SL> My point is, your view on Megatraveller I is very much a minority one.
SL> Scorpia isn't the only person I've seen hate it; so do a large majority
of
SL> old RPGer's I've heard who've played it. If I liked I game that I knew
SL> many other people hated, I'd recommend it only with serious
re
"Stephen S. Lee" wrote:
>
> My point is, your view on Megatraveller I is very much a minority one.
> Scorpia isn't the only person I've seen hate it; so do a large majority of
> old RPGer's I've heard who've played it. If I liked I game that I knew
> many other people hated, I'd recommend it onl
Stephen Lee wrote:
On Thu, 12 Jul 2001, Pedro Quaresma wrote:
[snip]
> >Well -- in the opinion of both Computer Gaming World and Scorpia
> >(significant overlap there, but they're not quite the same thing,
> >especially after 1992), Megatraveller I is the absolute worst CRPG
*ever*.
>
> I have
On Thu, 12 Jul 2001, Pedro Quaresma wrote:
[snip]
> >Well -- in the opinion of both Computer Gaming World and Scorpia
> >(significant overlap there, but they're not quite the same thing,
> >especially after 1992), Megatraveller I is the absolute worst CRPG *ever*.
>
> I have Scorpia's "guide" to
On Thu, 12 Jul 2001, Pedro Quaresma wrote:
[snip]
> >They didn't. They're rational people. :-) In fact, one of them asked
me
> >for a copy of Megatraveller based on your writing.
>
> Megatraveller? Why? I only mentioned how interesting it is on the
character
> creation department... it is inde
On Thu, 12 Jul 2001, Pedro Quaresma wrote:
[snip]
> >They didn't. They're rational people. :-) In fact, one of them asked me
> >for a copy of Megatraveller based on your writing.
>
> Megatraveller? Why? I only mentioned how interesting it is on the character
> creation department... it is ind
Jim Leonard wrote:
>Pedro Quaresma wrote:
>
> Not to mention Arcanum, the RPG where you can play either with the
"magic"
> side or the technological" side (fireball vs sniper rifle! summon demon
vs
> Tesla rod!)
>This came out and I missed it? Or is it a new release?
It's gone Gold, Sierra wil
> Which reminds me of another interesting topic... why so many computer
games
> players these days prefer graphics to everything else? We weren't like
that
> in the old days, were we? And I barely had any text adventure.
I know it's almost going to sound like sacrilige, but back in the day I
reme
Pedro Quaresma wrote:
>
> Not to mention Arcanum, the RPG where you can play either with the "magic"
> side or the technological" side (fireball vs sniper rifle! summon demon vs
> Tesla rod!)
This came out and I missed it? Or is it a new release?
> >BTW: I forwarded your message to some guys
Jim Leonard wrote:
>Pedro Quaresma wrote:
>
> Speaking of hating a game :) Jim, have you received my mail about
Baldur's
> Gate 2?
>Yes, and you bring up some valid points, although many of the games you
mention
>(not Fallout) were "first" and could come up with new ideas. It's very
hard
>for a
"C.E. Forman" wrote:
>
> Mind if I ask, since you're about my age, how
> did you *afford* to play all those games? I was usually broke growing up.
> (Or did you, *ahem*, "get them for free"? B-)
Let's just say that "Trixter" has always been more than my email address. I
*own* about 600+ games.
> Daikatana is a HORRIBLE game, NOBODY likes it because, while it has some
> great-looking levels, is rife with gameplay design flaws. Trust me, I
wasn't
> suggesting you'd like Daikatana. ;-)
There seem to be a few reviews from people who liked it. Or at least, said
they didn't think it was t
"C.E. Forman" wrote:
>
> Lot of freeze-ups. (And I was running with adequate specs.)
I didn't get this at all. Not one lock-up. Then again, I never completed the
game, only played it for 2 hours or so.
> Hardly any game. Three variations, all practically identical, all
> finishable within
Pedro Quaresma wrote:
>
> Speaking of hating a game :) Jim, have you received my mail about Baldur's
> Gate 2?
Yes, and you bring up some valid points, although many of the games you mention
(not Fallout) were "first" and could come up with new ideas. It's very hard
for a game nowadays to come
A/C:
Ref:
06-07-2001 cc:
21:43 Assunto: Re: [SWCollect] LGoP2 mention
7;t my thing.) From what I've heard, though, I'd probably end up
disliking it as much as LGoP2.
- Original Message -
From: Jim Leonard <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 06, 2001 12:40 PM
Subject: Re: [SWCollect] LGoP2 mention
> "Lee K. Seitz
"Lee K. Seitz" wrote:
>
> Jim Leonard boldly stated:
> >
> >"Lee K. Seitz" wrote:
> >>
> >> Since it's been a subject of recent discussion, I thought you'd like
> >> to know that Tom Sloper explains in part why Leather Goddesses of
> >> Phobos II: Gas Pump Girls Meet The Pulsating Inconvenience F
Jim Leonard boldly stated:
>
>"Lee K. Seitz" wrote:
>>
>> Since it's been a subject of recent discussion, I thought you'd like
>> to know that Tom Sloper explains in part why Leather Goddesses of
>> Phobos II: Gas Pump Girls Meet The Pulsating Inconvenience From Planet
>> X was such a bad game ov
"Lee K. Seitz" wrote:
>
> Since it's been a subject of recent discussion, I thought you'd like
> to know that Tom Sloper explains in part why Leather Goddesses of
> Phobos II: Gas Pump Girls Meet The Pulsating Inconvenience From Planet
> X was such a bad game over at MissingMatter
> (http://missi
Since it's been a subject of recent discussion, I thought you'd like
to know that Tom Sloper explains in part why Leather Goddesses of
Phobos II: Gas Pump Girls Meet The Pulsating Inconvenience From Planet
X was such a bad game over at MissingMatter
(http://missingmatter.net/article.pl?sid=01/07/0
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