I'm a freelancer with a network lic and I've followed this thread.
I've contacted my reseller and am awaiting reply what the total will
be this year here (Norway). I think with last year's hike it came to
almost the price of houdini escape, if it's gone up again I'm probably
not able continuing with XSI since I have no interest or use for the
other two dinosaurs in adsk's stable and I'm not having asdk
strong-arm me into a suite that offers nothing I need. Modo looks
nice, Blender is looking good these days and 1x Houdini Escape gives
you unlimited Mantra render tokens also a Silo lic is like $150 and
can be a modeler to use alongside Houdini (Houdini modeling sucks if
you're not doing stair cases). So plenty of options. We'll see what
the reseller has to say, until then I'll not lose sleep over this.
-Fabian
On 4 May 2012 00:48, Matt Morris <[email protected]
<mailto:[email protected]>> wrote:
I'm surprised there aren't more angry people out there, given this
is a European issue. I suppose the larger companies will actually
save money through getting the soft/maya suites and amalgamating
their software licences, but the freelancers out there must be
feeling the pinch? A lot of people just use company home licences
I guess?
I didn't know about modo's 50 render licences, it's definitely
worth keeping an eye on, along with the alembic integration.
On 2 May 2012 23:52, Sven Constable <[email protected]
<mailto:[email protected]>> wrote:
hm, the render licencing is sweet. I have real problems
rendering larger jobs with the mr/softimage licensing
situation. Not because of mr itself, its renders everything I
throw at it and fast enough. But the scalability with a
renderfarm is a problem for me. Mentalray standalone is no
option and 5 batchrender licences shipped with XSI is simply
not enough. I will stay to softimage for a lot of reasons
but,… the rendering side is awful. When I look over to the
3dsmax based studios I could cry. Did they still have
unlimitedrenderlicenses™ for mentalray? Ah lucky guys, those
cockroachers, ay!
cheers,
sven
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf
Of *Thomas Helzle
*Sent:* Wednesday, May 02, 2012 23:51
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: uk subscription pricing
I would subscribe to what Tim said.
Some things are different (often in a good way, sometimes
not), some things need a bit of refinement (601 is the first
release with real CA tools), so it really depends on what you
do if it could fit your bill.
With me doing mainly illustrations and stills, there is little
to complain about and I actually look forward to digging
deeper into the CA tools - the available tools like full body
IK and the posing system are pretty sweet IMO.
As for the rendering, it replaces MR, Vray and some
Schwarzeneggers quite nicely IMO. Together with Thea Render
for unbiased, I'm all set when it comes to rendering.
If you take the price of the package into the equation (that
includes 50 render nodes), I don't see much else that can
compete (other than Blender).
But yes, it is NOT XSI, which in some areas I find pretty
relaxing - many things in XSI are overkill for what I do and
others are broken for so long, it's not even funny anymore.
BTW. there is now a more complete SDK to go with the app.
I already wrote my first shader in one long 24 hour run of
coding and GUI wrangling (XML based).
I enjoy learning something new actually and my XSI 2012 will
be good for some years as a companion app. 2013 contained
nothing I want anyway.
But I threw that into the discussion mainly since I don't see
Autodesk making any sensible moves in this century and for
some people, modo could be a way out of it's stifling embrace...
Cheers,
Tom
On 2 May 2012 21:26, Tim Crowson
<[email protected]
<mailto:[email protected]>> wrote:
The deformation system in modo 601 is very powerful. The
actual animation tools (animation editor) in 601 are not yet
on par with what you get in something like Softimage, although
they let you get the job done. The developers realize this.
The alembic support is there, but is not ready for the riggors
of a production pipeline. The developers are aware of this also.
There are some stability issues with 601 (although SI 2012 has
taken the gold medal in crashes for me lately), and Luxology
is quite driven to get rid of those and make it very reliable.
They're aware of the areas in which their software needs to
grow, and are pretty passionate about getting it there.
As for the renderer, it's hard to not gush a little. The thing
is sweet. Smokes Mental Ray consistently. I'd sooner put it
toe-to-toe with Arnold than anything else. That would be an
interesting comparision. If Alembic support in 601 gets where
it needs to be, I could see modo being used to render more
productions.
Modo 601 can do an awful lot that you might not expect. It has
its own way of doing things (render passes are very
different!). But is a very useful tool to have access to.
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768
<tel:615.889.4768> | www.magneticdreams.com
<http://www.magneticdreams.com>
[email protected]
<mailto:[email protected]>
On 5/2/2012 1:38 PM, phil harbath wrote:
do you have any thoughts on the character animation tools,
they don't seem to be "there" yet, however, I haven't had the
opportunity to use it yet.
----- Original Message -----
*From:*Thomas Helzle <mailto:[email protected]>
*To:*[email protected]
<mailto:[email protected]>
*Sent:*Wednesday, May 02, 2012 4:36 AM
*Subject:*Re: uk subscription pricing
Have a look at modo 601.
Depending on what you do, it might be a nice alternative
(it is for me, I'm no longer on subscription as well -
partly because of the price increase).
You can import ICE particles via realflow .bin and alembic
is built in (didn't test that one really though).
The renderer is brilliant, and while the layer based
approach has some cons compared to nodes, it also has some
things that are impossible to do in MRay out of the box
like instancing of materials and textures.
I already start to really dig it and would prefer it over
MR in most cases. For me, the alternative would have been
to buy Vray for XSI.
Modo is actively developed in all areas (SP1 came out
yesterday) and the community is very open and welcoming.
The main thing I miss is the modifier stack for modelling,
but I still have XSI 2012 if I should need it badly.
With all the things that may be missing, you also get a
load of nice and well though out things not available in
XSI to this date: you even have a color palette (yay ;-)
), great tools for measuring and exact work, it comes with
a nice library of USABLE presets, and it's way more
tailored to the small shop or freelancer without a herd of
TDs.
I bought it while the crossgrade offer was still on, so it
was way cheaper than another year of subscription for XSI
would have been.
Overall, 601 is the first version of modo that I
personally would call pretty "feature complete" as a
package...
The demoversion is said to be out end of this or beginning
of next week.
May be an alternative for you, may be not.
For me it is pretty much the only alternative, since
Lightwave still has a way to go (although v11 is pretty
good) and Cinema doesn't agree with me...
I keep a very open eye on Blender though.
http://www.luxology.com/
Otherwise I think Raffaele nailed it. And I'm not
interested in making Shareholders happy if they don't make
me happy in return ;-)
Cheers,
Tom
That's because they want you to buy the suites,
instead of being on one of the smaller products. That
way they can make "new seat" money, look good in front
of the board of directors, and present figures that
(artificially so) suggest their market isn't
completely stagnant and deadlocked.
The joys of being out in the stock market and having
to grow in revenue and potential revenue every
quarter, or suffer an onslaught of sales and stock
depreciation.
On Tue, May 1, 2012 at 11:01 PM, Daniel Sweeney
<[email protected]
<mailto:[email protected]>> wrote:
yeh I have not renewed my subs either because of this
as i cannot justify the increase.
bit of a joke. a friend said its pretty much the same
price for the bottom subs of the creation suite.
Daniel Sweeney
3D Generalist
*Mobile:*+44 (0)7743429771
<tel:%2B44%20%280%297743429771>
*Email:*[email protected]
<mailto:[email protected]>
<http://northforge.co.uk/>
On Tue, May 1, 2012 at 1:36 PM, Matt Morris
<[email protected] <mailto:[email protected]>> wrote:
I remember bringing this up a while back, talking
about the lack of a silver subscription and an
imminent uk price jump. I believe Maurice replied to
say they were looking into it. However, since then it
appears its been basically shelved because softimage
customers are mostly on subscription and it could mean
a revenue drop.
So that leaves UK customers with a 70% price increase
from last year's subscription. 70%!!! That's a huge
amount, and will directly lead to me cancelling my
second licence (which was only used periodically) and
thinking hard about renewing the other. Given that
commercials have had budgets slashed I just can't
justify spending that much on a yearly basis. Its a
shocking decision. Way to go Autodesk.
--
www.matinai.com <http://www.matinai.com>
--
Our users will know fear and cower before our
software! Ship it! Ship it and let them flee like the
dogs they are!
--
--
www.matinai.com <http://www.matinai.com>
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