On Jun 1, 2005, at 7:47 AM, [EMAIL PROTECTED] wrote:
cpu usage?
are you actually saying.that your simple clock face
programwhen you first started out.was taking 70% of a
windowsPC's cpu's power?. as it merrilly ticked along?
No. I'm saying two things:
1. With Scott's
My first thought was that the whole thing could be reduced to
periodic move to the points of... task. That doesn't work out very
well. I tried:
move image sBall to the points of grc _ball in 60 seconds
That gave me a good second hand, but CPU usages was up at 70 percent.
Not good. So I
Recently, Geoff Canyon wrote:
My first thought was that the whole thing could be reduced to
periodic move to the points of... task. That doesn't work out very
well. I tried:
move image sBall to the points of grc _ball in 60 seconds
That gave me a good second hand, but CPU usages was up
Amongst the debris of springs, gears and coils that have resulted from
clocks being beaten into the ground, you will see the oh-so-creatively named
ballclock II is now available. In your message box:
go url http://www.tactilemedia.com/download/ballclock2.rev;
Many many thanks to Geoff Canyon
I also wanted something similar to this, so I allowed all the balls to
assume their positions at any point in between the points that were
previously being used. This is probably the least efficient of any of
the scripts that have been posted but is also probably the smoothest
in terms of the
Recently, Levi Kendall wrote:
I also wanted something similar to this, so I allowed all the balls to
assume their positions at any point in between the points that were
previously being used. This is probably the least efficient of any of
the scripts that have been posted but is also
On Jun 1, 2005, at 1:40 AM, Scott Rossi wrote:
Well, with the stack I originally posted, CPU usage runs between 1
and 2
percent here. But the move you added is so nice it easily warrants
the
extra usage. Nice Geoff. :-)
Movado, eat your heart out.
Boy was I tired last night -- given
cpu usage?
are you actually saying.that your simple clock face programwhen you
first started out.was taking 70% of a windowsPC's cpu's power?. as it
merrilly ticked along?
thank
Ben
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you know something...
it is very interesting comments you make therecoils, springs, needles..bits
and bobs
how long.. and how much resources does it actually take the world's
clockmakers...to make a real clock?...
.labour,parts,time,design,marketing,testing,standards,
At the risk of beating a dead clock, here is another more visual approach to
the display of time which uses the points of a hidden graphic to
determine the location of each hand (still pretty minimal/efficient code).
In your message box:
go url
Hi Scott,
As usual, your design makes the difference...
Kudos :-)
No time now to dig it but I think it would be possible to place the
hours ball with more precision.
Le 31 mai 05 à 11:22, Scott Rossi a écrit :
At the risk of beating a dead clock, here is another more visual
approach to
Recently, Eric Chatonet wrote:
At the risk of beating a dead clock, here is another more visual
approach to
the display of time which uses the points of a hidden graphic to
determine the location of each hand (still pretty minimal/
efficient code).
As usual, your design makes the
Hey Scott,
you did it again! Created such a beautyful stack that I feel an urge to
hide in my mousehole and do more practice on design.
WOW!
Cheers,
Malte
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Message: 12
Date: Tue, 31 May 2005 02:22:08 -0700
From: Scott Rossi [EMAIL PROTECTED]
Subject: Yet Another Clock
To: How to use Revolution use-revolution@lists.runrev.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII
At the risk of beating a dead clock, here
I have always believed in striving for elegant simplicity...
And now I have seen an example of
Elegant simplicity...with pizzazz!
Outstanding design.
I would suggest that this be the official time piece of the upcoming
conference in Monterrey
This clock does one revolution every minute, which
Scott,
This is a very visually appealing display.
My only critical feedback is that the hour hand needs to advance one
point every 5 minutes. Otherwise, I have a hard time telling what
time it is when it is close to the hour.
Dennis
On May 31, 2005, at 5:22 AM, Scott Rossi wrote:
At the
Recently, Dennis Brown wrote:
At the risk of beating a dead clock, here is another more visual
approach to
the display of time which uses the points of a hidden graphic to
determine the location of each hand (still pretty minimal/
efficient code).
In your message box:
go url
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