Folks:
I am really confused about how LC's built-in standalone builder is set up to
put user files where I want them. I’m building for MacOSX. There is a “Copy
Files” screen in the “Satandalone Settings” window. I have specified the
non-stack folders, which are copied, but there is also a
I don't use any externals, other than what LC may include (like
revmxl.bundle and rezip.bundle), My bundle structure looks like this:
MyAppContentsMacOSExternals(all externals)
MyAppContentsMacOScomponents(where I put all my stacks)
App Wrapper 3 code signs just fine for me with this
Marty:
Is this what the folder structure looks like when you are developing the App?
Perhaps this is where I’m going wrong. Do I need to use the same folder
structure that the bundle will be, when I am doing the development. Currently,
I have:
myApp
myApp-files —this contains the sub-folders
Marty:
Tried the development file structure that mimics the bundle structure (for
development) and all the standalone builder does is put my Resources folder
inside the Resources folder that is created for the bundle. There is a MacOS
folder (Contents-MacOS)that contains only folders, no data.
No that's the structure in the standalone only. If you look in the
Standalone settings, you'll see that there's a place to indicate which
stacks to include and another place to indicate non-stack files to
include. I would set up a folder on your hard drive and organize as you
wish, then go
Marty:
Thanks so much for your patience and help. I wasn’t worried about finding
stacks because all of my project stacks are substacks. But, this situation will
occur, I know. The buy site is very useful.
I think I have it now.
Best,
Bill
On Nov 28, 2014, at 10:07 AM, Marty Knapp
Hi Bill.
Have you run into any problems yet with your Mac standalone getting rejected
by Gatekeeper under 10.9.5 or later?
Apparently the app bundle structure is under new restrictions with Apple's
V2 codesigning rules, Resources should not be located in directories where
the system expects to
Tom,
I've been developing a large app in LC, while learning LC, and am just now at
the stage of building a standalone. So, I haven't faced the apple store
requirements yet. I guess I should spend more time looking at the forums,
because for now I've concentrated on this list for info, and
Ohanaware has just released App Wrapper 3 which I'm using (I'm just code
signing, not using the App Store though) with success. Sam Rowlands is a
great guy and has specifically worked with RunRev to make his product
compatible with Livecode. Version 3 will take of Apple's new version 2
Marty:
Thanks! I just downloaded App Wrapper 3 and will be trying it out over the next
day or so.
Best,
Bill
On Nov 27, 2014, at 9:59 AM, Marty Knapp martyknapps...@gmail.com wrote:
Ohanaware has just released App Wrapper 3 which I'm using (I'm just code
signing, not using the App Store
Marty:
Where do you put the folders that contain external binary and image data? The
App Wrapper somehow loses the path to them. The standalone that Livecode
creates finds these files, but App Wrapper somehow loses the link, even tho
the files are still present.
So, I’m worrying over how to
I think I’ve got it. I check whether the app is a standalone using the
“environment” property, then adjusting file paths accordingly.
Bill
On Nov 26, 2014, at 3:03 PM, William Prothero proth...@earthednet.org wrote:
Folks:
I’m building an app that reads a number of external data files. I’ve
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