> Yep, I was going to suggest the materials library/constant/fade material ... 
> and set the level of fade for your foreground objects as you need but I cant 
> test this for outlines. Also forced visibility for the background might be 
> useful but again I am unable to test.
> Neil Cooke

  Yes , there is bound to be a nice workaround , maybe a
shader ... something that would be very usefull to any-
one trying to mix video with CGI , but I'll leave it for
those more inclined .

  My time is currently being sucked out via the bleeding
edge of Icarus-to-Realsoft3D . First there's the Icarus
learning curve ... then the scene matching . So far it's
not in any way automatic at all but must be trailblazed .

  Still , it looks doable and early tests look very pro-
mising . 'Meats' Meier is my inspiring artist who , years
ago with Icarus managed excellent comp's in Maya (via 
Icarus's very friendly Maya scene export module) .

  Now , his site say's he is using Boujou . Look at
Chrome Devils & iFilm Projector to see his older stuff
at the bottom of this page . http://tinyurl.com/yjut32

 No "realsoft scene" export module in Icarus but it may
be possible to match data points seamlessly , manually
via RS3D's Icarus text-file import .

studio



> >> Outline will wipe out background if you use the Black and White render
> >> setting option. Perhaps if you try Reasonable Quality or Quality over 
> >> speed
> >> ... and check the draw outline option in its render settings tab ... 
> >> maybe
> >> the rest of the "reasonable quality" might hold anything else you need. 
> >> Just
> >> check the black outline and make sure the second box down is not checked.
> >> Neil Cooke
> >
> >   Tried that too but it is the same as the built-in "Shaded with white
> > outlines" . That is , it renders the object , then the outline . I
> > need the object to be transparent , or not rendered at all )ex-
> > cept the wireframe) .
> >
> >  I'm sure it is possible with VSL , to create a material that
> > renders wires, or Post-Processes the wireframe . There may even
> > be some kind of workaround using the background image instead
> > of the camera backdrop , but I can't create it or find any
> > solution .
> >
> >  Too bad . Being able to match wires to video is essential
> > and the only way I can do that at the moment is to simply
> > advance forward , one frame at a time and then do a manual
> > screen grab .
> >
> >  Which reminds me , didn't we have a 'Frame-Forward' control
> > on the Animation Playback window ? I know we did in V3 , but
> > I could have sworn I saw it in V4.5 too . Maybe there's a
> > hotkey for that ?
> >
> > Thanks .
> >
> > studio
> >
> >
> >
> >
> >
> >
> >
> >> >> I don't know about wireframe rendering but wonder if simple outline
> >> >> rendering would be enough. Hopefully you wont have too many sds 
> >> >> objects
> >> >> or
> >> >> if you do then maybe you can kill all their working lines with only 
> >> >> one
> >> >> or
> >> >> two identifiers.
> >> >> Neil Cooke
> >> >
> >> > Thanks for the reply :
> >> >
> >> >  I tried that but the render wipes out the very
> >> > critical - camera backdrop image , which contains the
> >> > movie I am trying to match the wireframes to .
> >> >
> >> >   An OpenGL animation preview would be perfect , but
> >> > it plays too fast for the graphic card to update the
> >> > scene in OpenGL , so all I get is very blurry OpenGL
> >> > animation preview renders . This is no good either .
> >> >
> >> > We should have a control for animation previews that
> >> > allows us to have the scene rendered fully in OpenGL
> >> > before the next frame advances (in my opinion) , same
> >> > as a raytraced preview .
> >> >
> >> >  On the subject of wireframes , for some reason I
> >> > thought we had a handy "wireframe invisible" control
> >> > somewhere on one of the horizontal toolbars (and a
> >> > "Raytrace Invisible" one too) ?
> >> >
> >> > It's a pain to have to keep bring up property windows
> >> > and then grabbing the proper tab to turn off WF visible
> >> > and then to go back to the tab you were working with .
> >> >
> >> >  Thought we had a toolbar shortcut ?
> >> >
> >> > Thanks .
> >> >
> >> > studio
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >> > Greetings :
> >> >> >
> >> >> >  In V3 we had a little control called "Render Wire"
> >> >> > which was a simple method to render the wireframe of
> >> >> > some objects . How do we do this in V5 ?
> >> >> >
> >> >> >  I am trying to match the wireframe of objects in my
> >> >> > scene with the imported Icarus camera data , to the
> >> >> > imported movie I used in Icarus . I am close and now
> >> >> > want to check accuracies with an animation WF test .
> >> >> >
> >> >> >  The movie is now my camera backdrop and I have been
> >> >> > attempting to render an animation which will combine
> >> >> > the rendered wireframe with the backdrop image .
> >> >> >
> >> >> >  No-go so far . The workaround method I used was to
> >> >> > do an animation preview of the wireframes in OpenGL
> >> >> > and then do a rendered anim of the backdrop movie and
> >> >> > then combine them in Post Processing on the 3rd pass .
> >> >> >
> >> >> >  Can anyone think of a better/faster workaround ?
> >> >> >
> >> >> > Thanks .
> >> >> >
> >> >> > studio
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >> -- 
> >> >> No virus found in this incoming message.
> >> >> Checked by AVG Free Edition.
> >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 
> >> >> 1/5/2007
> >> >>
> >> >>
> >>
> >>
> >>
> >> -- 
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007
> >> 
> 
> 
> 
> -- 
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> Checked by AVG Free Edition.
> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007
> 
>

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