I'm surprised there aren't more angry people out there, given this is a European issue. I suppose the larger companies will actually save money through getting the soft/maya suites and amalgamating their software licences, but the freelancers out there must be feeling the pinch? A lot of people just use company home licences I guess?
I didn't know about modo's 50 render licences, it's definitely worth keeping an eye on, along with the alembic integration. On 2 May 2012 23:52, Sven Constable <[email protected]> wrote: > hm, the render licencing is sweet. I have real problems rendering larger > jobs with the mr/softimage licensing situation. Not because of mr itself, > its renders everything I throw at it and fast enough. But the scalability > with a renderfarm is a problem for me. Mentalray standalone is no option > and 5 batchrender licences shipped with XSI is simply not enough. I will > stay to softimage for a lot of reasons but,… the rendering side is awful. > When I look over to the 3dsmax based studios I could cry. Did they still > have unlimitedrenderlicenses™ for mentalray? Ah lucky guys, those > cockroachers, ay!**** > > ** ** > > cheers,**** > > sven**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Thomas Helzle > *Sent:* Wednesday, May 02, 2012 23:51 > *To:* [email protected] > > *Subject:* Re: uk subscription pricing**** > > ** ** > > I would subscribe to what Tim said.**** > > Some things are different (often in a good way, sometimes not), some > things need a bit of refinement (601 is the first release with real CA > tools), so it really depends on what you do if it could fit your bill.**** > > With me doing mainly illustrations and stills, there is little to complain > about and I actually look forward to digging deeper into the CA tools - the > available tools like full body IK and the posing system are pretty sweet > IMO.**** > > As for the rendering, it replaces MR, Vray and some Schwarzeneggers quite > nicely IMO. Together with Thea Render for unbiased, I'm all set when it > comes to rendering.**** > > ** ** > > If you take the price of the package into the equation (that includes 50 > render nodes), I don't see much else that can compete (other than Blender). > **** > > But yes, it is NOT XSI, which in some areas I find pretty relaxing - many > things in XSI are overkill for what I do and others are broken for so long, > it's not even funny anymore.**** > > ** ** > > BTW. there is now a more complete SDK to go with the app. **** > > I already wrote my first shader in one long 24 hour run of coding and GUI > wrangling (XML based).**** > > ** ** > > I enjoy learning something new actually and my XSI 2012 will be good for > some years as a companion app. 2013 contained nothing I want anyway.**** > > ** ** > > But I threw that into the discussion mainly since I don't see Autodesk > making any sensible moves in this century and for some people, modo could > be a way out of it's stifling embrace...**** > > ** ** > > Cheers,**** > > ** ** > > Tom**** > > On 2 May 2012 21:26, Tim Crowson <[email protected]> wrote:** > ** > > The deformation system in modo 601 is very powerful. The actual animation > tools (animation editor) in 601 are not yet on par with what you get in > something like Softimage, although they let you get the job done. The > developers realize this. > > The alembic support is there, but is not ready for the riggors of a > production pipeline. The developers are aware of this also. > > There are some stability issues with 601 (although SI 2012 has taken the > gold medal in crashes for me lately), and Luxology is quite driven to get > rid of those and make it very reliable. They're aware of the areas in which > their software needs to grow, and are pretty passionate about getting it > there. > > As for the renderer, it's hard to not gush a little. The thing is sweet. > Smokes Mental Ray consistently. I'd sooner put it toe-to-toe with Arnold > than anything else. That would be an interesting comparision. If Alembic > support in 601 gets where it needs to be, I could see modo being used to > render more productions. > > Modo 601 can do an awful lot that you might not expect. It has its own way > of doing things (render passes are very different!). But is a very useful > tool to have access to.**** > > *Tim Crowson > **Lead CG Artist***** > > **** > > *Magnetic Dreams Animation Studio, Inc. > *2525 Lebanon Pike, Building C. Nashville, TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > [email protected]**** > > > > > On 5/2/2012 1:38 PM, phil harbath wrote: **** > > do you have any thoughts on the character animation tools, they don't seem > to be "there" yet, however, I haven't had the opportunity to use it yet.* > *** > > ----- Original Message ----- **** > > *From:* Thomas Helzle <[email protected]> **** > > *To:* [email protected] **** > > *Sent:* Wednesday, May 02, 2012 4:36 AM**** > > *Subject:* Re: uk subscription pricing**** > > ** ** > > Have a look at modo 601. **** > > Depending on what you do, it might be a nice alternative (it is for me, > I'm no longer on subscription as well - partly because of the price > increase).**** > > ** ** > > You can import ICE particles via realflow .bin and alembic is built in > (didn't test that one really though).**** > > The renderer is brilliant, and while the layer based approach has some > cons compared to nodes, it also has some things that are impossible to do > in MRay out of the box like instancing of materials and textures. **** > > I already start to really dig it and would prefer it over MR in most > cases. For me, the alternative would have been to buy Vray for XSI.**** > > ** ** > > Modo is actively developed in all areas (SP1 came out yesterday) and the > community is very open and welcoming.**** > > The main thing I miss is the modifier stack for modelling, but I still > have XSI 2012 if I should need it badly.**** > > With all the things that may be missing, you also get a load of nice and > well though out things not available in XSI to this date: you even have a > color palette (yay ;-) ), great tools for measuring and exact work, it > comes with a nice library of USABLE presets, and it's way more tailored to > the small shop or freelancer without a herd of TDs. **** > > I bought it while the crossgrade offer was still on, so it was way cheaper > than another year of subscription for XSI would have been.**** > > ** ** > > Overall, 601 is the first version of modo that I personally would call > pretty "feature complete" as a package...**** > > ** ** > > The demoversion is said to be out end of this or beginning of next week.** > ** > > ** ** > > May be an alternative for you, may be not.**** > > ** ** > > For me it is pretty much the only alternative, since Lightwave still has a > way to go (although v11 is pretty good) and Cinema doesn't agree with me... > **** > > I keep a very open eye on Blender though.**** > > ** ** > > http://www.luxology.com/**** > > ** ** > > Otherwise I think Raffaele nailed it. And I'm not interested in making > Shareholders happy if they don't make me happy in return ;-)**** > > ** ** > > Cheers,**** > > ** ** > > Tom**** > > ** ** > > **** > > That's because they want you to buy the suites, instead of being on one of > the smaller products. That way they can make "new seat" money, look good in > front of the board of directors, and present figures that (artificially so) > suggest their market isn't completely stagnant and deadlocked.**** > > > > The joys of being out in the stock market and having to grow in revenue > and potential revenue every quarter, or suffer an onslaught of sales and > stock depreciation.**** > > On Tue, May 1, 2012 at 11:01 PM, Daniel Sweeney <[email protected]> > wrote:**** > > yeh I have not renewed my subs either because of this as i cannot justify > the increase. **** > > **** > > bit of a joke. a friend said its pretty much the same price for the bottom > subs of the creation suite.**** > > **** > > > > > > Daniel Sweeney > 3D Generalist > > *Mobile:* +44 (0)7743429771 > *Email:* [email protected] <[email protected]> > <http://northforge.co.uk/>**** > > ** ** > > On Tue, May 1, 2012 at 1:36 PM, Matt Morris <[email protected]> wrote:**** > > I remember bringing this up a while back, talking about the lack of a > silver subscription and an imminent uk price jump. I believe Maurice > replied to say they were looking into it. However, since then it appears > its been basically shelved because softimage customers are mostly on > subscription and it could mean a revenue drop.**** > > **** > > So that leaves UK customers with a 70% price increase from last year's > subscription. 70%!!! That's a huge amount, and will directly lead to me > cancelling my second licence (which was only used periodically) and > thinking hard about renewing the other. Given that commercials have had > budgets slashed I just can't justify spending that much on a yearly basis. > Its a shocking decision. Way to go Autodesk.**** > > **** > > **** > > **** > > -- > www.matinai.com**** > > **** > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are!**** > > ** ** > > ** ** > > -- **** > > **** > > ** ** > > **** > > ** ** > -- www.matinai.com
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