BTW You can also use syflex.The cool thing about it is that doesn't have to be under simulation stack so you don't have to create a second mesh to do the jiggle over envelope.And also is very fast.When I get a time(hope today or tomorrow)I will post a video on Vimeo how it works.
On Mon, Apr 30, 2012 at 9:29 AM, Adam Sale <[email protected]> wrote: > yes.. And fast.. > > > On Sun, Apr 29, 2012 at 11:18 PM, Sandy Sutherland < > [email protected]> wrote: > >> BTW Verlet is suprisingly simple - we are using it in our fur and >> feather system now. >> >> Cheers >> >> >> S. >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> [email protected] >> _____________________________ >> >> >> >> >> ------------------------------ >> *From:* [email protected] [ >> [email protected]] on behalf of Ben Beckett [ >> [email protected]] >> *Sent:* 28 April 2012 18:36 >> >> *To:* [email protected] >> *Subject:* Re: Belly Wobble Ice >> >> Thats the word it all come flowing back, Thanks >> >> On 28 April 2012 16:55, Sandy Sutherland < >> [email protected]> wrote: >> >>> >>> http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm >>> >>> Good info there! >>> >>> S. >>> >>> _____________________________ >>> Sandy Sutherland >>> Technical Supervisor >>> [email protected] >>> _____________________________ >>> >>> >>> >>> >>> ------------------------------ >>> *From:* [email protected] [ >>> [email protected]] on behalf of [email protected][ >>> [email protected]] >>> *Sent:* 28 April 2012 15:14 >>> *To:* [email protected] >>> *Subject:* Re: Belly Wobble Ice >>> >>> search for ‘verlet’ in the ice tree – that should get you started >>> you can drive it with a weightmap >>> >>> *From:* Ben Beckett <[email protected]> >>> *Sent:* Saturday, April 28, 2012 2:37 PM >>> *To:* [email protected] >>> *Subject:* Belly Wobble Ice >>> >>> Hi list >>> >>> Some time ago there was a video out there that a very kind person made >>> on how to use ice to achieve some secondary motion in a characters belly >>> thought the painting of a weight map. >>> >>> I did save it for times like this but it gone! >>> >>> Would any one know of this or have some suggestion how could do it. >>> >>> Thanks a bunch >>> Ben >>> >> >> >

