Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Giel van Schijndel
Ari Johnson schreef: On Thu, Jun 12, 2008 at 11:58 PM, bugs buggy [EMAIL PROTECTED] wrote: You wouldn't happen to know what causes (or caused) this would you: bison\ -y\ -d\ -o\${INPUT_FILE_BASE}\.tab.h\ \${INPUT_FILE_PATH}\\ ||\ exit\ 1 bison\ -y\ -d\ -o\${INPUT_FILE_BASE}\.tab.c\

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Angus Lees
On Fri, Jun 13, 2008 at 7:35 AM, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm [EMAIL PROTECTED] wrote: For playback I'd prefer using FFMPEG to the OGG libraries directly, since this will make it easier for others to make movies for mods without

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Angus Lees
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy [EMAIL PROTECTED] wrote: I haven't done much with video stuff, but I used ffmpeg with a bitrate of 2400K, and used the 'double sized' video (as in, it skips ever other scanline to make the FMV appear bigger than it is), so while the original FMVs

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Giel van Schijndel
Christian Ohm schreef: On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote: Dennis Schridde schreef: Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen: I would like some input from the people who worked with the FMVs on how much work remains to integrate them properly

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Giel van Schijndel
bugs buggy schreef: On 6/12/08, Angus Lees [EMAIL PROTECTED] wrote: The patch I sent some time ago supported both .ogg and .rpl formats, again my intention being allowing those few people with the original game to use their .rpls (or something) and the rest of us can use .oggs. And the code

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Sure, but do we want to change every single [lexer interpreted] file format to Lua? Why not? :-) I guess some can just plain be retired, like the animation lexer, which WZM will obsolete entirely. - Per

[Warzone-dev] [bug #11822] crash with single-user multiplayer on hidensneak

2008-06-13 Thread Paul Wise
URL: http://gna.org/bugs/?11822 Summary: crash with single-user multiplayer on hidensneak Project: Warzone Resurrection Project Submitted by: pabs Submitted on: Friday 06/13/2008 at 08:59 Category: Engine: Netplay

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Christian Ohm
On Friday, 13 June 2008 at 0:28, bugs buggy wrote: On 6/12/08, Christian Ohm [EMAIL PROTECTED] wrote: For playback I'd prefer using FFMPEG to the OGG libraries directly, since this will make it easier for others to make movies for mods without lossy reencoding into obscure formats.

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Christian Ohm
On Friday, 13 June 2008 at 8:35, Per Inge Mathisen wrote: On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm [EMAIL PROTECTED] wrote: For playback I'd prefer using FFMPEG to the OGG libraries directly, since this will make it easier for others to make movies for mods without lossy reencoding

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Christian Ohm
On Friday, 13 June 2008 at 0:19, bugs buggy wrote: I haven't done much with video stuff, but I used ffmpeg with a bitrate of 2400K, and used the 'double sized' video (as in, it skips ever other scanline to make the FMV appear bigger than it is), so while the Skip every other line means

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Freddie Witherden
Hi all, On Friday, 13 June 2008 at 0:19, bugs buggy wrote: I haven't done much with video stuff, but I used ffmpeg with a bitrate of 2400K, and used the 'double sized' video (as in, it skips ever other scanline to make the FMV appear bigger than it is), so while the Skip every other

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Dennis Schridde
Am Freitag, 13. Juni 2008 11:24:34 schrieb Christian Ohm: On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote: Christian Ohm schreef: I prefer MKV to OGM as a movie container, though for a game it doesn't really matter. Codec-wise Theora/Vorbis seems a good choice. I do like

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Giel van Schijndel
Per Inge Mathisen schreef: On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Sure, but do we want to change every single [lexer interpreted] file format to Lua? Why not? :-) I guess some can just plain be retired, like the animation lexer, which WZM will

Re: [Warzone-dev] 2.1 beta3 again

2008-06-13 Thread Per Inge Mathisen
On Fri, Jun 13, 2008 at 2:03 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: Per Inge Mathisen schreef: On Fri, Jun 13, 2008 at 8:55 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Sure, but do we want to change every single [lexer interpreted] file format to Lua? Why not? :-) I guess

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Giel van Schijndel
Christian Ohm schreef: On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote: Christian Ohm schreef: I prefer MKV to OGM as a movie container, though for a game it doesn't really matter. Codec-wise Theora/Vorbis seems a good choice. I do like Matroska as a container as well, though I

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Giel van Schijndel
Dennis Schridde schreef: Am Freitag, 13. Juni 2008 16:18:12 schrieb Christian Ohm: On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote: Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it would have ugly video/sound asyncs in mplayer and not play at all in xine.

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Christian Ohm
On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote: AFAIK copyright law doesn't concern itself with the language or medium of expression that is used. It is only concerned with the originality of the work being expressed. Thus, if it would just be a plain translation then I am quite

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread bugs buggy
On 6/13/08, Angus Lees [EMAIL PROTECTED] wrote: On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy [EMAIL PROTECTED] wrote: I haven't done much with video stuff, but I used ffmpeg with a bitrate of 2400K, and used the 'double sized' video (as in, it skips ever other scanline to make the FMV

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread bugs buggy
On 6/13/08, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy [EMAIL PROTECTED] wrote: I'll get back to the other parts, but I would like to know why the extremely short gestation period for the new contract/readme ? You blink, and you miss