Oh, and another request I forgot! http://www.youtube.com/watch?v=NnhxPMAXiVY&hd=1
This ties in with #3. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Friday, April 20, 2012 9:07 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Stefan, You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about ☺ I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are taking requests Chun Pong I’d personally love to see: 1. http://xoliulshader.com/ Something akin to the Xouli shader that is available to the max crowd. It’s easy to use and get great results. 2. http://www.8monkeylabs.com/toolbag An easy to set up lighting system as found in Marmoset. 3. Better baking functionality than what ultimapper provides. i.e. Cages, baking FG, etc. 4. Tighter export functionality with Cryengine/UDK/Unity. (not sure if this is on autodesk dev side or something the engine makers have to sort themselves) 5. Fix the obj exporter. That thing is broke as hell. The file sizes it exports are way bigger than the same object coming from max and you can’t get your user normals out with your uv’s unless you do some workaround dragging things about in the explorer view. 6. A more streamlined methodology for creating hair/wig alpha cards. This is just off the top of my head. It shouldn’t have to be like jumping through flaming hoops while doused in gasoline when I try to view a real time asset in Softimage or get those things to a game engine but that’s what it feels like right now. Please, extinguish my pain! As for the Soft guys and gals that are leaving, you will surely be missed. A heartfelt thanks for all the years of your life you dedicated towards Softimage and to providing us end users with the help we needed every single day of the week on this list. Respect. -wayne From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Friday, April 20, 2012 8:36 AM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right.... On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson <brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>> wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman <tekano....@gmail.com<mailto:tekano....@gmail.com><mailto:tekano....@gmail.com<mailto:tekano....@gmail.com>>> wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se<http://www.madcrew.se/>