Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread sconzey
But surely this is why they've released the source of the client side. This is the side that does the rendering and content display. I've seen wonders done to shabby content by an overhauled graphics engine. (Anarchy Online) On 1/9/07, swe [EMAIL PROTECTED] wrote: Hi, yup, I agree, I

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread chris
that they can safely take their cut without killing the game. len -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Or Botton Sent: Monday, January 08, 2007 10:06 AM To: VOS Discussion Subject: Re: [vos-d] SecondLife client goes Open Source

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread Mark Wagner
On 1/10/07, Peter Amstutz [EMAIL PROTECTED] wrote: One thing I've been wondering about -- while their primitives seem to be a pretty clever solution to the bandwidth problem, is their graphics architechture completely committed to being based on prims? With the rest of the world being based

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread chris
On 1/11/07, Reed Hedges [EMAIL PROTECTED] wrote: chris wrote: On 1/9/07, Len Bullard [EMAIL PROTECTED] wrote: Letting out the viewer is something of a SOP. I think the server-side is possibly more important given that there are any number of open source viewers out there for 3D platforms

Re: [vos-d] SecondLife client goes Open Source

2007-01-10 Thread Peter Amstutz
On Wed, Jan 10, 2007 at 09:15:37PM -0500, Reed Hedges wrote: Cory Linden (I forget his real name) did a QA about open-sourcing the client, and someone asked him if they think that also open-sourcing the server would hurt SL from a business perspective, and he said No. But I wonder if they do

Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread swe
Hi, yup, I agree, I downloaded SL cause everyone was telling me of 'dead-end' vrml tech, so I wanted to check the hype: I was very surprized that they even have no shadows, which I thought they would have. Textures look often shabby, most of their 'houses' look like boxes, their 'trees' flow

Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread chris
On 1/9/07, Or Botton [EMAIL PROTECTED] wrote: On Jan 9, 2007, at 1:08 PM, swe wrote: Textures look often shabby, most of their 'houses' look like boxes, their 'trees' flow in the sky, not on ground. I guessed lots of people there, but so far I found round 20 in the start place,

Re: [vos-d] SecondLife client goes Open Source

2007-01-09 Thread swe
Hi Or Botton, hmm I should install an IRC, or maybe you can give me hints where to see better stuff in SL. I like to be surprized. Sorry if I did such a flame, but its a reaction of all the hype SL creates. CU hermetic On Tue, 9 Jan 2007, Or Botton wrote: I have to chip in into

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Len Bullard
-another-big-burst of CNet articles. len -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Or Botton Sent: Monday, January 08, 2007 9:38 AM To: VOS Discussion Subject: [vos-d] SecondLife client goes Open Source LindenLab have just opened the source code

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Or Botton
, January 08, 2007 9:38 AM To: VOS Discussion Subject: [vos-d] SecondLife client goes Open Source LindenLab have just opened the source code for the SecondLife client. http://secondlife.com/developers/opensource/ This step has actually surprised me - I didnt think that they were anywhere near

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Len Bullard
10:06 AM To: VOS Discussion Subject: Re: [vos-d] SecondLife client goes Open Source Granted, it was expected, but there is one major issue thats a big bad omen: And thats content copy protection. SecondLife has been largely tauted as a place where you can make a quick buck by creating

Re: [vos-d] SecondLife client goes Open Source

2007-01-08 Thread Len Bullard
but very predictable. Do what you do with enthusiasm and a deaf left ear. len -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Amstutz Sent: Monday, January 08, 2007 2:29 PM To: VOS Discussion Subject: Re: [vos-d] SecondLife client goes Open Source