> Yep, I was going to suggest the materials library/constant/fade material ... > and set the level of fade for your foreground objects as you need but I cant > test this for outlines. Also forced visibility for the background might be > useful but again I am unable to test. > Neil Cooke
Yes , there is bound to be a nice workaround , maybe a shader ... something that would be very usefull to any- one trying to mix video with CGI , but I'll leave it for those more inclined . My time is currently being sucked out via the bleeding edge of Icarus-to-Realsoft3D . First there's the Icarus learning curve ... then the scene matching . So far it's not in any way automatic at all but must be trailblazed . Still , it looks doable and early tests look very pro- mising . 'Meats' Meier is my inspiring artist who , years ago with Icarus managed excellent comp's in Maya (via Icarus's very friendly Maya scene export module) . Now , his site say's he is using Boujou . Look at Chrome Devils & iFilm Projector to see his older stuff at the bottom of this page . http://tinyurl.com/yjut32 No "realsoft scene" export module in Icarus but it may be possible to match data points seamlessly , manually via RS3D's Icarus text-file import . studio > >> Outline will wipe out background if you use the Black and White render > >> setting option. Perhaps if you try Reasonable Quality or Quality over > >> speed > >> ... and check the draw outline option in its render settings tab ... > >> maybe > >> the rest of the "reasonable quality" might hold anything else you need. > >> Just > >> check the black outline and make sure the second box down is not checked. > >> Neil Cooke > > > > Tried that too but it is the same as the built-in "Shaded with white > > outlines" . That is , it renders the object , then the outline . I > > need the object to be transparent , or not rendered at all )ex- > > cept the wireframe) . > > > > I'm sure it is possible with VSL , to create a material that > > renders wires, or Post-Processes the wireframe . There may even > > be some kind of workaround using the background image instead > > of the camera backdrop , but I can't create it or find any > > solution . > > > > Too bad . Being able to match wires to video is essential > > and the only way I can do that at the moment is to simply > > advance forward , one frame at a time and then do a manual > > screen grab . > > > > Which reminds me , didn't we have a 'Frame-Forward' control > > on the Animation Playback window ? I know we did in V3 , but > > I could have sworn I saw it in V4.5 too . Maybe there's a > > hotkey for that ? > > > > Thanks . > > > > studio > > > > > > > > > > > > > > > >> >> I don't know about wireframe rendering but wonder if simple outline > >> >> rendering would be enough. Hopefully you wont have too many sds > >> >> objects > >> >> or > >> >> if you do then maybe you can kill all their working lines with only > >> >> one > >> >> or > >> >> two identifiers. > >> >> Neil Cooke > >> > > >> > Thanks for the reply : > >> > > >> > I tried that but the render wipes out the very > >> > critical - camera backdrop image , which contains the > >> > movie I am trying to match the wireframes to . > >> > > >> > An OpenGL animation preview would be perfect , but > >> > it plays too fast for the graphic card to update the > >> > scene in OpenGL , so all I get is very blurry OpenGL > >> > animation preview renders . This is no good either . > >> > > >> > We should have a control for animation previews that > >> > allows us to have the scene rendered fully in OpenGL > >> > before the next frame advances (in my opinion) , same > >> > as a raytraced preview . > >> > > >> > On the subject of wireframes , for some reason I > >> > thought we had a handy "wireframe invisible" control > >> > somewhere on one of the horizontal toolbars (and a > >> > "Raytrace Invisible" one too) ? > >> > > >> > It's a pain to have to keep bring up property windows > >> > and then grabbing the proper tab to turn off WF visible > >> > and then to go back to the tab you were working with . > >> > > >> > Thought we had a toolbar shortcut ? > >> > > >> > Thanks . > >> > > >> > studio > >> > > >> > > >> > > >> > > >> > > >> >> > Greetings : > >> >> > > >> >> > In V3 we had a little control called "Render Wire" > >> >> > which was a simple method to render the wireframe of > >> >> > some objects . How do we do this in V5 ? > >> >> > > >> >> > I am trying to match the wireframe of objects in my > >> >> > scene with the imported Icarus camera data , to the > >> >> > imported movie I used in Icarus . I am close and now > >> >> > want to check accuracies with an animation WF test . > >> >> > > >> >> > The movie is now my camera backdrop and I have been > >> >> > attempting to render an animation which will combine > >> >> > the rendered wireframe with the backdrop image . > >> >> > > >> >> > No-go so far . The workaround method I used was to > >> >> > do an animation preview of the wireframes in OpenGL > >> >> > and then do a rendered anim of the backdrop movie and > >> >> > then combine them in Post Processing on the 3rd pass . > >> >> > > >> >> > Can anyone think of a better/faster workaround ? > >> >> > > >> >> > Thanks . > >> >> > > >> >> > studio > >> >> > > >> >> > >> >> > >> >> > >> >> -- > >> >> No virus found in this incoming message. > >> >> Checked by AVG Free Edition. > >> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: > >> >> 1/5/2007 > >> >> > >> >> > >> > >> > >> > >> -- > >> No virus found in this incoming message. > >> Checked by AVG Free Edition. > >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 > >> > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 > >
