Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-07 Thread Nils Kneuper
Joseph Simmons schrieb: Firstly, I think the requirement that they must have animations for all new units is unnecessary, and is likely to make most UMCs - even the very good ones - unable to be added. It makes sense to require that they have decent static frames, but if you require animations

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-07 Thread Eric S. Raymond
Nils Kneuper [EMAIL PROTECTED]: Okay, since it looks like the discussion has stalled. Here is what I will announce in the forums tomorrow if you don't stop me from doing so by telling me what else I did miss or what is wrong: Works for me. -- a

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-07 Thread Richard Kettering
Likewise. On May 6, 2007, at 7:03 PM, Eric S. Raymond wrote: Nils Kneuper [EMAIL PROTECTED]: Okay, since it looks like the discussion has stalled. Here is what I will announce in the forums tomorrow if you don't stop me from doing so by telling me what else I did miss or what is wrong:

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-06 Thread Nils Kneuper
Okay, since it looks like the discussion has stalled. Here is what I will announce in the forums tomorrow if you don't stop me from doing so by telling me what else I did miss or what is wrong: -- In the future dev releases we will add several new campaigns to mainline

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-06 Thread Joseph Simmons
Firstly, I think the requirement that they must have animations for all new units is unnecessary, and is likely to make most UMCs - even the very good ones - unable to be added. It makes sense to require that they have decent static frames, but if you require animations no one will be able to

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Nils Kneuper
jeremy rosen schrieb: well, apparently the debate part has more or less finished here... the next thing to do would be to synththise that post, and put it either in developer discussion for further comment/looking for a SP maintainer or directly in the campaign forum, locked, as a policy

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Thomas
Nils Kneuper schrieb: Somehow on the same topic: Now that Northern Rebirth was included in mainline, which other campaigns should we consider for addition? I am going to propose Descend into Darkness, my personal favorite campaign. It's rather finished (but not yet perfect enough to be

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Joseph Simmons
I think adding SoF to mainline is a good idea. SE might be a good addition as well, but I'm not going to push for it to be added. SE would need a lot of maintenance to be brought up to snuff, I think, but SoF is pretty much set as-is. With regards to the SoF-HttT conflict, I might indeed need

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Nils Kneuper
Joseph Simmons schrieb: I think adding SoF to mainline is a good idea. SE might be a good addition as well, but I'm not going to push for it to be added. SE would need a lot of maintenance to be brought up to snuff, I think, but SoF is pretty much set as-is. With regards to the SoF-HttT

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Nils Kneuper
Thomas schrieb: I am going to propose Descend into Darkness, my personal favorite campaign. It's rather finished (but not yet perfect enough to be boring to maintain) and has an interesting story and gameplay. Possible problems are that it is not converted to 1.3 yet and its art needs

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Lari Nieminen
Now that Northern Rebirth was included in mainline, which other campaigns should we consider for addition? Campaigns I'd like to see in mainline, in mainline-quality: Son of the Black Eye Scepter of Fire Descent Into Darkness I haven't tried SotBE in a long time, but I think it's the one

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Eric S. Raymond
Nils Kneuper [EMAIL PROTECTED]: Now that Northern Rebirth was included in mainline, which other campaigns should we consider for addition? Here a short list of campaigns that come to my mind: * Sceptre of Fire: It has a different history but it also does feature dwarves, we don't have a

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Eric S. Raymond
Joseph Simmons [EMAIL PROTECTED]: So, in conclusion: * The only differences are that it is not Garard I, in 417 YW, who originally commissions the Sceptre, but rather Haldric II, in 25 YW, who does so, and that its completion only takes 15 years, not 25. * These are both minor plot points

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Richard Kettering
On May 1, 2007, at 9:13 PM, Eric S. Raymond wrote: Joseph Simmons [EMAIL PROTECTED]: So, in conclusion: * The only differences are that it is not Garard I, in 417 YW, who originally commissions the Sceptre, but rather Haldric II, in 25 YW, who does so, and that its completion only takes

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread me
I would have trusted Turin's judgement on the matter, but since he explained it, i agree the SoF version seems to make more sense. By all means, let HttT be changed to match SoF. The a broader continuity is more valuable than an unchanging HttT. As for new campaigns, let's just make sure that

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-24 Thread Nils Kneuper
Okay, what is the status of this? Do we have some guidelines ready so that I can announce this shortly after 1.3.2 (maybe this weekend)? For what exactly should I ask in that announcement? Should I also ask for general maintainers? Or just for campaigns? Would be nice to get some comments...

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-24 Thread jeremy rosen
well, apparently the debate part has more or less finished here... the next thing to do would be to synththise that post, and put it either in developer discussion for further comment/looking for a SP maintainer or directly in the campaign forum, locked, as a policy statement... I don't have

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-15 Thread David Philippi
Am Sonntag 15 April 2007 schrieb ott: But why add them to the main repository? I thought Dave wanted to move to a smaller game core and content that could be created more independently of the core. Or has this direction been abandoned? Where's the problem with many campaigns in the core? If

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread Mark de Wever
On Sat, Apr 14, 2007 at 01:21:23AM +0200, jeremy rosen wrote: yes, what I meant by that is that the process for changing a mainline campaign is 1) submit new version to campaign dev 2) the campaign dev has the power to tweak the campaign (mainly for WML maintainance, but I want that power to

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread David Philippi
Am Samstag 14 April 2007 schrieb Mark de Wever: I can live with the fact that the maintaince dev is free to do maintainance WML changes, but not allowed to make radical changes as long as the campaign is being maintained. Once it's no longer maintained the maintainance dev is free to do as

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread Nils Kneuper
David Philippi schrieb: I don't see a reason to put it onto yet another server. If you want to import stuff you can use WesCamp for import. Providing authors with a different SVN for developing is another question. I guess using WesCamp for that isn't optimal as I get quite a lot of commit

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread David Philippi
Am Samstag 14 April 2007 schrieb Nils Kneuper: I don't think this would be a problem. We could make the campaignserver to use some special fomat commit message and you could filter your mails for that very message (and maybe move all others either to trash or to somewhere else). The main

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread Bruno Wolff III
On Sat, Apr 14, 2007 at 15:38:21 +0200, Mark de Wever [EMAIL PROTECTED] wrote: I can live with the fact that the maintaince dev is free to do maintainance WML changes, but not allowed to make radical changes as long as the campaign is being maintained. Once it's no longer maintained the

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread ott
On Sat, Apr 14, 2007 at 08:53:23PM -0400, esr wrote: ott [EMAIL PROTECTED]: This thread about adding _yet more_ campaigns to mainline doesn't make sense to me. Speaking as a player, I want the game to have more campaigns. Agreed. But why add them to the main repository? I thought Dave

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-14 Thread me
Content *can* now be created more independently of the core. It's now trivial to add or remove campaigns from mainline, rather than the minor surgery that it used to entail. I must have missed the move to a smaller game core. How long ago was that? But you do make a valid point. Add-ons are

[Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread jeremy rosen
hello all, a couple of thought about adding new campaigns to mainline I wanted to do a guideline post on the forum like I did for units, but I realized that there are a couple of points that I would like to discuss. I feel it better to have it discussed here to have a coherent position between

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread Mark de Wever
On Fri, Apr 13, 2007 at 10:04:40PM +0200, jeremy rosen wrote: hello all, a couple of thought about adding new campaigns to mainline I wanted to do a guideline post on the forum like I did for units, but I realized that there are a couple of points that I would like to discuss. I feel it

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread jeremy rosen
STORY * the story should be interesting and reasonably consistant with the rest of the wesnoth universe I'd say at least not contradict the current universe one remark : the wesnoth univers is mainly defined by the mainline campaigns, so having more campaigns in mainline is also

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-04-13 Thread me
I would be more liberal here. Only accepting campaigns with canonical history is too constraining, after all UtBS doesn't fit this criterion. I'd do it like this: STORY: * the story should be interesting * if the story takes place in the world of Wesnoth, it should be reasonably consistant