> > I would love hearing about maya devs who switched to the xsi team !
Not sure that ever happened ... (unless that was sarcasm) 2012/4/18 jo benayoun <[email protected]> > Really excited to hearing that people are moving between teams internally. > People who do softwares are devs and thinking the guys who helped to > create the amazing experience which is softimage will work on maya is a > hope for the maya's user experience and future. > I would love hearing about maya devs who switched to the xsi team ! > > Marc pointed the idea very well that a studio don't think at a software > level, but at a platform level. > Theorically, maya GUI can be turned off and an entire new software can be > built on the top of the core. > For example, ILM published a paper years ago explaining how they > implemented an entire new skinning system. > Those possibilities are leading studio's choices and not how is the user's > experience compared to others. > > jo > > > > 2012/4/18 Scott Lange <[email protected]> > >> Great points, I do so appreciate it.**** >> >> ** ** >> >> *Scott Lange* >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Chris Marshall >> *Sent:* Wednesday, April 18, 2012 10:41 AM >> >> *To:* [email protected] >> *Subject:* Re: Softimage development**** >> >> ** ** >> >> amen!**** >> >> On 18 April 2012 15:37, Luc-Eric Rousseau <[email protected]> wrote:*** >> * >> >> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic >> <[email protected]> wrote: >> > It is a bit bad that even after so many concerns displayed from customer >> > about Softimage and AD's plans for it, that not a single official line >> of >> > word was put out. >> > Is it so hard to let people know what is going on and where does it all >> > lead?**** >> >> Actually, you're getting a lot of official information right here in >> this thread. >> >> None of us moving to the new Maya FX Montreal team, which is led by >> me, are really doing it to quit Softimage, it's just a natural >> evolution of thing. As written previously, this was planned and we've >> been hiring and training a whole lot of new group of great people to >> work on Softimage. >> >> So what does that mean? Well first it means that Autodesk is committed >> to continuing the development of Softimage - otherwise we wouldn't be >> spending so much effort building a new team. We worked a lot on this! >> I interviewed every single one of these guys - and some we rejected. >> The new guys have backgrounds in game production, real time shader, >> physics, etc. They're bring new ideas and skills. >> >> And it also means that Autodesk is renewing its effort on the Maya >> FX's toolset, which is not super interesting to you guys obviously, >> but is that a thing that makes sense. >> >> It's hard to leave Softimage, but it's also hard to not get excited >> with the new projects. We're going to Digital Domain and ILM this >> week with Duncan. New experiences! If we can just stop hitting the S >> key to orbit the camera, everything will be fine.**** >> >> >> >> **** >> >> ** ** >> > > -- Xavier

