Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread moxalt
Sorry for using the term 'a matter of principle'. I was trying to differentiate between the ethical basis for rejecting proprietary software, and the possibilities for active abuse due to the user being denied control. I accept that all proprietary software denies the four freedoms to the user,

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread onpon4
Any joint activity depends on software on someone else's machine. Here, I was only talking about the difference between centralized communication vs. distributed communication. Distributed communication would be things like P2P. The entire WWW works in a centralized manner: a server has all

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread moxalt
RMS would agree with the last paragraph. Even he uses proprietary software on occasion, for things like browsing, when he is without his own computer.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread moxalt
There's a difference between communicating with remote software, and using remote software as a replacement for your own.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread moxalt
There is a huge difference between depending on remote software being there and actively outsourcing your computing somewhere else. Retrieving a web page depends on remote software being there, yet is clearly not substituting a service for your own software.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread onpon4
Quake Live isn't SaaSS, just a typical client-server multiplayer game as far as I understand it.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread cooloutac
Wwell I personally think its safer in some aspects. Like for example, admins of those servers are very limited compared to admins on a q3a server. id is basically the admin now, and its all in the cloud. You can't just make your own server with your own hardware like in q3a. Which is

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread cooloutac
I think this is maybe the difference between quake 3 arena, and quakelive.com?

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-16 Thread moxalt
Indeed you would. I do not.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread danigaritarojas
Unethical or not, it's clear that you have way more independence and control over your computing running the software on your own than using a service. And since the whole point of the free software movement is to have control over your computing then SaaSS should be avoided. SaaSS is even

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread onpon4
That really doesn't matter; you still depend on the software on the other player's computer to communicate with them. The only difference you're talking about is whether the communication job is centralized or distributed. If centralized communication jobs were no good, that would extend to

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread onpon4
Personally, I'm of the opinion that SaaSS is not necessarily unethical. I can't see a way to justify calling services substituting for software unethical which wouldn't also justify calling all services to do something you could do yourself unethical. However, I do think RMS is right that we

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread J.B. Nicholson-Owens
moxalt wrote: In the same way that the issue with proprietary software is not necessarily that it is directly abusing the user (in many cases it is not) but a matter of principle. Then this is where you differ with the free software movement. Proprietary software mistreats each of its users

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread danigaritarojas
Games are for fun, so you don't need to care if they're SaaSS I know that Games aren't exactly computing/work/tool. But still, cloud gaming means depending on someone's else server for doing something that you're perfectly capable of doing on your computer. It also means that you never

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread onpon4
No. That's a communication job, a joint activity. It's impossible to play a multiplayer game with someone else using only software on your computer. If the game was single-player, and the server only existed to provide the game world... that still probably wouldn't be SaaSS, because in that

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread moxalt
I agree. Seeing that paragraph in the original version of the article had me somewhat confused as to how that qualified as SaaSS, and got me asking this question here. I held, and still hold, the opinion that multiplayer gaming is not SaaSS. It's impossible to play a multiplayer game with

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread moxalt
You clearly don't understand the distinction between SaaSS and connecting to servers in general. Browsing the web is not SaaSS, but under your definition ('anything that involves connecting to a server you do not directly control') it would be. The difference is that in the case of, say, Google

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-15 Thread moxalt
I believe he was probably referring to things like AdventureQuest, BattleDawn, and the like- all multiplayer games, yet hosted entirely online.

[Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread moxalt
Is playing Nexuiz online SaaSS? RMS seemed to think so here, in the original version of Who Does That Server Really Serve?: http://www.bostonreview.net/richard-stallman-free-software-DRM Interestingly enough, the passage where he mentions games is no longer in the current updated version on the

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread dbpalma9
It's not SaSS, like software repositories and webmail services aren't. It's only SaSS when the server is running software you don't know with your data that you could be running in your own machine, like wolfram alpha for example.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread danigaritarojas
Thanks for the info onpon4. I didn't knew this was already happening, or even possible. This is exactly the nightmare that I have been seeing becoming true over time. This, the tablets/toasters, and everything that has cloud in their name is pure crap. Whether we are talking from a freedom,

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread danigaritarojas
If this is actually SaaSS then being under a free license isn't enough if you're going to use the service anyway. You have to run it on a computer under your control (both server and client). So the question isn't whether SaaSS can be acceptable under a free license but whether using

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread danigaritarojas
Multiplayer games == SaaS? Well this is new, sort of. A SaaS game would be more like having the whole game on the server. So the client only sends the input and receives the frames. Could Stallman actually be referring to MMO games that have an important part of the game only in the

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread onpon4
That actually has been done before; there was a system designed for this called the OnLive. I don't think it ever really caught on.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread onpon4
It seems obvious to me that he simply changed his mind. He was probably referring to exactly what it looks like in the original version. Like all human beings, RMS is imperfect and makes mistakes.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread tegskywalker
With these games (especially the Quake 3 ones), there is a dedicated server for the clients to connect to. If the client is under a free license, the server software is probably free as well.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread onpon4
It doesn't. Multiplayer games aren't your own computing, but a shared activity by multiple people.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread danigaritarojas
Then we should ask Stallman what was he referring to with multiplayer games before people picks the wrong idea.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread J.B. Nicholson-Owens
moxalt wrote: Interestingly enough, the passage where he mentions games is no longer in the current updated version on the GNU website. Did you ask him why the versions differ with respect to your point? If so, what did he say in response? I personally don't share his view. I don't think

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread tegskywalker
Why are you making such a big stink about this? It is software running on another server that you connect to and probably don't have any control of. If you have a problem with that, you may as well disconnect from the internet.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread moxalt
But whether there is actually some grave threat or not is irrelevant. In the same way that the issue with proprietary software is not necessarily that it is directly abusing the user (in many cases it is not) but a matter of principle. The issue at stake here is not what the operator could

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread danigaritarojas
I was trying to understand Stallman's position, but it seems he was just mistaking. So there's no reason to ask him now.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread moxalt
That's exactly the question. I could be running Quake solely on my machine- client and server. However, I am using someone else's server, and entrusting them with that part of the game- acting as a hub of communication between all instances of the game. Is this SaaSS? That is the question.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread danigaritarojas
You're right. This change clearly reflect that change: https://www.gnu.org/philosophy/po/who-does-that-server-really-serve.ko-diff.html So it's pretty much solved now, the article is just outdated.

Re: [Trisquel-users] Are multiplayer games SaaSS?

2015-07-14 Thread moxalt
As well as things like AdventureQuest, which is an MMO hosted entirely in the browser as a (*spits*) Flash game.