Fantastic thanks On 30 April 2012 17:51, Tim Marinov <[email protected]> wrote:
> Hi Ben, > > I made one short overview how to do that. > There is a download link for the scene and the compound so you can take a > look. > > https://vimeo.com/41299656 > http://www.si-community.com/community/viewtopic.php?f=19&t=2339 > > > Please excuse my English :) > > > > On Mon, Apr 30, 2012 at 11:17 AM, Ben Beckett > <[email protected]>wrote: > >> Tim that would be nice if you get time >> >> Thanks >> Ben >> >> On 30 April 2012 08:59, Sandy Sutherland < >> [email protected]> wrote: >> >>> We wish - due to getting stung by the node disconnecting thing on our >>> last show - we have stuck with 2011 SAP SP1 for this show - so we just look >>> with longing at the new versions - don't even have time to play with them! >>> >>> >>> S. >>> >>> _____________________________ >>> Sandy Sutherland >>> Technical Supervisor >>> [email protected] >>> _____________________________ >>> >>> >>> >>> >>> ------------------------------ >>> *From:* [email protected] [ >>> [email protected]] on behalf of Tim Marinov [ >>> [email protected]] >>> *Sent:* 30 April 2012 09:39 >>> >>> *To:* [email protected] >>> *Subject:* Re: Belly Wobble Ice >>> >>> BTW You can also use syflex.The cool thing about it is that doesn't >>> have to be under simulation stack so you don't have to create a second mesh >>> to do the jiggle over envelope.And also is very fast.When I get a time(hope >>> today or tomorrow)I will post a video on Vimeo how it works. >>> >>> >>> >>> On Mon, Apr 30, 2012 at 9:29 AM, Adam Sale <[email protected]> wrote: >>> >>>> yes.. And fast.. >>>> >>>> >>>> On Sun, Apr 29, 2012 at 11:18 PM, Sandy Sutherland < >>>> [email protected]> wrote: >>>> >>>>> BTW Verlet is suprisingly simple - we are using it in our fur and >>>>> feather system now. >>>>> >>>>> Cheers >>>>> >>>>> >>>>> S. >>>>> >>>>> _____________________________ >>>>> Sandy Sutherland >>>>> Technical Supervisor >>>>> [email protected] >>>>> _____________________________ >>>>> >>>>> >>>>> >>>>> >>>>> ------------------------------ >>>>> *From:* [email protected] [ >>>>> [email protected]] on behalf of Ben Beckett [ >>>>> [email protected]] >>>>> *Sent:* 28 April 2012 18:36 >>>>> >>>>> *To:* [email protected] >>>>> *Subject:* Re: Belly Wobble Ice >>>>> >>>>> Thats the word it all come flowing back, Thanks >>>>> >>>>> On 28 April 2012 16:55, Sandy Sutherland < >>>>> [email protected]> wrote: >>>>> >>>>>> >>>>>> http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm >>>>>> >>>>>> Good info there! >>>>>> >>>>>> S. >>>>>> >>>>>> _____________________________ >>>>>> Sandy Sutherland >>>>>> Technical Supervisor >>>>>> [email protected] >>>>>> _____________________________ >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ------------------------------ >>>>>> *From:* [email protected] [ >>>>>> [email protected]] on behalf of >>>>>> [email protected] [[email protected]] >>>>>> *Sent:* 28 April 2012 15:14 >>>>>> *To:* [email protected] >>>>>> *Subject:* Re: Belly Wobble Ice >>>>>> >>>>>> search for ‘verlet’ in the ice tree – that should get you started >>>>>> you can drive it with a weightmap >>>>>> >>>>>> *From:* Ben Beckett <[email protected]> >>>>>> *Sent:* Saturday, April 28, 2012 2:37 PM >>>>>> *To:* [email protected] >>>>>> *Subject:* Belly Wobble Ice >>>>>> >>>>>> Hi list >>>>>> >>>>>> Some time ago there was a video out there that a very kind person >>>>>> made on how to use ice to achieve some secondary motion in a characters >>>>>> belly thought the painting of a weight map. >>>>>> >>>>>> I did save it for times like this but it gone! >>>>>> >>>>>> Would any one know of this or have some suggestion how could do it. >>>>>> >>>>>> Thanks a bunch >>>>>> Ben >>>>>> >>>>> >>>>> >>>> >>> >> >

