Hi Garry,
Really ? Can you export animated objects too ? Say a person
walking , or a flag waving etc ?
It won't export a waving flag as it only exports scale, position and
rotation tracks.
A waving flag would require a points track.
I tried to export a rotating cube, but I had no luck. There
Greetings :
In V3 we had a little control called Render Wire
which was a simple method to render the wireframe of
some objects . How do we do this in V5 ?
I am trying to match the wireframe of objects in my
scene with the imported Icarus camera data , to the
imported movie I used in Icarus .
I don't know about wireframe rendering but wonder if simple outline
rendering would be enough. Hopefully you wont have too many sds objects or
if you do then maybe you can kill all their working lines with only one or
two identifiers.
Neil Cooke
Thanks for the reply :
I tried that but
Outline will wipe out background if you use the Black and White render
setting option. Perhaps if you try Reasonable Quality or Quality over speed
... and check the draw outline option in its render settings tab ... maybe
the rest of the reasonable quality might hold anything else you need.
I'm sure it is possible with VSL , to create a material that
renders wires, or Post-Processes the wireframe . There may even
be some kind of workaround using the background image instead
of the camera backdrop , but I can't create it or find any
solution .
studio
OK , here is the
Yep, I was going to suggest the materials library/constant/fade material ...
and set the level of fade for your foreground objects as you need but I cant
test this for outlines. Also forced visibility for the background might be
useful but again I am unable to test.
Neil Cooke
Yes ,
Good luck with the Icarus thing.
The thing in this thread for me is the intriguing idea of a faded object
with outlines. Not sure what use it could ever be but I think it might be a
tickle to run some tests on.
And yep, Meats Meier is a name for sure.
Thanks for your efforts.
Neil Cooke