RE: RE: [SWCollect] Here we go.....

2004-03-16 Thread Vincent Joguin
Could you please send me the file (directly to my e-mail)?

Thanks in advance.

Vincent.

At 21:25 15/03/2004 -0800, you wrote:
I've got Drash as a WAV file (about 2MB).  Damn, there's about 100 e-mails
today and I haven't read half of them so I don't know if anybody cares at
this point.
Hugh

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 8:19 AM
To: [EMAIL PROTECTED]
Subject: Re: RE: [SWCollect] Here we go.
At 11:13 15/03/2004 -0500, you wrote:
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM
program.  I'll look them up for you, if you wish.
Thanks! I've got the PC convertion, but I'm looking for the image.

Vincent.

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Re: [SWCollect] Here we go.....

2004-03-16 Thread Jim Leonard
Marco Thorek wrote:

It's time for the IGST (intergalactic standard time), isn't it? ;-)
Sounds like what Swatch attempted with their Internet Time thing about 
five years ago.
--
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World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Here we go.....

2004-03-16 Thread Jim Leonard
Stephane Racle wrote:

On the other hand, one of the reasons I look for new items is so that I 
can share them with other collectors and enthusiasts, for example by 
making a scan, a disk image, or simply by giving out some details  that 
weren't previously known. 
This is part of the rationale that created mobygames.com.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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RE: [SWCollect] Here we go.....

2004-03-16 Thread Josh Lulewicz
Same with me and vintage-sierra.com :)

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, March 16, 2004 9:43 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

Stephane Racle wrote:

 On the other hand, one of the reasons I look for new items is so that
I 
 can share them with other collectors and enthusiasts, for example by 
 making a scan, a disk image, or simply by giving out some details
that 
 weren't previously known. 

This is part of the rationale that created mobygames.com.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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RE: [SWCollect] Here we go.....

2004-03-16 Thread Freddie Bingham
Great, I've sent $12 via paypal to [EMAIL PROTECTED]

Freddie

 -Original Message-
 From: Josh Lulewicz [mailto:[EMAIL PROTECTED] 
 Sent: Tuesday, March 16, 2004 9:39 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 Same with me and vintage-sierra.com :)
 
 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, March 16, 2004 9:43 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Here we go.
 
 Stephane Racle wrote:
 
  On the other hand, one of the reasons I look for new items 
 is so that
 I 
  can share them with other collectors and enthusiasts, for 
 example by 
  making a scan, a disk image, or simply by giving out some details
 that 
  weren't previously known. 
 
 This is part of the rationale that created mobygames.com.
 --
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:
 http://www.MobyGames.com/
 A delicious slice of the demoscene:
 http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:   
 http://www.oldskool.org/
 
 
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Re: [SWCollect] Here we go.....

2004-03-16 Thread AvatarTom
In a message dated 03/16/2004 11:57:49 AM Central Standard Time, [EMAIL PROTECTED] writes:


Great, I've sent $12 via paypal to [EMAIL PROTECTED]

Hey, you can sent $12 to me too if you like Freddie :)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-16 Thread AvatarTom
In a message dated 03/16/2004 1:07:44 PM Central Standard Time, [EMAIL PROTECTED] writes:


WTF? Well sorry about that,

Heh, it's funny, most the time when I reply to post here it goes to group but sometimes goes to individual, must be the way some people have things setup. I blew it twice yesterday. And yes, I know this is going to the group ;)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-16 Thread Jim Leonard
Freddie Bingham wrote:

Great, I've sent $12 via paypal to [EMAIL PROTECTED]
Hey, where's the $5 donation to mobygames.com?
(shameless plug)
http://www.mobygames.com/info/fob
(/shameless plug)
;)

--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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RE: [SWCollect] Here we go.....

2004-03-16 Thread Josh Lulewicz
Edward Franks wrote:
 I have yet to personally see anyone come through with the amount of 
 money they initially mention in email.  People seem to use the big 
 bucks amount to see if you are interested in selling the item.  If you

 do show an interest they inevitably have cash flow problems.  ;-)

Edward,

When I inquired about buying yours a year or so ago I certainly would
have paid what I offered ;-)

-josh





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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

Edward what are earth are you thinking!?!?!?!?
	That I'd like to keep my house.  Seriously, the seasonal job I have 
covers most of my bills, but not all.  If Drash goes for what I think 
it will go then I've made a house payment.  That buys me just that much 
more time to find a full time job.  I didn't do this lightly, but in 
the end I know what is more important to me.

	The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

	Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is I'll 
be at work when this auction ends and I won't know what happens for 
hours.  ;-)

Later,
Edward
--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:

 Indeed... why selling? Are you truly selling off your entire Ultima 
collection?
	No, I've kept the stuff that truly means something to me.  I've still 
got some of the fun Ultima stuff (CPC/Progame Japanese version of 
Ultima, CPC Akalabet with the castle coversheet, FM-Towns U6, U6 with 
RG  Denis Loubet signatures, the Sierra Ultima I, the Drash-sized 
black Ultima II, etc.).  So I guess I can continue to claim membership 
in the Ultima rarities club.  ;-)

	Anyway, off to sleep...

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 04:47 15/03/2004 -0600, you wrote:
The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.
Now it is time to allow someone else to have their journey with Drash.
Eh! I haven't been here for a long time, but I had to react to this ;-)

Before actually sending the game to the high bidder, do you think you could 
completely preserve it? There are so few copies that any image of the 
original tape is *very* important. Nobody knows where this tape will go and 
if it can be properly preserved after you sell it. Also, the game will have 
another trip to the high bidder, which can even more damage the game...

What you would need to do is to scan *all* documentation, box, tape (both 
sides), etc. at 600 dpi.
The most important is to record both sides of the tape at a very high rate 
(44100 Hz, 16 bit), with proper sound level adjustment. Do you have the 
hardware to do this?

Really, I'd feel bad if a complete Drash game quit the circle of this group 
before being properly preserved...

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Alexander Zoller
 That I'd like to keep my house.  Seriously, the seasonal job I have
 covers most of my bills, but not all.  If Drash goes for what I think
 it will go then I've made a house payment.  That buys me just that much
 more time to find a full time job.  I didn't do this lightly, but in
 the end I know what is more important to me.

Edward, glad to see there is an understandable (if sad) reason for your
decision to part with something like a boxed Drash... for a moment there
I was seriously worried you had simply tired of collecting.

It's going to be an interesting auction indeed :)

Alexander

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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 5:03:53 AM Central Standard Time, [EMAIL PROTECTED] writes:


Really, I'd feel bad if a complete Drash game quit the circle of this group 
before being properly preserved...

I have made copies of the tape so it will not be lost. Though I don't have a box, yet...

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 06:54 15/03/2004 -0500, you wrote:
Really,
I'd feel bad if a complete Drash game quit the circle of this group 

before being properly preserved...
I have made copies of the tape so it will not be lost. Though I don't
have a box, yet...

To what medium did you copy it? WAV file or another tape?
Vincent.



Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 6:10:11 AM Central Standard Time, [EMAIL PROTECTED] writes:


To what medium did you copy it? WAV file or another tape?

Another tape.

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 07:12 15/03/2004 -0500, you wrote:
In a message dated
03/15/2004 6:10:11 AM Central Standard Time, [EMAIL PROTECTED]
writes:

To what medium did you copy it? WAV
file or another tape?
Another tape.

Mmm. Not the best (although that's already a very good thing). Since
you're not going to sell your original copy (I hope!), it's not a hurry,
but do you think you would have the necessary hardware/software to
digitalize your original tape? I think any recent Sound Blaster or
equivalent should be enough, with some sampling software (some software
included in Windows may be enough), and an audio cable from a tape player
to your sound card.
Trix (or anyone else), do you have any idea of how to *really* correctly
preserve tapes? I'm more on the floppy disk side of things, so I may be
wrong about the tape quality preservation...
Vincent.



RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).



Just make sure you sample in MONO! On some
tapes you get better results by doing an 8-bit sample by the way, you might
want to try that too. 8 bits, less room for nuances - less
possible errors. At least the theory is sound. ;)



Cheers,

Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 13:22
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we
go.





At 07:12 15/03/2004 -0500, you wrote:



In a message dated 03/15/2004 6:10:11 AM Central Standard Time,
[EMAIL PROTECTED] writes:




To what medium did you copy it? WAV file or another tape?


Another tape.


Mmm. Not the best (although that's already a very good thing). Since you're not
going to sell your original copy (I hope!), it's not a hurry, but do you think
you would have the necessary hardware/software to digitalize your original
tape? I think any recent Sound Blaster or equivalent should be enough, with
some sampling software (some software included in Windows may be enough), and
an audio cable from a tape player to your sound card.

Trix (or anyone else), do you have any idea of how to *really* correctly
preserve tapes? I'm more on the floppy disk side of things, so I may be wrong
about the tape quality preservation...

Vincent.








RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








Oh, and I forgot: dont use any form
of equalization or Dolby noise reduction! That will certainly cause problems.











From: Per-Olof
Karlsson [mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 15:42
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Here we
go.





Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).



Just make sure you sample in MONO! On some
tapes you get better results by doing an 8-bit sample by the way, you might
want to try that too. 8 bits, less room for nuances - less
possible errors. At least the theory is sound. ;)



Cheers,

Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 13:22
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we
go.





At 07:12 15/03/2004
-0500, you wrote:

In a message dated
03/15/2004 6:10:11 AM Central Standard Time, [EMAIL PROTECTED] writes:



To what medium did you copy it? WAV file or another tape?


Another tape.


Mmm. Not the best (although that's already a very good thing). Since you're not
going to sell your original copy (I hope!), it's not a hurry, but do you think
you would have the necessary hardware/software to digitalize your original
tape? I think any recent Sound Blaster or equivalent should be enough, with
some sampling software (some software included in Windows may be enough), and
an audio cable from a tape player to your sound card.

Trix (or anyone else), do you have any idea of how to *really* correctly
preserve tapes? I'm more on the floppy disk side of things, so I may be wrong
about the tape quality preservation...

Vincent.








RE: [SWCollect] Here we go.....

2004-03-15 Thread Freddie Bingham
Going down the fm-towns road, did you ever acquire the Fm Towns Wing
Commander. I ask because I noticed you chronicle the wing commander series
on your website. (see attached picture)

Freddie

Vintage Gaming - http://www.vintagegaming.org
 

 -Original Message-
 From: Edward Franks [mailto:[EMAIL PROTECTED] 
 Sent: Monday, March 15, 2004 2:52 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Here we go.
 
 
 On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:
 
   Indeed... why selling? Are you truly selling off your 
 entire Ultima 
  collection?
 
   No, I've kept the stuff that truly means something to 
 me.  I've still got some of the fun Ultima stuff (CPC/Progame 
 Japanese version of Ultima, CPC Akalabet with the castle 
 coversheet, FM-Towns U6, U6 with RG  Denis Loubet 
 signatures, the Sierra Ultima I, the Drash-sized black Ultima 
 II, etc.).  So I guess I can continue to claim membership in 
 the Ultima rarities club.  ;-)
 
   Anyway, off to sleep...
 
 -- 
 
 Edward Franks
 
 
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attachment: wingcommander.jpg

RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 15:42 15/03/2004 +0100, you wrote:
Sampling
should be fine, especially with a Vic tape which probably doesn’t have
any turbo-loader thingie built-in (those tapes can be pretty
tricky).

Just make sure you sample in MONO! On some tapes you get better results
by doing an 8-bit sample by the way, you might want to try that too. 8
bits, less room for “nuances” - less possible errors. At least the
theory is sound. ;)

That's correct when converting, but from what I've read on the Net, I'd
recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
samples, to a WAV file (of course, no MP3 or other lossy compression).
Then, the file can be downgraded to mono 8-bit for conversion, but better
keep the original file as a master.
BTW, it seems Escape from Mt. Drash has been floating around as a tape
image file. Anyone has it? Still, a good master sampled file is good to
have before all tapes die...
Vincent.



RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








The C64 tapes Ive sampled myself
worked when done in mono but would give me loading errors if I tried stereo, so
I would not recommend using stereo for anything. Cant say Im for
or against 8-bit or 16-bit, I guess the best thing to do is some trial and
error. J



- Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 16:22
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Here we
go.





At 15:42 15/03/2004 +0100, you wrote:



Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).

Just make sure you sample in MONO! On some tapes you get better results by
doing an 8-bit sample by the way, you might want to try that too. 8 bits, less
room for nuances - less possible errors. At least the theory is
sound. ;)


That's correct when converting, but from what I've read on the Net, I'd
recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
samples, to a WAV file (of course, no MP3 or other lossy compression). Then,
the file can be downgraded to mono 8-bit for conversion, but better keep the
original file as a master.

BTW, it seems Escape from Mt.
 Drash has been floating
around as a tape image file. Anyone has it? Still, a good master sampled file
is good to have before all tapes die...

Vincent.








RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 16:29 15/03/2004 +0100, you wrote:
The
C64 tapes I’ve sampled myself worked when done in mono but would give me
loading errors if I tried stereo, so I would not recommend using stereo
for anything. Can’t say I’m for or against 8-bit or 16-bit, I guess the
best thing to do is some trial and error.
J

Yes, stereo is not good for extraction, but with a stereo file, the left
and right mono channels can be extracted individually. I'm not talking
about a simple stereo - mono convertion that will mix both channels,
which is not good. I'd say more data is always better than less, if they
are properly handled.
Vincent.



Re: RE: [SWCollect] Here we go.....

2004-03-15 Thread ommail
The Origin Museum has all of the Wing Commander for FM-TOWMS, except for Wing 2--that 
seems to be the difficult one to get.

Haven't played many of them yet, but the Armada is AWESOME!

Joe
 
 From: Freddie Bingham [EMAIL PROTECTED]
 Date: 2004/03/15 Mon AM 09:59:01 EST
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 Going down the fm-towns road, did you ever acquire the Fm Towns Wing
 Commander. I ask because I noticed you chronicle the wing commander series
 on your website. (see attached picture)
 
 Freddie
 
 Vintage Gaming - http://www.vintagegaming.org
  
 
  -Original Message-
  From: Edward Franks [mailto:[EMAIL PROTECTED] 
  Sent: Monday, March 15, 2004 2:52 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] Here we go.
  
  
  On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:
  
Indeed... why selling? Are you truly selling off your 
  entire Ultima 
   collection?
  
  No, I've kept the stuff that truly means something to 
  me.  I've still got some of the fun Ultima stuff (CPC/Progame 
  Japanese version of Ultima, CPC Akalabet with the castle 
  coversheet, FM-Towns U6, U6 with RG  Denis Loubet 
  signatures, the Sierra Ultima I, the Drash-sized black Ultima 
  II, etc.).  So I guess I can continue to claim membership in 
  the Ultima rarities club.  ;-)
  
  Anyway, off to sleep...
  
  -- 
  
  Edward Franks
  
  
  --
  This message was sent to you because you are currently 
  subscribed to the swcollect mailing list.  To unsubscribe, 
  send mail to [EMAIL PROTECTED] with a subject of 
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inline: wingcommander.jpg

Re: RE: [SWCollect] Here we go.....

2004-03-15 Thread ommail
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM program.  I'll look them 
up for you, if you wish.

Joe

 
 From: Per-Olof Karlsson [EMAIL PROTECTED]
 Date: 2004/03/15 Mon AM 10:29:36 EST
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 The C64 tapes I've sampled myself worked when done in mono but would give me
 loading errors if I tried stereo, so I would not recommend using stereo for
 anything. Can't say I'm for or against 8-bit or 16-bit, I guess the best
 thing to do is some trial and error. :-)
 
  
 
 - Peo
 
  
 
   _  
 
 From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
 Sent: den 15 mars 2004 16:22
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
  
 
 At 15:42 15/03/2004 +0100, you wrote:
 
 
 
 Sampling should be fine, especially with a Vic tape which probably doesnt
 have any turbo-loader thingie built-in (those tapes can be pretty tricky).
  
 Just make sure you sample in MONO! On some tapes you get better results by
 doing an 8-bit sample by the way, you might want to try that too. 8 bits,
 less room for nuances - less possible errors. At least the theory is
 sound. ;)
 
 
 That's correct when converting, but from what I've read on the Net, I'd
 recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
 samples, to a WAV file (of course, no MP3 or other lossy compression). Then,
 the file can be downgraded to mono 8-bit for conversion, but better keep the
 original file as a master.
 
 BTW, it seems Escape from Mt. Drash has been floating around as a tape image
 file. Anyone has it? Still, a good master sampled file is good to have
 before all tapes die...
 
 Vincent.
 
 
 








The C64 tapes Ive sampled myself
worked when done in mono but would give me loading errors if I tried stereo, so
I would not recommend using stereo for anything. Cant say Im for
or against 8-bit or 16-bit, I guess the best thing to do is some trial and
error. J



- Peo











From: Vincent Joguin
[mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 16:22
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Here we
go.





At 15:42 15/03/2004 +0100, you wrote:



Sampling should be fine, especially with a
Vic tape which probably doesnt have any turbo-loader thingie built-in
(those tapes can be pretty tricky).

Just make sure you sample in MONO! On some tapes you get better results by
doing an 8-bit sample by the way, you might want to try that too. 8 bits, less
room for nuances - less possible errors. At least the theory is
sound. ;)


That's correct when converting, but from what I've read on the Net, I'd
recommand the full quality: 44100 Hz (or better, 48000), stereo, 16-bit
samples, to a WAV file (of course, no MP3 or other lossy compression). Then,
the file can be downgraded to mono 8-bit for conversion, but better keep the
original file as a master.

BTW, it seems Escape from Mt.
 Drash has been floating
around as a tape image file. Anyone has it? Still, a good master sampled file
is good to have before all tapes die...

Vincent.









Re: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:13 15/03/2004 -0500, you wrote:
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM 
program.  I'll look them up for you, if you wish.
Thanks! I've got the PC convertion, but I'm looking for the image.

Vincent. 

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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

OK, I'll bite (finally). What is FM-TOWNS?

Stuart

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 11:11 AM
To: [EMAIL PROTECTED]
Subject: Re: RE: [SWCollect] Here we go.


The Origin Museum has all of the Wing Commander for FM-TOWMS, except for
Wing 2--that seems to be the difficult one to get.

Haven't played many of them yet, but the Armada is AWESOME!

Joe
 
 From: Freddie Bingham [EMAIL PROTECTED]
 Date: 2004/03/15 Mon AM 09:59:01 EST
 To: [EMAIL PROTECTED]
 Subject: RE: [SWCollect] Here we go.
 
 Going down the fm-towns road, did you ever acquire the Fm Towns Wing
 Commander. I ask because I noticed you chronicle the wing commander series
 on your website. (see attached picture)
 
 Freddie
 
 Vintage Gaming - http://www.vintagegaming.org
  
 
  -Original Message-
  From: Edward Franks [mailto:[EMAIL PROTECTED] 
  Sent: Monday, March 15, 2004 2:52 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] Here we go.
  
  
  On Mar 15, 2004, at 1:54 AM, Stephane Racle wrote:
  
Indeed... why selling? Are you truly selling off your 
  entire Ultima 
   collection?
  
  No, I've kept the stuff that truly means something to 
  me.  I've still got some of the fun Ultima stuff (CPC/Progame 
  Japanese version of Ultima, CPC Akalabet with the castle 
  coversheet, FM-Towns U6, U6 with RG  Denis Loubet 
  signatures, the Sierra Ultima I, the Drash-sized black Ultima 
  II, etc.).  So I guess I can continue to claim membership in 
  the Ultima rarities club.  ;-)
  
  Anyway, off to sleep...
  
  -- 
  
  Edward Franks
  
  
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Information in this message reflects current market conditions and is subject to 
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It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
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in or make a market in any security described above, and may act as an investment 
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Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
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it is solely responsible for its contractual obligations. Any securities products 
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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson








The image is out on the net, but I
forget where.

One of the Dragons has also converted
it as well, into an IBM program. I'll look them up for you, if you wish.

Joe



If you can find the Vic 20 image Id
be really happy!



- Peo








Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:21:39 AM Central Standard Time, [EMAIL PROTECTED] writes:


OK, I'll bite (finally). What is FM-TOWNS?

Japanese computer/gaming machine.

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart



Come 
on...I figured that much out. I was hoping for some more info, and some guy 
saying how the games are so much better on that platform or something like 
that.

Stuart

  -Original Message-From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]Sent: Monday, March 15, 2004 11:30 
  AMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] 
  Here we go.In a message dated 03/15/2004 10:21:39 AM Central 
  Standard Time, [EMAIL PROTECTED] writes:
  OK, I'll bite (finally). What is 
  FM-TOWNS?Japanese computer/gaming machine.Visit 
  my web page for many games for sale/trade and screen shots of Ultima Escape 
  from Mt. Drash, Tom's Ultima, 
  Infocom and RPG page 

Information in this message reflects current market conditions and is subject to change without notice. 
It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position 
in or make a market in any security described above, and may act as an investment banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce ("CIBC"), 
it is solely responsible for its contractual obligations. Any securities products recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.


RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:21 15/03/2004 -0500, you wrote:

OK, I'll bite (finally). What is FM-TOWNS?
The FM-TOWNS is a Japanese computer that was release in the early 90s. I 
think it featured a 386 processor and a CD-ROM drive, with some impressive 
graphics and sounds capabilities for the time. Many western games were 
released for this platform, including enhanced versions of Zak Mc Kraken, 
Loom, Wing Commander, etc.
The Japanese have many specific machines: the X68000 computers, the 
FM-TOWNS, the IBM PCjx (was released in Australia as well), etc., which are 
most of the time a lot better than our western machines ;-)

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:32:58 AM Central Standard Time, [EMAIL PROTECTED] writes:


Come on...I figured that much out. I was hoping for some more info, and some guy saying how the games are so much better on that platform or something like that.


Well I know Towns version of UVI has voices for one. Don't have the computer so have never actually tried any of mine. Heard there is some software I could use to play the games on my IBM but the person who mentioned it never told me anymore

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Freddie Bingham



Fm Towns -- http://assembler.roarvgm.com/FM_towns_computers/fm_towns_computers.html

Vintage Gaming - http://www.vintagegaming.org


  
  
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] Sent: Monday, March 15, 2004 4:37 
  PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] 
  Here we go.
  In a message dated 03/15/2004 10:32:58 AM Central 
  Standard Time, [EMAIL PROTECTED] writes:
  Come on...I figured that much out. I was hoping for some more 
info, and some guy saying how the games are so much better on that platform 
or something like that.Well I know Towns version of 
  UVI has voices for one. Don't have the computer so have never actually tried 
  any of mine. Heard there is some software I could use to play the games on my 
  IBM but the person who mentioned it never told me anymoreVisit my web 
  page for many games for sale/trade and screen shots of Ultima Escape from Mt. 
  Drash, Tom's Ultima, 
  Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin


At 11:36 15/03/2004 -0500, you wrote:
Come
on...I figured that much out. I was hoping for some more info, and some
guy saying how the games are so much better on that platform or something
like that.

Well I know Towns version of UVI has voices for one. Don't have the
computer so have never actually tried any of mine. Heard there is some
software I could use to play the games on my IBM but the person who
mentioned it never told me anymore

http://www.jcec.co.uk/fmtown_emu.html
Vincent.



RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Now are any of these games actually better on the FM Towns? Any of the 3
that you mentioned?

Stuart

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 11:34 AM
To: [EMAIL PROTECTED]
Subject: RE: RE: [SWCollect] Here we go.


At 11:21 15/03/2004 -0500, you wrote:

OK, I'll bite (finally). What is FM-TOWNS?

The FM-TOWNS is a Japanese computer that was release in the early 90s. I 
think it featured a 386 processor and a CD-ROM drive, with some impressive 
graphics and sounds capabilities for the time. Many western games were 
released for this platform, including enhanced versions of Zak Mc Kraken, 
Loom, Wing Commander, etc.
The Japanese have many specific machines: the X68000 computers, the 
FM-TOWNS, the IBM PCjx (was released in Australia as well), etc., which are 
most of the time a lot better than our western machines ;-)

Vincent. 


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prior sale. 
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in or make a market in any security described above, and may act as an investment 
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Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:47:31 AM Central Standard Time, [EMAIL PROTECTED] writes:


http://www.jcec.co.uk/fmtown_emu.html


Hey thanks Vincent :)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Can someone repost the auction link?  Either ebay search is braindead, 
or I am...

Josh Lulewicz wrote:
Edward what are earth are you thinking!?!?!?!?

 

Let the circus beginI think you all know what I am referring to.

 

-josh



--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:56 15/03/2004 -0500, you wrote:

Now are any of these games actually better on the FM Towns? Any of the 3
that you mentioned?
Zak is clearly a LOT better (it's a VGA version, 256-color version being 
more accurate for the FM-TOWNS). Loom is also a 256-color version, from 
what I've heard, and has CD music, but no speech, so it's better (for the 
music) and worse (for the speech) than the PC-CD version. As for Wing 
Commander, I don't know, but would suspect some enhancements.

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
I have the Vic-20 Drash emulator image file, I can send it to the list if you 
want, its quite small.  Works on emulators too (like Pfau-Zeh).  I didn't think 
it seemed like such a bad game, for a Vic20 game...

Per-Olof Karlsson wrote:
The image is out on the net, but I forget where.

One of the Dragons has also converted it as well, into an IBM program.  
I'll look them up for you, if you wish.

Joe
 

If you can find the Vic 20 image Id be really happy!

 

- Peo

--

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Isn't there a 256 VGA PC version of Zak?

Stuart

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 12:04 PM
To: [EMAIL PROTECTED]
Subject: RE: RE: [SWCollect] Here we go.


At 11:56 15/03/2004 -0500, you wrote:

Now are any of these games actually better on the FM Towns? Any of the 3
that you mentioned?

Zak is clearly a LOT better (it's a VGA version, 256-color version being 
more accurate for the FM-TOWNS). Loom is also a 256-color version, from 
what I've heard, and has CD music, but no speech, so it's better (for the 
music) and worse (for the speech) than the PC-CD version. As for Wing 
Commander, I don't know, but would suspect some enhancements.

Vincent. 


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Details provided do 
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may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 12:05 15/03/2004 -0500, you wrote:

Isn't there a 256 VGA PC version of Zak?
Not that I know of... Now, of course, ScummVM can run the FM-TOWNS version, 
so there is sort of a PC version...

Vincent. 

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Vincent Joguin
At 11:03 15/03/2004 -0600, you wrote:
Can someone repost the auction link?  Either ebay search is braindead, or 
I am...
You are ;-) Search for Drash.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3084975541category=62053

Vincent. 

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RE: [SWCollect] Here we go.....

2004-03-15 Thread Per-Olof Karlsson
Go for it, Howard! :)

Thanks a lot,
Peo

-Original Message-
From: Howard Feldman [mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 18:04
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I have the Vic-20 Drash emulator image file, I can send it to the list if
you want, its quite small. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
Interesting, it seems to have mysteriously disappeared from the FUNET archive 
where I got it (search www.alltheweb.com, FTP search for Drash and you will see 
it, but the links are all dead).. bizarre.  Anyhow I'll send it when I get home 
tonight.  Am I really the only one on this list who found the game image, I find 
that highly unusual...  Anyways something as precious as this can't afford to be 
lost e.g. if my HD dies so I'm happy to share it with you all, between all of us 
it should be preserved in electronic form even if its not on the 'net anywhere.

Per-Olof Karlsson wrote:
Go for it, Howard! :)

Thanks a lot,
Peo
-Original Message-
From: Howard Feldman [mailto:[EMAIL PROTECTED] 
Sent: den 15 mars 2004 18:04
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I have the Vic-20 Drash emulator image file, I can send it to the list if
you want, its quite small. 

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Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jukka Eronen
I have the Vic-20 Drash emulator image file, I can send it to the list if
you
want, its quite small.  Works on emulators too (like Pfau-Zeh).  I didn't
think
it seemed like such a bad game, for a Vic20 game...

I actually liked it somewhat too, though I've played the PC-conversion
but there probably isn't too significant differences.
(Though I also haven't really played these early dungeon-games
too much so I could do much comparison to similar ones.)

An acquaintance just told he finished it (while in work) in 15+ minutes :).
I asked and there's no fancy ending (well I didn't expect there to be);
only some title given for the player.

Looking forward to play the original when you get to send it.

BTW does anyone have Ultima I: The Original as an image to share?
I have the original game so there would be no moral
dilemma in having the ROM ;) but I don't have an Atari.
BTW2 I'd like to buy/trade the box for this one since I'm missing it.

- Jukka

--
http://koti.mbnet.fi/psychic/eng_index.html  -  Synchronic Web


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Re: [SWCollect] Here we go.....

2004-03-15 Thread C.E. Forman
I'd just like to (as always) voice my concern about how widely these images
would get distributed.  Not that I'm against preserving it, I'm just worried
about it falling into the wrong hands and we get inundated with fakes being
sold as originals.

 Before actually sending the game to the high bidder, do you think you
could
 completely preserve it? There are so few copies that any image of the
 original tape is *very* important. Nobody knows where this tape will go
and
 if it can be properly preserved after you sell it. Also, the game will
have
 another trip to the high bidder, which can even more damage the game...

 What you would need to do is to scan *all* documentation, box, tape (both
 sides), etc. at 600 dpi.
 The most important is to record both sides of the tape at a very high rate
 (44100 Hz, 16 bit), with proper sound level adjustment. Do you have the
 hardware to do this?


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Re: [SWCollect] Here we go.....

2004-03-15 Thread C.E. Forman
Also let me just say (and I'm sure TomMage agrees), VERY wise choice not to
take PayPal on this auction, Edward.  B-)


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Don't take this the wrong way, but I have an image in my head of the
vultures circling the Franks house, eagerly awaiting the Drash and whatever
else might be in there. And then they all swoop down at exactly the same
time and SNIPE!

Stuart

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 5:48 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.



On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

 Edward what are earth are you thinking!?!?!?!?

That I'd like to keep my house.  Seriously, the seasonal job I have 
covers most of my bills, but not all.  If Drash goes for what I think 
it will go then I've made a house payment.  That buys me just that much 
more time to find a full time job.  I didn't do this lightly, but in 
the end I know what is more important to me.

The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is I'll 
be at work when this auction ends and I won't know what happens for 
hours.  ;-)

Later,
Edward

-- 

Edward Franks


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Josh Lulewicz
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.

-josh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.

 Before actually sending the game to the high bidder, do you think you
could
 completely preserve it? There are so few copies that any image of
the
 original tape is *very* important. Nobody knows where this tape will
go
and
 if it can be properly preserved after you sell it. Also, the game will
have
 another trip to the high bidder, which can even more damage the
game...

 What you would need to do is to scan *all* documentation, box, tape
(both
 sides), etc. at 600 dpi.
 The most important is to record both sides of the tape at a very high
rate
 (44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the
 hardware to do this?


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Josh Lulewicz
Although...

I think with bidpay you can only do a maximum of $700, correct?

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 1:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

Also let me just say (and I'm sure TomMage agrees), VERY wise choice not
to
take PayPal on this auction, Edward.  B-)


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Vincent Joguin wrote:
At 11:56 15/03/2004 -0500, you wrote:
for Wing Commander, I don't know, but would suspect some enhancements.
Speaking of Wing Commander enhancements, I was jaw-droppingly surprised 
at the Sega CD version of Wing Comander:  Not only does it play okay 
(the Sega CD had some basic texture facilities that are obviously in use 
in the Sega CD version of WC) but there is FULL SPEECH FOR EVERYONE, 
both in space and in the bar and in ALL MISSION BRIEFINGS.  Blew me 
away!  It's such a shame that the Sega CD version is so SLOW in loading 
(CDROM drive was 1x), which results in a slight pause before anyone 
starts talking.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jukka Eronen
 Also let me just say (and I'm sure TomMage agrees), VERY wise choice not
to
 take PayPal on this auction, Edward.  B-)

Indeed.

What's the current PayPal procentual fee for a seller or does it vary?
Is it straight or linear? (meaning; the higher bid, same procent
or the higher procent)

And the open auction (i.e. not private) is nice too.

- Jukka

--
http://koti.mbnet.fi/psychic/  -  Synchronic Web


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RE: [SWCollect] Here we go.....

2004-03-15 Thread Feldhamer, Stuart

Jim,

Did you play the game on an actual Sega CD, or on an emulator?

Is there a way I can get a CD image to try it for myself?

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, March 15, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.


Vincent Joguin wrote:
 At 11:56 15/03/2004 -0500, you wrote:
 for Wing Commander, I don't know, but would suspect some enhancements.

Speaking of Wing Commander enhancements, I was jaw-droppingly surprised 
at the Sega CD version of Wing Comander:  Not only does it play okay 
(the Sega CD had some basic texture facilities that are obviously in use 
in the Sega CD version of WC) but there is FULL SPEECH FOR EVERYONE, 
both in space and in the bar and in ALL MISSION BRIEFINGS.  Blew me 
away!  It's such a shame that the Sega CD version is so SLOW in loading 
(CDROM drive was 1x), which results in a slight pause before anyone 
starts talking.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
Ok Ok, don't want to upset my fellow collectors, though I still fail to see your 
logic.  You can't make a fake anything from the 4K computer file and I highly 
doubt it will devalue the game as a collectible to anyone.  Are you going to 
suddenly not want it anymore once you have the emulator image?  How many of us 
really collect the games so we can play them??  I guess some of you must but 
certainly not I..

I will still provide to people upon request however (send me e-mails directly, 
not to the list that is).

Josh Lulewicz wrote:
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.
-josh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.

Before actually sending the game to the high bidder, do you think you
could

completely preserve it? There are so few copies that any image of
the

original tape is *very* important. Nobody knows where this tape will
go
and
if it can be properly preserved after you sell it. Also, the game will
have

another trip to the high bidder, which can even more damage the
game...

What you would need to do is to scan *all* documentation, box, tape
(both

sides), etc. at 600 dpi.
The most important is to record both sides of the tape at a very high
rate

(44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the

hardware to do this?


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Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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Re: [SWCollect] Here we go.....

2004-03-15 Thread Stephane Racle
I guess we'll have to see if CNET (I think that's who it was) was right 
when they stated that a complete Drash could sell for up to $2000!

Edward Franks wrote:

On Mar 15, 2004, at 1:43 AM, Josh Lulewicz wrote:

Edward what are earth are you thinking!?!?!?!?


That I'd like to keep my house.  Seriously, the seasonal job I 
have covers most of my bills, but not all.  If Drash goes for what I 
think it will go then I've made a house payment.  That buys me just 
that much more time to find a full time job.  I didn't do this 
lightly, but in the end I know what is more important to me.

The three year journey of finding Drash was as important to me as 
actually holding it in my hands.  That's something I'll never lose.  
Now it is time to allow someone else to have their journey with Drash.

Oh, if I sound a bit loopy, it is because I just got off work 
(graveyard shift) and I'm pretty tired.  The funny thing for me is 
I'll be at work when this auction ends and I won't know what happens 
for hours.  ;-)

Later,
Edward


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Feldhamer, Stuart wrote:
Jim,

Did you play the game on an actual Sega CD, or on an emulator?
I played on an actual Sega CD, my present to myself last holiday season. 
 I have original Sega CD (with 32X) and about 35 original SegaCD games, 
WC being one of them.

Is there a way I can get a CD image to try it for myself?
It doesn't work quite right in an emulator -- at least, when I tried it 
it didn't -- but I also have had many other problems with genesis 
emulators and the problem may have been localized to my setup.

I wouldn't have a problem making a backup copy to be stored at your 
physical location :-) so email me privately so we can work out 
transferrance details.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:13 PM, Feldhamer, Stuart wrote:

Don't take this the wrong way, but I have an image in my head of the
vultures circling the Franks house, eagerly awaiting the Drash and 
whatever
else might be in there. And then they all swoop down at exactly the 
same
time and SNIPE!
	ESnipe.  :-D

	I recently had one person very politely lecture me about listing stuff 
at inconvenient (for European bidders) times.  I apologized, but 
explained that most of my buyers are from the US so I set my auctions 
accordingly.  After the US I seem to sell equally to Europe and the 
Pacific Rim.  Selling worldwide means someone is going to have to get 
up in the middle of the night to bid.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:03 PM, C.E. Forman wrote:

Also let me just say (and I'm sure TomMage agrees), VERY wise choice 
not to
take PayPal on this auction, Edward.  B-)
	If I did have a brain cramp and go the PayPal route I wouldn't ship 
internationally.  I bet you would really hear the howls for that one. 
:-)

	I wouldn't be have surprised to see someone email me asking if I would 
take a personal check...

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 1:18 PM, Jukka Eronen wrote:
[Snip]
What's the current PayPal procentual fee for a seller or does it vary?
Is it straight or linear? (meaning; the higher bid, same procent
or the higher procent)
	I believe it is a percentage amount of the total (standard credit card 
processing fee).

And the open auction (i.e. not private) is nice too.
	I actually screwed up on that.  I had meant to have the bidding be 
private and had initially written some text in the auction indicating 
that.  I was half way to work when I realized that I hadn't made the 
bidding private and I couldn't remember if I had left the private 
bidding text in or not.  After sleeping on it I'm ok with leaving 
everything as is.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 5:02 AM, Vincent Joguin wrote:
[Snip]
Before actually sending the game to the high bidder, do you think you 
could completely preserve it?
	I could, but I won't.  At this point because of the high price I think 
this game will command I'm not going to touch it more than necessary 
(well, maybe one last fondle before I pack it ^_^) because I just don't 
want to screw anything up.  The last thing I need to have happen is a 
damaged tape or torn box.  This is going to be someone else's high 
dollar property and I plan on treating it with the respect I would like 
them to treat it if the roles were reversed.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 2:02 PM, Stephane Racle wrote:

I guess we'll have to see if CNET (I think that's who it was) was 
right when they stated that a complete Drash could sell for up to 
$2000!
	That was Hugh Falk.  I could have strangled him for that statement as 
he made it before I had my Drash.  :-P  If Drash does hit that figure 
then Hugh can be our Prophet of Crazy Game Prices.

--

Edward Franks

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Jim Leonard
Edward Franks wrote:
I recently had one person very politely lecture me about listing 
stuff at inconvenient (for European bidders) times.  I apologized, but 
explained that most of my buyers are from the US so I set my auctions 
accordingly.  After the US I seem to sell equally to Europe and the 
Pacific Rim.  Selling worldwide means someone is going to have to get up 
in the middle of the night to bid.

Or, they can bid right when the see the listing.  Sheesh.

Not every bid has to be a snipe.  And if so, esnipe works great.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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Re: [SWCollect] Here we go.....

2004-03-15 Thread Marco Thorek
Edward Franks schrieb:
 
 I recently had one person very politely lecture me about listing stuff
 at inconvenient (for European bidders) times.  I apologized, but
 explained that most of my buyers are from the US so I set my auctions
 accordingly.  After the US I seem to sell equally to Europe and the
 Pacific Rim.  Selling worldwide means someone is going to have to get
 up in the middle of the night to bid.

It's time for the IGST (intergalactic standard time), isn't it? ;-)

Marco

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Re: [SWCollect] Here we go.....

2004-03-15 Thread Dan Chisarick
Collect games so I can play them: Guilty (though as of late its 
collect games so I can rip my hair out imaging them so that SOME DAY I 
can play them).

Also, thanks for all the tape-archiving advice.  I have 1 or 2 tapes 
and was meaning to get around to them sometime real soon now.  I have a 
96Khz USB audio capture box (made by Edirol) that I had planned to use. 
 Was originally going to use a Griffin iMic but when I heard 
occasional spikes in the sound I almost ripped it out and tossed it on 
the spot.  I sometimes won't get to verifying an image for over a year, 
and it would really SUCK to image a tape only to find out it was 
corrupted.  (The most recent surprise was that Sir-Tech's Operation: 
Copernicus... damn thing verified the disk volume number.  Had to dig 
the disk up again to find out what it was.  Bastards.)

Oh yeah, nice to come home to 89 (and counting) posts in one day.  
Yikes.

On Mar 15, 2004, at 2:31 PM, Howard Feldman wrote:

Ok Ok, don't want to upset my fellow collectors, though I still fail 
to see your logic.  You can't make a fake anything from the 4K 
computer file and I highly doubt it will devalue the game as a 
collectible to anyone.  Are you going to suddenly not want it anymore 
once you have the emulator image?  How many of us really collect the 
games so we can play them??  I guess some of you must but certainly 
not I..

I will still provide to people upon request however (send me e-mails 
directly, not to the list that is).

Josh Lulewicz wrote:
I totally agree.
Howard I don't think distributing this image of your is a good idea 
and
I encourage to think twice and not do it.
-josh
-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, March 
15, 2004 12:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.
I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.
Before actually sending the game to the high bidder, do you think you
could
completely preserve it? There are so few copies that any image of
the
original tape is *very* important. Nobody knows where this tape will
go
and
if it can be properly preserved after you sell it. Also, the game 
will
have
another trip to the high bidder, which can even more damage the
game...
What you would need to do is to scan *all* documentation, box, tape
(both
sides), etc. at 600 dpi.
The most important is to record both sides of the tape at a very high
rate
(44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the
hardware to do this?
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Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 8:25:09 PM Central Standard Time, [EMAIL PROTECTED] writes:


 You can't make a fake anything from the 4K 
 computer file 

It's not just making "fakes" either, part of it is the mystique of Drash. Was more so before those last few cassettes showed up and Josh got his but still there. And as I said someone could sell the images easily. Best to keep it a "mystery" to most people, then if they actually find one it will be a lot more fun :) And just FYI, Edward thinks if he gets 2K for his that would be a lot, I'll just say I was offered a LOT more than 2K for mine without the box. 

Tom
Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 10:27:02 PM Central Standard Time, AvatarTom writes:

Oh crap, this was supposed to be a personal mail, oh well... 

You can't make a fake anything from the 4K 
 computer file 

It's not just making "fakes" either, part of it is the mystique of Drash. Was more so before those last few cassettes showed up and Josh got his but still there. And as I said someone could sell the images easily. Best to keep it a "mystery" to most people, then if they actually find one it will be a lot more fun :) And just FYI, Edward thinks if he gets 2K for his that would be a lot, I'll just say I was offered a LOT more than 2K for mine without the box. 

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: [SWCollect] Here we go.....

2004-03-15 Thread Josh Lulewicz









I'll just say I was offered a LOT more than 2K for mine
without the box. 





I too have been offered A LOT more than 2K
for mine.



-josh












Re: [SWCollect] Here we go.....

2004-03-15 Thread Stephane Racle




Oh well, it happens. I will comment on it even though it's not for
me... :-) From reading your message and others earlier today, I had to
comment...

I just think wanting to "keep it a mystery" is a fine line. And I don't
just mean for Drash. Certainly a good part of the fun is finding new
games or items, especially if very little is known about them. And of
course it's always nice to be able to gloat a little bit after a nice
find. :-) 

On the other hand, one of the reasons I look for new items is so that I
can share them with other collectors and enthusiasts, for example by
making a scan, a disk image, or simply by giving out some details that
weren't previously known. I understand why people are worried about
counterfeit items. However, are we simply collecting for the purpose of
hoarding items? I know I'm not. It's a lot more fun if you're able to
show what you have and discuss it with others. Plus you never know what
people will come up with... if the Drash image haden't been released,
then nobody would have ported it to the PC. Everybody has a different
interest, whether its technical, historical, etc... Not to say fakes
aren't an issue, because they are. But there's a difference between due
diligence and simply putting everything out of sight. 


[EMAIL PROTECTED] wrote:
In a message dated 03/15/2004
10:27:02 PM Central Standard Time, AvatarTom writes:
  
Oh crap, this was supposed to be a personal mail, oh well... 
  
  

You can't make a fake
anything from the 4K 
 computer file 


It's not just making "fakes" either, part of it is the mystique of
Drash. Was more so before those last few cassettes showed up and Josh
got his but still there. And as I said someone could sell the images
easily. Best to keep it a "mystery" to most people, then if they
actually find one it will be a lot more fun :) And just FYI, Edward
thinks if he gets 2K for his that would be a lot, I'll just say I was
offered a LOT more than 2K for mine without the box. 
  
  
  Visit my web page for many
games for sale/trade and screen shots of Ultima Escape from Mt. Drash,
  Tom's
Ultima, Infocom and RPG page 




Re: [SWCollect] Here we go.....

2004-03-15 Thread Stephane Racle




Maybe Edward has a hot tip for another Drash, he's not just telling us
and seeing what he can get for this one. :-)

Josh Lulewicz wrote:

  
  
  
  
  

  
  
  
  I'll
just say I was offered a LOT more than 2K for mine
without the box. 


  
  I too have
been offered A LOT more than 2K
for mine.
  
  -josh
  
  
  





RE: [SWCollect] Here we go.....

2004-03-15 Thread Hugh Falk
I don't know if anybody noticed, but there is now another Drash on eBay.
Sorry Edward...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4002446579category=1572

Hugh


-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 9:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

At 11:03 15/03/2004 -0600, you wrote:
Can someone repost the auction link?  Either ebay search is braindead, or 
I am...

You are ;-) Search for Drash.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3084975541category=62053

Vincent. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread Howard Feldman
 I too have been offered A LOT more than 2K for mine….

Not that I doubt it, but let me just comment that what people offer, and
what they will actual pay are not always the same thing...  This is my
personal experience anyways.  One time I offered someone something like
$150 for a game I wanted (Scott Adams Gold actually).  He told me
someone else wanted it too, and they offered him $250, or whatever, so
did I want to offer more (bluffing me?  Who knows).  So I said
'whatever, let him have it, I'm not that crazy - Ill find another'.  As
luck would have it, it showed up on eBay within a month and I snatched
it for a paltry $75 or so.  A week or two later, I get an e-mail back
from buddy again 'Errm, hey, you still wanna but the Scott Adams from
me?'  I couldn't help but break a smile.

Anyway all I'm saying is just because someone offered $5K or $10K for it
via email is no indicator that the deal ever would have gone through for
that amount; in fact I highly doubt it.  Just my 3 cents..

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Computer and Book RPG Museum at
http://vgmuseum.chaoticmonkey.com/



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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 11:13:37 PM Central Standard Time, [EMAIL PROTECTED] writes:


I don't know if anybody noticed, but there is now another Drash on eBay.
Sorry Edward...

Eh heh, I might buy that one, I think it is in my price range ;)

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Hugh Falk
I've got Drash as a WAV file (about 2MB).  Damn, there's about 100 e-mails
today and I haven't read half of them so I don't know if anybody cares at
this point.


Hugh

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 8:19 AM
To: [EMAIL PROTECTED]
Subject: Re: RE: [SWCollect] Here we go.

At 11:13 15/03/2004 -0500, you wrote:
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM 
program.  I'll look them up for you, if you wish.

Thanks! I've got the PC convertion, but I'm looking for the image.

Vincent. 


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Re: [SWCollect] Here we go.....

2004-03-15 Thread AvatarTom
In a message dated 03/15/2004 11:25:57 PM Central Standard Time, [EMAIL PROTECTED] writes:


I've got Drash as a WAV file (about 2MB). Damn, there's about 100 e-mails
today and I haven't read half of them so I don't know if anybody cares at
this point.


Just don't post it as a bulk upload please, make sure you know who you are giving it to :)

Tom
Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 


Re: [SWCollect] Here we go.....

2004-03-14 Thread Stephane Racle




Indeed... why selling? Are you truly selling off your entire Ultima
collection?

Josh Lulewicz wrote:

  
  
  
  
  

  
  
  Edward what are earth are
you thinking!?!?!?!?
  
  Let the circus beginI
think you all know what
I am referring to.
  
  -josh