that its not required at
all...
i-NoD
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'fix' corrects
issue only for trunk.
I think, in fact, that second ticket should be closed as duplicate, with
additional message about my trunk commit in the first message. Original
problem still exists...
i-NoD
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I had not really considered the option of keeping two rendering paths
for models, one for PIE2(/3) and one for a newer format. It is an
interesting idea, since it will keep compatibility with pieslicer and
older works.
However, none of the difficult issues are solved this way. The biggest
Perhaps I should say something more about my plans.
I realized a while ago that moving over to WZM all at once would be
really difficult, due to the incredibly complicated model drawing
system in Warzone. So I began upgrading PIE models and drawing code
simultaneously bit by bit.
Removing
level with 1.4. Quite a fallback I'd
say...
Its possible to switch it off TCMask completely or badly emulate with lesser
OGL if there is no OGL 1.4 in the system, but again, do we need this in
trunk?
i-NoD
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, from the fact that the OS X build now has tons of
warnings).
-Zarel
Tons? There were only four in the last report... Anyway, keep'em coming.
:)
i-NoD
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don't know for sure, but
maybe a majority of modders/people aren't aware of the feature? We could
re-announce it and just to see if it will interest someone. We could always
remove it if not... just give another chance.
i-NoD
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that, as it's clear for
me that mod-only feature (effectively unused) will not live long...
That's is the only option I see in contrast to removal...
i-NoD
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Fine, I got you point and will not object more.
And I already have one branch to keep up and there is no point to spread up
even more.
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Hello everyone,
We should probably give them better names, then... Aren't they
currently something really weird?
Still, weird is better than nothing.
This is a good idea!
I've played the campaign on PSX and that was not quite yesterday :)
So I don't remember if there where any mission names
it instead.
For example: a modeler could display a unit weakness by using a glassed
top with subsequent tweak to top armor level...
Plus the feature isn't too complex when compared with some other WZ code...
Well it's just IMHO.
i-NoD
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May I suddenly pop-up and add some notices?
On Thu, Feb 4, 2010 at 1:25 AM, Guangcong Luo za...@wz2100.net wrote:
5 months ago, i-NoD wrote a patch to make teamcolors easier to implement.
I was wondering if anyone's tested this patch. It it's stable and
finished, we may wish to commit
I can't get why 7 of 8 bodies connectors were removed, but the their number
was left unchanged. Any clues?
I-NoD
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30.09.09, 03:57, Zarel zare...@gmail.com:
On Tue, Sep 29, 2009 at 6:44 PM, Zarel wrote:
OpenGL 2.x is basically available on any Direct3D 9 compatible card
(Except some Intel IGP). And how many people play Warzone on a Laptop?
Considering laptops are now more popular on desktops, and
Stephen Swaney wrote:
Is this just a random small change in actionUpdateDroid() or does it
affect something specific?
It's a small simplification, nothing serious. The whole DACTION_MOVEFIRE
case is a one big mess IMO. Consider this code (70 lines before my change):
if
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