Time spent fixing Maya would be better spent polishing Softimage and making it even better. Big studios using Maya are doing their fixes on top of it anyway so...
Softimage is already best character animation software. Strengthen it in architecture and gaming areas and you would never need another piece of software. And replace Mental Ray with Arnold or even better remove rendering completely and left it optional to pay with licence for Arnold or even VRay. Now, who wouldn't like you to buy one software and be set for all your production need... Let's not be kids. We all know that financially speaking best option would be to have every single part of production covered with different program. Modeling in one, texturing in other *yes they would separate that too and so on. That is already on the way for years now. Before we had and needed 1 piece of software for all 3d work now you go from sketching software, to modeling software, over to animation and so on. Maya had sculpting started back in version 2.5 if I remember... it really couldn't evolved in something like zbrush or mudbox inside it? Separating production is what gives more money back and that is how everything will keep evolving. It is not in interest of company to evolve all parts in one software and use one Softimage for all your 3d needs. Simple as that.. What is next.. remove any other rendering completely and leave only real time shader.. convert it to game engine... For any other rendering buy maya / max....

