Time spent fixing Maya would be better spent polishing Softimage
and making it even better.
Big studios using Maya are doing their fixes on top of it anyway so...

Softimage is already best character animation software. Strengthen it in
architecture and gaming areas and you would never need another piece of
software.
And replace Mental Ray with Arnold or even better remove
rendering completely and left it optional to pay with licence for Arnold or
even VRay.

Now, who wouldn't like you to buy one software and be set for all your
production need...

Let's not be kids. We all know that financially speaking best option would
be to have every single part of production covered with different program.
Modeling in one, texturing in other *yes they would separate that too and
so on.
That is already on the way for years now.
Before we had and needed 1 piece of software for all 3d work now you go
from sketching software, to modeling software, over to animation and so on.
Maya had sculpting started back in version 2.5 if I remember... it really
couldn't evolved in something like zbrush or mudbox inside it?
Separating production is what gives more money back and that is how
everything will keep evolving.

It is not in interest of company to evolve all parts in one software and
use one Softimage for all your 3d needs.
Simple as that..

What is next.. remove any other rendering completely and leave only real
time shader.. convert it to game engine...
For any other rendering buy maya / max....

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