> Outline will wipe out background if you use the Black and White render > setting option. Perhaps if you try Reasonable Quality or Quality over speed > ... and check the draw outline option in its render settings tab ... maybe > the rest of the "reasonable quality" might hold anything else you need. Just > check the black outline and make sure the second box down is not checked. > Neil Cooke
Tried that too but it is the same as the built-in "Shaded with white outlines" . That is , it renders the object , then the outline . I need the object to be transparent , or not rendered at all )ex- cept the wireframe) . I'm sure it is possible with VSL , to create a material that renders wires, or Post-Processes the wireframe . There may even be some kind of workaround using the background image instead of the camera backdrop , but I can't create it or find any solution . Too bad . Being able to match wires to video is essential and the only way I can do that at the moment is to simply advance forward , one frame at a time and then do a manual screen grab . Which reminds me , didn't we have a 'Frame-Forward' control on the Animation Playback window ? I know we did in V3 , but I could have sworn I saw it in V4.5 too . Maybe there's a hotkey for that ? Thanks . studio > >> I don't know about wireframe rendering but wonder if simple outline > >> rendering would be enough. Hopefully you wont have too many sds objects > >> or > >> if you do then maybe you can kill all their working lines with only one > >> or > >> two identifiers. > >> Neil Cooke > > > > Thanks for the reply : > > > > I tried that but the render wipes out the very > > critical - camera backdrop image , which contains the > > movie I am trying to match the wireframes to . > > > > An OpenGL animation preview would be perfect , but > > it plays too fast for the graphic card to update the > > scene in OpenGL , so all I get is very blurry OpenGL > > animation preview renders . This is no good either . > > > > We should have a control for animation previews that > > allows us to have the scene rendered fully in OpenGL > > before the next frame advances (in my opinion) , same > > as a raytraced preview . > > > > On the subject of wireframes , for some reason I > > thought we had a handy "wireframe invisible" control > > somewhere on one of the horizontal toolbars (and a > > "Raytrace Invisible" one too) ? > > > > It's a pain to have to keep bring up property windows > > and then grabbing the proper tab to turn off WF visible > > and then to go back to the tab you were working with . > > > > Thought we had a toolbar shortcut ? > > > > Thanks . > > > > studio > > > > > > > > > > > >> > Greetings : > >> > > >> > In V3 we had a little control called "Render Wire" > >> > which was a simple method to render the wireframe of > >> > some objects . How do we do this in V5 ? > >> > > >> > I am trying to match the wireframe of objects in my > >> > scene with the imported Icarus camera data , to the > >> > imported movie I used in Icarus . I am close and now > >> > want to check accuracies with an animation WF test . > >> > > >> > The movie is now my camera backdrop and I have been > >> > attempting to render an animation which will combine > >> > the rendered wireframe with the backdrop image . > >> > > >> > No-go so far . The workaround method I used was to > >> > do an animation preview of the wireframes in OpenGL > >> > and then do a rendered anim of the backdrop movie and > >> > then combine them in Post Processing on the 3rd pass . > >> > > >> > Can anyone think of a better/faster workaround ? > >> > > >> > Thanks . > >> > > >> > studio > >> > > >> > >> > >> > >> -- > >> No virus found in this incoming message. > >> Checked by AVG Free Edition. > >> Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 > >> > >> > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.410 / Virus Database: 268.16.6/617 - Release Date: 1/5/2007 >
