But surely this is why they've released the source of the client side.
This is the side that does the rendering and content display. I've
seen wonders done to shabby content by an overhauled graphics engine.
(Anarchy Online)
On 1/9/07, swe [EMAIL PROTECTED] wrote:
Hi,
yup, I agree, I
that they can safely take their
cut without killing the game.
len
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Or Botton
Sent: Monday, January 08, 2007 10:06 AM
To: VOS Discussion
Subject: Re: [vos-d] SecondLife client goes Open Source
On 1/10/07, Peter Amstutz [EMAIL PROTECTED] wrote:
One thing I've been wondering about -- while their primitives seem to be
a pretty clever solution to the bandwidth problem, is their graphics
architechture completely committed to being based on prims? With the
rest of the world being based
On 1/11/07, Reed Hedges [EMAIL PROTECTED] wrote:
chris wrote:
On 1/9/07, Len Bullard [EMAIL PROTECTED] wrote:
Letting out the viewer is something of a SOP. I think the server-side is
possibly more important given that there are any number of open source
viewers out there for 3D platforms
On Wed, Jan 10, 2007 at 09:15:37PM -0500, Reed Hedges wrote:
Cory Linden (I forget his real name) did a QA about open-sourcing the
client, and someone asked him if they think that also open-sourcing the
server would hurt SL from a business perspective, and he said No. But
I wonder if they do
Hi,
yup, I agree, I downloaded SL cause everyone was telling me of
'dead-end' vrml tech, so I wanted to check the hype:
I was very surprized that they even have no shadows, which I thought they
would have.
Textures look often shabby, most of their 'houses' look like boxes, their
'trees' flow
On 1/9/07, Or Botton [EMAIL PROTECTED] wrote:
On Jan 9, 2007, at 1:08 PM, swe wrote:
Textures look often shabby, most of their 'houses' look like boxes,
their
'trees' flow in the sky, not on ground.
I guessed lots of people there, but so far I found round 20 in the
start
place,
Hi Or Botton,
hmm I should install an IRC, or maybe you can give me hints where to see
better stuff in SL.
I like to be surprized.
Sorry if I did such a flame, but its a reaction of all the hype SL
creates.
CU
hermetic
On Tue, 9 Jan 2007, Or Botton wrote:
I have to chip in into
-another-big-burst of CNet articles.
len
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Or Botton
Sent: Monday, January 08, 2007 9:38 AM
To: VOS Discussion
Subject: [vos-d] SecondLife client goes Open Source
LindenLab have just opened the source code
, January 08, 2007 9:38 AM
To: VOS Discussion
Subject: [vos-d] SecondLife client goes Open Source
LindenLab have just opened the source code for the SecondLife client.
http://secondlife.com/developers/opensource/
This step has actually surprised me - I didnt think that they were
anywhere near
10:06 AM
To: VOS Discussion
Subject: Re: [vos-d] SecondLife client goes Open Source
Granted, it was expected, but there is one major issue thats a big
bad omen: And thats content copy protection.
SecondLife has been largely tauted as a place where you can make a
quick buck by creating
but very predictable.
Do what you do with enthusiasm and a deaf left ear.
len
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Peter Amstutz
Sent: Monday, January 08, 2007 2:29 PM
To: VOS Discussion
Subject: Re: [vos-d] SecondLife client goes Open Source
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