Update of bug #24740 (project wesnoth):
Status:None => Fixed
Assigned to:None => elvish_hunter
___
Follow-up Comment #2:
It was
Update of bug #24696 (project wesnoth):
Status:None => Fixed
Assigned to:None => elvish_hunter
___
Follow-up Comment #1:
Fixed in
Update of bug #23977 (project wesnoth):
Item Group: None of the others => WML Tools
Status:None => Ready For Test
___
Follow-up Comment #1:
I implemented a
URL:
<http://gna.org/bugs/?23995>
Summary: [move_units_fake]: fake units disappear between
steps
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: mer 28 ott 2015 17:55:26 UTC
Categor
Update of bug #23523 (project wesnoth):
Status: Ready For Test = Fixed
Assigned to:bumbadadabum = elvish_hunter
___
Follow-up Comment #4:
As pointed by gfgtdf
Update of bug #23630 (project wesnoth):
Status:None = Fixed
Assigned to:None = elvish_hunter
___
Follow-up Comment #2:
With pull request
Follow-up Comment #3, bug #23217 (project wesnoth):
I implemented a better version of the fix on 1.13: http://git.io/veML6
Now, when finding a translation_name= that isn't marked as translatable, or
disabled by the _# wmllint: markcheck off_ magic comment, wmllint tells the
user that
Follow-up Comment #4, bug #23217 (project wesnoth):
Fixed a typo in my commit: http://git.io/veMW8
___
Reply to this item at:
http://gna.org/bugs/?23217
___
Messaggio inviato con/da Gna!
Update of bug #23217 (project wesnoth):
Status:None = Fixed
Assigned to:shadowmaster = elvish_hunter
___
Follow-up Comment #1:
Fixed in this commit
Update of bug #23335 (project wesnoth):
Severity: 3 - Normal = 1 - Wish
___
Follow-up Comment #2:
Since this is a feature request, I'm changing its severity to 1 - Wish.
Update of bug #20497 (project wesnoth):
Severity: 4 - Important = 5 - Blocker
___
Follow-up Comment #1:
Although this is not my field, I prepared a quick patch that seems to work:
Index:
Follow-up Comment #3, bug #20208 (project wesnoth):
I was recently informed that the same error happens in Northern Rebirth, at
the end of the scenario To the Mines; this time, the error is
*invalid side(1) found in unit declaration*
I'm attaching the start of scenario and turn 9 savegames,
Follow-up Comment #4, bug #20208 (project wesnoth):
Typo in my former post: the correct error is
*invalid side(7) found in unit declaration *
___
Reply to this item at:
http://gna.org/bugs/?20208
URL:
http://gna.org/bugs/?20105
Summary: Local game, random map: Map has a header but no
usage
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: mar 28 ago 2012 08:45:46 GMT
Category: Bug
Update of bug #20105 (project wesnoth):
Priority: 5 - Normal = 7 - High
___
Reply to this item at:
http://gna.org/bugs/?20105
___
Messaggio
Update of bug #19758 (project wesnoth):
Status: Confirmed = Fixed
___
Reply to this item at:
http://gna.org/bugs/?19758
___
Messaggio
Update of bug #19758 (project wesnoth):
Status:None = Confirmed
Assigned to:None = elvish_hunter
___
Reply to this item at:
http://gna.org
Update of bug #19743 (project wesnoth):
Status:None = Fixed
Assigned to:None = elvish_hunter
___
Reply to this item at:
http://gna.org
Update of bug #19684 (project wesnoth):
Status:None = Fixed
Assigned to:None = elvish_hunter
___
Reply to this item at:
http://gna.org
Update of bug #19686 (project wesnoth):
Status:None = Fixed
Assigned to:None = elvish_hunter
___
Reply to this item at:
http://gna.org
Update of bug #19735 (project wesnoth):
Severity: 3 - Normal = 5 - Blocker
Status:None = Confirmed
___
Follow-up Comment #1:
I just tested it,
URL:
http://gna.org/bugs/?19656
Summary: [object]s with duration=turn are not removed on the
first turn
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: lun 23 apr 2012 08:23:02 GMT
Category: Bug
URL:
http://gna.org/bugs/?19623
Summary: Enable viewing shroud_data in the inspection window
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: sab 07 apr 2012 08:21:28 GMT
Category: Feature Request
URL:
http://gna.org/bugs/?19545
Summary: [unstore_unit] can advance units only once
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: mer 14 mar 2012 09:36:41 GMT
Category: Bug
Severity
Update of bug #19418 (project wesnoth):
Status:None = Fixed
Assigned to:None = elvish_hunter
___
Follow-up Comment #1:
This feature request
URL:
http://gna.org/bugs/?19213
Summary: wesnoth.get_time_of_day behaves incorrectly
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 23 dic 2011 09:19:26 GMT
Category: Bug
URL:
http://gna.org/bugs/?18795
Summary: Lua function wesnoth.simulate_combat() returns -nan
values
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: sab 08 ott 2011 08:24:16 GMT
Category: Bug
Follow-up Comment #2, bug #18778 (project wesnoth):
I can confirm that this bug happens also on 51364M, with the same error
message.
___
Reply to this item at:
http://gna.org/bugs/?18778
___
Update of patch #2470 (project wesnoth):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/patch/?2470
___
Messaggio
URL:
http://gna.org/bugs/?18778
Summary: Wesnoth crashes if :unit is issued on an empty hex
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: dom 02 ott 2011 20:11:31 GMT
Category: Bug
Follow-up Comment #1, bug #18682 (project wesnoth):
In my case (Ubuntu 10.04 LTS, Italian language, 1.9.9+svn, 51226M), all
savegames have January 01 1970 as date, that is Unix's epoch.
___
Reply to this item at:
Update of bug #18498 (project wesnoth):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/bugs/?18498
___
Messaggio
Update of patch #2470 (project wesnoth):
Status: In Progress = Done
___
Reply to this item at:
http://gna.org/patch/?2470
___
Messaggio
Update of bug #18498 (project wesnoth):
Status:None = Fixed
Assigned to:None = elvish_hunter
___
Reply to this item at:
http://gna.org
Update of bug #18502 (project wesnoth):
Status:None = Invalid
Open/Closed:Open = Closed
___
Follow-up Comment #2:
So, it was just a
URL:
http://gna.org/bugs/?18502
Summary: [animate_unit] doesn't trigger defense animations
for some units
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: dom 14 ago 2011 10:03:44 GMT
Category: Bug
URL:
http://gna.org/bugs/?18271
Summary: Lua set/get_dialog_value has no effect on slider
and text_box widgets
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 24 giu 2011 16:40:18 GMT
Category
Follow-up Comment #5, bug #18160 (project wesnoth):
Effectively, r49753 does no longer crash upon this recruitment attemp. But
something else happens: now, in every campaign that I tried (TRoW, SoF, THoT,
just to say some), enemy sides no longer recruit, and the terminal outputs
this (from the
URL:
http://gna.org/bugs/?18160
Summary: LoW: Hostile Mountains crashes with Floating point
exception
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: dom 22 mag 2011 14:40:37 GMT
Category: Bug
URL:
http://gna.org/bugs/?18106
Summary: DM: 'Error while playing the game' in scenario 16
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 06 mag 2011 10:23:59 GMT
Category: Bug
URL:
http://gna.org/bugs/?17930
Summary: Liminal units don't get any ToD bonus/penalty
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: mar 22 mar 2011 10:09:08 GMT
Category: Bug
URL:
http://gna.org/patch/?2470
Summary: [harm_unit]: harmer animation and experience
calculation
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 04 feb 2011 15:43:30 GMT
Priority: 5 - Normal
Follow-up Comment #1, patch #2392 (project wesnoth):
Attached here there is the second version of the patch. It now uses
wesnoth.set_variable to clear the Lua_store_unit variable, and has a changelog
entry.
(file #12236)
___
Additional
URL:
http://gna.org/bugs/?17631
Summary: AOI: Linaera portrait not shown
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: mer 02 feb 2011 10:38:16 GMT
Category: Bug
Severity: 3
URL:
http://gna.org/patch/?2392
Summary: New WML tag [transform_unit]
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: gio 20 gen 2011 09:14:25 GMT
Priority: 5 - Normal
Status: None
URL:
http://gna.org/bugs/?17448
Summary: Lua wesnoth.find_path causes assertion failed with
border locations
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: dom 09 gen 2011 19:42:29 GMT
Category
URL:
http://gna.org/bugs/?17449
Summary: Lua unit.experience field is not writable
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: dom 09 gen 2011 19:51:53 GMT
Category: Feature Request
URL:
http://gna.org/bugs/?17339
Summary: Lost souls don't flee when killed in UtBS Across
the Harsh Sands
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 17 dic 2010 10:51:29 GMT
Category: Bug
URL:
http://gna.org/bugs/?17342
Summary: Traveler's Ring not working on dehydrated units
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: ven 17 dic 2010 18:09:48 GMT
Category: Bug
Follow-up Comment #3, patch #2230 (project wesnoth):
Latest updated version of the patch attached.
(file #11550)
___
Additional Item Attachment:
File name: harm_unit_c.patch Size:4 KB
Follow-up Comment #2, patch #2230 (project wesnoth):
Attached another updated version of the patch.
(file #11434)
___
Additional Item Attachment:
File name: harm_unit.patchSize:2 KB
Follow-up Comment #1, patch #2230 (project wesnoth):
Attached here there is an updated version of the patch.
(file #11384)
___
Additional Item Attachment:
File name: harm_unit.patchSize:1 KB
URL:
http://gna.org/patch/?2230
Summary: new WML tag [harm_unit]
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: giovedì 25/11/2010 alle 09:54
Priority: 5 - Normal
Status: None
53 matches
Mail list logo