>
> I would love hearing about maya devs who switched to the xsi team !


Not sure that ever happened ... (unless that was sarcasm)

2012/4/18 jo benayoun <[email protected]>

> Really excited to hearing that people are moving between teams internally.
> People who do softwares are devs and thinking the guys who helped to
> create the amazing experience which is softimage will work on maya is a
> hope for the maya's user experience and future.
> I would love hearing about maya devs who switched to the xsi team !
>
> Marc pointed the idea very well that a studio don't think at a software
> level, but at a platform level.
> Theorically, maya GUI can be turned off and an entire new software can be
> built on the top of the core.
> For example, ILM published a paper years ago explaining how they
> implemented an entire new skinning system.
> Those possibilities are leading studio's choices and not how is the user's
> experience compared to others.
>
> jo
>
>
>
> 2012/4/18 Scott Lange <[email protected]>
>
>> Great points, I do so appreciate it.****
>>
>> ** **
>>
>> *Scott Lange*
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Chris Marshall
>> *Sent:* Wednesday, April 18, 2012 10:41 AM
>>
>> *To:* [email protected]
>> *Subject:* Re: Softimage development****
>>
>> ** **
>>
>> amen!****
>>
>> On 18 April 2012 15:37, Luc-Eric Rousseau <[email protected]> wrote:***
>> *
>>
>> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
>> <[email protected]> wrote:
>> > It is a bit bad that even after so many concerns displayed from customer
>> > about Softimage and AD's plans for it, that not a single official line
>> of
>> > word was put out.
>> > Is it so hard to let people know what is going on and where does it all
>> > lead?****
>>
>> Actually, you're getting a lot of official information right here in
>> this thread.
>>
>> None of us moving to the new Maya FX Montreal team, which is led by
>> me, are really doing it to quit Softimage, it's just a natural
>> evolution of thing. As written previously, this was planned and we've
>> been hiring and training a whole lot of new group of great people to
>> work on Softimage.
>>
>> So what does that mean? Well first it means that Autodesk is committed
>> to continuing the development of Softimage - otherwise we wouldn't be
>> spending so much effort building a new team.  We worked a lot on this!
>>  I interviewed every single one of these guys - and some we rejected.
>> The new guys have backgrounds in game production, real time shader,
>> physics, etc.  They're bring new ideas and skills.
>>
>> And it also means that Autodesk is renewing its effort on the Maya
>> FX's toolset, which is not super interesting to you guys obviously,
>> but is that a thing that makes sense.
>>
>> It's hard to leave Softimage, but it's also hard to not get excited
>> with the new projects.  We're going to Digital Domain and ILM this
>> week with Duncan. New experiences!  If we can just stop hitting the S
>> key to orbit the camera, everything will be fine.****
>>
>>
>>
>> ****
>>
>> ** **
>>
>
>


-- 
Xavier

Reply via email to