Fantastic thanks

On 30 April 2012 17:51, Tim Marinov <[email protected]> wrote:

> Hi Ben,
>
> I made one short overview how to do that.
> There is a download link for the scene and the compound so you can take a
> look.
>
> https://vimeo.com/41299656
> http://www.si-community.com/community/viewtopic.php?f=19&t=2339
>
>
> Please excuse  my English :)
>
>
>
> On Mon, Apr 30, 2012 at 11:17 AM, Ben Beckett 
> <[email protected]>wrote:
>
>> Tim that would be nice if you get time
>>
>> Thanks
>> Ben
>>
>> On 30 April 2012 08:59, Sandy Sutherland <
>> [email protected]> wrote:
>>
>>>  We wish - due to getting stung by the node disconnecting thing on our
>>> last show - we have stuck with 2011 SAP SP1 for this show - so we just look
>>> with longing at the new versions - don't even have time to play with them!
>>>
>>>
>>> S.
>>>
>>> _____________________________
>>> Sandy Sutherland
>>> Technical Supervisor
>>> [email protected]
>>> _____________________________
>>>
>>>
>>>
>>>
>>>   ------------------------------
>>> *From:* [email protected] [
>>> [email protected]] on behalf of Tim Marinov [
>>> [email protected]]
>>> *Sent:* 30 April 2012 09:39
>>>
>>> *To:* [email protected]
>>> *Subject:* Re: Belly Wobble Ice
>>>
>>>   BTW You can also use syflex.The cool thing about it is that doesn't
>>> have to be under simulation stack so you don't have to create a second mesh
>>> to do the jiggle over envelope.And also is very fast.When I get a time(hope
>>> today or tomorrow)I will post a video on Vimeo how it works.
>>>
>>>
>>>
>>> On Mon, Apr 30, 2012 at 9:29 AM, Adam Sale <[email protected]> wrote:
>>>
>>>> yes.. And fast..
>>>>
>>>>
>>>> On Sun, Apr 29, 2012 at 11:18 PM, Sandy Sutherland <
>>>> [email protected]> wrote:
>>>>
>>>>>  BTW Verlet is suprisingly simple - we are using it in our fur and
>>>>> feather system now.
>>>>>
>>>>> Cheers
>>>>>
>>>>>
>>>>> S.
>>>>>
>>>>> _____________________________
>>>>> Sandy Sutherland
>>>>> Technical Supervisor
>>>>> [email protected]
>>>>> _____________________________
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>   ------------------------------
>>>>> *From:* [email protected] [
>>>>> [email protected]] on behalf of Ben Beckett [
>>>>> [email protected]]
>>>>> *Sent:* 28 April 2012 18:36
>>>>>
>>>>> *To:* [email protected]
>>>>> *Subject:* Re: Belly Wobble Ice
>>>>>
>>>>>   Thats the word it all come flowing back, Thanks
>>>>>
>>>>> On 28 April 2012 16:55, Sandy Sutherland <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>
>>>>>> http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm
>>>>>>
>>>>>> Good info there!
>>>>>>
>>>>>> S.
>>>>>>
>>>>>> _____________________________
>>>>>> Sandy Sutherland
>>>>>> Technical Supervisor
>>>>>> [email protected]
>>>>>> _____________________________
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>   ------------------------------
>>>>>> *From:* [email protected] [
>>>>>> [email protected]] on behalf of
>>>>>> [email protected] [[email protected]]
>>>>>> *Sent:* 28 April 2012 15:14
>>>>>> *To:* [email protected]
>>>>>> *Subject:* Re: Belly Wobble Ice
>>>>>>
>>>>>>     search for ‘verlet’ in the ice tree – that should get you started
>>>>>> you can drive it with a weightmap
>>>>>>
>>>>>>  *From:* Ben Beckett <[email protected]>
>>>>>> *Sent:* Saturday, April 28, 2012 2:37 PM
>>>>>> *To:* [email protected]
>>>>>> *Subject:* Belly Wobble Ice
>>>>>>
>>>>>>  Hi list
>>>>>>
>>>>>> Some time ago there was a video out there that a very kind person
>>>>>> made on how to use ice to achieve some secondary motion in a characters
>>>>>> belly thought the painting of a weight map.
>>>>>>
>>>>>> I did save it for times like this but it gone!
>>>>>>
>>>>>> Would any one know of this or have some suggestion how could do it.
>>>>>>
>>>>>> Thanks a bunch
>>>>>> Ben
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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