> Outline will wipe out background if you use the Black and White render
> setting option. Perhaps if you try Reasonable Quality or Quality over speed
> ... and check the draw outline option in its render settings tab ... maybe
> the rest of the "reasonable quality" might hold anything else you need. Just
> check the black outline and make sure the second box down is not checked.
> Neil Cooke

   Tried that too but it is the same as the built-in "Shaded with white
outlines" . That is , it renders the object , then the outline . I
need the object to be transparent , or not rendered at all )ex-
cept the wireframe) .

  I'm sure it is possible with VSL , to create a material that
renders wires, or Post-Processes the wireframe . There may even
be some kind of workaround using the background image instead
of the camera backdrop , but I can't create it or find any
solution .

  Too bad . Being able to match wires to video is essential
and the only way I can do that at the moment is to simply
advance forward , one frame at a time and then do a manual
screen grab .

  Which reminds me , didn't we have a 'Frame-Forward' control
on the Animation Playback window ? I know we did in V3 , but
I could have sworn I saw it in V4.5 too . Maybe there's a
hotkey for that ?

Thanks .

studio







> >> I don't know about wireframe rendering but wonder if simple outline
> >> rendering would be enough. Hopefully you wont have too many sds objects
> >> or
> >> if you do then maybe you can kill all their working lines with only one
> >> or
> >> two identifiers.
> >> Neil Cooke
> >
> > Thanks for the reply :
> >
> >  I tried that but the render wipes out the very
> > critical - camera backdrop image , which contains the
> > movie I am trying to match the wireframes to .
> >
> >   An OpenGL animation preview would be perfect , but
> > it plays too fast for the graphic card to update the
> > scene in OpenGL , so all I get is very blurry OpenGL
> > animation preview renders . This is no good either .
> >
> > We should have a control for animation previews that
> > allows us to have the scene rendered fully in OpenGL
> > before the next frame advances (in my opinion) , same
> > as a raytraced preview .
> >
> >  On the subject of wireframes , for some reason I
> > thought we had a handy "wireframe invisible" control
> > somewhere on one of the horizontal toolbars (and a
> > "Raytrace Invisible" one too) ?
> >
> > It's a pain to have to keep bring up property windows
> > and then grabbing the proper tab to turn off WF visible
> > and then to go back to the tab you were working with .
> >
> >  Thought we had a toolbar shortcut ?
> >
> > Thanks .
> >
> > studio
> >
> >
> >
> >
> >
> >> > Greetings :
> >> >
> >> >  In V3 we had a little control called "Render Wire"
> >> > which was a simple method to render the wireframe of
> >> > some objects . How do we do this in V5 ?
> >> >
> >> >  I am trying to match the wireframe of objects in my
> >> > scene with the imported Icarus camera data , to the
> >> > imported movie I used in Icarus . I am close and now
> >> > want to check accuracies with an animation WF test .
> >> >
> >> >  The movie is now my camera backdrop and I have been
> >> > attempting to render an animation which will combine
> >> > the rendered wireframe with the backdrop image .
> >> >
> >> >  No-go so far . The workaround method I used was to
> >> > do an animation preview of the wireframes in OpenGL
> >> > and then do a rendered anim of the backdrop movie and
> >> > then combine them in Post Processing on the 3rd pass .
> >> >
> >> >  Can anyone think of a better/faster workaround ?
> >> >
> >> > Thanks .
> >> >
> >> > studio
> >> >
> >>
> >>
> >>
> >> -- 
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007
> >>
> >>
> 
> 
> 
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007
>

Reply via email to