Also if you look for the Rabbit ICE rigging example in your
XSI_SAMPLES, he's got some verlet-based belly wobble stuff you can
pick apart.


On Mon, Apr 30, 2012 at 5:52 PM, Ben Beckett <[email protected]> wrote:
> Fantastic thanks
>
>
> On 30 April 2012 17:51, Tim Marinov <[email protected]> wrote:
>>
>> Hi Ben,
>>
>> I made one short overview how to do that.
>> There is a download link for the scene and the compound so you can take a
>> look.
>>
>> https://vimeo.com/41299656
>> http://www.si-community.com/community/viewtopic.php?f=19&t=2339
>>
>>
>> Please excuse  my English :)
>>
>>
>>
>> On Mon, Apr 30, 2012 at 11:17 AM, Ben Beckett <[email protected]>
>> wrote:
>>>
>>> Tim that would be nice if you get time
>>>
>>> Thanks
>>> Ben
>>>
>>> On 30 April 2012 08:59, Sandy Sutherland
>>> <[email protected]> wrote:
>>>>
>>>> We wish - due to getting stung by the node disconnecting thing on our
>>>> last show - we have stuck with 2011 SAP SP1 for this show - so we just look
>>>> with longing at the new versions - don't even have time to play with them!
>>>>
>>>>
>>>> S.
>>>>
>>>> _____________________________
>>>> Sandy Sutherland
>>>> Technical Supervisor
>>>> [email protected]
>>>> _____________________________
>>>>
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> From: [email protected]
>>>> [[email protected]] on behalf of Tim Marinov
>>>> [[email protected]]
>>>> Sent: 30 April 2012 09:39
>>>>
>>>> To: [email protected]
>>>> Subject: Re: Belly Wobble Ice
>>>>
>>>> BTW You can also use syflex.The cool thing about it is that doesn't have
>>>> to be under simulation stack so you don't have to create a second mesh to 
>>>> do
>>>> the jiggle over envelope.And also is very fast.When I get a time(hope today
>>>> or tomorrow)I will post a video on Vimeo how it works.
>>>>
>>>>
>>>>
>>>> On Mon, Apr 30, 2012 at 9:29 AM, Adam Sale <[email protected]> wrote:
>>>>>
>>>>> yes.. And fast..
>>>>>
>>>>>
>>>>> On Sun, Apr 29, 2012 at 11:18 PM, Sandy Sutherland
>>>>> <[email protected]> wrote:
>>>>>>
>>>>>> BTW Verlet is suprisingly simple - we are using it in our fur and
>>>>>> feather system now.
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>>
>>>>>> S.
>>>>>>
>>>>>> _____________________________
>>>>>> Sandy Sutherland
>>>>>> Technical Supervisor
>>>>>> [email protected]
>>>>>> _____________________________
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ________________________________
>>>>>> From: [email protected]
>>>>>> [[email protected]] on behalf of Ben Beckett
>>>>>> [[email protected]]
>>>>>> Sent: 28 April 2012 18:36
>>>>>>
>>>>>> To: [email protected]
>>>>>> Subject: Re: Belly Wobble Ice
>>>>>>
>>>>>> Thats the word it all come flowing back, Thanks
>>>>>>
>>>>>> On 28 April 2012 16:55, Sandy Sutherland
>>>>>> <[email protected]> wrote:
>>>>>>>
>>>>>>>
>>>>>>> http://softimage.wiki.softimage.com/xsidocs/idef_deforms_VerletIntegration.htm
>>>>>>>
>>>>>>> Good info there!
>>>>>>>
>>>>>>> S.
>>>>>>>
>>>>>>> _____________________________
>>>>>>> Sandy Sutherland
>>>>>>> Technical Supervisor
>>>>>>> [email protected]
>>>>>>> _____________________________
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ________________________________
>>>>>>> From: [email protected]
>>>>>>> [[email protected]] on behalf of [email protected]
>>>>>>> [[email protected]]
>>>>>>> Sent: 28 April 2012 15:14
>>>>>>> To: [email protected]
>>>>>>> Subject: Re: Belly Wobble Ice
>>>>>>>
>>>>>>> search for ‘verlet’ in the ice tree – that should get you started
>>>>>>> you can drive it with a weightmap
>>>>>>>
>>>>>>> From: Ben Beckett
>>>>>>> Sent: Saturday, April 28, 2012 2:37 PM
>>>>>>> To: [email protected]
>>>>>>> Subject: Belly Wobble Ice
>>>>>>>
>>>>>>> Hi list
>>>>>>>
>>>>>>> Some time ago there was a video out there that a very kind person
>>>>>>> made on how to use ice to achieve some secondary motion in a characters
>>>>>>> belly thought the painting of a weight map.
>>>>>>>
>>>>>>> I did save it for times like this but it gone!
>>>>>>>
>>>>>>> Would any one know of this or have some suggestion how could do it.
>>>>>>>
>>>>>>> Thanks a bunch
>>>>>>> Ben
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to