[Wesnoth-bugs] [bug #23082] scons (any non-Xcode) build broken (apple only)

2014-12-19 Thread Simon Forsyth
Update of bug #23082 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23082 ___ Message sent

[Wesnoth-bugs] [bug #23082] scons (any non-Xcode) build broken (apple only)

2014-12-17 Thread Simon Forsyth
Update of bug #23082 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #1: I don't have homebrew so if someone could see if I've fixed it, that would be nice.

[Wesnoth-bugs] [bug #21465] Count of units that can move to a hex is useless

2014-01-09 Thread Simon Forsyth
URL: http://gna.org/bugs/?21465 Summary: Count of units that can move to a hex is useless Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Thu 09 Jan 2014 03:54:45 PM EST Category: Bug

[Wesnoth-bugs] [bug #21466] Selecting enemy units doesn't make sense

2014-01-09 Thread Simon Forsyth
URL: http://gna.org/bugs/?21466 Summary: Selecting enemy units doesn't make sense Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Thu 09 Jan 2014 03:58:58 PM EST Category: Bug

[Wesnoth-bugs] [bug #21372] Pressing 't' to continue moving after sighting unit no longer works

2013-12-24 Thread Simon Forsyth
URL: http://gna.org/bugs/?21372 Summary: Pressing 't' to continue moving after sighting unit no longer works Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Tue 24 Dec 2013 04:33:12 PM EST Category:

[Wesnoth-bugs] [patch #3799] Fix colour issues on story screens.

2013-03-30 Thread Simon Forsyth
Update of patch #3799 (project wesnoth): Status:None = Done Assigned to:lipk = alarantalara Open/Closed:Open = Closed

[Wesnoth-bugs] [patch #3799] Fix colour issues on story screens.

2013-03-25 Thread Simon Forsyth
URL: http://gna.org/patch/?3799 Summary: Fix colour issues on story screens. Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Mon 25 Mar 2013 08:57:46 PM EDT Priority: 5 - Normal

[Wesnoth-bugs] [bug #20468] replace_map doesn't update owned villages

2013-01-31 Thread Simon Forsyth
URL: http://gna.org/bugs/?20468 Summary: replace_map doesn't update owned villages Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Thu 31 Jan 2013 07:21:03 PM EST Category: Bug

[Wesnoth-bugs] [bug #20456] Human Alliance -- Abnormal start possessions

2013-01-30 Thread Simon Forsyth
Update of bug #20456 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: Duplicate of bug #20373. Is likely a consequence of bug #20455.

[Wesnoth-bugs] [bug #20438] Hitpoints bug in Bad Moon Rising

2013-01-15 Thread Simon Forsyth
Follow-up Comment #1, bug #20438 (project wesnoth): Integer overflow or underflow is possible in 1.10 and earlier, though it should require several effects of the same type (3-4) to be applied for it to occur. This therefore may already be fixed in 1.11, since the calculations there use floating

[Wesnoth-bugs] [bug #20394] Player can leave just as game starts

2013-01-13 Thread Simon Forsyth
Follow-up Comment #2, bug #20394 (project wesnoth): It sounds like a player left and the host started the game at roughly the same time. If the two messages crossed each other in transit, then another player might see the first player leave before the game starts (while the host does not). (End

[Wesnoth-bugs] [bug #20416] WML errors don't clear on first confirmation *Linux*

2013-01-09 Thread Simon Forsyth
Follow-up Comment #1, bug #20416 (project wesnoth): I have also observed this on OS X, so it appears that the behavior not occurring on Windows as mentioned in the forum is the unusual case. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2012-12-29 Thread Simon Forsyth
Follow-up Comment #4, bug #20373 (project wesnoth): This forum post looks related: http://forums.wesnoth.org/viewtopic.php?f=21t=38106 I suspect the issue is larger than just this campaign. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20389] Game freezes after units board ship, SOTBE-Clash of Armies, turn 21

2012-12-28 Thread Simon Forsyth
Follow-up Comment #1, bug #20389 (project wesnoth): Did you kill all the other transports? ___ Reply to this item at: http://gna.org/bugs/?20389 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #20389] Game freezes after units board ship, SOTBE-Clash of Armies, turn 21

2012-12-28 Thread Simon Forsyth
Update of bug #20389 (project wesnoth): Status:None = Fixed Assigned to:None = alarantalara ___ Reply to this item at:

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2012-12-26 Thread Simon Forsyth
Follow-up Comment #3, bug #20373 (project wesnoth): Someone (else?) has posted relevant save games here: http://forums.wesnoth.org/viewtopic.php?f=4t=38087 Save files in OS X are located in /Users/your account/Library/Application Support/Wesnoth (version)/

[Wesnoth-bugs] [bug #19827] wmlparser2.py aborts with errors

2012-12-22 Thread Simon Forsyth
Update of bug #19827 (project wesnoth): Status:None = Wont Fix Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #14401] Graphic bug (in LOW-3): Buttons (Menu, Actions, End Turn) are drawn too late.

2012-12-20 Thread Simon Forsyth
Update of bug #14401 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?14401 ___ Message sent

[Wesnoth-bugs] [bug #20380] field descriptions (random map etc.) are shown ABOVE chat text

2012-12-20 Thread Simon Forsyth
Update of bug #20380 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: Looks like a duplicate of bug #16069.

[Wesnoth-bugs] [bug #20168] 2p - Sablestone Delta assymetrical starting positions

2012-12-20 Thread Simon Forsyth
Update of bug #20168 (project wesnoth): Status:None = Invalid ___ Reply to this item at: http://gna.org/bugs/?20168 ___ Message sent

[Wesnoth-bugs] [bug #20168] 2p - Sablestone Delta assymetrical starting positions

2012-12-20 Thread Simon Forsyth
Update of bug #20168 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20168 ___ Message sent

[Wesnoth-bugs] [bug #20373] Legend of Wesmere-New fromthe front/Human Alliance loses all progress

2012-12-19 Thread Simon Forsyth
Follow-up Comment #1, bug #20373 (project wesnoth): Can you post the saves as well? Especially the one that crashes the game. ___ Reply to this item at: http://gna.org/bugs/?20373 ___

[Wesnoth-bugs] [bug #17807] Resizing game window while message is displayed removes menus

2012-12-19 Thread Simon Forsyth
Update of bug #17807 (project wesnoth): Status: Confirmed = Duplicate ___ Follow-up Comment #1: bug #19666 duplicates this bug. Marking this bug as the duplicate as the other has received more

[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons

2012-12-19 Thread Simon Forsyth
Follow-up Comment #3, bug #19666 (project wesnoth): This is a duplicate of bug #17807. Marking the older bug as the duplicate due to lack of discussion there and because this one is more general. Important points from other report: Has existed since 1.9.4 (or earlier) A workaround of resizing

[Wesnoth-bugs] [bug #17807] Resizing game window while message is displayed removes menus

2012-12-19 Thread Simon Forsyth
Update of bug #17807 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17807 ___ Message sent

[Wesnoth-bugs] [patch #3570] Rename RCA AI from 'testing' to 'default'

2012-12-13 Thread Simon Forsyth
Update of patch #3570 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3570 ___ Message sent

[Wesnoth-bugs] [bug #19985] terrain_mask defigure the output of the map editor

2012-12-10 Thread Simon Forsyth
Update of bug #19985 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #2: If it's resolved

[Wesnoth-bugs] [bug #15771] remove east/west scroll bar for mp lobby chat

2012-12-09 Thread Simon Forsyth
Follow-up Comment #3, bug #15771 (project wesnoth): Testing in the new lobby on 1.10.5 shows that a scroll bar appears briefly, then the text rewraps itself to fit and the scroll bar goes away. So it appears to work there too. ___ Reply to

[Wesnoth-bugs] [bug #20292] New unit checksum error during replay of A New Land

2012-12-09 Thread Simon Forsyth
Update of bug #20292 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #3: This appears to have been fixed in 1.11.1. I wouldn't be surprised if r55800 (which fixed a

[Wesnoth-bugs] [bug #19708] Date formatting issue on Windows

2012-12-09 Thread Simon Forsyth
Update of bug #19708 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: Marking as a duplicate of bug #20268 as that bug report is concerned with the same issue but has

[Wesnoth-bugs] [bug #20268] Make it possible for Wesnoth to provide month name translations and the like

2012-12-09 Thread Simon Forsyth
Follow-up Comment #2, bug #20268 (project wesnoth): bug #19708 has been marked as a duplicate of this bug. ___ Reply to this item at: http://gna.org/bugs/?20268 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #18550] Extension Manager should prevent re-downloading/re-installing or display a warning

2012-12-09 Thread Simon Forsyth
Update of bug #18550 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: A is implemented in

[Wesnoth-bugs] [bug #20192] Fireghost images duplicated in core and UtBS campaign

2012-12-08 Thread Simon Forsyth
Update of bug #20192 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20192 ___ Message sent

[Wesnoth-bugs] [bug #19595] Silver Mage incorrectly permissible as leader in Age of Heroes

2012-12-08 Thread Simon Forsyth
Update of bug #19595 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19595 ___ Message sent

[Wesnoth-bugs] [bug #19303] A dwarf ally is spawned in a cave wall in UtBS Scenario 5

2012-12-08 Thread Simon Forsyth
Update of bug #19303 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19303 ___ Message sent

[Wesnoth-bugs] [bug #16772] TRoW A New Land -- AI won't attack

2012-12-08 Thread Simon Forsyth
Update of bug #16772 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16772 ___ Message sent

[Wesnoth-bugs] [bug #20035] Crash in whiteboard when trying to attack

2012-12-08 Thread Simon Forsyth
Update of bug #20035 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20035 ___ Message sent

[Wesnoth-bugs] [bug #20343] Castle overlay does not disable keep functionality of a keep...

2012-12-06 Thread Simon Forsyth
Follow-up Comment #5, bug #20343 (project wesnoth): The tile description is also effectively unchangeable. Overlay descriptions are supposed to override descriptions for the base terrain and it makes sense to do so in every case but this (forests, mushroom groves, the castle overlay on all other

[Wesnoth-bugs] [bug #8096] get add-ons: should manage add-ons already downloaded

2012-12-05 Thread Simon Forsyth
Update of bug #8096 (project wesnoth): Status:None = Ready For Test Assigned to:mordante = shadowmaster ___ Follow-up Comment #3: I believe the new

[Wesnoth-bugs] [bug #13449] hotkey assignment too wide

2012-12-05 Thread Simon Forsyth
Update of bug #13449 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #3: The new hotkey dialog in 1.11.0+svn truncates the text and adds ellipses when the text becomes

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-12-03 Thread Simon Forsyth
Follow-up Comment #4, bug #20322 (project wesnoth): Apparently this report represents more than one bug. The included sample code does indeed no longer cause problems. However, the case where I originally found the problem still has OOS occur. I originally found the problem in Lua AI code.

[Wesnoth-bugs] [bug #13119] The ai should only recruit level one units for scouting

2012-12-03 Thread Simon Forsyth
Update of bug #13119 (project wesnoth): Status:None = Ready For Test Assigned to:None = alarantalara ___ Follow-up Comment #7: The experimental AI

[Wesnoth-bugs] [bug #19353] Update 6p_Vocano.map

2012-12-03 Thread Simon Forsyth
Follow-up Comment #2, bug #19353 (project wesnoth): Is this considered to be solved yet? ___ Reply to this item at: http://gna.org/bugs/?19353 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #16600] LOW: better AI for final level

2012-12-03 Thread Simon Forsyth
Update of bug #16600 (project wesnoth): Item Group: None of the others = Artificial Intelligence ___ Reply to this item at: http://gna.org/bugs/?16600 ___ Message sent

[Wesnoth-bugs] [bug #15919] Scaling images makes them off-centre

2012-12-03 Thread Simon Forsyth
Follow-up Comment #1, bug #15919 (project wesnoth): The key assumes that the image is 72x72 and places it so that top left of the image and hex match. There are two ways around this. 1) Use the halo key which centers the image. 2) Use BLIT to paste the image where you want on top of the image

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-12-03 Thread Simon Forsyth
Follow-up Comment #5, bug #20322 (project wesnoth): Or maybe not. The AI appears to run at odd times. I just ran into something that demonstrates that side turn events run after the AI starts actions. That is, the AI ran, found its recruitment list and picked a unit. Then a side turn event

[Wesnoth-bugs] [bug #19353] Update 6p_Vocano.map

2012-12-03 Thread Simon Forsyth
Update of bug #19353 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #20162] Crash during Campaign

2012-12-03 Thread Simon Forsyth
Update of bug #20162 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #6: Tested at r55803 - appears to work properly.

[Wesnoth-bugs] [bug #19595] Silver Mage incorrectly permissible as leader in Age of Heroes

2012-12-03 Thread Simon Forsyth
Update of bug #19595 (project wesnoth): Status:None = Fixed Assigned to:None = alarantalara ___ Reply to this item at:

[Wesnoth-bugs] [bug #20202] All text (at least in the English version) is replaced by rectangular boxes

2012-12-02 Thread Simon Forsyth
Update of bug #20202 (project wesnoth): Status: Need Info = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16772] TRoW A New Land -- AI won't attack

2012-12-01 Thread Simon Forsyth
Update of bug #16772 (project wesnoth): Status: In Progress = Fixed Assigned to: zookeeper = alarantalara ___ Reply to this item at:

[Wesnoth-bugs] [bug #15771] remove east/west scroll bar for mp lobby chat

2012-12-01 Thread Simon Forsyth
Update of bug #15771 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Testing a long string in 1.8, 1.10 and 1.11 all show wrapping occurs properly. Exactly what text

[Wesnoth-bugs] [bug #15771] remove east/west scroll bar for mp lobby chat

2012-12-01 Thread Simon Forsyth
Update of bug #15771 (project wesnoth): Status: Need Info = Works For Me ___ Reply to this item at: http://gna.org/bugs/?15771 ___ Message sent

[Wesnoth-bugs] [bug #11837] Improve AI to make better use of the leader

2012-12-01 Thread Simon Forsyth
Update of bug #11837 (project wesnoth): Item Group: None of the others = Artificial Intelligence ___ Reply to this item at: http://gna.org/bugs/?11837 ___ Message sent

[Wesnoth-bugs] [bug #20251] Non-letters not working as hotkeys

2012-11-27 Thread Simon Forsyth
Follow-up Comment #7, bug #20251 (project wesnoth): Ctrl+space doesn't work in 1.10.5 either so I think I can consider it a bug unrelated to the issue originally reported. '=' as a hotkey seems to be a display issue, not a functional one, since it works but isn't displayed properly in the

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-11-26 Thread Simon Forsyth
Follow-up Comment #1, bug #20322 (project wesnoth): This does have the workaround of ensuring that any private units created contain no random content (name, gender, traits, etc.) ___ Reply to this item at: http://gna.org/bugs/?20322

[Wesnoth-bugs] [bug #20249] Hotkeys with ALT not working correctly

2012-11-26 Thread Simon Forsyth
Update of bug #20249 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?20249 ___ Message sent

[Wesnoth-bugs] [bug #20251] Non-letters not working as hotkeys

2012-11-26 Thread Simon Forsyth
Update of bug #20251 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?20251 ___ Message sent

[Wesnoth-bugs] [bug #20191] Mounted units have -70% chance to be hit in forests

2012-11-26 Thread Simon Forsyth
Update of bug #20191 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20191 ___ Message sent

[Wesnoth-bugs] [bug #20252] Modifiers as hot keys

2012-11-26 Thread Simon Forsyth
Update of bug #20252 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?20252 ___ Message sent

[Wesnoth-bugs] [bug #20322] Private units created with Lua cause OOS in replays

2012-11-22 Thread Simon Forsyth
URL: http://gna.org/bugs/?20322 Summary: Private units created with Lua cause OOS in replays Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Thu 22 Nov 2012 09:20:46 PM EST Category: Bug

[Wesnoth-bugs] [bug #20202] All text (at least in the English version) is replaced by rectangular boxes

2012-11-11 Thread Simon Forsyth
Update of bug #20202 (project wesnoth): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?20202 ___ Message sent

[Wesnoth-bugs] [bug #20242] Negative defence values and [effect]s with apply_to=defense

2012-10-16 Thread Simon Forsyth
Update of bug #20242 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: Duplicate of bug #20191 ___ Reply to

[Wesnoth-bugs] [bug #20242] Negative defence values and [effect]s with apply_to=defense

2012-10-16 Thread Simon Forsyth
Follow-up Comment #2, bug #20242 (project wesnoth): This will not change in 1.10.x to avoid OOS problems. It may change in 1.11. You can probably work around the problem in 1.10 by applying two effects in the object, each with a filter, one of which only applies if the defense is negative and a

[Wesnoth-bugs] [bug #20208] Campaigns Crash Halfway Through

2012-10-04 Thread Simon Forsyth
Update of bug #20208 (project wesnoth): Status: Fixed = In Progress Assigned to:None = ayne ___ Follow-up Comment #5: The attached

[Wesnoth-bugs] [bug #20218] Unit List sometimes doesn't update unit level

2012-10-04 Thread Simon Forsyth
Update of bug #20218 (project wesnoth): Status:None = Invalid ___ Reply to this item at: http://gna.org/bugs/?20218 ___ Message sent

[Wesnoth-bugs] [bug #20218] Unit List sometimes doesn't update unit level

2012-10-04 Thread Simon Forsyth
Update of bug #20218 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20218 ___ Message sent

[Wesnoth-bugs] [bug #20211] Story only scenarios with victory in prestart should not require side definition

2012-10-03 Thread Simon Forsyth
Follow-up Comment #2, bug #20211 (project wesnoth): What I'm seeing happening is that the after the scenario ends in victory, the game recognizes that it ended in the prestart event. There are no teams defined in the scenario, so teams_.empty() evaluates to true at line 432 of

[Wesnoth-bugs] [bug #19303] A dwarf ally is spawned in a cave wall in UtBS Scenario 5

2012-10-01 Thread Simon Forsyth
Update of bug #19303 (project wesnoth): Status: In Progress = Fixed Assigned to:crab = alarantalara ___ Reply to this item at:

[Wesnoth-bugs] [bug #20208] Campaigns Crash Halfway Through

2012-10-01 Thread Simon Forsyth
Update of bug #20208 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?20208 ___ Message sent

[Wesnoth-bugs] [bug #20211] Story only scenarios with victory in prestart should not require side definition

2012-10-01 Thread Simon Forsyth
URL: http://gna.org/bugs/?20211 Summary: Story only scenarios with victory in prestart should not require side definition Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Tue 02 Oct 2012 01:50:15 AM EDT

[Wesnoth-bugs] [bug #20178] Legend of Wesmere crashes after Elves last Stand

2012-10-01 Thread Simon Forsyth
Update of bug #20178 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: Crash is duplicate of bug #20208, which includes other scenarios in which it occurs. Please

[Wesnoth-bugs] [bug #20207] Ambush not working in new tropical tree hex

2012-09-30 Thread Simon Forsyth
Update of bug #20207 (project wesnoth): Status:None = Fixed Assigned to:None = alarantalara ___ Reply to this item at:

[Wesnoth-bugs] [bug #19762] Tile obscures unit

2012-09-28 Thread Simon Forsyth
Update of bug #19762 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #3: Duplicate of bug #13242. ___ Reply to

[Wesnoth-bugs] [bug #19762] Tile obscures unit

2012-09-28 Thread Simon Forsyth
Update of bug #19762 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19762 ___ Message sent

[Wesnoth-bugs] [bug #16908] Line doesn't fit on canvas

2012-09-28 Thread Simon Forsyth
Update of bug #16908 (project wesnoth): Status:None = Works For Me ___ Follow-up Comment #1: This problem appears to have been resolved at some point before 1.10.4 since I cannot reproduce

[Wesnoth-bugs] [patch #3360] Fix for bug #19862 and more

2012-09-28 Thread Simon Forsyth
Follow-up Comment #4, patch #3360 (project wesnoth): Would be worth checking to see if this patch also addresses bug bug #16220 ___ Reply to this item at: http://gna.org/patch/?3360 ___

[Wesnoth-bugs] [bug #20192] Fireghost images duplicated in core and UtBS campaign

2012-09-22 Thread Simon Forsyth
Update of bug #20192 (project wesnoth): Severity: 3 - Normal = 2 - Minor Status:None = In Progress Assigned to:None = alarantalara

[Wesnoth-bugs] [bug #20192] Fireghost images duplicated in core and UtBS campaign

2012-09-22 Thread Simon Forsyth
Update of bug #20192 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?20192 ___ Message sent

[Wesnoth-bugs] [bug #20191] Mounted units have -70% chance to be hit in forests

2012-09-21 Thread Simon Forsyth
Follow-up Comment #1, bug #20191 (project wesnoth): This is intended. Negative defenses have special meaning and are also used by the feral trait to indicate that this defense value cannot be improved on. A fix to support WML changes would probably mean reversing modifications on negative

[Wesnoth-bugs] [bug #20113] Editor buttons not working.

2012-08-30 Thread Simon Forsyth
Update of bug #20113 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?20113 ___ Message sent

[Wesnoth-bugs] [bug #20102] Home villages not getting burned in first scenario of Campaign Heir to the Throne

2012-08-27 Thread Simon Forsyth
Update of bug #20102 (project wesnoth): Status:None = Invalid ___ Reply to this item at: http://gna.org/bugs/?20102 ___ Message sent

[Wesnoth-bugs] [bug #19949] Turns left counter initially incorrect when objectives change and turn limit is extended

2012-08-27 Thread Simon Forsyth
Update of bug #19949 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19949 ___ Message sent

[Wesnoth-bugs] [bug #19753] Missing hexagon transition

2012-08-27 Thread Simon Forsyth
Update of bug #19753 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19753 ___ Message sent

[Wesnoth-bugs] [bug #19996] Start of scenario saves always use old carryover

2012-08-27 Thread Simon Forsyth
Update of bug #19996 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19996 ___ Message sent

[Wesnoth-bugs] [bug #19995] Scenario starts do not honor recruit list from previous scenario

2012-08-27 Thread Simon Forsyth
Update of bug #19995 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19995 ___ Message sent

[Wesnoth-bugs] [bug #20102] Home villages not getting burned in first scenario of Campaign Heir to the Throne

2012-08-27 Thread Simon Forsyth
Update of bug #20102 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20102 ___ Message sent

[Wesnoth-bugs] [bug #19622] Whiteboard can end turn without specific request

2012-08-27 Thread Simon Forsyth
Follow-up Comment #5, bug #19622 (project wesnoth): Sounds fine to me. I think it's a duplicate of a more recently posted bug that had better steps to reproduce anyway. ___ Reply to this item at: http://gna.org/bugs/?19622

[Wesnoth-bugs] [bug #20035] Crash in whiteboard when trying to attack

2012-08-06 Thread Simon Forsyth
URL: http://gna.org/bugs/?20035 Summary: Crash in whiteboard when trying to attack Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Mon 06 Aug 2012 06:01:29 PM EDT Category: Bug

[Wesnoth-bugs] [bug #20035] Crash in whiteboard when trying to attack

2012-08-06 Thread Simon Forsyth
Update of bug #20035 (project wesnoth): Assigned to:None = gabba ___ Reply to this item at: http://gna.org/bugs/?20035 ___ Message sent

[Wesnoth-bugs] [bug #19995] Scenario starts do not honor recruit list from previous scenario

2012-08-01 Thread Simon Forsyth
Update of bug #19995 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?19995 ___ Message sent

[Wesnoth-bugs] [bug #19996] Start of scenario saves always use old carryover

2012-08-01 Thread Simon Forsyth
Update of bug #19996 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?19996 ___ Message sent

[Wesnoth-bugs] [bug #20011] Stun (merman brawlers) not working while retaliating

2012-07-31 Thread Simon Forsyth
Update of bug #20011 (project wesnoth): Assigned to:None = beetlenaut ___ Follow-up Comment #1: There is also a stunning attack in Under the Burning Suns, but the description there says it is

[Wesnoth-bugs] [bug #19995] Scenario starts do not honor recruit list from previous scenario

2012-07-29 Thread Simon Forsyth
Follow-up Comment #2, bug #19995 (project wesnoth): I now have a recruit list that matches the previous scenario with that patch. It appears to not be the correct set of units (since it was supposed to be changed), but that may be a bug in the scenario, not the engine, so I'll check that further

[Wesnoth-bugs] [bug #19996] Start of scenario saves do not give carryover gold when loaded

2012-07-29 Thread Simon Forsyth
Follow-up Comment #2, bug #19996 (project wesnoth): The save was created yesterday during playtesting against the revision specified. I've attached the save in question. (file #16234) ___ Additional Item Attachment: File name:

[Wesnoth-bugs] [bug #19996] Start of scenario saves always use old carryover

2012-07-29 Thread Simon Forsyth
Update of bug #19996 (project wesnoth): Summary: Start of scenario saves do not give carryover gold when loaded = Start of scenario saves always use old carryover ___ Follow-up Comment #3: I've just tested and discovered

[Wesnoth-bugs] [bug #19995] Scenario starts do not honor recruit list from previous scenario

2012-07-29 Thread Simon Forsyth
Follow-up Comment #3, bug #19995 (project wesnoth): I've followed the recruit setting path for the scenario, and the recruit list appears to be correct. Therefore, I'm happy with this patch. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19995] Scenario starts do not honor recruit list from previous scenario

2012-07-28 Thread Simon Forsyth
URL: http://gna.org/bugs/?19995 Summary: Scenario starts do not honor recruit list from previous scenario Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Sat 28 Jul 2012 11:41:03 AM EDT Category: Bug

[Wesnoth-bugs] [bug #19995] Scenario starts do not honor recruit list from previous scenario

2012-07-28 Thread Simon Forsyth
Update of bug #19995 (project wesnoth): Assigned to:None = ayne ___ Reply to this item at: http://gna.org/bugs/?19995 ___ Message sent

[Wesnoth-bugs] [bug #19996] Start of scenario saves do not give carryover gold when loaded

2012-07-28 Thread Simon Forsyth
URL: http://gna.org/bugs/?19996 Summary: Start of scenario saves do not give carryover gold when loaded Project: Battle for Wesnoth Submitted by: alarantalara Submitted on: Sat 28 Jul 2012 01:35:41 PM EDT Category: Bug

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