The price I was given to add max to our existing Maya/soft suite was actually about aud$500 more than buying Max outright!
N Nick Angus | 3d Supervisor Alt Vfx www.altvfx.com On 05/05/2012, at 7:48 PM, "Tim Leydecker" <[email protected]> wrote: > Hey John, > > yeah, also took advantage of the suite upgrade, getting subscription > and > Motionbuilder/Mudbox along with 3DSMax ontop my existing Softimage > license. > > Now I´m looking for consolidating Maya and the 3DSMax/Softimage suit > e into > the Ultimate/Mega/Giga bundle. I can´t find crossgrade options on th > at, yet... > > At least I´m doodling with ZBrush dynameshes again, which is totally > unrelated admittedly. > > Cheers, > > tim > > P.S: I wonder if any of my personal projects will ever lead to > anything but nested test folder structures... > > On 05.05.2012 00:03, John Richard Sanchez wrote: >> Tim >> You may want to ask your re seller about an upgrade price to a >> suite. I got a good price ( i thought) for upgrading to the Maya/ >> Soft suite last year and at least for last year I >> was able to keep soft subscription price. I will see what I get hit >> with in August. >> J >> >> On Fri, May 4, 2012 at 5:41 AM, Eugen Sares <[email protected] >> <mailto:[email protected] >> >> wrote: >> >> Blender will reach critical mass sooner than later. >> No way to stop Blender devs from "going for gold". People's >> nature is freedom, and they will get it, one way or the other. >> Freedom of having to buy expensive software, freedom to choose >> which tools to introduce and how they work, freedom to get involved >> in development yourself at any level, if you >> want to. >> >> I personally am sick of this secretiveness with commercial >> software. And the reason is simply some quirky law situation deeply >> rooted in pure capitalistic thinking. >> >> What does AD do? Raise the prices... >> A risky gamble. Get too expensive, and you will loose your >> (potential) customers. >> Softimage is not in a position to loose any, as I see it. >> >> >> >> On Fri, 04 May 2012 11:15:28 +0200, Rob Wuijster <[email protected] >> <mailto:[email protected]>> wrote: >> >> I think that sums up most of us freelancers. >> With the economy as it is now, it's hard to justify all the >> subscription >> fees. >> Not just the AD ones. >> >> It's funny though that the name Blender is popping up quite >> a lot these >> days. >> >> >> Rob >> >> \/-------------\/-------------__---\/ >> >> >> On 4-5-2012 10:16, Fabian Schnuer Gohde wrote: >> >> I'm a freelancer with a network lic and I've followed >> this thread. >> I've contacted my reseller and am awaiting reply what >> the total will >> be this year here (Norway). I think with last year's >> hike it came to >> almost the price of houdini escape, if it's gone up >> again I'm probably >> not able continuing with XSI since I have no interest or >> use for the >> other two dinosaurs in adsk's stable and I'm not having >> asdk >> strong-arm me into a suite that offers nothing I need. >> Modo looks >> nice, Blender is looking good these days and 1x Houdini >> Escape gives >> you unlimited Mantra render tokens also a Silo lic is >> like $150 and >> can be a modeler to use alongside Houdini (Houdini >> modeling sucks if >> you're not doing stair cases). So plenty of options. >> We'll see what >> the reseller has to say, until then I'll not lose sleep >> over this. >> -Fabian >> >> >> On 4 May 2012 00:48, Matt Morris <[email protected] >> <mailto:[email protected] >> > >> <mailto:[email protected] <mailto:[email protected]>>> >> wrote: >> >> I'm surprised there aren't more angry people out >> there, given this >> is a European issue. I suppose the larger companies >> will actually >> save money through getting the soft/maya suites and >> amalgamating >> their software licences, but the freelancers out >> there must be >> feeling the pinch? A lot of people just use company >> home licences >> I guess? >> >> I didn't know about modo's 50 render licences, it's >> definitely >> worth keeping an eye on, along with the alembic >> integration. >> >> >> >> On 2 May 2012 23:52, Sven Constable <[email protected] >> <mailto:[email protected]> >> <mailto:sixsi_list@imagefront.__de >> <mailto:[email protected] >> >>> wrote: >> >> hm, the render licencing is sweet. I have real >> problems >> rendering larger jobs with the mr/softimage >> licensing >> situation. Not because of mr itself, its renders >> everything I >> throw at it and fast enough. But the scalability >> with a >> renderfarm is a problem for me. Mentalray >> standalone is no >> option and 5 batchrender licences shipped with >> XSI is simply >> not enough. I will stay to softimage for a lot >> of reasons >> but,… the rendering side is awful. When I look >> over to the >> 3dsmax based studios I could cry. Did they still >> have >> unlimitedrenderlicenses™ for mentalray? Ah luc >> ky guys, those >> cockroachers, ay! >> >> cheers, >> >> sven >> >> *From:*softimage-bounces@__listproc.autodesk.com >> <mailto:[email protected]> >> <mailto:softimage-bounces@__listproc.autodesk.com >> <mailto:[email protected] >> >> >> [mailto:softimage- >> bounces@__listproc.autodesk.com >> <mailto:[email protected] >> > >> <mailto:softimage-bounces@__listproc.autodesk.com >> <mailto:[email protected] >> >>] *On Behalf >> Of *Thomas Helzle >> *Sent:* Wednesday, May 02, 2012 23:51 >> *To:* [email protected].__com >> <mailto:[email protected] >> > >> <mailto:softimage@listproc.__autodesk.com >> <mailto:[email protected] >> >> >> >> >> *Subject:* Re: uk subscription pricing >> >> >> I would subscribe to what Tim said. >> >> Some things are different (often in a good way, >> sometimes >> not), some things need a bit of refinement (601 >> is the first >> release with real CA tools), so it really >> depends on what you >> do if it could fit your bill. >> >> With me doing mainly illustrations and stills, >> there is little >> to complain about and I actually look forward to >> digging >> deeper into the CA tools - the available tools >> like full body >> IK and the posing system are pretty sweet IMO. >> >> As for the rendering, it replaces MR, Vray and >> some >> Schwarzeneggers quite nicely IMO. Together with >> Thea Render >> for unbiased, I'm all set when it comes to >> rendering. >> >> If you take the price of the package into the >> equation (that >> includes 50 render nodes), I don't see much else >> that can >> compete (other than Blender). >> >> But yes, it is NOT XSI, which in some areas I >> find pretty >> relaxing - many things in XSI are overkill for >> what I do and >> others are broken for so long, it's not even >> funny anymore. >> >> BTW. there is now a more complete SDK to go with >> the app. >> >> I already wrote my first shader in one long 24 >> hour run of >> coding and GUI wrangling (XML based). >> >> I enjoy learning something new actually and my >> XSI 2012 will >> be good for some years as a companion app. 2013 >> contained >> nothing I want anyway. >> >> But I threw that into the discussion mainly >> since I don't see >> Autodesk making any sensible moves in this >> century and for >> some people, modo could be a way out of it's >> stifling embrace... >> >> Cheers, >> >> Tom >> >> On 2 May 2012 21:26, Tim Crowson >> <tim.crowson@magneticdreams.__com >> <mailto:[email protected] >> > >> <mailto:tim.crowson@__magneticdreams.com >> <mailto:[email protected] >> >>> wrote: >> >> The deformation system in modo 601 is very >> powerful. The >> actual animation tools (animation editor) in 601 >> are not yet >> on par with what you get in something like >> Softimage, although >> they let you get the job done. The developers >> realize this. >> >> The alembic support is there, but is not ready >> for the riggors >> of a production pipeline. The developers are >> aware of this also. >> >> There are some stability issues with 601 >> (although SI 2012 has >> taken the gold medal in crashes for me lately), >> and Luxology >> is quite driven to get rid of those and make it >> very reliable. >> They're aware of the areas in which their >> software needs to >> grow, and are pretty passionate about getting it >> there. >> >> As for the renderer, it's hard to not gush a >> little. The thing >> is sweet. Smokes Mental Ray consistently. I'd >> sooner put it >> toe-to-toe with Arnold than anything else. That >> would be an >> interesting comparision. If Alembic support in >> 601 gets where >> it needs to be, I could see modo being used to >> render more >> productions. >> >> Modo 601 can do an awful lot that you might not >> expect. It has >> its own way of doing things (render passes are >> very >> different!). But is a very useful tool to have >> access to. >> >> *Tim Crowson >> */Lead CG Artist/ >> >> >> >> >> *Magnetic Dreams Animation Studio, Inc. >> *2525 Lebanon Pike, Building C. Nashville, TN >> 37214 >> *Ph* 615.885.6801 <tel:615.885.6801> <tel:615.885.6801 >> <tel:615.885.6801>> | *Fax* 615.889.4768 <tel:615.889.4768> >> <tel:615.889.4768 <tel:615.889.4768>> | www.magneticdreams.com >> <http://www.magneticdreams.com> >> <http://www.magneticdreams.com__> >> [email protected] >> <mailto:[email protected] >> > >> <mailto:tim.crowson@__magneticdreams.com >> <mailto:[email protected] >> >> >> >> >> >> >> >> On 5/2/2012 1:38 PM, phil harbath wrote: >> >> do you have any thoughts on the character >> animation tools, >> they don't seem to be "there" yet, however, I >> haven't had the >> opportunity to use it yet. >> >> ----- Original Message ----- >> >> *From:*Thomas Helzle <mailto:[email protected] >> <mailto:[email protected]>__> >> >> *To:*softimage@listproc.__autodesk.com >> <mailto:[email protected] >> > >> <mailto:softimage@listproc.__autodesk.com >> <mailto:[email protected] >> >> >> >> *Sent:*Wednesday, May 02, 2012 4:36 AM >> >> *Subject:*Re: uk subscription pricing >> >> >> Have a look at modo 601. >> >> Depending on what you do, it might be a nice >> alternative >> (it is for me, I'm no longer on subscription >> as well - >> partly because of the price increase). >> >> You can import ICE particles via >> realflow .bin and alembic >> is built in (didn't test that one really >> though). >> >> The renderer is brilliant, and while the >> layer based >> approach has some cons compared to nodes, it >> also has some >> things that are impossible to do in MRay out >> of the box >> like instancing of materials and textures. >> >> I already start to really dig it and would >> prefer it over >> MR in most cases. For me, the alternative >> would have been >> to buy Vray for XSI. >> >> Modo is actively developed in all areas (SP1 >> came out >> yesterday) and the community is very open >> and welcoming. >> >> The main thing I miss is the modifier stack >> for modelling, >> but I still have XSI 2012 if I should need >> it badly. >> >> With all the things that may be missing, you >> also get a >> load of nice and well though out things not >> available in >> XSI to this date: you even have a color >> palette (yay ;-) >> ), great tools for measuring and exact work, >> it comes with >> a nice library of USABLE presets, and it's >> way more >> tailored to the small shop or freelancer >> without a herd of >> TDs. >> >> I bought it while the crossgrade offer was >> still on, so it >> was way cheaper than another year of >> subscription for XSI >> would have been. >> >> Overall, 601 is the first version of modo >> that I >> personally would call pretty "feature >> complete" as a >> package... >> >> The demoversion is said to be out end of >> this or beginning >> of next week. >> >> May be an alternative for you, may be not. >> >> For me it is pretty much the only >> alternative, since >> Lightwave still has a way to go (although >> v11 is pretty >> good) and Cinema doesn't agree with me... >> >> I keep a very open eye on Blender though. >> >> http://www.luxology.com/ >> >> Otherwise I think Raffaele nailed it. And >> I'm not >> interested in making Shareholders happy if >> they don't make >> me happy in return ;-) >> >> Cheers, >> >> Tom >> >> That's because they want you to buy the >> suites, >> instead of being on one of the smaller >> products. That >> way they can make "new seat" money, look >> good in front >> of the board of directors, and present >> figures that >> (artificially so) suggest their market >> isn't >> completely stagnant and deadlocked. >> >> >> >> The joys of being out in the stock >> market and having >> to grow in revenue and potential revenue >> every >> quarter, or suffer an onslaught of sales >> and stock >> depreciation. >> >> On Tue, May 1, 2012 at 11:01 PM, Daniel >> Sweeney >> <[email protected] >> <mailto:[email protected]> >> <mailto:danielbsweeney@gmail.__com >> <mailto:[email protected] >> >>> wrote: >> >> yeh I have not renewed my subs either >> because of this >> as i cannot justify the increase. >> >> bit of a joke. a friend said its pretty >> much the same >> price for the bottom subs of the >> creation suite. >> >> >> >> >> >> Daniel Sweeney >> 3D Generalist >> >> *Mobile:*+44 (0)7743429771 <tel: >> %2B44%20%280%297743429771> <tel:%2B44%20%280%__297743429771> >> *Email:*Danielbsweeney@gmail.__com >> <mailto:[email protected] >> > >> <mailto:danielbsweeney@gmail.__com >> <mailto:[email protected] >> >> >> <http://northforge.co.uk/> >> >> On Tue, May 1, 2012 at 1:36 PM, Matt >> Morris >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] >> <mailto:[email protected]>>> wrote: >> >> I remember bringing this up a while >> back, talking >> about the lack of a silver subscription >> and an >> imminent uk price jump. I believe >> Maurice replied to >> say they were looking into it. However, >> since then it >> appears its been basically shelved >> because softimage >> customers are mostly on subscription and >> it could mean >> a revenue drop. >> >> So that leaves UK customers with a 70% >> price increase >> from last year's subscription. 70%!!! >> That's a huge >> amount, and will directly lead to me >> cancelling my >> second licence (which was only used >> periodically) and >> thinking hard about renewing the other. >> Given that >> commercials have had budgets slashed I >> just can't >> justify spending that much on a yearly >> basis. Its a >> shocking decision. Way to go Autodesk. >> >> -- >> www.matinai.com <http://www.matinai.com> <http://www.matinai.com >> > >> >> >> >> >> >> -- >> Our users will know fear and cower >> before our >> software! Ship it! Ship it and let them >> flee like the >> dogs they are! >> >> -- >> >> >> >> >> >> >> >> -- >> www.matinai.com <http://www.matinai.com> <http://www.matinai.com >> > >> >> >> >> No virus found in this message. >> Checked by AVG - www.avg.com <http://www.avg.com> >> <http://www.avg.com >> > >> >> Version: 2012.0.1913 / Virus Database: 2425/4976 - >> Release Date: 05/03/12 >> >> >> >> >> >> -- >> www.johnrichardsanchez.com <http://www.johnrichardsanchez.com> >>

