread Ed Manning
On Tue, Mar 4, 2014 at 12:42 PM, Ben Rogall 
xsi_l...@shaders.moederogall.com wrote:

  Yep. Or $4495 for a workstation license and then $2495 per year. For a
 minute there it looked like Autodesk was doing something half reasonable
 with the free transition offer to Softimage + Maya. But then I saw that
 accepting that means that I would not be allowed to use Softimage at all
 after February 2016. I'm not even sure what Autodesk gains from that.

 I suspect it makes it easier for them to sell the IP outright or maybe
even license it, after that date... lawyer mumbojumbo, I bet.


Re: Softimage transition audience poll

2014-03-04 Thread Vincent Fortin
This is just my 0.02c regarding Houdini pricing...

You can always negociate with SideFX. They are a very open company driven
by passion.
Studios interested in making a transition should discuss with Janet Fraser
ja...@sidefx.com

Yes the extra $$$ for the floating license is weird. IMHO they should
revise that pricing. But otherwise, workstation license is 4,495$. Autodesk
users are often hesitant to pay for upgrades because they don't feel like
they're getting much in return. With Houdini you get blown away every
release. And your studio can have its say in the development roadmap.

Mantra is a very solid renderer, actively developed by SideFX. I wonder how
much studios pay for their rendering needs? Mantra rendering is FREE (aka
unlimited). It's both REYES and Physical.
How much do studios pay for FumeFX (and Max and Vray when you don't wan't
to render in scanline), render layers that don't match and need to be fixed
in comp, cloth in Maya and issues related to supporting multiple
softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes
ICE is an awesome little creation platform but has never reached maturity.
It can all be done in Houdini + more.

Man time is often wasted in studios, Houdini has that philosophy that
everything can be offloaded to the farm, easily, without any or very little
development. How much time wasted with finding the right format for storing
your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow
.bin. I'm sure you too have tried them all! Houdini's .bgeo stores
everything from points to volumes, nurbs, metaballs, custom attributes and
has always supported geometry with changing topology. Can be compressed, or
not. Can be made ascii. They have a standalone geometry viewer that is
pretty cool. Any data stored in a .bgeo can be used as rendering proxies.
But if you prefer Alembic, it is also fully integrated in the
software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2
and DEEP COMPOSITING (hello modernity!).

How much time wasted opening 2GB scene files in Softimage or Maya? A
Houdini scene is always lightweight because of its referencing philosophy.
In fact , a Houdini scene is based on the UNIX file system. You can unpack
a full scene on your hard drive as a directory structure. It is true when
they say Houdini is a pipeline on its own. With built-in environment
variables, you can set up a small pipeline very easily. Often times I find
myself doing a full project within the same scene. Never had any
instabilities in years with Houdini. Never needed to merge in an empty
scene to fix some random scene corruption.

They support every Linux flavors or Windows, or Mac. They have daily builds
and a 100% free learning edition with no time limitation. I see a lot of
potential in Houdini Engine for games or even for film if Bifrost fails to
deliver in a reasonable time frame.

In fact I have become such a Houdini fanboy that every time I finish a
project I'm tempted to send flowers and chocolate to Toronto.

Of course your mileage may vary but overall I don't think Houdini is so
overpriced considering all the problems you'll skip with it. I choose to
stick with the real passionate people, not the greedy blood suckers. All
the insecurity Autodesks generates regarding its development roadmap and
licensing schemes has been doing too much damage in its user base (includes
Maya for the last 10 years). Incidentally, if you visit the Houdini forums,
you'll find a community that is very mature, positive and helpful.

Vincent


On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Mostly a lack of respect.


  --
 *From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
 *Sent:* 04 March 2014 07:42 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition audience poll

   Yep. Or $4495 for a workstation license and then $2495 per year. For a
 minute there it looked like Autodesk was doing something half reasonable
 with the free transition offer to Softimage + Maya. But then I saw that
 accepting that means that I would not be allowed to use Softimage at all
 after February 2016. I'm not even sure what Autodesk gains from that.

 Ben

 On 3/4/2014 11:00 AM, Francois Lord wrote:

 What I find interesting in the fact that people want to jump the Autodesk
 boat is that they seem to forget they have to buy a new software.
 For a company that relies entirely on Softimage, that decision is not a
 cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

 http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

 In two years when Bifrost will be nearing maturity, Maya will become a lot
 more appealing if you stay on subscription. Be kind with your bean counter.

 just sayin.

 On 04-Mar-14 11:37, Alan Fregtman wrote:

 I've set up a poll out of curiosity...

  *Where will you transition to when Softimage falls?* Vote!

 http

Re: Softimage transition audience poll

2014-03-04 Thread Francois Lord

Thanks Vincent. I needed that speech.
I posted my comment about Maya being appealing BEFORE I saw the clause 
that Softimage would stop working in two years.


What part of the pipeline would you say a company can rely entirely on 
Houdini for? FX and Rendering, what else?


On 04-Mar-14 14:10, Vincent Fortin wrote:

This is just my 0.02c regarding Houdini pricing...

You can always negociate with SideFX. They are a very open company 
driven by passion.
Studios interested in making a transition should discuss with Janet 
Fraser ja...@sidefx.com mailto:ja...@sidefx.com


Yes the extra $$$ for the floating license is weird. IMHO they should 
revise that pricing. But otherwise, workstation license is 4,495$. 
Autodesk users are often hesitant to pay for upgrades because they 
don't feel like they're getting much in return. With Houdini you get 
blown away every release. And your studio can have its say in the 
development roadmap.


Mantra is a very solid renderer, actively developed by SideFX. I 
wonder how much studios pay for their rendering needs? Mantra 
rendering is FREE (aka unlimited). It's both REYES and Physical.
How much do studios pay for FumeFX (and Max and Vray when you don't 
wan't to render in scanline), render layers that don't match and need 
to be fixed in comp, cloth in Maya and issues related to supporting 
multiple softwares/plugins, licenses or upgrades that IT needs to keep 
track of. Yes ICE is an awesome little creation platform but has never 
reached maturity. It can all be done in Houdini + more.


Man time is often wasted in studios, Houdini has that philosophy that 
everything can be offloaded to the farm, easily, without any or very 
little development. How much time wasted with finding the right format 
for storing your things on disk? XSI Models, pc2, collada, point oven, 
fbx, realflow .bin. I'm sure you too have tried them all! Houdini's 
.bgeo stores everything from points to volumes, nurbs, metaballs, 
custom attributes and has always supported geometry with changing 
topology. Can be compressed, or not. Can be made ascii. They have a 
standalone geometry viewer that is pretty cool. Any data stored in a 
.bgeo can be used as rendering proxies. But if you prefer Alembic, it 
is also fully integrated in the software/renderer as well as out of 
the box Open VDB, Open Subdivs, EXR2 and DEEP COMPOSITING (hello 
modernity!).


How much time wasted opening 2GB scene files in Softimage or Maya? A 
Houdini scene is always lightweight because of its referencing 
philosophy. In fact , a Houdini scene is based on the UNIX file 
system. You can unpack a full scene on your hard drive as a directory 
structure. It is true when they say Houdini is a pipeline on its own. 
With built-in environment variables, you can set up a small pipeline 
very easily. Often times I find myself doing a full project within the 
same scene. Never had any instabilities in years with Houdini. Never 
needed to merge in an empty scene to fix some random scene corruption.


They support every Linux flavors or Windows, or Mac. They have daily 
builds and a 100% free learning edition with no time limitation. I see 
a lot of potential in Houdini Engine for games or even for film if 
Bifrost fails to deliver in a reasonable time frame.


In fact I have become such a Houdini fanboy that every time I finish a 
project I'm tempted to send flowers and chocolate to Toronto.


Of course your mileage may vary but overall I don't think Houdini is 
so overpriced considering all the problems you'll skip with it. I 
choose to stick with the real passionate people, not the greedy blood 
suckers. All the insecurity Autodesks generates regarding its 
development roadmap and licensing schemes has been doing too much 
damage in its user base (includes Maya for the last 10 years). 
Incidentally, if you visit the Houdini forums, you'll find a community 
that is very mature, positive and helpful.


Vincent


On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson 
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote:


Mostly a lack of respect.



*From:* Ben Rogall [xsi_l...@shaders.moederogall.com
mailto:xsi_l...@shaders.moederogall.com]
*Sent:* 04 March 2014 07:42 PM

*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Softimage transition audience poll

Yep. Or $4495 for a workstation license and then $2495 per year.
For a minute there it looked like Autodesk was doing something
half reasonable with the free transition offer to Softimage +
Maya. But then I saw that accepting that means that I would not be
allowed to use Softimage at all after February 2016. I'm not even
sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:

What I find interesting in the fact that people want to jump the
Autodesk boat

RE: Softimage transition audience poll

2014-03-04 Thread Marc-Andre Carbonneau
Amen Vincent.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin
Sent: 4 mars 2014 14:11
To: softimage
Subject: Re: Softimage transition audience poll

This is just my 0.02c regarding Houdini pricing...

You can always negociate with SideFX. They are a very open company driven by 
passion.
Studios interested in making a transition should discuss with Janet Fraser 
ja...@sidefx.commailto:ja...@sidefx.com

Yes the extra $$$ for the floating license is weird. IMHO they should revise 
that pricing. But otherwise, workstation license is 4,495$. Autodesk users are 
often hesitant to pay for upgrades because they don't feel like they're getting 
much in return. With Houdini you get blown away every release. And your studio 
can have its say in the development roadmap.

Mantra is a very solid renderer, actively developed by SideFX. I wonder how 
much studios pay for their rendering needs? Mantra rendering is FREE (aka 
unlimited). It's both REYES and Physical.
How much do studios pay for FumeFX (and Max and Vray when you don't wan't to 
render in scanline), render layers that don't match and need to be fixed in 
comp, cloth in Maya and issues related to supporting multiple 
softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE 
is an awesome little creation platform but has never reached maturity. It can 
all be done in Houdini + more.

Man time is often wasted in studios, Houdini has that philosophy that 
everything can be offloaded to the farm, easily, without any or very little 
development. How much time wasted with finding the right format for storing 
your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. 
I'm sure you too have tried them all! Houdini's .bgeo stores everything from 
points to volumes, nurbs, metaballs, custom attributes and has always supported 
geometry with changing topology. Can be compressed, or not. Can be made ascii. 
They have a standalone geometry viewer that is pretty cool. Any data stored in 
a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also 
fully integrated in the software/renderer as well as out of the box Open VDB, 
Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!).

How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini 
scene is always lightweight because of its referencing philosophy. In fact , a 
Houdini scene is based on the UNIX file system. You can unpack a full scene on 
your hard drive as a directory structure. It is true when they say Houdini is a 
pipeline on its own. With built-in environment variables, you can set up a 
small pipeline very easily. Often times I find myself doing a full project 
within the same scene. Never had any instabilities in years with Houdini. Never 
needed to merge in an empty scene to fix some random scene corruption.

They support every Linux flavors or Windows, or Mac. They have daily builds and 
a 100% free learning edition with no time limitation. I see a lot of potential 
in Houdini Engine for games or even for film if Bifrost fails to deliver in a 
reasonable time frame.

In fact I have become such a Houdini fanboy that every time I finish a project 
I'm tempted to send flowers and chocolate to Toronto.

Of course your mileage may vary but overall I don't think Houdini is so 
overpriced considering all the problems you'll skip with it. I choose to stick 
with the real passionate people, not the greedy blood suckers. All the 
insecurity Autodesks generates regarding its development roadmap and licensing 
schemes has been doing too much damage in its user base (includes Maya for the 
last 10 years). Incidentally, if you visit the Houdini forums, you'll find a 
community that is very mature, positive and helpful.

Vincent

On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Mostly a lack of respect.



From: Ben Rogall 
[xsi_l...@shaders.moederogall.commailto:xsi_l...@shaders.moederogall.com]
Sent: 04 March 2014 07:42 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage transition audience poll

Yep. Or $4495 for a workstation license and then $2495 per year. For a minute 
there it looked like Autodesk was doing something half reasonable with the free 
transition offer to Softimage + Maya. But then I saw that accepting that means 
that I would not be allowed to use Softimage at all after February 2016. I'm 
not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:
What I find interesting in the fact that people want to jump the Autodesk boat 
is that they seem to forget they have to buy a new software.
For a company that relies entirely on Softimage, that decision is not a cheap 
one. Houdini is 7000$ for a floating license plus 4000$ per year!
http://www.sidefx.com/index.php

Re: Softimage transition audience poll

2014-03-04 Thread Steven Caron
it should still work, you just stop renewing subscription ie. don't update
your licenses for 2017 versions of maya or max


On Tue, Mar 4, 2014 at 11:24 AM, Francois Lord flordli...@gmail.com wrote:


 I posted my comment about Maya being appealing BEFORE I saw the clause
 that Softimage would stop working in two years.




Re: Softimage transition audience poll

2014-03-04 Thread Christian Gotzinger
Thank you for this detailed insight, Vincent. This makes me feel better,
and almost eager to try Houdini now. I know it's very powerful, just a
little worried about the day-to-day workflow.


On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin vfor...@gmail.com wrote:

 This is just my 0.02c regarding Houdini pricing...

 You can always negociate with SideFX. They are a very open company driven
 by passion.
 Studios interested in making a transition should discuss with Janet Fraser
 ja...@sidefx.com

 Yes the extra $$$ for the floating license is weird. IMHO they should
 revise that pricing. But otherwise, workstation license is 4,495$. Autodesk
 users are often hesitant to pay for upgrades because they don't feel like
 they're getting much in return. With Houdini you get blown away every
 release. And your studio can have its say in the development roadmap.

 Mantra is a very solid renderer, actively developed by SideFX. I wonder
 how much studios pay for their rendering needs? Mantra rendering is FREE
 (aka unlimited). It's both REYES and Physical.
 How much do studios pay for FumeFX (and Max and Vray when you don't wan't
 to render in scanline), render layers that don't match and need to be fixed
 in comp, cloth in Maya and issues related to supporting multiple
 softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes
 ICE is an awesome little creation platform but has never reached maturity.
 It can all be done in Houdini + more.

 Man time is often wasted in studios, Houdini has that philosophy that
 everything can be offloaded to the farm, easily, without any or very little
 development. How much time wasted with finding the right format for storing
 your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow
 .bin. I'm sure you too have tried them all! Houdini's .bgeo stores
 everything from points to volumes, nurbs, metaballs, custom attributes and
 has always supported geometry with changing topology. Can be compressed, or
 not. Can be made ascii. They have a standalone geometry viewer that is
 pretty cool. Any data stored in a .bgeo can be used as rendering proxies.
 But if you prefer Alembic, it is also fully integrated in the
 software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2
 and DEEP COMPOSITING (hello modernity!).

 How much time wasted opening 2GB scene files in Softimage or Maya? A
 Houdini scene is always lightweight because of its referencing philosophy.
 In fact , a Houdini scene is based on the UNIX file system. You can unpack
 a full scene on your hard drive as a directory structure. It is true when
 they say Houdini is a pipeline on its own. With built-in environment
 variables, you can set up a small pipeline very easily. Often times I find
 myself doing a full project within the same scene. Never had any
 instabilities in years with Houdini. Never needed to merge in an empty
 scene to fix some random scene corruption.

 They support every Linux flavors or Windows, or Mac. They have daily
 builds and a 100% free learning edition with no time limitation. I see a
 lot of potential in Houdini Engine for games or even for film if Bifrost
 fails to deliver in a reasonable time frame.

 In fact I have become such a Houdini fanboy that every time I finish a
 project I'm tempted to send flowers and chocolate to Toronto.

 Of course your mileage may vary but overall I don't think Houdini is so
 overpriced considering all the problems you'll skip with it. I choose to
 stick with the real passionate people, not the greedy blood suckers. All
 the insecurity Autodesks generates regarding its development roadmap and
 licensing schemes has been doing too much damage in its user base (includes
 Maya for the last 10 years). Incidentally, if you visit the Houdini forums,
 you'll find a community that is very mature, positive and helpful.

 Vincent


 On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson angus.david...@wits.ac.za
  wrote:

  Mostly a lack of respect.


  --
 *From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
 *Sent:* 04 March 2014 07:42 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition audience poll

   Yep. Or $4495 for a workstation license and then $2495 per year. For a
 minute there it looked like Autodesk was doing something half reasonable
 with the free transition offer to Softimage + Maya. But then I saw that
 accepting that means that I would not be allowed to use Softimage at all
 after February 2016. I'm not even sure what Autodesk gains from that.

 Ben

 On 3/4/2014 11:00 AM, Francois Lord wrote:

 What I find interesting in the fact that people want to jump the Autodesk
 boat is that they seem to forget they have to buy a new software.
 For a company that relies entirely on Softimage, that decision is not a
 cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

 http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

 In two

Re: Softimage transition audience poll

2014-03-04 Thread peter_b
for what its worth, same thing happened with the transition from SI3D to XSI.
at the time of the SPM dongles, customers had to send back the old flexlm 
dongles (or the paperwork to testify the Irix license managers were no longer 
functional) in order to get permanent SPM licenses.
It wasn’t enforced everywhere though.

From: adrian wyer 
Sent: Tuesday, March 04, 2014 6:51 PM
To: softimage@listproc.autodesk.com 
Subject: RE: Softimage transition audience poll

im guessing they don't want you to have 2 production apps for the price of one, 
basically admitting that a two year old Soft will be AT LEAST as productive as 
Maya 2016

a



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Rogall
Sent: 04 March 2014 17:42
To: softimage@listproc.autodesk.com
Subject: Re: Softimage transition audience poll


Yep. Or $4495 for a workstation license and then $2495 per year. For a minute 
there it looked like Autodesk was doing something half reasonable with the free 
transition offer to Softimage + Maya. But then I saw that accepting that means 
that I would not be allowed to use Softimage at all after February 2016. I'm 
not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:

  What I find interesting in the fact that people want to jump the Autodesk 
boat is that they seem to forget they have to buy a new software. 
  For a company that relies entirely on Softimage, that decision is not a cheap 
one. Houdini is 7000$ for a floating license plus 4000$ per year!
  http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

  In two years when Bifrost will be nearing maturity, Maya will become a lot 
more appealing if you stay on subscription. Be kind with your bean counter.

  just sayin.


  On 04-Mar-14 11:37, Alan Fregtman wrote:

I've set up a poll out of curiosity... 

Where will you transition to when Softimage falls? Vote!

http://strawpoll.me/1257710


(Multiple-choice allowed btw.)







Re: Softimage transition audience poll

2014-03-04 Thread Mladen Kevic
well they didn't change XSI that much in last few years, so i don't see
reason to switch the software now. More/less if i have Arnold, Redshift,
Gear in Softimage XSI 7.5 i wouldn't have that much reason to upgrade to
autodesk at all.

So that SI will miss some minor upgrades in next few years, doesn't affect
me too much. I just hope that third part developers won't stop developing
their very cool stuff witch makes SI still best option on market.

Current version of Softimage if it remain in AVID would probably be XSI 8.5
or in best case XSI 9 :)



On Tue, Mar 4, 2014 at 9:03 PM, pete...@skynet.be wrote:

   for what its worth, same thing happened with the transition from SI3D
 to XSI.
 at the time of the SPM dongles, customers had to send back the old flexlm
 dongles (or the paperwork to testify the Irix license managers were no
 longer functional) in order to get permanent SPM licenses.
 It wasn't enforced everywhere though.

  *From:* adrian wyer adrian.w...@fluid-pictures.com
 *Sent:* Tuesday, March 04, 2014 6:51 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage transition audience poll

  im guessing they don't want you to have 2 production apps for the price
 of one, basically admitting that a two year old Soft will be AT LEAST as
 productive as Maya 2016

 a

  --
 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Rogall
 *Sent:* 04 March 2014 17:42
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition audience poll

  Yep. Or $4495 for a workstation license and then $2495 per year. For a
 minute there it looked like Autodesk was doing something half reasonable
 with the free transition offer to Softimage + Maya. But then I saw that
 accepting that means that I would not be allowed to use Softimage at all
 after February 2016. I'm not even sure what Autodesk gains from that.

 Ben

 On 3/4/2014 11:00 AM, Francois Lord wrote:

 What I find interesting in the fact that people want to jump the Autodesk
 boat is that they seem to forget they have to buy a new software.
 For a company that relies entirely on Softimage, that decision is not a
 cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

 http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

 In two years when Bifrost will be nearing maturity, Maya will become a lot
 more appealing if you stay on subscription. Be kind with your bean counter.

 just sayin.

 On 04-Mar-14 11:37, Alan Fregtman wrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)







Re: Softimage transition audience poll

2014-03-04 Thread pedro santos
Made a Houdini thread:
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=30999

Cheers


On Tue, Mar 4, 2014 at 8:31 PM, Mladen Kevic mladen.ke...@gmail.com wrote:

 well they didn't change XSI that much in last few years, so i don't see
 reason to switch the software now. More/less if i have Arnold, Redshift,
 Gear in Softimage XSI 7.5 i wouldn't have that much reason to upgrade to
 autodesk at all.

 So that SI will miss some minor upgrades in next few years, doesn't affect
 me too much. I just hope that third part developers won't stop developing
 their very cool stuff witch makes SI still best option on market.

 Current version of Softimage if it remain in AVID would probably be XSI
 8.5 or in best case XSI 9 :)



 On Tue, Mar 4, 2014 at 9:03 PM, pete...@skynet.be wrote:

   for what its worth, same thing happened with the transition from SI3D
 to XSI.
 at the time of the SPM dongles, customers had to send back the old flexlm
 dongles (or the paperwork to testify the Irix license managers were no
 longer functional) in order to get permanent SPM licenses.
 It wasn't enforced everywhere though.

  *From:* adrian wyer adrian.w...@fluid-pictures.com
 *Sent:* Tuesday, March 04, 2014 6:51 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Softimage transition audience poll

  im guessing they don't want you to have 2 production apps for the price
 of one, basically admitting that a two year old Soft will be AT LEAST as
 productive as Maya 2016

 a

  --
 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Rogall
 *Sent:* 04 March 2014 17:42
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition audience poll

  Yep. Or $4495 for a workstation license and then $2495 per year. For a
 minute there it looked like Autodesk was doing something half reasonable
 with the free transition offer to Softimage + Maya. But then I saw that
 accepting that means that I would not be allowed to use Softimage at all
 after February 2016. I'm not even sure what Autodesk gains from that.

 Ben

 On 3/4/2014 11:00 AM, Francois Lord wrote:

 What I find interesting in the fact that people want to jump the Autodesk
 boat is that they seem to forget they have to buy a new software.
 For a company that relies entirely on Softimage, that decision is not a
 cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

 http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

 In two years when Bifrost will be nearing maturity, Maya will become a
 lot more appealing if you stay on subscription. Be kind with your bean
 counter.

 just sayin.

 On 04-Mar-14 11:37, Alan Fregtman wrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)








-- 
[img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]


Re: Softimage transition audience poll

2014-03-04 Thread pedro santos
LightWave comes around as outdated, but LWCAD might catter some people
doing speed modeling all day long.

https://www.youtube.com/watch?v=jc-MYQyNgO8feature=youtu.be

Cheers


On Tue, Mar 4, 2014 at 9:31 PM, Michael Clarke m...@bluecstudios.com wrote:

 This is the INSANE part of the whole mess.

 OK, I can't speak for Autodesk as far as knowing the economics behind
 killing off Soft. It's entirely conceivable that the cost of maintaining
 even a skeletal development team was not justified. BTW, I am REALLY trying
 to give them the benefit of the doubt here).


 HOWEVER, based on what their valued Soft customer base is going through
 with all this, it would seem completely reasonable to offer the transition
 and allow the customers to continue to use their old copies of Soft into
 perpetuity. Is AD concerned that they will not be able to offer enough of a
 compelling alternative in Maya or Max  to convince soft users to abandon a
 dead platform and renew maintenance on their products that are still being
 developed?

 I DO NOT GET IT. What is the point in  forcing users to make a choice like
 this?
 What harm comes to AD by allowing users to pull Soft out of the closet now
 and then and use it ?

 If AD can transition Maya into a far superior product, wouldn't this just
 take care of itself?


 Truly adding insult to injury here.




 On Mar 4, 2014, at 11:51 AM, Massimo Galluzzo mass...@massimogalluzzo.it
 wrote:

   Keep in mind this when you are taking a decision. If you upgrade to
 maya/max you wont be able to use soft anymore. only way to use it is
 dropping sub. I wonder how many people will leave AD roof now with this
 stupid decision they made.

 *Please note that the right to use the Softimage license will terminate at
 the end of the transition period if you are still on Subscription. You will
 be transitioned to the latest release of either 3ds Max or Maya depending
 on your initial choice. If you want to continue to use your Softimage
 license after Feb 1, 2016 you should not renew your Subscription contract
 for a period beyond that date. You will be able to continue to use
 Softimage but will forfeit any future updates to either 3ds Max or Maya. *



  *From:* Ben Rogall xsi_l...@shaders.moederogall.com
 *Sent:* Tuesday, March 04, 2014 6:42 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition audience poll

  Yep. Or $4495 for a workstation license and then $2495 per year. For a
 minute there it looked like Autodesk was doing something half reasonable
 with the free transition offer to Softimage + Maya. But then I saw that
 accepting that means that I would not be allowed to use Softimage at all
 after February 2016. I'm not even sure what Autodesk gains from that.

 Ben

 On 3/4/2014 11:00 AM, Francois Lord wrote:

 What I find interesting in the fact that people want to jump the Autodesk
 boat is that they seem to forget they have to buy a new software.
 For a company that relies entirely on Softimage, that decision is not a
 cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!

 http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

 In two years when Bifrost will be nearing maturity, Maya will become a lot
 more appealing if you stay on subscription. Be kind with your bean counter.

 just sayin.

 On 04-Mar-14 11:37, Alan Fregtman wrote:

 I've set up a poll out of curiosity...

 *Where will you transition to when Softimage falls?* Vote!

 http://strawpoll.me/1257710

 (Multiple-choice allowed btw.)






 Michael Clarke Design
 Blue C Studios
 713-927-9835




-- 
[img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]


Re: Softimage transition audience poll

2014-03-04 Thread Morten Bartholdy
As Jordi explained it is hardly a character creation/animation tool in its
current stage.

Morten




Den 4. marts 2014 kl. 20:27 skrev Christian Gotzinger
cgo...@googlemail.com:

 Thank you for this detailed insight, Vincent. This makes me feel better,
 and almost eager to try Houdini now. I know it's very powerful, just a
 little worried about the day-to-day workflow.
 
 
 On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin  vfor...@gmail.com
 mailto:vfor...@gmail.com  wrote:
  This is just my 0.02c regarding Houdini pricing...
  
  You can always negociate with SideFX. They are a very open company driven
  by passion.
  Studios interested in making a transition should discuss with Janet Fraser
  ja...@sidefx.com mailto:ja...@sidefx.com
  
  Yes the extra $$$ for the floating license is weird. IMHO they should
  revise that pricing. But otherwise, workstation license is 4,495$. Autodesk
  users are often hesitant to pay for upgrades because they don't feel like
  they're getting much in return. With Houdini you get blown away every
  release. And your studio can have its say in the development roadmap.
  
  Mantra is a very solid renderer, actively developed by SideFX. I wonder how
  much studios pay for their rendering needs? Mantra rendering is FREE (aka
  unlimited). It's both REYES and Physical.
  How much do studios pay for FumeFX (and Max and Vray when you don't wan't
  to render in scanline), render layers that don't match and need to be fixed
  in comp, cloth in Maya and issues related to supporting multiple
  softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes
  ICE is an awesome little creation platform but has never reached maturity.
  It can all be done in Houdini + more.
  
  Man time is often wasted in studios, Houdini has that philosophy that
  everything can be offloaded to the farm, easily, without any or very little
  development. How much time wasted with finding the right format for storing
  your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow
  .bin. I'm sure you too have tried them all! Houdini's .bgeo stores
  everything from points to volumes, nurbs, metaballs, custom attributes and
  has always supported geometry with changing topology. Can be compressed, or
  not. Can be made ascii. They have a standalone geometry viewer that is
  pretty cool. Any data stored in a .bgeo can be used as rendering proxies.
  But if you prefer Alembic, it is also fully integrated in the
  software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2
  and DEEP COMPOSITING (hello modernity!).
  
  How much time wasted opening 2GB scene files in Softimage or Maya? A
  Houdini scene is always lightweight because of its referencing philosophy.
  In fact , a Houdini scene is based on the UNIX file system. You can unpack
  a full scene on your hard drive as a directory structure. It is true when
  they say Houdini is a pipeline on its own. With built-in environment
  variables, you can set up a small pipeline very easily. Often times I find
  myself doing a full project within the same scene. Never had any
  instabilities in years with Houdini. Never needed to merge in an empty
  scene to fix some random scene corruption.
  
  They support every Linux flavors or Windows, or Mac. They have daily builds
  and a 100% free learning edition with no time limitation. I see a lot of
  potential in Houdini Engine for games or even for film if Bifrost fails to
  deliver in a reasonable time frame.
  
  In fact I have become such a Houdini fanboy that every time I finish a
  project I'm tempted to send flowers and chocolate to Toronto.
  
  Of course your mileage may vary but overall I don't think Houdini is so
  overpriced considering all the problems you'll skip with it. I choose to
  stick with the real passionate people, not the greedy blood suckers. All
  the insecurity Autodesks generates regarding its development roadmap and
  licensing schemes has been doing too much damage in its user base (includes
  Maya for the last 10 years). Incidentally, if you visit the Houdini forums,
  you'll find a community that is very mature, positive and helpful.
  
  Vincent
  
  
  On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson 
  angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za  wrote:
   Mostly a lack of respect.
   
   
   
   From: Ben Rogall [ xsi_l...@shaders.moederogall.com
   mailto:xsi_l...@shaders.moederogall.com ]
   Sent: 04 March 2014 07:42 PM
   
   To: softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
   Subject: Re: Softimage transition audience poll
   
   Yep. Or $4495 for a workstation license and then $2495 per year. For a
   minute there it looked like Autodesk was doing something half reasonable
   with the free transition offer to Softimage + Maya. But then I saw that
   accepting that means that I would not be allowed to use Softimage at all

Re: Softimage transition audience poll

2014-03-04 Thread Steven Caron
those are some nice tools no matter what application it is in.


On Tue, Mar 4, 2014 at 2:38 PM, pedro santos probi...@gmail.com wrote:

 LightWave comes around as outdated, but LWCAD might catter some people
 doing speed modeling all day long.

 https://www.youtube.com/watch?v=jc-MYQyNgO8feature=youtu.be