The Watermelon schreef:
On 1/23/07, *Per Inge Mathisen* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
The patch sounds awesome!
On 1/22/07, The Watermelon [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Changes:(wz28b.patch)
4.Fixed a bug which prevents the droids from removing
Am Sonntag, 28. Januar 2007 schrieb Giel van Schijndel:
Dennis Schridde schreef:
Am Sonntag, 28. Januar 2007 schrieb Giel van Schijndel:
The Watermelon schreef:
On 1/28/07, *Giel van Schijndel* [EMAIL PROTECTED] mailto:[EMAIL
PROTECTED]
wrote:
I assume ai.c's changes belong to 4?
On 1/28/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
I'm assuming all changes to projectile.c only are change 8? Because I
see no mention of the removal of extendRad and it being replaced by iRad
(I find both of these names rather non-descriptive btw).
So a question, what is extendRad's
Per Inge Mathisen schreef:
On 1/28/07, Dennis Schridde [EMAIL PROTECTED] wrote:
C-Question (no criticism, I just don't know my C)
for(i=0; i1; i++) is equivalent to for(i=0; i1; ++i) as long as the
increment is the sole thing done (eg. it doesn't read like for(i=0; i1;
i++,
sum+=i))?
On Sunday, 28 January 2007 at 18:56, Dennis Schridde wrote:
increment is the sole thing done (eg. it doesn't read like for(i=0; i1; i++,
sum+=i))?
Even in that line i++ and ++i are equivalent. Both increase i, but one
returns the original value of i, the other the increased value. So you
have
Am Mittwoch, 24. Januar 2007 21:15 schrieb Per Inge Mathisen:
On 1/24/07, The Watermelon [EMAIL PROTECTED] wrote:
4.Fixed a bug which prevents the droids from removing 'died' targets
for auxiliary weapons.
Committed.
7.Changed vectorToAngle in move.c a bit to improve its
Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon:
Couldnt separate them into smaller patches because the changes 'twisted'
alot...sorry for the huge patch.
This is the final patch? Or another work-in-progress patch?
(I won't have time to review it the next weeks... Sorry.)
- Original Message -
From: Dennis Schridde [EMAIL PROTECTED]
To: Development list warzone-dev@gna.org
Sent: Tuesday, January 23, 2007 4:03 PM
Subject: Re: [Warzone-dev] 500KB patch...
Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon:
Couldnt separate them into smaller patches
On 1/23/07, Gerard Krol [EMAIL PROTECTED] wrote:
A little review based on only reading wz28b.patch, not applying it:
## line 59: MAX_OAINFO_OBJS is a strange name, whether you added it or it
was already in, this needs to be clear. Example:
- BASE_OBJECT
The patch sounds awesome!
On 1/22/07, The Watermelon [EMAIL PROTECTED] wrote:
Changes:(wz28b.patch)
4.Fixed a bug which prevents the droids from removing 'died' targets for
auxiliary weapons.
5.Fixed some net message size count problems with vtol I made when adding
multiple weapons to vtol
Am Dienstag, 23. Januar 2007 17:51 schrieb Gerard Krol:
A little review based on only reading wz28b.patch, not applying it:
Cool! Looks like someone is going to save me a bunch of time. :) Thanks!
Watermelon: What should generally be avoided is magic values or names
shortened till mutilation...
Dennis Schridde schreef:
Am Dienstag, 23. Januar 2007 17:51 schrieb Gerard Krol:
A little review based on only reading wz28b.patch, not applying it:
Cool! Looks like someone is going to save me a bunch of time. :) Thanks!
Yes, watermelon, I'm willing to give that patch a look as
On Tue, 23 Jan 2007 10:27:29 -0500 The Watermelon
[EMAIL PROTECTED] wrote:
On 1/23/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon:
Couldnt separate them into smaller patches because the changes
'twisted'
alot...sorry for the huge patch.
Dennis Schridde schreef:
Am Dienstag, 23. Januar 2007 23:05 schrieb Giel van Schijndel:
Both MP and SP (singleplayer) are affected by the patch (at least the
data of those is).
As far as I understood it, for you to see any effect with this patch, you
need
to have a mod which provides
On 1/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I think I do not understand what is meant by:
Changes:(wz28b.patch)
1.Added 3 new propulsions that can be defined in
propulsions.txt(jet,helix,navy)
2.Added new structures:
rearmCentre(auto-rearm all units within its 'rearmRadius')
15 matches
Mail list logo