[Wesnoth-bugs] [bug #24740] set_variable tag doesn't work in some cases

2016-06-10 Thread Elvish_Hunter
Update of bug #24740 (project wesnoth): Status:None => Fixed Assigned to:None => elvish_hunter ___ Follow-up Comment #2: It was

[Wesnoth-bugs] [bug #24696] Nightstalk ability is broke

2016-05-31 Thread Elvish_Hunter
Update of bug #24696 (project wesnoth): Status:None => Fixed Assigned to:None => elvish_hunter ___ Follow-up Comment #1: Fixed in

[Wesnoth-bugs] [bug #23977] wmllint rules needed for team_name/user_team_name change

2015-11-05 Thread Elvish_Hunter
Update of bug #23977 (project wesnoth): Item Group: None of the others => WML Tools Status:None => Ready For Test ___ Follow-up Comment #1: I implemented a

[Wesnoth-bugs] [bug #23995] [move_units_fake]: fake units disappear between steps

2015-10-28 Thread Elvish_Hunter
URL: <http://gna.org/bugs/?23995> Summary: [move_units_fake]: fake units disappear between steps Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: mer 28 ott 2015 17:55:26 UTC Categor

[Wesnoth-bugs] [bug #23523] Game automatically meet defeat criteria at the start of Captured misssion in Eastern Invasion campaign

2015-06-18 Thread Elvish_Hunter
Update of bug #23523 (project wesnoth): Status: Ready For Test = Fixed Assigned to:bumbadadabum = elvish_hunter ___ Follow-up Comment #4: As pointed by gfgtdf

[Wesnoth-bugs] [bug #23630] [role] type= lists are broken

2015-06-15 Thread Elvish_Hunter
Update of bug #23630 (project wesnoth): Status:None = Fixed Assigned to:None = elvish_hunter ___ Follow-up Comment #2: With pull request

[Wesnoth-bugs] [bug #23217] wmllint needs to handle the new variation_id and variation_name semantics in 1.12.x

2015-04-08 Thread Elvish_Hunter
Follow-up Comment #3, bug #23217 (project wesnoth): I implemented a better version of the fix on 1.13: http://git.io/veML6 Now, when finding a translation_name= that isn't marked as translatable, or disabled by the _# wmllint: markcheck off_ magic comment, wmllint tells the user that

[Wesnoth-bugs] [bug #23217] wmllint needs to handle the new variation_id and variation_name semantics in 1.12.x

2015-04-08 Thread Elvish_Hunter
Follow-up Comment #4, bug #23217 (project wesnoth): Fixed a typo in my commit: http://git.io/veMW8 ___ Reply to this item at: http://gna.org/bugs/?23217 ___ Messaggio inviato con/da Gna!

[Wesnoth-bugs] [bug #23217] wmllint needs to handle the new variation_id and variation_name semantics in 1.12.x

2015-04-07 Thread Elvish_Hunter
Update of bug #23217 (project wesnoth): Status:None = Fixed Assigned to:shadowmaster = elvish_hunter ___ Follow-up Comment #1: Fixed in this commit

[Wesnoth-bugs] [bug #23335] Usability problemfor map/scenario editor

2015-02-28 Thread Elvish_Hunter
Update of bug #23335 (project wesnoth): Severity: 3 - Normal = 1 - Wish ___ Follow-up Comment #2: Since this is a feature request, I'm changing its severity to 1 - Wish.

[Wesnoth-bugs] [bug #20497] Crash for tall background images

2013-02-12 Thread Elvish_Hunter
Update of bug #20497 (project wesnoth): Severity: 4 - Important = 5 - Blocker ___ Follow-up Comment #1: Although this is not my field, I prepared a quick patch that seems to work: Index:

[Wesnoth-bugs] [bug #20208] Campaigns Crash Halfway Through

2012-10-04 Thread Elvish_Hunter
Follow-up Comment #3, bug #20208 (project wesnoth): I was recently informed that the same error happens in Northern Rebirth, at the end of the scenario To the Mines; this time, the error is *invalid side(1) found in unit declaration* I'm attaching the start of scenario and turn 9 savegames,

[Wesnoth-bugs] [bug #20208] Campaigns Crash Halfway Through

2012-10-04 Thread Elvish_Hunter
Follow-up Comment #4, bug #20208 (project wesnoth): Typo in my former post: the correct error is *invalid side(7) found in unit declaration * ___ Reply to this item at: http://gna.org/bugs/?20208

[Wesnoth-bugs] [bug #20105] Local game, random map: Map has a header but no usage

2012-08-28 Thread Elvish_Hunter
URL: http://gna.org/bugs/?20105 Summary: Local game, random map: Map has a header but no usage Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: mar 28 ago 2012 08:45:46 GMT Category: Bug

[Wesnoth-bugs] [bug #20105] Local game, random map: Map has a header but no usage

2012-08-28 Thread Elvish_Hunter
Update of bug #20105 (project wesnoth): Priority: 5 - Normal = 7 - High ___ Reply to this item at: http://gna.org/bugs/?20105 ___ Messaggio

[Wesnoth-bugs] [bug #19758] The South Guard — Choice in the Fog: level finished before acomplishing the required tasks.

2012-05-31 Thread Elvish_Hunter
Update of bug #19758 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?19758 ___ Messaggio

[Wesnoth-bugs] [bug #19758] The South Guard — Choice in the Fog: level finished before acomplishing the required tasks.

2012-05-28 Thread Elvish_Hunter
Update of bug #19758 (project wesnoth): Status:None = Confirmed Assigned to:None = elvish_hunter ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19743] Possible singular/plurar error in a message by Perrin

2012-05-21 Thread Elvish_Hunter
Update of bug #19743 (project wesnoth): Status:None = Fixed Assigned to:None = elvish_hunter ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19684] Kapou'e talking to himself when killing the first elf on the Slient Forest

2012-05-19 Thread Elvish_Hunter
Update of bug #19684 (project wesnoth): Status:None = Fixed Assigned to:None = elvish_hunter ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19686] [wesnoth-sotbe] Missing strings in a dialog at the scenario 14 (Back Home)

2012-05-19 Thread Elvish_Hunter
Update of bug #19686 (project wesnoth): Status:None = Fixed Assigned to:None = elvish_hunter ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19735] EI: Weldyn under Attack: sync error: [input] expected but none found

2012-05-17 Thread Elvish_Hunter
Update of bug #19735 (project wesnoth): Severity: 3 - Normal = 5 - Blocker Status:None = Confirmed ___ Follow-up Comment #1: I just tested it,

[Wesnoth-bugs] [bug #19656] [object]s with duration=turn are not removed on the first turn

2012-04-23 Thread Elvish_Hunter
URL: http://gna.org/bugs/?19656 Summary: [object]s with duration=turn are not removed on the first turn Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: lun 23 apr 2012 08:23:02 GMT Category: Bug

[Wesnoth-bugs] [bug #19623] Enable viewing shroud_data in the inspection window

2012-04-07 Thread Elvish_Hunter
URL: http://gna.org/bugs/?19623 Summary: Enable viewing shroud_data in the inspection window Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: sab 07 apr 2012 08:21:28 GMT Category: Feature Request

[Wesnoth-bugs] [bug #19545] [unstore_unit] can advance units only once

2012-03-14 Thread Elvish_Hunter
URL: http://gna.org/bugs/?19545 Summary: [unstore_unit] can advance units only once Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: mer 14 mar 2012 09:36:41 GMT Category: Bug Severity

[Wesnoth-bugs] [bug #19418] heir to the throne - siege of the elves: They are destroying our hometown/homeland

2012-03-04 Thread Elvish_Hunter
Update of bug #19418 (project wesnoth): Status:None = Fixed Assigned to:None = elvish_hunter ___ Follow-up Comment #1: This feature request

[Wesnoth-bugs] [bug #19213] wesnoth.get_time_of_day behaves incorrectly

2011-12-23 Thread Elvish_Hunter
URL: http://gna.org/bugs/?19213 Summary: wesnoth.get_time_of_day behaves incorrectly Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: ven 23 dic 2011 09:19:26 GMT Category: Bug

[Wesnoth-bugs] [bug #18795] Lua function wesnoth.simulate_combat() returns -nan values

2011-10-08 Thread Elvish_Hunter
URL: http://gna.org/bugs/?18795 Summary: Lua function wesnoth.simulate_combat() returns -nan values Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: sab 08 ott 2011 08:24:16 GMT Category: Bug

[Wesnoth-bugs] [bug #18778] Wesnoth crashes if :unit is issued on an empty hex

2011-10-03 Thread Elvish_Hunter
Follow-up Comment #2, bug #18778 (project wesnoth): I can confirm that this bug happens also on 51364M, with the same error message. ___ Reply to this item at: http://gna.org/bugs/?18778 ___

[Wesnoth-bugs] [patch #2470] [harm_unit]: harmer animation and experience calculation

2011-10-03 Thread Elvish_Hunter
Update of patch #2470 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2470 ___ Messaggio

[Wesnoth-bugs] [bug #18778] Wesnoth crashes if :unit is issued on an empty hex

2011-10-02 Thread Elvish_Hunter
URL: http://gna.org/bugs/?18778 Summary: Wesnoth crashes if :unit is issued on an empty hex Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: dom 02 ott 2011 20:11:31 GMT Category: Bug

[Wesnoth-bugs] [bug #18682] Dates in the load game dialog are screwed up

2011-09-20 Thread Elvish_Hunter
Follow-up Comment #1, bug #18682 (project wesnoth): In my case (Ubuntu 10.04 LTS, Italian language, 1.9.9+svn, 51226M), all savegames have January 01 1970 as date, that is Unix's epoch. ___ Reply to this item at:

[Wesnoth-bugs] [bug #18498] Changelog says falcon now gets feral + one trait, is not the case.

2011-09-20 Thread Elvish_Hunter
Update of bug #18498 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18498 ___ Messaggio

[Wesnoth-bugs] [patch #2470] [harm_unit]: harmer animation and experience calculation

2011-08-19 Thread Elvish_Hunter
Update of patch #2470 (project wesnoth): Status: In Progress = Done ___ Reply to this item at: http://gna.org/patch/?2470 ___ Messaggio

[Wesnoth-bugs] [bug #18498] Changelog says falcon now gets feral + one trait, is not the case.

2011-08-17 Thread Elvish_Hunter
Update of bug #18498 (project wesnoth): Status:None = Fixed Assigned to:None = elvish_hunter ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #18502] [animate_unit] doesn't trigger defense animations for some units

2011-08-15 Thread Elvish_Hunter
Update of bug #18502 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: So, it was just a

[Wesnoth-bugs] [bug #18502] [animate_unit] doesn't trigger defense animations for some units

2011-08-14 Thread Elvish_Hunter
URL: http://gna.org/bugs/?18502 Summary: [animate_unit] doesn't trigger defense animations for some units Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: dom 14 ago 2011 10:03:44 GMT Category: Bug

[Wesnoth-bugs] [bug #18271] Lua set/get_dialog_value has no effect on slider and text_box widgets

2011-06-24 Thread Elvish_Hunter
URL: http://gna.org/bugs/?18271 Summary: Lua set/get_dialog_value has no effect on slider and text_box widgets Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: ven 24 giu 2011 16:40:18 GMT Category

[Wesnoth-bugs] [bug #18160] LoW: Hostile Mountains crashes with Floating point exception

2011-06-04 Thread Elvish_Hunter
Follow-up Comment #5, bug #18160 (project wesnoth): Effectively, r49753 does no longer crash upon this recruitment attemp. But something else happens: now, in every campaign that I tried (TRoW, SoF, THoT, just to say some), enemy sides no longer recruit, and the terminal outputs this (from the

[Wesnoth-bugs] [bug #18160] LoW: Hostile Mountains crashes with Floating point exception

2011-05-22 Thread Elvish_Hunter
URL: http://gna.org/bugs/?18160 Summary: LoW: Hostile Mountains crashes with Floating point exception Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: dom 22 mag 2011 14:40:37 GMT Category: Bug

[Wesnoth-bugs] [bug #18106] DM: 'Error while playing the game' in scenario 16

2011-05-06 Thread Elvish_Hunter
URL: http://gna.org/bugs/?18106 Summary: DM: 'Error while playing the game' in scenario 16 Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: ven 06 mag 2011 10:23:59 GMT Category: Bug

[Wesnoth-bugs] [bug #17930] Liminal units don't get any ToD bonus/penalty

2011-03-22 Thread Elvish_Hunter
URL: http://gna.org/bugs/?17930 Summary: Liminal units don't get any ToD bonus/penalty Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: mar 22 mar 2011 10:09:08 GMT Category: Bug

[Wesnoth-bugs] [patch #2470] [harm_unit]: harmer animation and experience calculation

2011-02-04 Thread Elvish_Hunter
URL: http://gna.org/patch/?2470 Summary: [harm_unit]: harmer animation and experience calculation Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: ven 04 feb 2011 15:43:30 GMT Priority: 5 - Normal

[Wesnoth-bugs] [patch #2392] New WML tag [transform_unit]

2011-02-03 Thread Elvish_Hunter
Follow-up Comment #1, patch #2392 (project wesnoth): Attached here there is the second version of the patch. It now uses wesnoth.set_variable to clear the Lua_store_unit variable, and has a changelog entry. (file #12236) ___ Additional

[Wesnoth-bugs] [bug #17631] AOI: Linaera portrait not shown

2011-02-02 Thread Elvish_Hunter
URL: http://gna.org/bugs/?17631 Summary: AOI: Linaera portrait not shown Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: mer 02 feb 2011 10:38:16 GMT Category: Bug Severity: 3

[Wesnoth-bugs] [patch #2392] New WML tag [transform_unit]

2011-01-20 Thread Elvish_Hunter
URL: http://gna.org/patch/?2392 Summary: New WML tag [transform_unit] Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: gio 20 gen 2011 09:14:25 GMT Priority: 5 - Normal Status: None

[Wesnoth-bugs] [bug #17448] Lua wesnoth.find_path causes assertion failed with border locations

2011-01-09 Thread Elvish_Hunter
URL: http://gna.org/bugs/?17448 Summary: Lua wesnoth.find_path causes assertion failed with border locations Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: dom 09 gen 2011 19:42:29 GMT Category

[Wesnoth-bugs] [bug #17449] Lua unit.experience field is not writable

2011-01-09 Thread Elvish_Hunter
URL: http://gna.org/bugs/?17449 Summary: Lua unit.experience field is not writable Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: dom 09 gen 2011 19:51:53 GMT Category: Feature Request

[Wesnoth-bugs] [bug #17339] Lost souls don't flee when killed in UtBS Across the Harsh Sands

2010-12-17 Thread Elvish_Hunter
URL: http://gna.org/bugs/?17339 Summary: Lost souls don't flee when killed in UtBS Across the Harsh Sands Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: ven 17 dic 2010 10:51:29 GMT Category: Bug

[Wesnoth-bugs] [bug #17342] Traveler's Ring not working on dehydrated units

2010-12-17 Thread Elvish_Hunter
URL: http://gna.org/bugs/?17342 Summary: Traveler's Ring not working on dehydrated units Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: ven 17 dic 2010 18:09:48 GMT Category: Bug

[Wesnoth-bugs] [patch #2230] new WML tag [harm_unit]

2010-12-11 Thread Elvish_Hunter
Follow-up Comment #3, patch #2230 (project wesnoth): Latest updated version of the patch attached. (file #11550) ___ Additional Item Attachment: File name: harm_unit_c.patch Size:4 KB

[Wesnoth-bugs] [patch #2230] new WML tag [harm_unit]

2010-11-29 Thread Elvish_Hunter
Follow-up Comment #2, patch #2230 (project wesnoth): Attached another updated version of the patch. (file #11434) ___ Additional Item Attachment: File name: harm_unit.patchSize:2 KB

[Wesnoth-bugs] [patch #2230] new WML tag [harm_unit]

2010-11-26 Thread Elvish_Hunter
Follow-up Comment #1, patch #2230 (project wesnoth): Attached here there is an updated version of the patch. (file #11384) ___ Additional Item Attachment: File name: harm_unit.patchSize:1 KB

[Wesnoth-bugs] [patch #2230] new WML tag [harm_unit]

2010-11-25 Thread Elvish_Hunter
URL: http://gna.org/patch/?2230 Summary: new WML tag [harm_unit] Project: Battle for Wesnoth Submitted by: elvish_hunter Submitted on: giovedì 25/11/2010 alle 09:54 Priority: 5 - Normal Status: None