Also if you look for the Rabbit ICE rigging example in your XSI_SAMPLES, he's got some verlet-based belly wobble stuff you can pick apart.
On Mon, Apr 30, 2012 at 5:52 PM, Ben Beckett <[email protected]> wrote: > Fantastic thanks > > > On 30 April 2012 17:51, Tim Marinov <[email protected]> wrote: >> >> Hi Ben, >> >> I made one short overview how to do that. >> There is a download link for the scene and the compound so you can take a >> look. >> >> https://vimeo.com/41299656 >> http://www.si-community.com/community/viewtopic.php?f=19&t=2339 >> >> >> Please excuse my English :) >> >> >> >> On Mon, Apr 30, 2012 at 11:17 AM, Ben Beckett <[email protected]> >> wrote: >>> >>> Tim that would be nice if you get time >>> >>> Thanks >>> Ben >>> >>> On 30 April 2012 08:59, Sandy Sutherland >>> <[email protected]> wrote: >>>> >>>> We wish - due to getting stung by the node disconnecting thing on our >>>> last show - we have stuck with 2011 SAP SP1 for this show - so we just look >>>> with longing at the new versions - don't even have time to play with them! >>>> >>>> >>>> S. >>>> >>>> _____________________________ >>>> Sandy Sutherland >>>> Technical Supervisor >>>> [email protected] >>>> _____________________________ >>>> >>>> >>>> >>>> >>>> ________________________________ >>>> From: [email protected] >>>> [[email protected]] on behalf of Tim Marinov >>>> [[email protected]] >>>> Sent: 30 April 2012 09:39 >>>> >>>> To: [email protected] >>>> Subject: Re: Belly Wobble Ice >>>> >>>> BTW You can also use syflex.The cool thing about it is that doesn't have >>>> to be under simulation stack so you don't have to create a second mesh to >>>> do >>>> the jiggle over envelope.And also is very fast.When I get a time(hope today >>>> or tomorrow)I will post a video on Vimeo how it works. >>>> >>>> >>>> >>>> On Mon, Apr 30, 2012 at 9:29 AM, Adam Sale <[email protected]> wrote: >>>>> >>>>> yes.. And fast.. >>>>> >>>>> >>>>> On Sun, Apr 29, 2012 at 11:18 PM, Sandy Sutherland >>>>> <[email protected]> wrote: >>>>>> >>>>>> BTW Verlet is suprisingly simple - we are using it in our fur and >>>>>> feather system now. >>>>>> >>>>>> Cheers >>>>>> >>>>>> >>>>>> S. >>>>>> >>>>>> _____________________________ >>>>>> Sandy Sutherland >>>>>> Technical Supervisor >>>>>> [email protected] >>>>>> _____________________________ >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ________________________________ >>>>>> From: [email protected] >>>>>> [[email protected]] on behalf of Ben Beckett >>>>>> [[email protected]] >>>>>> Sent: 28 April 2012 18:36 >>>>>> >>>>>> To: [email protected] >>>>>> Subject: Re: Belly Wobble Ice >>>>>> >>>>>> Thats the word it all come flowing back, Thanks >>>>>> >>>>>> On 28 April 2012 16:55, Sandy Sutherland >>>>>> <[email protected]> wrote: >>>>>>> >>>>>>> >>>>>>> http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm >>>>>>> >>>>>>> Good info there! >>>>>>> >>>>>>> S. >>>>>>> >>>>>>> _____________________________ >>>>>>> Sandy Sutherland >>>>>>> Technical Supervisor >>>>>>> [email protected] >>>>>>> _____________________________ >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> ________________________________ >>>>>>> From: [email protected] >>>>>>> [[email protected]] on behalf of [email protected] >>>>>>> [[email protected]] >>>>>>> Sent: 28 April 2012 15:14 >>>>>>> To: [email protected] >>>>>>> Subject: Re: Belly Wobble Ice >>>>>>> >>>>>>> search for ‘verlet’ in the ice tree – that should get you started >>>>>>> you can drive it with a weightmap >>>>>>> >>>>>>> From: Ben Beckett >>>>>>> Sent: Saturday, April 28, 2012 2:37 PM >>>>>>> To: [email protected] >>>>>>> Subject: Belly Wobble Ice >>>>>>> >>>>>>> Hi list >>>>>>> >>>>>>> Some time ago there was a video out there that a very kind person >>>>>>> made on how to use ice to achieve some secondary motion in a characters >>>>>>> belly thought the painting of a weight map. >>>>>>> >>>>>>> I did save it for times like this but it gone! >>>>>>> >>>>>>> Would any one know of this or have some suggestion how could do it. >>>>>>> >>>>>>> Thanks a bunch >>>>>>> Ben >>>>>> >>>>>> >>>>> >>>> >>> >> >

