Re: Yet Another Clock

2005-06-02 Thread Geoff Canyon
On Jun 1, 2005, at 7:47 AM, [EMAIL PROTECTED] wrote: cpu usage? are you actually saying.that your simple clock face programwhen you first started out.was taking 70% of a windowsPC's cpu's power?. as it merrilly ticked along? No. I'm saying two things: 1. With Scott's

Re: Yet Another Clock

2005-06-01 Thread Geoff Canyon
My first thought was that the whole thing could be reduced to periodic move to the points of... task. That doesn't work out very well. I tried: move image sBall to the points of grc _ball in 60 seconds That gave me a good second hand, but CPU usages was up at 70 percent. Not good. So I

Re: Yet Another Clock

2005-06-01 Thread Scott Rossi
Recently, Geoff Canyon wrote: My first thought was that the whole thing could be reduced to periodic move to the points of... task. That doesn't work out very well. I tried: move image sBall to the points of grc _ball in 60 seconds That gave me a good second hand, but CPU usages was up

Re: Yet Another Clock

2005-06-01 Thread Scott Rossi
Amongst the debris of springs, gears and coils that have resulted from clocks being beaten into the ground, you will see the oh-so-creatively named ballclock II is now available. In your message box: go url http://www.tactilemedia.com/download/ballclock2.rev; Many many thanks to Geoff Canyon

Re: Yet Another Clock

2005-06-01 Thread Levi Kendall
I also wanted something similar to this, so I allowed all the balls to assume their positions at any point in between the points that were previously being used. This is probably the least efficient of any of the scripts that have been posted but is also probably the smoothest in terms of the

Re: Yet Another Clock

2005-06-01 Thread Scott Rossi
Recently, Levi Kendall wrote: I also wanted something similar to this, so I allowed all the balls to assume their positions at any point in between the points that were previously being used. This is probably the least efficient of any of the scripts that have been posted but is also

Re: Yet Another Clock

2005-06-01 Thread Geoff Canyon
On Jun 1, 2005, at 1:40 AM, Scott Rossi wrote: Well, with the stack I originally posted, CPU usage runs between 1 and 2 percent here. But the move you added is so nice it easily warrants the extra usage. Nice Geoff. :-) Movado, eat your heart out. Boy was I tired last night -- given

Re: Yet Another Clock

2005-06-01 Thread Vjstbenz
cpu usage? are you actually saying.that your simple clock face programwhen you first started out.was taking 70% of a windowsPC's cpu's power?. as it merrilly ticked along? thank Ben ___ use-revolution mailing list

Re: Yet Another Clock

2005-06-01 Thread Vjstbenz
you know something... it is very interesting comments you make therecoils, springs, needles..bits and bobs how long.. and how much resources does it actually take the world's clockmakers...to make a real clock?... .labour,parts,time,design,marketing,testing,standards,

Yet Another Clock

2005-05-31 Thread Scott Rossi
At the risk of beating a dead clock, here is another more visual approach to the display of time which uses the points of a hidden graphic to determine the location of each hand (still pretty minimal/efficient code). In your message box: go url

Re: Yet Another Clock

2005-05-31 Thread Eric Chatonet
Hi Scott, As usual, your design makes the difference... Kudos :-) No time now to dig it but I think it would be possible to place the hours ball with more precision. Le 31 mai 05 à 11:22, Scott Rossi a écrit : At the risk of beating a dead clock, here is another more visual approach to

Re: Yet Another Clock

2005-05-31 Thread Scott Rossi
Recently, Eric Chatonet wrote: At the risk of beating a dead clock, here is another more visual approach to the display of time which uses the points of a hidden graphic to determine the location of each hand (still pretty minimal/ efficient code). As usual, your design makes the

Re: Yet Another Clock

2005-05-31 Thread Malte Brill
Hey Scott, you did it again! Created such a beautyful stack that I feel an urge to hide in my mousehole and do more practice on design. WOW! Cheers, Malte ___ use-revolution mailing list use-revolution@lists.runrev.com

Re: Yet Another Clock

2005-05-31 Thread Jim Hurley
Message: 12 Date: Tue, 31 May 2005 02:22:08 -0700 From: Scott Rossi [EMAIL PROTECTED] Subject: Yet Another Clock To: How to use Revolution use-revolution@lists.runrev.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII At the risk of beating a dead clock, here

Re: Yet Another Clock

2005-05-31 Thread Jim Ault
I have always believed in striving for elegant simplicity... And now I have seen an example of Elegant simplicity...with pizzazz! Outstanding design. I would suggest that this be the official time piece of the upcoming conference in Monterrey This clock does one revolution every minute, which

Re: Yet Another Clock

2005-05-31 Thread Dennis Brown
Scott, This is a very visually appealing display. My only critical feedback is that the hour hand needs to advance one point every 5 minutes. Otherwise, I have a hard time telling what time it is when it is close to the hour. Dennis On May 31, 2005, at 5:22 AM, Scott Rossi wrote: At the

Re: Yet Another Clock

2005-05-31 Thread Scott Rossi
Recently, Dennis Brown wrote: At the risk of beating a dead clock, here is another more visual approach to the display of time which uses the points of a hidden graphic to determine the location of each hand (still pretty minimal/ efficient code). In your message box: go url