Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Giel van Schijndel
The Watermelon schreef: On 1/23/07, *Per Inge Mathisen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: The patch sounds awesome! On 1/22/07, The Watermelon [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Changes:(wz28b.patch) 4.Fixed a bug which prevents the droids from removing

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Dennis Schridde
Am Sonntag, 28. Januar 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Sonntag, 28. Januar 2007 schrieb Giel van Schijndel: The Watermelon schreef: On 1/28/07, *Giel van Schijndel* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I assume ai.c's changes belong to 4?

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread The Watermelon
On 1/28/07, Giel van Schijndel [EMAIL PROTECTED] wrote: I'm assuming all changes to projectile.c only are change 8? Because I see no mention of the removal of extendRad and it being replaced by iRad (I find both of these names rather non-descriptive btw). So a question, what is extendRad's

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Giel van Schijndel
Per Inge Mathisen schreef: On 1/28/07, Dennis Schridde [EMAIL PROTECTED] wrote: C-Question (no criticism, I just don't know my C) for(i=0; i1; i++) is equivalent to for(i=0; i1; ++i) as long as the increment is the sole thing done (eg. it doesn't read like for(i=0; i1; i++, sum+=i))?

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Christian Ohm
On Sunday, 28 January 2007 at 18:56, Dennis Schridde wrote: increment is the sole thing done (eg. it doesn't read like for(i=0; i1; i++, sum+=i))? Even in that line i++ and ++i are equivalent. Both increase i, but one returns the original value of i, the other the increased value. So you have

Re: [Warzone-dev] 500KB patch...

2007-01-24 Thread Dennis Schridde
Am Mittwoch, 24. Januar 2007 21:15 schrieb Per Inge Mathisen: On 1/24/07, The Watermelon [EMAIL PROTECTED] wrote: 4.Fixed a bug which prevents the droids from removing 'died' targets for auxiliary weapons. Committed. 7.Changed vectorToAngle in move.c a bit to improve its

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread Dennis Schridde
Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon: Couldnt separate them into smaller patches because the changes 'twisted' alot...sorry for the huge patch. This is the final patch? Or another work-in-progress patch? (I won't have time to review it the next weeks... Sorry.)

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread Troman
- Original Message - From: Dennis Schridde [EMAIL PROTECTED] To: Development list warzone-dev@gna.org Sent: Tuesday, January 23, 2007 4:03 PM Subject: Re: [Warzone-dev] 500KB patch... Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon: Couldnt separate them into smaller patches

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread The Watermelon
On 1/23/07, Gerard Krol [EMAIL PROTECTED] wrote: A little review based on only reading wz28b.patch, not applying it: ## line 59: MAX_OAINFO_OBJS is a strange name, whether you added it or it was already in, this needs to be clear. Example: - BASE_OBJECT

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread Per Inge Mathisen
The patch sounds awesome! On 1/22/07, The Watermelon [EMAIL PROTECTED] wrote: Changes:(wz28b.patch) 4.Fixed a bug which prevents the droids from removing 'died' targets for auxiliary weapons. 5.Fixed some net message size count problems with vtol I made when adding multiple weapons to vtol

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread Dennis Schridde
Am Dienstag, 23. Januar 2007 17:51 schrieb Gerard Krol: A little review based on only reading wz28b.patch, not applying it: Cool! Looks like someone is going to save me a bunch of time. :) Thanks! Watermelon: What should generally be avoided is magic values or names shortened till mutilation...

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread Giel van Schijndel
Dennis Schridde schreef: Am Dienstag, 23. Januar 2007 17:51 schrieb Gerard Krol: A little review based on only reading wz28b.patch, not applying it: Cool! Looks like someone is going to save me a bunch of time. :) Thanks! Yes, watermelon, I'm willing to give that patch a look as

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread vs2k5
On Tue, 23 Jan 2007 10:27:29 -0500 The Watermelon [EMAIL PROTECTED] wrote: On 1/23/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon: Couldnt separate them into smaller patches because the changes 'twisted' alot...sorry for the huge patch.

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread Giel van Schijndel
Dennis Schridde schreef: Am Dienstag, 23. Januar 2007 23:05 schrieb Giel van Schijndel: Both MP and SP (singleplayer) are affected by the patch (at least the data of those is). As far as I understood it, for you to see any effect with this patch, you need to have a mod which provides

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread The Watermelon
On 1/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I think I do not understand what is meant by: Changes:(wz28b.patch) 1.Added 3 new propulsions that can be defined in propulsions.txt(jet,helix,navy) 2.Added new structures: rearmCentre(auto-rearm all units within its 'rearmRadius')