"Time spent fixing [software I don't use] would be better spent polishing [software I use] and making it even better."
To be honest both Soft and Maya still need a fair amount of work done to them: they each have their own weird blind-spots. I think the case for using some of Soft's UI/ICE guys giving some of their expertise to Maya is pretty strong, whichever way you look at it - not every Maya user has an rnd team behind them, after all.. On 20 April 2012 15:39, Mirko Jankovic <[email protected]>wrote: > Time spent fixing Maya would be better spent polishing Softimage > and making it even better. > Big studios using Maya are doing their fixes on top of it anyway so... > > Softimage is already best character animation software. Strengthen it in > architecture and gaming areas and you would never need another piece of > software. > And replace Mental Ray with Arnold or even better remove > rendering completely and left it optional to pay with licence for Arnold or > even VRay. > > Now, who wouldn't like you to buy one software and be set for all your > production need... > > Let's not be kids. We all know that financially speaking best option would > be to have every single part of production covered with different program. > Modeling in one, texturing in other *yes they would separate that too and > so on. > That is already on the way for years now. > Before we had and needed 1 piece of software for all 3d work now you go > from sketching software, to modeling software, over to animation and so on. > Maya had sculpting started back in version 2.5 if I remember... it really > couldn't evolved in something like zbrush or mudbox inside it? > Separating production is what gives more money back and that is how > everything will keep evolving. > > It is not in interest of company to evolve all parts in one software and > use one Softimage for all your 3d needs. > Simple as that.. > > What is next.. remove any other rendering completely and leave only real > time shader.. convert it to game engine... > For any other rendering buy maya / max.... > > >

