Tim
You may want to ask your re seller about an upgrade price to a suite. I got
a good price ( i thought) for upgrading to the Maya/ Soft suite last year
and at least for last year I was able to keep soft subscription price. I
will see what I get hit with in August.
J

On Fri, May 4, 2012 at 5:41 AM, Eugen Sares <[email protected]> wrote:

> Blender will reach critical mass sooner than later.
> No way to stop Blender devs from "going for gold". People's nature is
> freedom, and they will get it, one way or the other.
> Freedom of having to buy expensive software, freedom to choose which tools
> to introduce and how they work, freedom to get involved in development
> yourself at any level, if you want to.
>
> I personally am sick of this secretiveness with commercial software. And
> the reason is simply some quirky law situation deeply rooted in pure
> capitalistic thinking.
>
> What does AD do? Raise the prices...
> A risky gamble. Get too expensive, and you will loose your (potential)
> customers.
> Softimage is not in a position to loose any, as I see it.
>
>
>
> On Fri, 04 May 2012 11:15:28 +0200, Rob Wuijster <[email protected]> wrote:
>
>  I think that sums up most of us freelancers.
>> With the economy as it is now, it's hard to justify all the subscription
>> fees.
>> Not just the AD ones.
>>
>> It's funny though that the name Blender is popping up quite a lot these
>> days.
>>
>>
>> Rob
>>
>> \/-------------\/-------------**---\/
>>
>>
>> On 4-5-2012 10:16, Fabian Schnuer Gohde wrote:
>>
>>> I'm a freelancer with a network lic and I've followed this thread.
>>> I've contacted my reseller and am awaiting reply what the total will
>>> be this year here (Norway). I think with last year's hike it came to
>>> almost the price of houdini escape, if it's gone up again I'm probably
>>> not able continuing with XSI since I have no interest or use for the
>>> other two dinosaurs in adsk's stable and I'm not having asdk
>>> strong-arm me into a suite that offers nothing I need. Modo looks
>>> nice, Blender is looking good these days and 1x Houdini Escape gives
>>> you unlimited Mantra render tokens also a Silo lic is like $150 and
>>> can be a modeler to use alongside Houdini (Houdini modeling sucks if
>>> you're not doing stair cases). So plenty of options. We'll see what
>>> the reseller has to say, until then I'll not lose sleep over this.
>>> -Fabian
>>>
>>>
>>> On 4 May 2012 00:48, Matt Morris <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>    I'm surprised there aren't more angry people out there, given this
>>>    is a European issue. I suppose the larger companies will actually
>>>    save money through getting the soft/maya suites and amalgamating
>>>    their software licences, but the freelancers out there must be
>>>    feeling the pinch? A lot of people just use company home licences
>>>    I guess?
>>>
>>>    I didn't know about modo's 50 render licences, it's definitely
>>>    worth keeping an eye on, along with the alembic integration.
>>>
>>>
>>>
>>>    On 2 May 2012 23:52, Sven Constable <[email protected]
>>>    <mailto:sixsi_list@imagefront.**de <[email protected]>>>
>>> wrote:
>>>
>>>        hm, the render licencing is sweet. I have real problems
>>>        rendering larger jobs with the mr/softimage licensing
>>>        situation. Not because of mr itself, its renders everything I
>>>        throw at it and fast enough. But the scalability with a
>>>        renderfarm is a problem for me. Mentalray standalone is no
>>>        option and 5 batchrender licences shipped with XSI is simply
>>>        not enough. I will stay to softimage for a lot of reasons
>>>        but,… the rendering side is awful. When I look over to the
>>>        3dsmax based studios I could cry. Did they still have
>>>        unlimitedrenderlicenses™  for mentalray? Ah lucky guys, those
>>>        cockroachers, ay!
>>>
>>>        cheers,
>>>
>>>        sven
>>>
>>>        
>>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]>
>>>        
>>> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>
>>> >
>>>        
>>> [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>
>>>        
>>> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>>]
>>> *On Behalf
>>>        Of *Thomas Helzle
>>>        *Sent:* Wednesday, May 02, 2012 23:51
>>>        *To:* 
>>> [email protected].**com<[email protected]>
>>>        
>>> <mailto:softimage@listproc.**autodesk.com<[email protected]>
>>> >
>>>
>>>
>>>        *Subject:* Re: uk subscription pricing
>>>
>>>
>>>        I would subscribe to what Tim said.
>>>
>>>        Some things are different (often in a good way, sometimes
>>>        not), some things need a bit of refinement (601 is the first
>>>        release with real CA tools), so it really depends on what you
>>>        do if it could fit your bill.
>>>
>>>        With me doing mainly illustrations and stills, there is little
>>>        to complain about and I actually look forward to digging
>>>        deeper into the CA tools - the available tools like full body
>>>        IK and the posing system are pretty sweet IMO.
>>>
>>>        As for the rendering, it replaces MR, Vray and some
>>>        Schwarzeneggers quite nicely IMO. Together with Thea Render
>>>        for unbiased, I'm all set when it comes to rendering.
>>>
>>>        If you take the price of the package into the equation (that
>>>        includes 50 render nodes), I don't see much else that can
>>>        compete (other than Blender).
>>>
>>>        But yes, it is NOT XSI, which in some areas I find pretty
>>>        relaxing - many things in XSI are overkill for what I do and
>>>        others are broken for so long, it's not even funny anymore.
>>>
>>>        BTW. there is now a more complete SDK to go with the app.
>>>
>>>        I already wrote my first shader in one long 24 hour run of
>>>        coding and GUI wrangling (XML based).
>>>
>>>        I enjoy learning something new actually and my XSI 2012 will
>>>        be good for some years as a companion app. 2013 contained
>>>        nothing I want anyway.
>>>
>>>        But I threw that into the discussion mainly since I don't see
>>>        Autodesk making any sensible moves in this century and for
>>>        some people, modo could be a way out of it's stifling embrace...
>>>
>>>        Cheers,
>>>
>>>        Tom
>>>
>>>        On 2 May 2012 21:26, Tim Crowson
>>>        <tim.crowson@magneticdreams.**com<[email protected]>
>>>        
>>> <mailto:tim.crowson@**magneticdreams.com<[email protected]>>>
>>> wrote:
>>>
>>>        The deformation system in modo 601 is very powerful. The
>>>        actual animation tools (animation editor) in 601 are not yet
>>>        on par with what you get in something like Softimage, although
>>>        they let you get the job done. The developers realize this.
>>>
>>>        The alembic support is there, but is not ready for the riggors
>>>        of a production pipeline. The developers are aware of this also.
>>>
>>>        There are some stability issues with 601 (although SI 2012 has
>>>        taken the gold medal in crashes for me lately), and Luxology
>>>        is quite driven to get rid of those and make it very reliable.
>>>        They're aware of the areas in which their software needs to
>>>        grow, and are pretty passionate about getting it there.
>>>
>>>        As for the renderer, it's hard to not gush a little. The thing
>>>        is sweet. Smokes Mental Ray consistently. I'd sooner put it
>>>        toe-to-toe with Arnold than anything else. That would be an
>>>        interesting comparision. If Alembic support in 601 gets where
>>>        it needs to be, I could see modo being used to render more
>>>        productions.
>>>
>>>        Modo 601 can do an awful lot that you might not expect. It has
>>>        its own way of doing things (render passes are very
>>>        different!). But is a very useful tool to have access to.
>>>
>>>        *Tim Crowson
>>>        */Lead CG Artist/
>>>
>>>
>>>
>>>
>>>        *Magnetic Dreams Animation Studio, Inc.
>>>        *2525 Lebanon Pike, Building C. Nashville, TN 37214
>>>        *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768
>>>        <tel:615.889.4768> | www.magneticdreams.com
>>>        <http://www.magneticdreams.com**>
>>>        [email protected]
>>>        
>>> <mailto:tim.crowson@**magneticdreams.com<[email protected]>
>>> >
>>>
>>>
>>>
>>>
>>>
>>>        On 5/2/2012 1:38 PM, phil harbath wrote:
>>>
>>>        do you have any thoughts on the character animation tools,
>>>        they don't seem to be "there" yet,  however, I haven't had the
>>>        opportunity to use it yet.
>>>
>>>            ----- Original Message -----
>>>
>>>            *From:*Thomas Helzle <mailto:[email protected]**>
>>>
>>>            
>>> *To:*softimage@listproc.**autodesk.com<[email protected]>
>>>            
>>> <mailto:softimage@listproc.**autodesk.com<[email protected]>
>>> >
>>>
>>>            *Sent:*Wednesday, May 02, 2012 4:36 AM
>>>
>>>            *Subject:*Re: uk subscription pricing
>>>
>>>
>>>            Have a look at modo 601.
>>>
>>>            Depending on what you do, it might be a nice alternative
>>>            (it is for me, I'm no longer on subscription as well -
>>>            partly because of the price increase).
>>>
>>>            You can import ICE particles via realflow .bin and alembic
>>>            is built in (didn't test that one really though).
>>>
>>>            The renderer is brilliant, and while the layer based
>>>            approach has some cons compared to nodes, it also has some
>>>            things that are impossible to do in MRay out of the box
>>>            like instancing of materials and textures.
>>>
>>>            I already start to really dig it and would prefer it over
>>>            MR in most cases. For me, the alternative would have been
>>>            to buy Vray for XSI.
>>>
>>>            Modo is actively developed in all areas (SP1 came out
>>>            yesterday) and the community is very open and welcoming.
>>>
>>>            The main thing I miss is the modifier stack for modelling,
>>>            but I still have XSI 2012 if I should need it badly.
>>>
>>>            With all the things that may be missing, you also get a
>>>            load of nice and well though out things not available in
>>>            XSI to this date: you even have a color palette (yay ;-)
>>>            ), great tools for measuring and exact work, it comes with
>>>            a nice library of USABLE presets, and it's way more
>>>            tailored to the small shop or freelancer without a herd of
>>>            TDs.
>>>
>>>            I bought it while the crossgrade offer was still on, so it
>>>            was way cheaper than another year of subscription for XSI
>>>            would have been.
>>>
>>>            Overall, 601 is the first version of modo that I
>>>            personally would call pretty "feature complete" as a
>>>            package...
>>>
>>>            The demoversion is said to be out end of this or beginning
>>>            of next week.
>>>
>>>            May be an alternative for you, may be not.
>>>
>>>            For me it is pretty much the only alternative, since
>>>            Lightwave still has a way to go (although v11 is pretty
>>>            good) and Cinema doesn't agree with me...
>>>
>>>            I keep a very open eye on Blender though.
>>>
>>>            http://www.luxology.com/
>>>
>>>            Otherwise I think Raffaele nailed it. And I'm not
>>>            interested in making Shareholders happy if they don't make
>>>            me happy in return ;-)
>>>
>>>            Cheers,
>>>
>>>            Tom
>>>
>>>                That's because they want you to buy the suites,
>>>                instead of being on one of the smaller products. That
>>>                way they can make "new seat" money, look good in front
>>>                of the board of directors, and present figures that
>>>                (artificially so) suggest their market isn't
>>>                completely stagnant and deadlocked.
>>>
>>>
>>>
>>>                The joys of being out in the stock market and having
>>>                to grow in revenue and potential revenue every
>>>                quarter, or suffer an onslaught of sales and stock
>>>                depreciation.
>>>
>>>                On Tue, May 1, 2012 at 11:01 PM, Daniel Sweeney
>>>                <[email protected]
>>>                
>>> <mailto:danielbsweeney@gmail.**com<[email protected]>>>
>>> wrote:
>>>
>>>                yeh I have not renewed my subs either because of this
>>>                as i cannot justify the increase.
>>>
>>>                bit of a joke. a friend said its pretty much the same
>>>                price for the bottom subs of the creation suite.
>>>
>>>
>>>
>>>
>>>
>>>                Daniel Sweeney
>>>                3D Generalist
>>>
>>>                *Mobile:*+44 (0)7743429771 <tel:%2B44%20%280%**
>>> 297743429771>
>>>                *Email:*Danielbsweeney@gmail.**com<[email protected]>
>>>                <mailto:danielbsweeney@gmail.**com<[email protected]>
>>> >
>>>                <http://northforge.co.uk/>
>>>
>>>                On Tue, May 1, 2012 at 1:36 PM, Matt Morris
>>>                <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>                I remember bringing this up a while back, talking
>>>                about the lack of a silver subscription and an
>>>                imminent uk price jump. I believe Maurice replied to
>>>                say they were looking into it. However, since then it
>>>                appears its been basically shelved because softimage
>>>                customers are mostly on subscription and it could mean
>>>                a revenue drop.
>>>
>>>                So that leaves UK customers with a 70% price increase
>>>                from last year's subscription. 70%!!! That's a huge
>>>                amount, and will directly lead to me cancelling my
>>>                second licence (which was only used periodically) and
>>>                thinking hard about renewing the other. Given that
>>>                commercials have had budgets slashed I just can't
>>>                justify spending that much on a yearly basis. Its a
>>>                shocking decision. Way to go Autodesk.
>>>
>>>                --
>>>                www.matinai.com <http://www.matinai.com>
>>>
>>>
>>>
>>>
>>>
>>>                --
>>>                Our users will know fear and cower before our
>>>                software! Ship it! Ship it and let them flee like the
>>>                dogs they are!
>>>
>>>        --
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>    --
>>>    www.matinai.com <http://www.matinai.com>
>>>
>>>
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com <http://www.avg.com>
>>>
>>> Version: 2012.0.1913 / Virus Database: 2425/4976 - Release Date: 05/03/12
>>>
>>
>


-- 
www.johnrichardsanchez.com

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